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Player Features and Ideas Discussion

 
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SOV Rescue - SOV index

Author
Jasmin Fox
Keeper of the Black Star
#1 - 2014-07-01 05:59:28 UTC  |  Edited by: Jasmin Fox
Hi,

I did not take the time to search for it. Would have taken too long and all I would have found...a closed topic. So I am just throwing my idea into the basket.

I recently flew through approx. 80 Nullsec Systems. They were almost all empty, but SOV was taken by someone.
That made me shiver, cause in my idea SOV should mean that there is actually someone living.

So how about this one..
There are certain level of meassurement in a ihub (i think): military, indu and strategic.
There is also a way to meassure how many pilots are approx active in space (at least with the map).

Why do you not "just" implement a tcu counter for "activity"?

Meaning...
If a system has no pilots beeing in there for a defined period of time, the level drops. If there are actually pilots living in there, the level rises. You will find a good meassurement scale, I am sure. After the "activity"-level drops to 0 the SOV is gone. The tcu (blows it up by its own, or) deactivates itself and reacltivates itself only if more pilots actually are going to stay in the system.

If another entity comes and destroys the tcu (without the stupid timers) and puts up their own, the level will be back to normal and reduce again if noone of them will use the system (that way they get something like a whelp-timer)..


Think about it.
Cheers,
Jasmin
Anhenka
The New Federation
Sigma Grindset
#2 - 2014-07-01 06:16:01 UTC  |  Edited by: Anhenka
In the top right corner of your screen is a search bar.

This is one of those ideas that pop up in just about the same form every other day or so and gets reargued , but I'll bite briefly as to why it's a bad idea.

1. This is a PvP game. In the game, how much space you can control is determined by how much space you can enforce your will over. Not by who has the most carebears to inhabit space. Strength of arms is and will always be the determining factor for system control, not who can afford to leave accounts logged in spinning in space to maintain control.

2. Control metrics. How do we determine who is using the system? Simply being in local? Ratting, Mining? Should the ultimate tool of Sov warfare be 23.5/7 afk cloaking alts to grind down sov indexes? Should control of nullsec empires rest on the shoulders of deploying squads of PvE players? If a bunch of miners live in a system of mine, and I come by and kill them daily, but they continue to mine, do they take the system?

Hint: The answer to all of the questions in #2 should be No. Nullsec empires are built and maintained by force of arms and the effort of a good logistics team. Not by the sweat of space farmers, or the unrelenting presence of afk players.
Jasmin Fox
Keeper of the Black Star
#3 - 2014-07-01 06:57:26 UTC
Anhenka wrote:
In the top right corner of your screen is a search bar.

This is one of those ideas that pop up in just about the same form every other day or so and gets reargued , but I'll bite briefly as to why it's a bad idea.

1. This is a PvP game. In the game, how much space you can control is determined by how much space you can enforce your will over. Not by who has the most carebears to inhabit space. Strength of arms is and will always be the determining factor for system control, not who can afford to leave accounts logged in spinning in space to maintain control.

2. Control metrics. How do we determine who is using the system? Simply being in local? Ratting, Mining? Should the ultimate tool of Sov warfare be 23.5/7 afk cloaking alts to grind down sov indexes? Should control of nullsec empires rest on the shoulders of deploying squads of PvE players? If a bunch of miners live in a system of mine, and I come by and kill them daily, but they continue to mine, do they take the system?

Hint: The answer to all of the questions in #2 should be No. Nullsec empires are built and maintained by force of arms and the effort of a good logistics team. Not by the sweat of space farmers, or the unrelenting presence of afk players.

Nice points, but as we all know nullsec is almost dead. Your so called strength is only determined by your number of pvp ships you are having ready to deploy withing for your sov-grinding or sov-defending purposes. I know you may have many moons in unused systems and you are therefore happy they are unused. My post is not agains or for any power bloc. I am just sad that 0.0 is this empty and if the sov mechanic change a little bit to actual activity in the systems and therefore "system ownership by tcu", "tcu level by activity of whoever is in the system" - and not by ratting, mining whatever, but by numbers (so 1 cloaky camper wont safe your sov), I guess the shape of the universe - the shape of 0.0 will change positive.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#4 - 2014-07-01 07:03:49 UTC
Anhenka wrote:
Hint: The answer to all of the questions in #2 should be No. Nullsec empires are built and maintained by force of arms and the effort of a good logistics team. Not by the sweat of space farmers, or the unrelenting presence of afk players.


Wrong. They are taken by arms and then left to them until some other big enough entity has eventually reached a high enough level of boredom to attack it. There is hardly any logistics after the taking, nor any activity required to keep the sov.

