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Hawk and Harpy

Author
Moonaura
The Dead Rabbit Society
#1 - 2011-12-06 12:26:56 UTC
Hi CCP,

Thanks for Crucible. You get a gold star Big smile

I know you guys promised to bump up Assault Frigates as a point release, due to it missing Crucible's release.

My request, is simple, as part of those changes, I would like to see the Hawk and Harpy be able to use that top high slot on their fittings for their native weapon types.

It would be brilliant if the Hawk could fit all rockets instead of rockets and one hybrid, and likewise, Harpy could fit all hybrids instead of having a missile slot... on a rails ship.

Having to use both types of weapon platform on both ships is very frustrating. I see Assault frigates as having real potential for new EvE pilots to get into PvP quickly, but asking new pilots to train two completely different weapon platforms is painful.

Feedback welcome.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

van Uber
Loke Inc.
#2 - 2011-12-06 12:35:26 UTC
While I don't have any issues with split weapon platforms per se, I think this suggestion has merits. Hawk for instance is usually paired with rockets and projectiles and that is a bit off from Caldari. Considering AFs is obtainable pretty early, it would be nice to have them a bit more streamlined and race specific.
Anshio Tamark
Caldari Provisions
Caldari State
#3 - 2011-12-06 14:24:12 UTC
But as far as I recall, one of the golden rules of EVE is "never mix weapons". So why have both a 4 rocket launchers and a gun on a Hawk, if that gun does little less than nothing to improve the fitting? Then I'd rather just leave the gun-slot empty and have a proper tank on the ship instead.
H8FilledVoid
Perkone
Caldari State
#4 - 2011-12-06 14:33:43 UTC
This is a good call as solo pvp on both is alread gimped by the tradeoff between being able to defend onesself, move quickly and being able to keep the other guy from getting away. Such is not the problem for armor tanks. I propose giving more mid slots but like having turret or missile slots on highs... make a predetermined amount of slots for sheild buffs to prevent hero tanks.
My thoughts.

Love in H8
Moonaura
The Dead Rabbit Society
#5 - 2011-12-06 15:35:46 UTC  |  Edited by: Moonaura
Anshio Tamark wrote:
But as far as I recall, one of the golden rules of EVE is "never mix weapons". So why have both a 4 rocket launchers and a gun on a Hawk, if that gun does little less than nothing to improve the fitting? Then I'd rather just leave the gun-slot empty and have a proper tank on the ship instead.


Actually, having looked at that side of things more, this is very good point. Given that Caldari should be to shields what Amarr are to armour, they are lacking.

Here is a fairly simple Fleet setup Hawk fit, where it would need EHP to get some repair in time, and act as a pointer - given that Caldari sort of don't have gazillions of Mid slots free for such fancy things as disruptor on their battleships (Rokh's need both Cap Boosters and Propulsion Mods, plus loose a mid slot to the EM module, so they truly don't have space) this makes using Hawks an ideal ship in that fleet role.

I'd rather fly a Vengeance and at least have decent resists and pointing. With a damnation in fleet, this gets:

22,700 EHP, above 83% resists or above across the board reaching 93% against explosive, 41m signature with T2 Rage's, 746 m/s. It also can fit a Micro Cap Booster to eliminate cap drain from stopping the point. It can fit a MWD if preferred.

Compare that to a Hawk with a Vulture boost:

13,467 EHP, 76% and 78% resists against EM and EX, 56m signature (Not far off a destroyer) with T2 Rages. Cannot fit a Micro Cap Booster, 844 m/s speed. The speed and agility help once it is on orbit, but on a direct approach, it doesn't have the EHP needed to survive long enough to get repairs. It even needs a CPU bump in the low slots to fit this tank.

Now you could argue, that it's not meant to be used for pointing, the Hawk should be more about DPS, but it is the close range ship of the two for Caldari, Harpy is supposed to be for rails.

My suggestion is, give the Harpy the 5% resist bonus the Vengeance also gets, but for shield, just like it's big brother, the Eagle has. It is a T2 Hybrid boat after all, and reduce it's high slots from 5 to 4, and give the Harpy the extra mid slot, therefore letting it be the heavy pointer ship Caldari really need.

