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Player Features and Ideas Discussion

 
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Overheat module

Author
Sublime Rage
Black Rabbits
Black Rabbit.
#1 - 2014-07-05 06:34:14 UTC
Module idea

Heat Dissipator : A module that can be fitted to HIGH ,MID or LOW slots.
What it does : Reduces overheat damage on the rack is it fitted on by a flat rate .something like 20-25% ?
What it costs to fit : 1 MW powergrid
Why? : i know that having an empty slot can work as a heat sink,but wouldn't this be more interesting and maybe a more effective.

Thoughts?
Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2014-07-05 06:45:49 UTC
I think that if you want reduced heat damage, you should fly a T3.
Fer'isam K'ahn
SAS Veterinarians
#3 - 2014-07-05 08:24:13 UTC
I actually like the idea, but would probably divide them in 3 different modules, with different PG requirements, just by Size and Power rack

Size - high - mid - low
Small - 4 - 2 -1
Medium - 80 - 10 - 2
Large - 1200 - 20 - 10


Quote:
I think that if you want reduced heat damage, you should fly a T3.

Come on, you usually do way better with your replies. Overheat covers all ships (100%) and the vast majority of modules and affects all, how much do T3 cover by pilots, 2% -5%? It's like saying "you don't fly like me, you play wrong". Tztz. Roll
Arronicus
State War Academy
Caldari State
#4 - 2014-07-05 08:28:28 UTC
Sublime Rage wrote:
Module idea

Heat Dissipator : A module that can be fitted to HIGH ,MID or LOW slots.
What it does : Reduces overheat damage on the rack is it fitted on by a flat rate .something like 20-25% ?
What it costs to fit : 1 MW powergrid
Why? : i know that having an empty slot can work as a heat sink,but wouldn't this be more interesting and maybe a more effective.

Thoughts?


Having a non-empty slot with a module fitted works as a much more effective heat sink, as that module can absorb some of the heat damage. I would however like a heat sink of sorts, though I think that the fitting should be much higher. Something that incredibly useful on any dps ship with a spare highslot should require a tradeoff, just just '1 MW to fit'.
Gully Alex Foyle
The Scope
Gallente Federation
#5 - 2014-07-05 09:19:47 UTC
+1, like!

Should probably be limited to midslots and lowslots only, otherwise all dps ships with a utility high would be extremely difficult to balance relatively to the ships that don't have one.

I also think a high cpu requirement would make more sense, because:

1) cpu doesn't scale exponentially with ship class like PG - so you can keep it simple and avoid introducing different sized modules

2) common trade-offs would be against an additional ewar or resist-enhancing module, all of which are high cpu/low pg

Would still be very difficult to balance, I think, but it's a nice idea.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Ellendras Silver
CrashCat Corporation
#6 - 2014-07-05 10:56:28 UTC
Alvatore DiMarco wrote:
I think that if you want reduced heat damage, you should fly a T3.


you should not think, it goes horribly wrong as you just demonstrated. Its an good idea

[u]Carpe noctem[/u]

Sublime Rage
Black Rabbits
Black Rabbit.
#7 - 2014-07-05 11:03:07 UTC
Gully Alex Foyle wrote:
+1, like!

Should probably be limited to midslots and lowslots only, otherwise all dps ships with a utility high would be extremely difficult to balance relatively to the ships that don't have one.

I also think a high cpu requirement would make more sense, because:

1) cpu doesn't scale exponentially with ship class like PG - so you can keep it simple and avoid introducing different sized modules

2) common trade-offs would be against an additional ewar or resist-enhancing module, all of which are high cpu/low pg

Would still be very difficult to balance, I think, but it's a nice idea.


The way i thought about it,ships with an utility high slot would have to give up a nos or neut in exchange so it's a bit of a tradeoff.
as per the fitting requirements i'm not sure what would be a balanced value but some of you would probably have a better idea.
THx for the input