Your point about whether "Should the ultimate tool of Sov warfare be 23.5/7 afk cloaking alts to grind down sov indexes? Should control of nullsec empires rest on the shoulders of deploying squads of PvE players?" is already answered with a firm yes and you know very well for which 2 reasons. Blink

Requiring activity to keep your claim over a system (Note: claim != Sov) is also not necessarily bound to PVE. As described in one of my former posts to a very similar topic, you could give players a set of common activities in EVE of which they can chose some, set quotas to fulfill to keep their claim and do this on a per constellation or per system basis. This can very well be PVE-activities, but I can also be many PVP related activities - all depending on where the constellation/system is that you want to keep.

Or, as also often asked for, sov could be abolished completely and only through your activity in a system, you can claim "ownership" over a system. In this design, your activity in a system/constellation would allow you to use modules in a comparable way like today with sov levels.

This would be a very similar system to WHs, where also activity defines the claims over a system, with PVE and PVP elements. Henceforth, I don't understand your rejection for a similar system for 00. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Anhenka
The New Federation
Sigma Grindset
#5 - 2014-07-01 07:06:44 UTC  |  Edited by: Anhenka
Jasmin Fox wrote:
sov mechanic change to actual activity in the systems and therefore "system ownership by tcu", "tcu level by activity of whoever is in the system" - and not by ratting, mining whatever, but by numbers (so 1 cloaky camper wont safe your sov), I guess the shape of the universe - the shape of 0.0 will change positive.


If activity is not defined as actually doing things in system, but by just being in system, then the best tool of system control is someone sitting around for long periods of time. That is INCREDIBLY bad game design in a game where there should be incentives for actually doing things. There should NEVER be a mail telling people to log on, sit in a POS, then go to work/leave the computer on overnight.

And the activity cannot be defined by PvE activities because once again, that takes the control of nullsec empires out of the hands of the people who matter (PvP players), and puts it in the hands of PvE players. Once again, horrible game design in a PvP game.

Well since base presence and PvE cannot be used as control metric, the only remaining metric is the current one. Who can bring the most firepower to a series of critical fights. Learn to live with it, because PvP in one form or another will always be the way you gain, protect, and retain an empire.
Anhenka
The New Federation
Sigma Grindset
#6 - 2014-07-01 07:29:33 UTC
Rivr Luzade wrote:

Requiring activity to keep your claim over a system (Note: claim != Sov) is also not necessarily bound to PVE. As described in one of my former posts to a very similar topic, you could give players a set of common activities in EVE of which they can chose some, set quotas to fulfill to keep their claim and do this on a per constellation or per system basis. This can very well be PVE-activities, but I can also be many PVP related activities - all depending on where the constellation/system is that you want to keep.

Or, as also often asked for, sov could be abolished completely and only through your activity in a system, you can claim "ownership" over a system. In this design, your activity in a system/constellation would allow you to use modules in a comparable way like today with sov levels.

This would be a very similar system to WHs, where also activity defines the claims over a system, with PVE and PVP elements. Henceforth, I don't understand your rejection for a similar system for 00. Roll


1. If you go around asking WH people about if there should be "Ownership" claims to a WH other than what you can do by killing anyone in your hole you don't like, you're going to get laughed out of town.

2. The problem with abolishing sov / local activity based sovereignty is that a very large driver of nullsec conflict is the sort of empire building that only comes from the desires of large number of people who play to PvP, to take and hold space, to create the sort of vast sprawling empires you see in nullsec. If you couldn't hold space without PvE (cause PvP is an unreliable and unbalanced metric. Having a prearranged thunderdome in a system would be a idiotic way of maintaining sov), you remove the main drivers that drive conflict in nullsec. Not to mention what happens when fleet PvP players in null get bored with nothing to do and quit.

A big thing you miss is that there's just not that many people in nullsec. There's just not that many people that WANT to be in nullsec. There are over 3.5k inhabitable nullsec systems. If you spread every person online in nullsec at primetime across them you would only have around 2 people in each system. During off TZ, it;s more like 1/system And that's if they could magically ignore things like supply lines.

Given people's tendencies to congregate to central areas/trade hubs/etc, it's no surprise at all that even at primetime, the majority of 0.0 systems are unoccupied. Every player with a pulse can get into null if they want, adding activity based sov would only result in a further concentration of players into smaller areas, and nobody coming in to fill the vacated space.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#7 - 2014-07-01 07:50:51 UTC  |  Edited by: Rivr Luzade
Quote:
2. The problem with abolishing sov / local activity based sovereignty is that a very large driver of nullsec conflict is the sort of empire building that only comes from the desires of large number of people who play to PvP, to take and hold space, to create the sort of vast sprawling empires you see in nullsec. If you couldn't hold space without PvE (cause PvP is an unreliable and unbalanced metric. Having a prearranged thunderdome in a system would be a idiotic way of maintaining sov), you remove the main drivers that drive conflict in nullsec. Not to mention what happens when fleet PvP players in null get bored with nothing to do and quit.


