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Dev blog: Coming in Crius

First post First post First post
Author
mynnna
State War Academy
Caldari State
#101 - 2014-07-01 02:12:10 UTC
Marlona Sky wrote:
So from what I have gathered; after the change high sec industry will be completely dead. Teleportation kills again.


If you're treating Dinsdale as a reasonable source then, uh... I mean I get you have your own agenda but it doesn't actually do your arguments any favors.

Member of the Goonswarm Economic Warfare Cabal

Rek Seven
University of Caille
Gallente Federation
#102 - 2014-07-01 08:06:47 UTC
Looks good but i'm disappointed that invention isn't being improved.
Pap Uhotih
Royal Amarr Institute
Amarr Empire
#103 - 2014-07-01 10:17:45 UTC
Anathema Device wrote:
Given ME has always needed to be above ME:010 people have invested time that CCP is now taking away without compensation. The translation of ME should have been non-linear but CCP took the quick and dirty approach to the conversion.



I don't think the conversion is the real source of robbery. I confess in advance that I haven't read masses on the subject as it is dull to read about.
This char makes a living trading high quality BPO's that others have failed to correctly realise the value of, I never research anything. Sometimes I make a billion in a day and others a million in a week, it is not a perfect science and that is the point. The value of a BPO varies day to day depending on what is available, it is entirely supply and demand based and a much more interesting challenge than the general market as you can not simply check what a price should be and you're predicting the next two weeks or six months- it has risk and reward in a way that the general market does not.

Even if the ME number is so high as to be pointless to manufacturing it has a higher value on the BPO market (PE makes little difference to value). Not perhaps for reasons other than vanity and in some cases BPC sales but it is a fact that the value of a BPO increases in line with its ME. Nanite repair paste BPO's are a good example, base price is 50m and at ME1000 they will sell for upwards of 150m - 75-100m for more normal levels of ME. It is all a little pointless to manufacturing but the BPO has a market value based on the ME irrelevant of what that ME actually means.
A Covetor BPO with 200ME can go for 2.7b ish but at 80ME its more like 2.2b (you'd have to sell about 25,000 (additional)Covetors to cover the cost of the higher ME BPO)..... and so on.

The point being that the BPO has to retain its value, when you're done with it you should be able to return to the BPO market and sell it for somewhere in the region of what you paid for it (I'll make any necessary adjustments if you get it wrong).
The changes are going to make that impossible, the value of a researched BPO is going to become entirely formulaic which eliminates the BPO market as it is. That will bring down prices I'm sure as people will no longer have the option of buying something 'shiny' at all and there will only be 10 prices per BPO rather than a fluid range.

The value of a player BPO collection is being reset. For my manufacturing character that holds 800ish mediocre BPOs that'll be billions gone over night but for someone with a decent set they could be saying good bye to tens of billions.

I think CCP has looked only at how ME is used in the manufacturing calculation and totally ignored the fact that in the serious business of internet space ships big numbers are simply more valuable to a player than small ones - they don't have to make a difference to the game for that to hold true.
Soldarius
Dreddit
Test Alliance Please Ignore
#104 - 2014-07-01 17:40:05 UTC
Dinsdale Pirannha wrote:
GreasyCarl Semah wrote:
Dorna Loone wrote:
I probably shouldn't prejudge this, and will at least give it a try.

However, my previous worries centered around variable factory slot costs (becoming quite significant now) and the effect of the 'team' changes seem to be being implemented as originally designed by CCP.

So, how do I decide, before going out and collecting all the 'stuff' I need, whether making item X is likely to turn a profit or not ?
Even more complicated for T2 when I've got components to build first then the final ship. T3 is probably the same, or worse.

Am I constantly going to be loading the corp's manufacturing BP's, minerals, etc etc into a freighter and looking for a cheaper production system, then probably trying to open an office there for corp members to be able to use the assets ?

Sorry, but these 2 aspects of the patch are a total nightmare.

How does the 'simpler' - 'good time to start manufacture' sales-pitch work ?

I know CCP Devs don't 'do' industry, but don't they even listen ?


This. I can't believe they are going to implement this system where you can't really predict your production costs. But here we are. Based on what is on the test server I think it may be a good idea to just take the summer off and let this **** show that they insist on implementing run its course.


You have it half right.
Null sec cartels will be able to predict their production costs to a very high degree of accuracy based on strict controls of who builds, what they build, how much they build, and when, plus what teams are going to be bid on.