Personally, I would like to see more mixed fleets of ships of all sizes, where new pilots in Frigates can be encouraged to come along, and not instantly die to a Zealot. (Oh such happy memories of those in my Malediction!)


[Vengeance, Fleet Heavy Pointer Fit]

[Vengeance, EHP Vengeance]
200mm Reinforced Rolled Tungsten Plates I
Damage Control II
Thermic Plating II
Energized Adaptive Nano Membrane II

Warp Scrambler II
1MN Afterburner II
Micro Capacitor Booster II, Cap Booster 25

Rocket Launcher II, Foxfire Rage Rocket
Rocket Launcher II, Foxfire Rage Rocket
Rocket Launcher II, Foxfire Rage Rocket
Rocket Launcher II, Foxfire Rage Rocket

Small Trimark Armor Pump I
Small Trimark Armor Pump I



[Hawk, Fleet Hawk Pointer Fit]
Damage Control II
Co-Processor II

Photon Scattering Field II
Invulnerability Field II
Warp Scrambler II
1MN Afterburner II

Rocket Launcher II, Thorn Rage Rocket
Rocket Launcher II, Thorn Rage Rocket
Rocket Launcher II, Thorn Rage Rocket
Rocket Launcher II, Thorn Rage Rocket
Light Neutron Blaster II, Void S

Small Core Defence Field Extender I
Small Core Defence Field Extender I

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Smabs
State War Academy
Caldari State
#6 - 2011-12-06 15:58:34 UTC
The harpy is already fairly good solo. I'm not sure it needs too much more of a buff to be honest since it can already solo dramiels, sabres and quite a lot of other assault frigates.

If you had five neutron blasters it would be doing ~260dps at 6km.

I'd be more in favour of giving it a buff to speed and agility to make it a bit more survivable getting back to gates and more able to pick at engagements. Assault frigates a a whole have an issue with gangs and fleets but that's more of a problem with the entire ship class.
Fidelium Mortis
Minor Major Miners LLC
#7 - 2011-12-06 16:07:16 UTC
On a hawk. Instead of the extender rigs use T2 EM resist rig, drop the EM resist mod and use a cap booster + medium shield extender. To keep people from getting away, drop the blaster and add a meta4 small neut. You'll probably have to use a meta DCU to make things fit. A medium shield booster with those resists makes for a pretty decent tank. As long as you don't screw things up too much that vengeance you posted is toast.

ICRS - Intergalactic Certified Rocket Surgeon

Moonaura
The Dead Rabbit Society
#8 - 2011-12-06 17:12:09 UTC  |  Edited by: Moonaura
Fidelium Mortis wrote:
On a hawk. Instead of the extender rigs use T2 EM resist rig, drop the EM resist mod and use a cap booster + medium shield extender. To keep people from getting away, drop the blaster and add a meta4 small neut. You'll probably have to use a meta DCU to make things fit. A medium shield booster with those resists makes for a pretty decent tank. As long as you don't screw things up too much that vengeance you posted is toast.


It's a fleet fit... therefore not locally tanked, it isn't toast, because the Vengeance broadcasts for reps and gets them, and can tank far more damage than the Hawk given it's excellent all round resists and fantastic counter to Minmitar Damage.

The T2 Rig costs the same as the ship, so not exactly ideal for new players looking to get into PvP.

Removing the EM resists gives the ship a wholesome 59% resist with a vulture, and an awesome 43% to EM without. If the Vengeance changed to EM rockets, your little Hawk ain't ever gonna win, solo or otherwise. I think I did joke about Zealots earlier :)

Here is the fit I guess you're talking about, given it's a fleet fit, I'd use a sensor boost in the low slots to help resist ECM drones. It's not a bad fit apart from the absolutely awful EM resistance and poor Explosion resistance. Given that these are two of the most popular damage types in EvE, its going to hurt. But it also isn't helped that by adding the extender, this 'Frigate' now has a 60m signature - a bigger signature than a Thrasher destroyer in fact... which can use an oversized AB to speed tank and keep range as needed, and is probably faster, cheaper and better at pointing than this puppy.

