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EVE New Citizens Q&A

 
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What happens if my internet connection is lost while in combat?

Author
Quant Predictorian
Center for Advanced Studies
Gallente Federation
#1 - 2014-06-12 19:00:03 UTC
What happens if my internet connection is lost while in combat with another online player?

Investor, ancap, correspondence chess player, Fischer random fan (http://www.chess959.com)

Jonah Gravenstein
Machiavellian Space Bastards
#2 - 2014-06-12 19:47:18 UTC
If you're engaged in PvP you tend to explode, and then get podded.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

ShahFluffers
Ice Fire Warriors
#3 - 2014-06-12 19:55:28 UTC
- Your ship will try to emergency warp 1 million kilometers away.

- if you are warp disrupted/scrambled then you will not warp away.

- as long as something is shooting your ship you will have an "engagement timer" that will keep your ship in space until it either...
--- dies
--- that "something" stops shooting you and leaves you alone for the duration of the timer (10 minutes I think).


Something to note too... EVE treats voluntarily exiting the game in the same way it treats internet outages. This is because CCP honestly cannot distinguish between the two and too many people were unplugging their computer to avoid getting killed.

Unless the problem is on CCP's end, you will not be reimbursed for a ship loss.
Xuixien
Solar Winds Security Solutions
#4 - 2014-06-12 21:53:41 UTC
If it's vs another player, 99% of the time you die.

Epic Space Cat, Horsegirl, Philanthropist

Sabriz Adoudel
Move along there is nothing here
#5 - 2014-06-13 01:55:05 UTC  |  Edited by: Sabriz Adoudel
If you are warp scrambled as you disconnect, you're toast for sure. Ship and pod.

If you are not warp scrambled or disrupted, you will e-warp as stated. That isn't necessarily safe - a determined hunter will combat probe you down. Depending upon the nature of your engagement, they will have 15 minutes to find you, but may need to find you inside the first 5 for their continued attacks to be legal.

For example, if I dueled you in highsec, you hit me with ECM (turning my warp scrambler off) and then disconnected before I could reestablish scram, you'd e-warp. I'd have 15 minutes to find you before you log off (which is easy if I have the desire to do it, unless you are in a Prospect or similarly hard to scan ship, and even then it is very doable even with my bad scanning skills) but if I don't find you inside 5 minutes, our limited engagement would be up, leaving me the options of either suicide ganking you or letting you escape.

One important note - if you are piloting a Dreadnaught, Carrier or Marauder employing a siege/triage/bastion module, you will not even get the e-warp.

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J'Poll
School of Applied Knowledge
Caldari State
#6 - 2014-06-13 02:39:57 UTC
Shortest possible answer:

You die.

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Quant Predictorian
Center for Advanced Studies
Gallente Federation
#7 - 2014-06-13 13:25:39 UTC
Thanks for the inputs.

Investor, ancap, correspondence chess player, Fischer random fan (http://www.chess959.com)

Nikolai Lachance
Aliastra
Gallente Federation
#8 - 2014-06-19 22:42:23 UTC
ShahFluffers wrote:
as long as something is shooting your ship you will have an "engagement timer" that will keep your ship in space until it either...
--- dies
--- that "something" stops shooting you and leaves you alone for the duration of the timer (10 minutes I think).

This is true for the capsuleer logoff timer (which is 15 minutes). The NPC logoff timer is only 5 minutes, and will not refresh on continued aggression once you've disconnected. So if you get disconnected in a PvE battle but can't warp, if your ship can tank for 5 minutes it will disappear from space after that time.


Quote:
Something to note too... EVE treats voluntarily exiting the game in the same way it treats internet outages. This is because CCP honestly cannot distinguish between the two and too many people were unplugging their computer to avoid getting killed.

There is a safe logoff feature you can use while in space. As long as you aren't activating any modules and have no relevant timers, it will give you like a 30 second countdown after which you will logoff and ship be removed from space immediately.
Tipa Riot
Federal Navy Academy
Gallente Federation
#9 - 2014-06-21 10:45:26 UTC
I've recognized that my ship is e-warping the moment when I reconnect, so does it e-warp twice on both dis- and re-connect?