High sec has none of that capability. Null sec will get enormous built in production cost advantages, plus cost certainty, will which will allow null sec to dominate any production chains they choose.

Ask the cartels how many industrial centres they are building / upgrading one cyno bridge from high sec.
It will take a few months for it all to sink in, but the casual high sec industrialist in finished, and the serious high sec industrialist knows he will be left fighting for large size, low margin items only.


I love you, man.

Don't mind the 50% increase to jf fuel costs, which would ofc be passed on to the sale price, thus making anything built in nulsec pretty much a no-go for shipping to hisec for sale.

Sec status of build system does not determine how able one is at predicting build costs.

But most importantly, WTB jump bridges from hisec to nulsec. Because hose jfs are already expensive enough. After Crius hits, they'll be even worse.

http://youtu.be/YVkUvmDQ3HY

Elisabeth Jane
Doomheim
#105 - 2014-07-02 00:50:43 UTC

To me, it is starting to look like a way to sell PLEX.
make prices go up, less supply... more PLEX more $$

Please hold off on this patch


DrysonBennington
Eagle's Talon's
#106 - 2014-07-02 18:22:02 UTC  |  Edited by: DrysonBennington
Travelling worker teams

[b]Crius brings a new way to affect the results of science and industry jobs by recruiting specialized teams to the system you are in. These teams bring their knowledge and skills to affect the outcome of jobs (at a certain cost) and give industrialists further ways to gain an edge on their competitors. These changes were introduced in this blog, and another blog with the latest updates is in the making.


I think a new system should be added to this section of the idea that would affect the actual worker teams. At random times NPC's would assault worker team transports travelling in between each system and bases within the system where the worker teams are being transported from. When the attack occurs it would a similar mechanic to how the Sansha Incursion affects the local markets but in this case the manufacturing of items within the system would be directly affected.

For instance lets say a new band of NPC's that have emerged from W-Space are bent on causing havoc within a local system's manufacturing sector because of Capsuleer's stealing Sleeper Loot from W-Space. The NPC's attack the local transports which is up to the Capsuleer to defend against as Concord and the Navy are dealing with a much larger NPC presence elsewhere and cannot dedicate forces to the defense of the worker transports.

Each transport would arrive at a random location within the solar system and would appear as Worker Class Transport on the Scanner that the Capsuleer would then warp to and attempt to defend against. Each spawn would have a variety of transports that would arrive with each transport having its own determining factor in the overall reduction of manufacturing for the system as well as reward for being saved.

Worker Transport Class 1 - value if destroyed 5% increase in manufacturing times, value if saved 10,000 ISK + 1000 redeemable LP
Worker Transport Class 2 - value if destroyed 10% increase in manufacturing times, value if saved 15,000 ISK+ 1500 redeemable LP
Worker Transport Class 3 - value if destroyed 15% increase in manufacturing times, value if saved 120,000 ISK+2000 redeemable LP
Worker Transport Class 4 - value if destroyed 25% increase in manufacturing times, value if saved 230,000 ISK+2500 redeemable LP
Worker Transport Class 5 - value if destroyed 40% increase in manufacturing times, value if saved 300,000 ISK+ 3000 redeemable LP

If a group of Worker Transports with one of each of the classes above is destroyed then the total increase in manufacturing times would be 95% for the duration of the incursion which would occur if all of the transports were destroyed by the NPC aggressors.

If five Worker Transport Class 5 transports are destroyed then the total increase in manufacturing time would be 200%.

What determines the duration of the incursion? A simple time mechanic where the total time of the incursion duration would last depending on the total number of stations present in a region with manufacturing slots.

For each station in a region with manufacturing slots an incursion would last one day.

Systems with stations without manufacturing slots would be immune but would see incursions taking place in them that would have to nullified as it would effect the systems around it that did have stations with manufacturing slots.

Systems with more than one station having manufacturing slots would see a more pronounced attack than a system with only station with manufacturing slots.

At certain times during the incursion an NPC ship would drop a special document pertaining to the destruction of the NPC aggressor fleet. The document would then be turned in at the local Worker Team Transport Hub that would reduce the negative effects of the lost transports.

Document Class 1 : reduces manufacturing time associated with transport loss by 10%
Document Class 2 : reduces manufacturing time associated with transport loss by 15%
Document Class 3: reduces manufacturing time associated with transport loss by 30%
Document Class 4: reduces manufacturing time associated with transport loss by 70%
Document Class 5: reduces manufacturing time associated with transport loss by 100%

If enough Documents are turned in that reduces the penalty back to a normal level within the system then the NPC Incursion de-spawns and will not return for the duration of the Incursion. If all systems are effected in the manner above before the incursion timer runs out then the incursion it self de-spawns regardless of how much time remains in the incursion.