The problem of no people in 00 sec is certainly not going to be resolved if the current system of "Take it and keep it without doing nothing" stays in place.

If you abolish sov in its current form, for the established forces nothing would change. They would likely lose their influence in areas they don't use (which is absolutely fine), but would keep everything they use already today. The main driver for Sov is PVE, not PVP. You rat there to make money, you rat and mine there to be able to upgrade system infrastructure, you rent out space to make money from ratters. The "idiotic way of maintaining sov" has been there forever.

PVP. by the way, is absolutely not unreliable as a means to keep your claim over a system. You just need to think about where you want to have PVP as this means. It's certainly pointless to have it in the backwaters or Tenal, Branch, Cobalt Edge or Period Basis and Paragon Soul. But in regions with entrance systems to High and Low sec, especially the entrance constellations or pipe constellations deeper into 00 sec, such as HED-GP and the WD- pipe into Catch, the entrance constellations in Providence or M-OE in Tribute, are prime examples for areas where it is a lot easier to get activity meters (if you will) filled with PVP rather than PVE activity. Or you, as described by me, you can dynamically change these means according to need and for instance make a staging system in enemy territory, or in your own, yours by having PVP as main activity to keep your "claim" and to enable you to use certain modules.

Quote:
Given people's tendencies to congregate to central areas/trade hubs/etc, it's no surprise at all that even at primetime, the majority of 0.0 systems are unoccupied. Every player with a pulse can get into null if they want, adding activity based sov would only result in a further concentration of players into smaller areas, and nobody coming in to fill the vacated space.


And the further concentration is fine. It allows other people to actually claim a system for themselves and do stuff there without being part of a bigger entity. And when neighbors notice you, it is more likely to spark off more meaning full PVP than the current system of pointless roams. In this situation, you actually have to PVP to either defend your claims on a system you "own" or that you want to use for yourself, rather than just put a TCU there and have it. And you have to PVP to drive off people who "claimed" a system for themselves, rather than just put a TCU everywhere and have it. Concentration keeps the systems in your hand for you to use without any drawbacks, as you keep them active. However, systems that you don't use, should not belong to your empire and should be easily raidable and claimable by other people to spark of more meaningful and more importantly more frequent conflicts over systems and constellations.

But yeah, more meaningful things are certainly something that players in this game are as much after as a cat is after a good bath. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Anthar Thebess
#8 - 2014-07-01 09:17:20 UTC
Jasmin Fox wrote:

I recently flew through approx. 80 Nullsec Systems. They were almost all empty, but SOV was taken by someone.


Welcome to (RENT)sec.
Don't like the idea of selling your "a.." for some Sov - go back to higsec.
Bored in higsec , no place in nullsec for you -> unsubscribe.


Remember If you try to mess with this empty space you will get 2 capital fleets on your head.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#9 - 2014-07-01 09:20:53 UTC
Anhenka wrote:
Jasmin Fox wrote:
sov mechanic change to actual activity in the systems and therefore "system ownership by tcu", "tcu level by activity of whoever is in the system" - and not by ratting, mining whatever, but by numbers (so 1 cloaky camper wont safe your sov), I guess the shape of the universe - the shape of 0.0 will change positive.


If activity is not defined as actually doing things in system, but by just being in system, then the best tool of system control is someone sitting around for long periods of time. That is INCREDIBLY bad game design in a game where there should be incentives for actually doing things. There should NEVER be a mail telling people to log on, sit in a POS, then go to work/leave the computer on overnight.


Very true. That is not activity at all. That is more comparable to a state official sitting in his border post watching helplessly how tanks roll over the gate. Your mere presence means nothing if someone else actually does something with the area.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Carniflex
StarHunt
Mordus Angels
#10 - 2014-07-01 18:41:07 UTC
What would prevent me killing my alts for sov 'levels'?

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#11 - 2014-07-01 19:33:29 UTC  |  Edited by: Rivr Luzade
Carniflex wrote:
What would prevent me killing my alts for sov 'levels'?


