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Ravage Mining Modules

Author
Anthar Thebess
#1 - 2014-06-20 10:48:38 UTC  |  Edited by: Anthar Thebess
Idea is very simple , create ravage mining modules.
They allow fast extraction of minerals, at very high amount rates .... but at very , very large waste rate.
Because sov mining upgrades are spawning new mining anomalies each time one is depleted i suggest to create only those modules :

- Ravage Ice Harvester I - 10 blocks extraction per cycle , 70% waste ( 3 lands in cargo hold, 7 is destroyed)
- Ravage Ice Harvester II - 20 blocks extraction per cycle , 75% waste ( 5 lands in cargo , 15 are destroyed)

( i will not give you numbers , as i don't mine , but to keep similarity to the Ravage Ice Harvester modules)
- Ravage Mining Laser I - 70% waste , can use crystals
- Ravange Mining Laser II - 75% waste , can use crystals

(very questionable because of current SOV mining capabilities, so i suggest don't create one )
- Ravage Strip Miner I - 70% waste
- Ravage Strip Miner II - 75% waste

All those lasers will have very visible , and different from current graphics , so people using those modules can be easily tracked by others.

Now why?
To create more content , yes you can say i abuse this sentence , but think about this.

We are talking about driving a conflict , because person using this kind of modules , will at the same time deny other people minerals to mine.
Lets just talk about ice.
Using Ravage Ice Harvesters you are capable only to extract 25-30% of minerals stored in belt - rest of them will be lost.

Think about all those ninja ops people will start to do in lowsec, or nullsec , as they can extract very fast big amounts of minerals.
"Just few cycles, and my cargo hold will be full"

We have a covert ops mining frigate - perfect for using Ravange Mining Laser II ...
Think about all those angry miners when they spot 1-2 people not using normal miners but ravage ones ...
The only goal of this module is to create new potential conflict.

If you like this idea please support it , as miners wanting to kill other miners is what this game needs Twisted
Fer'isam K'ahn
SAS Veterinarians
#2 - 2014-06-20 11:31:34 UTC  |  Edited by: Fer'isam K'ahn
Well, the exact same can be achieved by cutting ice size by 70% (including in the ice miner itself) and reducing belt yield equally by 70%.

No need for a new module at all, and see how that turns out. Good luck fueling anything. And also rmemmber, fuel costs are gonna increase with the next patch.

And EVE is a very, very competetive game and player usually play by the rule of 'me first' and 'if i can't get it...', so the module would be a 'must have' and would neither leave much 'choice' nor give 'more content' - you would simply replace the old and now useless or redundant content.

I might be premature in this, but ...

-1

.. for the moment
Anthar Thebess
#3 - 2014-06-20 11:39:16 UTC
Fer'isam K'ahn wrote:
Well, the exact same can be achieved by cutting ice size by 70% (including in the ice miner itself) and reducing belt yield equally by 70%.

No need for a new module at all, and see how that turns out. Good luck fueling anything. And also rmemmber, fuel costs are gonna increase with the next patch.

And EVE is a very, very competetive game and player usually play by the rule of 'me first' and 'if i can't get it...', so the module would be a 'must have' and would neither leave much 'choice' nor give 'more content' - you would simply replace the old and now useless or redundant content.

I might be premature in this, but ...

-1

.. for the moment


Not exactly.
People can extract whole using normal miners , or only 30% (much faster).

Do you think that a 10 man mining fleet will be angry on 2 other miners using ravage versions?
Vesan Terakol
Trollgrin Sadface
Dark Taboo
#4 - 2014-06-20 11:44:40 UTC  |  Edited by: Vesan Terakol
You know what? This sounds pretty fun.

There are those situations, where you know that you can't get to all the goods, so you might as well grab as many as you can.

The waste percentage should be high enough to make what is otherwise an easily sustainable operation into a resource smash and grab that depletes all available resources withing couple of hours (ore) or minutes (ice). Yay for miner wars!

Certain restrictions should be in place, tho, for such modules. For one, they should be all t2 with requirements, similar to Deep Core Miners to prevent mass spawn of alts that ravage all the roids for the fun of it.

And, this will be a weird one, they should be disallowed by NPC corps, just as bubbles and bombs are not allowed in empire space, as a miner in a procurer in an NPC corp requires way too much resources to remove from your area of operation. I mean, imagine you want to deprive an area of resources, so your competition is forced to go elsewhere - you get a few buddies, drop to an NPC corp and the only potential counter play is for the opposing side is to log in between DT and you and get as much as possible.

In short - Loss of sustainability - good! Driver of conflict - good! Limits - mandatory.

P.S. The beams should be RED!
Fer'isam K'ahn
SAS Veterinarians
#5 - 2014-06-20 12:18:16 UTC  |  Edited by: Fer'isam K'ahn
Anthar Thebess wrote:

Not exactly.
People can extract whole using normal miners , or only 30% (much faster).

Do you think that a 10 man mining fleet will be angry on 2 other miners using ravage versions?

Well, firstly you get with your mentioned stats +200% yield while destroying stuff you wouldn't get either due to competition, there is 0 loss + 200% gain by using yours. Using old ones would be plain stupid. You have not mentioned increased cycle times, which would defeat the purpose I guess. Also less for others or in general means destroying resources and make the few more valuable on the market. The ones using those miners would probably get something like +800% ISK per hour comapred to now.