[Hawk, Fleet Hawk pure buffer]
Damage Control II
Gravimetric Backup Array II

Medium F-S9 Regolith Shield Induction
Micro Capacitor Booster II, Cap Booster 50
Faint Epsilon Warp Scrambler I
1MN Afterburner II

Rocket Launcher II, Thorn Rage Rocket
Rocket Launcher II, Thorn Rage Rocket
Rocket Launcher II, Thorn Rage Rocket
Rocket Launcher II, Thorn Rage Rocket
Small Unstable Power Fluctuator I

Small Anti-EM Screen Reinforcer II
Small Ancillary Current Router I

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Moonaura
The Dead Rabbit Society
#9 - 2011-12-06 17:15:26 UTC
Smabs wrote:
The harpy is already fairly good solo. I'm not sure it needs too much more of a buff to be honest since it can already solo dramiels, sabres and quite a lot of other assault frigates.

If you had five neutron blasters it would be doing ~260dps at 6km.

I'd be more in favour of giving it a buff to speed and agility to make it a bit more survivable getting back to gates and more able to pick at engagements. Assault frigates a a whole have an issue with gangs and fleets but that's more of a problem with the entire ship class.


Yeap, in my second post, I suggested that the Harpy gain a mid slot and 5% shield resists at the loss of a high slot, this would put it akin to the Vengeance for Caldari shields, who sorely need a heavy pointer as a race.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Fidelium Mortis
Minor Major Miners LLC
#10 - 2011-12-06 18:54:40 UTC
If you're looking for fleet scram tackle with logi support, go with a dual prop malediction. Especially with an AB fitted, AFs are hardly ideal.

Personally I think the hawk is fine, if anything the rockets could use a bit more of a buff.

ICRS - Intergalactic Certified Rocket Surgeon

Duchess Starbuckington
Doomheim
#11 - 2011-12-06 20:42:47 UTC  |  Edited by: Duchess Starbuckington
5-weapon Hawks/Harpies would be hilariously OP. Ever heard of a utility high?

Quote:
if anything the rockets could use a bit more of a buff.


Rockets are also fine.
Moonaura
The Dead Rabbit Society
#12 - 2011-12-06 20:51:36 UTC  |  Edited by: Moonaura
Duchess Starbuckington wrote:
5-weapon Hawks/Harpies would be hilariously OP. Ever heard of a utility high?

Quote:
if anything the rockets could use a bit more of a buff.


Rockets are also fine.


I'm not sure they would be over powered, given they can already fit a DPS module in that gun slot, it's not a massive bump in DPS.

But anyway, the issue is, Frigates are only used for one vs one, small gangs etc... apart from interceptors, which still die happily, there aren't really any decent fleet based frigates if you did want to bring new players into them. And by decent, I mean, don't die in 10 seconds to Zealot fire or drones, and can actually broad cast for repair.

I'm sort of bored of the status quo with Frigates. Maybe we'll just have to wait for the once talked about T3 frigates (Yeap, still not forgotten that one CCP Smile, and then everyone can moan they are to good too Cry

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Duchess Starbuckington
Doomheim
#13 - 2011-12-06 20:55:55 UTC  |  Edited by: Duchess Starbuckington
Quote:
'm not sure they would be over powered, given they can already fit a DPS module in that gun slot, it's not a massive bump in DPS.

You still don't seem to know what a utility high is. Need it explained for you?
And how exactly is a 25% DPS increase not large?

And yay, T3 frigates, a ship to neatly obsolete every other frig in much the same way the Dramiel did before they nerfed it. I am so looking forward to frigs with 25k EHP and 400 DPS (going by the current idiotic trend) that basically tell everyone who isn't rich to suck it.
Moonaura
The Dead Rabbit Society
#14 - 2011-12-06 21:35:21 UTC  |  Edited by: Moonaura
Duchess Starbuckington wrote:
Quote:
'm not sure they would be over powered, given they can already fit a DPS module in that gun slot, it's not a massive bump in DPS.