Example : A region has five systems in it with manufacturing stations in them. The total time of the incursion would last five days. During the incursion time the NPC aggressor's run up a hefty kill ratio causing the region to increase its manufacturing times by over 3500%. Capsuleer's then arrive and begin to mop up the NPC's racking up over 5000% in Documents that are then turned in causing the incursion to de-spawn and the manufacturing times reset to their normal levels.

Accessing each area would be via an acceleration gate and once the group of Worker Class Transports had warped off anyone inside of the gate and in the area would receive payout based on the total number of Capsuleer's within the gate.

For example if a fleet of ten pilots are in a gate and five class five transports are saved , totaling 1.50 million ISK and 15k LP and someone enters the room right before the mission is won then the payout would be divided by 11 instead of 10.

Which types of NPC ships would be present at each spawn ?

Ship types similar to Sansha Incursions would be present but not as deadly to the pilot allowing non - Sansha Incursion runners to have some fun as well and build towards running Sansha Incursions.

The NPC's encountered would be as half as strong as Sansha Incursion ships.
DrysonBennington
Eagle's Talon's
#107 - 2014-07-02 18:29:44 UTC
Other than the LP and ISK payout there would drops of valuable modules ranging from 3 mil to 75 mil ISK that could include NPC ship BPC's as well as Worker Class Transport Ships that could be used to haul to sorts of stuff.

Pilot based missions around Traveling Worker Transports could also be picked up at a Worker Transport Hub and flown as courier, security and manufacturing based missions without the mission effecting the normal Capsuleer based manufacturing.

Also is there going to be a Science and Research competition added the same as the manufacturing competition?

Marlona Sky
State War Academy
Caldari State
#108 - 2014-07-02 20:12:57 UTC
mynnna wrote:
Marlona Sky wrote:
So from what I have gathered; after the change high sec industry will be completely dead. Teleportation kills again.


If you're treating Dinsdale as a reasonable source then, uh... I mean I get you have your own agenda but it doesn't actually do your arguments any favors.

You keep going on and on whining on a variety of forums and social media about my agenda. Why don't you take a few minutes and explain to everyone what you think my agenda is.

If you can find the courage of course.
Schmata Bastanold
In Boobiez We Trust
#109 - 2014-07-02 20:29:52 UTC
I wanna know about Marlona's agenda! Do tell, mynnna!

Invalid signature format

Anathema Device
State War Academy
Caldari State
#110 - 2014-07-03 10:19:33 UTC
Quote:
*Snip* Please refrain from personal attacks. ISD Ezwal.

I wrote that my prices uses whatever i had in EVEHQ and while price total would be wrond the reduction would more or less be corect in percentages

So yeah, if You think that you can cover 20 milion gap made by people who are thinking that minerals they mine is free by going beyond level 300 on raven....
(just for lols here is the price of raven on level 1000 using above prices, 189 837 937 thats about 40 000 ISK less than level 300, go figure it out, do Your own math *Snip* Please refrain from personal attacks. ISD Ezwal.


All those carefully crafted remarks have been evaporated, rats....

Actually I'm one of those people who treat the minerals they mine as having no particular value. So I'd happily match the market price for a Raven and not be concerned. I'm old and ugly enough that I don't have to work hard for Plex each month.

I don't care about profit as I'm currently engaged in manipulating prices of a very small segment of the market with billions of isk on the market. Lowering profit margins is my aim. If I was selling Ravens under the current industrial regime then I would be pushing ME past 10 to minimize my losses. I don't care about the isk spent on ME when the aim is to minimize profit margins of other people. Most people assume an industrialist interests are centered on maximization of profit. Wake up, Eve is a sandbox and we don't all play the same game.

Changes in Crius will have minimal impact on my activities. I'm glad CCP has gone back to the basics and my only quibble is the transition of player BPOs and BPCs.
Megumi Miura
Native Freshfood
Minmatar Republic
#111 - 2014-07-03 13:30:15 UTC
Sizeof Void wrote:
Nevyn Auscent wrote:
Sizeof Void wrote:

And, why do you argue so strongly against a reimbursement? How exactly, then, does it negatively affect you, if CCP should choose to reimburse players for the time spent, regardless if you view it to have been "wasted time" and other players did not?