I'm my own NPC alt.

Jonah Gravenstein
Machiavellian Space Bastards
#10 - 2014-06-21 10:53:04 UTC
Tipa Riot wrote:
I've recognized that my ship is e-warping the moment when I reconnect, so does it e-warp twice on both dis- and re-connect?

Yep, when you log in after an e-warp the game returns you to your original position.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Gully Alex Foyle
The Scope
Gallente Federation
#11 - 2014-06-21 12:38:54 UTC
Jonah Gravenstein wrote:
Tipa Riot wrote:
I've recognized that my ship is e-warping the moment when I reconnect, so does it e-warp twice on both dis- and re-connect?

Yep, when you log in after an e-warp the game returns you to your original position.
Except if you disconnect in deadspace.

In that case, in my experience strange things happen. You might warp back inside deadspace, or to the acceleration gate. Both things happened to me while I disco'd from inside Faction Warfare complexes (deadspace). No idea if there's a general rule I'm missing or if it's just random/buggy.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Tipa Riot
Federal Navy Academy
Gallente Federation
#12 - 2014-07-07 08:20:04 UTC
Gully Alex Foyle wrote:
Jonah Gravenstein wrote:
Tipa Riot wrote:
I've recognized that my ship is e-warping the moment when I reconnect, so does it e-warp twice on both dis- and re-connect?

Yep, when you log in after an e-warp the game returns you to your original position.
Except if you disconnect in deadspace.

In that case, in my experience strange things happen. You might warp back inside deadspace, or to the acceleration gate. Both things happened to me while I disco'd from inside Faction Warfare complexes (deadspace). No idea if there's a general rule I'm missing or if it's just random/buggy.

I guess it depends on whether the plex (and the deadspace) is still existing when you relog ...

I'm my own NPC alt.

Velicitia
XS Tech
#13 - 2014-07-07 09:48:59 UTC
Sabriz Adoudel wrote:
If you are warp scrambled as you disconnect, you're toast for sure. Ship and pod.

If you are not warp scrambled or disrupted, you will e-warp as stated. That isn't necessarily safe - a determined hunter will combat probe you down. Depending upon the nature of your engagement, they will have 15 minutes to find you, but may need to find you inside the first 5 for their continued attacks to be legal.

For example, if I dueled you in highsec, you hit me with ECM (turning my warp scrambler off) and then disconnected before I could reestablish scram, you'd e-warp. I'd have 15 minutes to find you before you log off (which is easy if I have the desire to do it, unless you are in a Prospect or similarly hard to scan ship, and even then it is very doable even with my bad scanning skills) but if I don't find you inside 5 minutes, our limited engagement would be up, leaving me the options of either suicide ganking you or letting you escape.

One important note - if you are piloting a Dreadnaught, Carrier or Marauder employing a siege/triage/bastion module, you will not even get the e-warp.


Good info, although I believe the LE timer to also be 15 minutes (then again, I've never really paid attention).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Soylent Jade
Federal Navy Academy
Gallente Federation
#14 - 2014-07-07 15:03:16 UTC
^^^ No, it's 5 minutes.

Making hisec better...one Catalyst at a time

minerbumping.com

Nikolai Lachance
Aliastra
Gallente Federation
#15 - 2014-07-07 22:14:41 UTC
Just to reiterate, the NPC Logoff timer is 5 minutes, and does NOT refresh on continued aggression after you disconnect. The Capsuleer logoff timer is 15 minutes and continues to refresh on continued aggression after you log off.

NPCs never attack pods, so if your ship does go boom in a mission or what not while you were disconnected, you can at least be sure your pod is safe.

So yeah, basically if you lose connection in PvP you're probably screwed. If you lose connection during PvE, it kind of depends on how much trouble you were in at the time, and how quickly you can get back online. If you weren't warp scrambled you will probably be fine unless you were already close to exploding.
darmwand
Stay Frosty.
A Band Apart.
#16 - 2014-07-07 23:53:53 UTC
Just one thing to add: if you are using drones you may still kill the other guy. Happened to me twice, once I died to somebody who had disconnected and once I killed someone after I disconnected. It was rather hilarious, both times.

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."