You still don't seem to know what a utility high is. Need it explained for you?
And how exactly is a 25% DPS increase not large?

And yay, T3 frigates, a ship to neatly obsolete every other frig in much the same way the Dramiel did before they nerfed it. I am so looking forward to frigs with 25k EHP and 400 DPS (going by the current idiotic trend) that basically tell everyone who isn't rich to suck it.


Yes please explain it. I have this brain condition where I struggle with words that contain the letters U T I L I T Y in them. And yes... the words have to contain two I's to confuse me. Lol If I want to fit a cap drain on the Hawk, I can, but why shouldn't I be able to put a Rocket launcher on if I want to instead? It's about choice.

There are already frigates that can reach 25k EHP - I linked the fit earlier. I'm not sure which reality you pulled 400 DPS from - the Hawk can only reach 200 DPS with the gun in, so not sure how one rocket launcher will suddenly unlock 200 DPS.

Besides the wolf can already do 300 DPS and fit a cruiser sized afterburner... or we could roll with the crazy Worm passive shield tank, that can tank the best frigate damage possible and still laugh about it, even tanks cruisers and laughs about it.

As for 25% more DPS, I recall this is exactly what the Destroyers just got, and those are T1 and cost a million ISK.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Duchess Starbuckington
Doomheim
#15 - 2011-12-06 22:39:54 UTC  |  Edited by: Duchess Starbuckington
Quote:
Yes please explain it. I have this brain condition where I struggle with words that contain the letters U T I L I T Y in them. And yes... the words have to contain two I's to confuse me. If I want to fit a cap drain on the Hawk, I can, but why shouldn't I be able to put a Rocket launcher on if I want to instead? It's about choice.


And a utility high is exactly that - choice. A small amount of supplemental DPS or a cap warfare module. I see no issue here at all. Personally I fit an autocannon on my Hawk's utility high and it works very well
Are you saying that all ships that have a space highslot should be able to mount a bonused gun/launcher there instead?

The Hawk and Harpy are fine as they are. The fact is: they're perfectly capable ships without a massive damage boost.
So no, you shouldn't be able to fit a rocket launcher there, because it would overpower the ship.

Quote:
There are already frigates that can reach 25k EHP - I linked the fit earlier. I'm not sure which reality you pulled 400 DPS from - the Hawk can only reach 200 DPS with the gun in, so not sure how one rocket launcher will suddenly unlock 200 DPS.

I wasn't talking about the Hawk, I was on a sarcastic rant about tech 3 frigates and how they'll utterly **** the game over if implemented.

Quote:
As for 25% more DPS, I recall this is exactly what the Destroyers just got, and those are T1 and cost a million ISK

No, they cost a million isk + the 8 guns, making their price closer to a cruiser than anything else, as well as a bloated sig radius and limited speed. In other words: stupid comparison.
Moonaura
The Dead Rabbit Society
#16 - 2011-12-07 00:15:39 UTC
Duchess Starbuckington wrote:
Quote:
Yes please explain it. I have this brain condition where I struggle with words that contain the letters U T I L I T Y in them. And yes... the words have to contain two I's to confuse me. If I want to fit a cap drain on the Hawk, I can, but why shouldn't I be able to put a Rocket launcher on if I want to instead? It's about choice.


And a utility high is exactly that - choice. A small amount of supplemental DPS or a cap warfare module. I see no issue here at all. Personally I fit an autocannon on my Hawk's utility high and it works very well
Are you saying that all ships that have a space highslot should be able to mount a bonused gun/launcher there instead?

The Hawk and Harpy are fine as they are. The fact is: they're perfectly capable ships without a massive damage boost.
So no, you shouldn't be able to fit a rocket launcher there, because it would overpower the ship.

Quote:
There are already frigates that can reach 25k EHP - I linked the fit earlier. I'm not sure which reality you pulled 400 DPS from - the Hawk can only reach 200 DPS with the gun in, so not sure how one rocket launcher will suddenly unlock 200 DPS.