Why a lot of us are against a reimbursement is that gives you free research to invest into the new flavour of the month BPO's or long research BPO's such as Titans, giving you NEW BPO's that you have use of that you did not have use of before. And this negatively affects people who chose to diversify rather than over specialise to very little actual effect.

So yes, there is a negative effect on other players involved in Industry by giving out such free reimbursement for poor player choices, and you still have a max ME BPO so you haven't 'lost' anything. You have actually gained because your BPO probably wasn't actually perfect yet, just very close to, while now it will be utterly perfect -10%.

There is no "free research" or "free reimbursement". These players have already invested the time/cost to grind those ME/PE levels to gain whatever advantage - actual, slight, perceived, or otherwise - it gave them. It really doesn't matter whether you perceive that advantage, or not. It does exist, in the minds of many players. In many aspects of the game, relative perception actually has more value than objective reality.

And, since that advantage on their existing BPOs will be removed, then it is fair to allow these players to either (a) apply them to new BPOs, or (b) give them a number of copies of the current over-researched BPOs, or (c) some other form of reimbursement.

Note option (c). Would you be happier if CCP reimbursed them with SP, ISK, or PLEX? Then, your argument against a reimbursement would be moot, right?


I've said it in another post but I think it worth repeating here:

Should CCP decide to compensate over-researched BPOs then they should compensate for the loss (e.g. 0.00234% cost reduction) and not the time (e.g. 4+ weeks) someone thought it was worth.
Anathema Device
State War Academy
Caldari State
#112 - 2014-07-04 04:48:41 UTC
Megumi Miura wrote:
Sizeof Void wrote:
Nevyn Auscent wrote:
Sizeof Void wrote:

And, why do you argue so strongly against a reimbursement? How exactly, then, does it negatively affect you, if CCP should choose to reimburse players for the time spent, regardless if you view it to have been "wasted time" and other players did not?

Why a lot of us are against a reimbursement is that gives you free research to invest into the new flavour of the month BPO's or long research BPO's such as Titans, giving you NEW BPO's that you have use of that you did not have use of before. And this negatively affects people who chose to diversify rather than over specialise to very little actual effect.

So yes, there is a negative effect on other players involved in Industry by giving out such free reimbursement for poor player choices, and you still have a max ME BPO so you haven't 'lost' anything. You have actually gained because your BPO probably wasn't actually perfect yet, just very close to, while now it will be utterly perfect -10%.

There is no "free research" or "free reimbursement". These players have already invested the time/cost to grind those ME/PE levels to gain whatever advantage - actual, slight, perceived, or otherwise - it gave them. It really doesn't matter whether you perceive that advantage, or not. It does exist, in the minds of many players. In many aspects of the game, relative perception actually has more value than objective reality.

And, since that advantage on their existing BPOs will be removed, then it is fair to allow these players to either (a) apply them to new BPOs, or (b) give them a number of copies of the current over-researched BPOs, or (c) some other form of reimbursement.

Note option (c). Would you be happier if CCP reimbursed them with SP, ISK, or PLEX? Then, your argument against a reimbursement would be moot, right?


I've said it in another post but I think it worth repeating here:

Should CCP decide to compensate over-researched BPOs then they should compensate for the loss (e.g. 0.00234% cost reduction) and not the time (e.g. 4+ weeks) someone thought it was worth.

What CCP should have been done was a non-linear ME/PE conversion so there was no need to compensate anybody. The quick and dirty linear translation being used is simpler to implement and opens up this whole compensation debate..
Elisabeth Jane
Doomheim
#113 - 2014-07-04 14:33:19 UTC
here is a good comparison from old to new..

Orca currently ME 8
on SISI it is an ME 9 (wow upgrade?? -not)


OLD NEW
CAP Battery 8 9 (+7,249,000 ISK)
Cap Cargo 34 38 (+30,000,000 ISK)
Cap Computer 6 7 (+7,980,000.00 ISK)
Cap Construction 14 16 (+14,500,000 ISK)
Cap Hanger 4 4
Cap Sensor 4 4
Cap Maintenance 6 7 (+11,000,000 ISK)

This will cost me 70,729,000 ISK each one
PLUS the extra building costs

Did I waste my time researching to 8, no...

This is just 1 example
Nevyn Auscent
Broke Sauce
#114 - 2014-07-04 16:34:40 UTC
Are you rolling extra materials that used to be listed separately into the build cost when actually they were applied already on Tranq? Because that doesn't sound correct
Or have the Orca base requirements been changed at the same time, creating an additional cost which would hit you harder on Tranq?

mynnna wrote:
Marlona Sky wrote:
So from what I have gathered; after the change high sec industry will be completely dead. Teleportation kills again.


