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Cirus SDE - Can we get this now?

First post
Author
Zifrian
Federal Defense Union
Gallente Federation
#1 - 2014-06-29 13:41:40 UTC
Or ASAP?

A partial would be nice. Say start out with the extra materials removed and R.A.M. damage. Then add refining changes?

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CCP FoxFour
C C P
C C P Alliance
#2 - 2014-06-29 19:22:54 UTC
Zifrian wrote:
Or ASAP?

A partial would be nice. Say start out with the extra materials removed and R.A.M. damage. Then add refining changes?


We actually ship a blueprints.db SQLite file with the client now. Check your Sisi install directory for that. As for the rest of it, ASAP is the plan.

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Makari Aeron
Imperial Shipment
Amarr Empire
#3 - 2014-06-29 20:29:50 UTC  |  Edited by: Makari Aeron
http://prntscr.com/3xra97

[Singularity Directory]\bin\staticdata

EDIT: here's it dumped into a CSV https://docs.google.com/spreadsheets/d/1ycA8lze-LH5bG_tPAQTTFADjArjLUVV5kXgr1-YtSfY/edit#gid=702933681

Looks like you're going to need to read the DB and then parse JSON strings.

And here is a download of the sqlite along with the SQL and CSV versions which were both made from an export by SQLite Database Browser 3
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KnifeOrSpoon
Contraposition Industries Inc
#4 - 2014-06-30 12:12:59 UTC
Have a gander at this http://dl.eve-files.com/media/1406/Cruis_-_Industry_Extrapolation_30JUN14_SISI.zip

invBlueprintTypes updated with the new maxProduction values, and an extrapolation for ramTypeRequirements for all ActivityIDs including:

Skill TypeID, & Level
MaterialTypeID & quantity

The caveat... the sqllite db appears to show R.A.M modules as 1 damagePerJob whereas Cruis is saying otherwise.

Compared this export to my staple blueprint for SQL 22292... BCS2... values are very comparable and almost on the money without using CEIL or FLOOR on the appropriate values.

Let me know if someone finds an error in there.
CCP Nullarbor
C C P
C C P Alliance
#5 - 2014-07-07 18:55:18 UTC
This week, watch for a devblog.

CCP Nullarbor // Senior Engineer // Team Game of Drones