I wasn't talking about the Hawk, I was on a sarcastic rant about tech 3 frigates and how they'll utterly **** the game over if implemented.

Quote:
As for 25% more DPS, I recall this is exactly what the Destroyers just got, and those are T1 and cost a million ISK

No, they cost a million isk + the 8 guns, making their price closer to a cruiser than anything else, as well as a bloated sig radius and limited speed. In other words: stupid comparison.


You seem to know your stuff Duchess, and I like your posts (apart from your sarcasm earlier), but the Destroyer signature has been massively reduced, with a claymore in a fleet gang, it is now frigate size, while moving at 2000 m/s upwards, with serious DPS and range for far less money than a Hawk, but my point was, ships do and can get 25% damage increases, so don't feel my point here was mute.

My feeling is that T2 ships should be very good ships - the cost is there for that reason, I'd just like to have a frigate that can be in a mixed gang fleet and not die quite so fast. I could live with lower DPS, but a sucky tank for Caldari is an issue, it is one of their specialities and the Harpy does stand out as not having it's 5% resist bonus.

As for other ships with 'Utility' high slots as you call them, the Eagle is a ship that is considered a bit of a joke by most people I know. I know one alliance that won't even let you fly them, at risk of looking stupid. The hybrid changes might have balanced it, but I'm yet to see millions of Eagle pilots un-docking - so yeah, maybe it needs that gun slot unlocking. There are a few ships, where with the right fit, the high slot just remains empty, as the cap drain / vamps can take up a fair bit of fitting. Some Caldari ships allow neither guns or launchers in those slots anyway. I mean... I guess sometimes you can fit in a salvager in them, but the Cerberus is a classic example of a pointless high slot - even with short range Heavy Assault Missiles - it reaches 40km, so well out of range of the small cap drain it could fit, or I guess a small smartbomb - because those are so epic too.

If it were truly a Utility slot - There would at least be a dishwasher module I could fit on there, so I could save the slaves for more important chores.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Duchess Starbuckington
Doomheim
#17 - 2011-12-07 00:48:45 UTC
Keyword: gang boosts. Throw that in with other ships and you get a similar advantage. That and if you're moving at 2000m/s in a destroyer, you're MWDing - which makes the sig buff of the Claymore pretty much null.
Throw those same boosts onto an AF and you get a ship with a stupidly small sig and moving god knows how fast (no EFT here) with just an AB.
Destroyers got a DPS boost to justify their large size and lower mobility.
TLDR: if you're gonna factor in gang links, factor them in on both sides of the comparison.

Quote:
I could live with lower DPS, but a sucky tank for Caldari is an issue, it is one of their specialities and the Harpy does stand out as not having it's 5% resist bonus.

How the hell are you fitting your Harpy to get a sucky tank? Caldari AFs are remarkably tough.
It's also worth mentioning the Harpy has been buffed recently via the hybrid changes, making it harder hitting, better tracking and easier to fit.

You've then named 2 ships that don't make good use of their utility high, and do indeed somewhat underperform. A perfectly fair point, but there are two issues with this:
1. There are numerous ships I can name that can and do make superb use of said utility high. (The Hurricane being one of the most prominent examples)
2. Both those ships have problems that are either unrelated to their DPS or would not be fixed by giving them extra weapons.
Hell, the Cerberus would become overpowered with a 6th HAM - that thing already spits out 500 DPS at 45km while mounting a buffer of around 40k.

Going back on topic slightly: nobody can deny AFs need a look at, but throwing a 5th weapon on the Harpy and Hawk is certainly not the way to do it.
If those ships were badly underperforming with a 4th bonus, then it'd be worth considering.
Moonaura
The Dead Rabbit Society
#18 - 2011-12-07 01:23:15 UTC
Duchess Starbuckington wrote:
Keyword: gang boosts. Throw that in with other ships and you get a similar advantage. That and if you're moving at 2000m/s in a destroyer, you're MWDing - which makes the sig buff of the Claymore pretty much null.
Throw those same boosts onto an AF and you get a ship with a stupidly small sig and moving god knows how fast (no EFT here) with just an AB.
Destroyers got a DPS boost to justify their large size and lower mobility.
TLDR: if you're gonna factor in gang links, factor them in on both sides of the comparison.