If you're treating Dinsdale as a reasonable source then, uh... I mean I get you have your own agenda but it doesn't actually do your arguments any favors.


Also sorry Mynnna, but the maths is there starring everyone in the face that says Null Sec has the potential to kill High Sec industry now thanks to the Null Lobby demanding that Null be made into the ubber end game space and High the kiddy pool. Effectively theme parking EVE's industry game really. I called this well before Dinsdale got on the soap box about it, and other people are calling it as well now that the numbers are coming back from Sisi.
It may not play out that way in the meta, but that will only be if Null don't choose to do so. Not because of anything High Sec do.
Well done the Null Lobby on stealth theme parking the sand box though.
Elisabeth Jane
Doomheim
#115 - 2014-07-04 18:58:17 UTC
No, I just looked at the count of each item required (as listed above) and looked at current prices for each item. Then used a calculator and added those together....

I did a side by side compare and the orca does not have extra materials.

Plus, the great thing is, you can go and check for your self


Another example:

Rorqual ME8 Now ME9

TQ SISI
Capital Armor Plates [6] 7
Capital Capacitor Battery [10] 11
Capital Cargo Bay [20] 21
Capital Clone Vat Bay [30] 31
Capital Computer System [30] 31
Capital Construction Parts [40] 41
Capital Corporate Hangar Bay [15] 16
Capital Drone Bay [5] 6
Capital Jump Drive [10] 11
Capital Power Generator [10] 11
Capital Propulsion Engine [8] 9
Capital Sensor Cluster [8] 9
Capital Shield Emitter [8] 9
Capital Ship Maintenance Bay [30] 31

-I don't want to do the math on this.....
Terminator 2
Omega Boost
#116 - 2014-07-04 20:45:31 UTC
I still can't find anything if the new research windows can be scaled as the old ones....otherwise it would screw people running low resolutions with multiclient setups.
Ansian Purvanen
Deep Core Mining Inc.
Caldari State
#117 - 2014-07-13 05:19:41 UTC
First time posting ever. So pls correct me if im wrong, but it looks like high sec mining is getting screwed. I have to have perfect refining skills, plus perfect standings, plus a 4% implant to receive a 2.8% REDUCTION in mineral outcome? SO only way to get perfect refine is a POS? Just wondering. Like i said, first time post here so be gentle.
Vaju Enki
Secular Wisdom
#118 - 2014-07-13 08:15:16 UTC
Crius FTW.

The Tears Must Flow

Sienna Toth
Pulsar Phisics Shipyards
#119 - 2014-07-13 14:21:02 UTC
Elisabeth Jane wrote:
here is a good comparison from old to new..

Orca currently ME 8
on SISI it is an ME 9 (wow upgrade?? -not)


OLD NEW
CAP Battery 8 9 (+7,249,000 ISK)
Cap Cargo 34 38 (+30,000,000 ISK)
Cap Computer 6 7 (+7,980,000.00 ISK)
Cap Construction 14 16 (+14,500,000 ISK)
Cap Hanger 4 4
Cap Sensor 4 4
Cap Maintenance 6 7 (+11,000,000 ISK)

This will cost me 70,729,000 ISK each one
PLUS the extra building costs

Did I waste my time researching to 8, no...

This is just 1 example


---- Beth hits the nail on the head here ----- Costs for Orca will spike. It will be much harder for small corps and individuals to make the isk to buy them. What she didn't do is take it to the next level. What I mean by that is each of the items on her shopping list also have BPO's that require resources. My spreadsheets say its worse than she thinks when you factor the cost to make the Cap modules that make the Orca.

Buy Orca's now if you can because they will not be cheap after 22 July.
Sienna Toth
Pulsar Phisics Shipyards
#120 - 2014-07-13 14:27:58 UTC
Ansian Purvanen wrote:
First time posting ever. So pls correct me if im wrong, but it looks like high sec mining is getting screwed. I have to have perfect refining skills, plus perfect standings, plus a 4% implant to receive a 2.8% REDUCTION in mineral outcome? SO only way to get perfect refine is a POS? Just wondering. Like i said, first time post here so be gentle.



----- Ansian, I think you're asking the wrong question. Does the 2.5% reduction in mineral requirements actually justify the fuel costs to operate a POS tower. I contend these changes will make it impossible to actually turn a profit because the fuel costs will consume what little margin you might have realized from module/ship production.