Nothing. Kills are kills and you lose something with the killed ship, even if it's just time when you let your drones shot hundreds of rookie ships to keep your claim. I can understand that some people are wired differently and enjoy this kind of activity.

vOv

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#12 - 2014-07-01 22:18:51 UTC
Anthar Thebess wrote:
Jasmin Fox wrote:

I recently flew through approx. 80 Nullsec Systems. They were almost all empty, but SOV was taken by someone.


Welcome to (RENT)sec.
Don't like the idea of selling your "a.." for some Sov - go back to higsec.
Bored in higsec , no place in nullsec for you -> unsubscribe.


Remember If you try to mess with this empty space you will get 2 capital fleets on your head.


Or go to losec where you will get PvP, or WH where you will get PvP lots and lots and lots...
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#13 - 2014-07-01 22:25:35 UTC
Anhenka wrote:

And the activity cannot be defined by PvE activities because once again, that takes the control of nullsec empires out of the hands of the people who matter (PvP players), and puts it in the hands of PvE players. Once again, horrible game design in a PvP game.



I have to strongly disagree with this attitude since PvP drives the need for goods and PvE provides them. The balance between the two is key so in my opinion Sov should be defined as a combination of the two to represent true control of a system. Remember that all 'PvE' activities are just PvP under another guise.
M1k3y Koontz
House of Musashi
Stay Feral
#14 - 2014-07-02 02:22:34 UTC
Rivr Luzade wrote:

Very true. That is not activity at all. That is more comparable to a state official sitting in his border post watching helplessly how tanks roll over the gate. Your mere presence means nothing if someone else actually does something with the area.


What are TCUs and IHubs other than structural "state officials"? If another group rolls their tanks into the system, why shouldn't they now be able to dock and use the system?

How much herp could a herp derp derp if a herp derp could herp derp.

Saisin
Chao3's Rogue Operatives Corp
#15 - 2014-07-02 02:56:27 UTC
I would be more in favor of creating stealth encroachment new capabilities in inactive SOV space.

The siphon idea was a great design, but got nerfed into near uselessness before it even entered the game.

Empty systems are good for small scale groups to encroach on large power groups, thus creating the activity null sec needs.
But CCP needs to provide more new content oriented this way, and protect these designs from the lobbying of the big power groups that will see those as a threat to their dominance.

My contribution to new stealth encroachment idea pool is a T2 Orca

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Rivr Luzade
Coreli Corporation
Pandemic Legion
#16 - 2014-07-02 06:00:17 UTC
M1k3y Koontz wrote:
Rivr Luzade wrote:

Very true. That is not activity at all. That is more comparable to a state official sitting in his border post watching helplessly how tanks roll over the gate. Your mere presence means nothing if someone else actually does something with the area.


What are TCUs and IHubs other than structural "state officials"? If another group rolls their tanks into the system, why shouldn't they now be able to dock and use the system?


Because mechanics do not allow it. And this thread is about changes to the mechanics. In the future, this or this might indicate that someone has an interest here or there, but these two cannot defend against someone else actively working to live there. In the future, your claims mean little and would wither away like here or there if you don't use "your" space or be there to defend your claims.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Jasmin Fox
Keeper of the Black Star
#17 - 2014-07-02 06:04:26 UTC
Anthar Thebess wrote:
Jasmin Fox wrote:

I recently flew through approx. 80 Nullsec Systems. They were almost all empty, but SOV was taken by someone.


Welcome to (RENT)sec.
Don't like the idea of selling your "a.." for some Sov - go back to higsec.
Bored in higsec , no place in nullsec for you -> unsubscribe.


Remember If you try to mess with this empty space you will get 2 capital fleets on your head.

I like your limited view to things. I see that you like the empty space, cause it apparently gives you some kind of power. But I would love to see more residents in Nullsec, who are actually doing something with the areas instead of just having them as trophy. Happens too often, that after an area gets conquered its just gives no more content for a long time.

No need to threaten with capital fleets.. I see them on daily basis. With more pilots in Nullsec, you may even get a chance to use them more often. At the moment I see more and more super pilots who are bored enough to drop on cruiser only to get some kind of content.

I read a bit, and apparently providence is at the moment the only region which is appanrently space rich. And its not the amout of good space they got. Just the playstyle they got creates much more content and fun then the Red / Blue donut can create for a long long time. Its not about that. But Eve is a game, and holding space for nothing should not be free. I mean.. who maintains the space? Noone.. so the tcu or whatever may fail their function and therefore deactivate :)

I also strongly disagree by the common opinion that PvP is the real deal, without PvE there would be no PvP, its all a sandbox as you may know. If noone produces your ships, if you dont get magically some isk, you are unable to do PvP in first place. So just take a look from every side of the apple and not just spoil empty rants.