Quote:
I could live with lower DPS, but a sucky tank for Caldari is an issue, it is one of their specialities and the Harpy does stand out as not having it's 5% resist bonus.

How the hell are you fitting your Harpy to get a sucky tank? Caldari AFs are remarkably tough.
It's also worth mentioning the Harpy has been buffed recently via the hybrid changes, making it harder hitting, better tracking and easier to fit.

You've then named 2 ships that don't make good use of their utility high, and do indeed somewhat underperform. A perfectly fair point, but there are two issues with this:
1. There are numerous ships I can name that can and do make superb use of said utility high. (The Hurricane being one of the most prominent examples)
2. Both those ships have problems that are either unrelated to their DPS or would not be fixed by giving them extra weapons.
Hell, the Cerberus would become overpowered with a 6th HAM - that thing already spits out 500 DPS at 45km while mounting a buffer of around 40k.

Going back on topic slightly: nobody can deny AFs need a look at, but throwing a 5th weapon on the Harpy and Hawk is certainly not the way to do it.
If those ships were badly underperforming with a 4th bonus, then it'd be worth considering.


I know at least three of the Destroyers now readily fit oversized AB (Caldari cruiser isn't so nice on fitting) the Thrasher will reach 2000 m/s with the oversized AB, with great agility, and just a nano hull module, and couple of speed /agility rigs. With gang boost, it goes 2450 m/s... and overloaded - which it can do for three minutes it will go well past 3000 m/s on it's own and with the boost, 3488 m/s. No MWD required, and with those sort of epic numbers and a 54m signature - why would you?

I agree the Cerberus doesn't need a DPS boost, I'm just saying the high slot is sort of... well pointless on that ship. I'm not against it fitting a tumble dryer instead of a dishwasher in that slot though. But the Eagle is not fast, or cap stable with a MWD, and only does maximum damage (the same DPS the Cerberus can do at 40km) with Blaster and Void Ammo, at a paltry 7.6 km range. It's hardly a DPS demon given that issue, and it's signature size with a fleet tank on it, is the same as a battlecruisers. It just sorta sucks. I'm just glad there is the Cerberus instead.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Duchess Starbuckington
Doomheim
#19 - 2011-12-07 13:40:24 UTC
Oh you're talking oversized AB: in which case that's another invalid comparison, because those fits are pure, undiluted LOL. The only ship I can name that's actually good with that sort of fit is the Tengu. Even with a max skilled, T2'd out Loki on a Thrasher, with an oversized AB you turn like a battleship. Useless gimmick fit.

The big issue with that slot on the Cerberus really comes down to fitting, frankly. It's too low on both PG and CPU - so while it can indeed cram on either HMLs or HAMs(albeit with an ACR, there) it lacks the grid or CPU to put more than a small neut (at best) which in the absence of drones would serve as anti-frigate defence.
If the Cerb had the fitting capacity for a medium neut, that slot would be great. Right now though, it's just too difficult to put anything useful in there.

As for the Eagle: with blasters yeah, it's an unmitigated pile of fail. A 25m drone bay would help a lot with that, to be honest - but as a sniper it's actually not that gimpy any more. It falls slightly behind the Zealot in DPS but with superb tracking.
... The slight problem there being that both ships have been obsoleted as snipers by the tier 3 battlecruisers.

Yeah, the Eagle needs a ground-up rethink.
Fidelium Mortis
Minor Major Miners LLC
#20 - 2011-12-07 15:39:50 UTC
As far as destroyers go, there is no denying that they received a significant buff, but they are far from unkillable even in a frig (especially faction or T2 frigs). With a 4th bonus AFs probably will be able to hold their own. Currently, the only AF that I have a big issue with is the single midslot for the retribution.

As a whole the AF doesn't have a well defined role which I would like to see reevaluated.

ICRS - Intergalactic Certified Rocket Surgeon