And yes, any single or group miner would be pissed, everyone is out for each others ore. And I would even say its the other way around, usually the singel or dual miner would be pissed at the 10 man fleet using such modules and then just continue to the next belt, which they usually do all day.
Not to mention, that big fleets, usually multiboxer will be able for max profit to use the t2 versions much more in numbers and with more efficiency then single miners who also do train othre things maybe.

If you try a new idea, first try to break it, exploit it before supporting what sounds just nice and fun at first glance. This goes for most posters too. Have your doubts, voice them, then when you managed to overcome them, post.



But not to be too negative, if you are still interested in such a module, it should look or at least start out like this as a suggestion:

T1 Ravage Ice Harvester
Req: Ice Harvesting level 4
Activation cost: 20 GJ
Activation duration: 1200 seconds
Activation range: 6km
Yield: 5 cubes
Waste: 5 cubes (guess)

This way you risk long cycle time (and zero yield at the end of a roids life) for the 25% gain in yield and destruction of additional 100% valuable Ice. It binds you closer (range) and longer on the spot (cycle time) which balances out the potential profit - and destruction of potential profit for other parties, making your Ice even more valuable. Do not forget the impact on the market for cutting resources. Higher cap use might also force you to off cycle the harvester.

This how it is done and should be presented.

Cheers
Anthar Thebess
#6 - 2014-06-20 12:34:02 UTC  |  Edited by: Anthar Thebess
As for requirements , i think for t1 modules should be the same as current miners, so that any one can use them, especially new players.

As for increased duration - no, the whole point of this module is to extract as much in as short time as it is possible burning at the same time tons of minerals.

Thats why discourage normal strip miner in this version, as in SOV this will have no sense.

Now think how much you can get with full boosts ?

Imagine what ravage strip miner could do in null sec if no mining upgrades where existing.
Miners could easily consume whole belts , high amount of isk /h ?
Yes , just for them , and no isk for people doing belts or other miners.

Conflict.
Fer'isam K'ahn
SAS Veterinarians
#7 - 2014-06-20 12:45:23 UTC
Anthar Thebess wrote:
As for requirements , i think for t1 modules should be the same as current miners, so that any one can use them, especially new players.

As for increased duration - no, the whole point of this module is to extract as much in as short time as it is possible burning at the same time tons of minerals.

Thats why discourage normal strip miner in this version, as in SOV this will have no sense.

Now think how much you can get with full boosts ?

Imagine what ravage strip miner could do in null sec if no mining upgrades where existing.
Miners could easily consume whole belts , high amount of isk /h ?
Yes , just for them , and no isk for people doing belts or other miners.

Conflict.


Sure I see conflict, conflict of itnerest mostly.

But shortening the duration of having to be in a belt and delivering loot to a safe heaven is a huge buff to mining alone, then you get the destruction of part of the possible gains for others. And even if the depleted belt respawns rather quickly, who cares about waste, you have triple yield and an ulimited supply... and I am not even countign the possible ISK value impact on the open market.

This is so badly unbalanced I should give it a -10.

I tried to help, if you are stuck with your concept and can't see beyond you personal small grasb of what that feature might bring, then sorry, but I am not here to stay.
Rayzilla Zaraki
Yin Jian Enterprises
#8 - 2014-06-20 12:58:49 UTC
I get the concept, but every morning for a few months I'd see a guy in an Obelisk with a group of about 10 alts in Skiffs "ravage" three or four ice belts in a matter of a couple hour without even a peep of protest or complaint from other players on local.

I get the feeling that the consequences you are seeking would never happen with your idea no matter how fun it sounds.

Gate campers are just Carebears with anger issues.

Anthar Thebess
#9 - 2014-06-20 13:19:43 UTC
Fer'isam K'ahn wrote:


Sure I see conflict, conflict of itnerest mostly.

But shortening the duration of having to be in a belt and delivering loot to a safe heaven is a huge buff to mining alone, then you get the destruction of part of the possible gains for others. And even if the depleted belt respawns rather quickly, who cares about waste, you have triple yield and an ulimited supply... and I am not even countign the possible ISK value impact on the open market.

This is so badly unbalanced I should give it a -10.

I tried to help, if you are stuck with your concept and can't see beyond you personal small grasb of what that feature might bring, then sorry, but I am not here to stay.


Ice is not infinite any more, and if you didn't notice - i don't want strip miner in this versions, while large ore sites spawn each after another in SOV.
Normal belts don't spawn so quickly , and remember that if you want move large amount of mining equipment - this is a bit slow in higsec , and difficult in nullsec.

Like i told you , i don't mine - so i cannot tell exact numbers.

Main idea is to crate new place for conflict , new opportunities , and more targets that you can hunt.

How people can fight others using this modules in high ... my first two thoughts :
- wars
- bumping
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#10 - 2014-06-20 13:58:01 UTC
This would be hugely imbalanced and easy to abuse I think. It would also utterly screw up ice product and fuel block prices. They only just rebalanced barges so it would need leaving a good 6 months before any more changed to them are considered.
Alvatore DiMarco
Capricious Endeavours Ltd
#11 - 2014-06-20 14:01:27 UTC
Fer'isam K'ahn wrote:
And also rmemmber, fuel costs are gonna increase with the next patch.

I don't mean to derail, but how will the vast majority of highsec POSes becoming utterly obsolete result in higher fuel prices?
Fer'isam K'ahn
SAS Veterinarians
#12 - 2014-06-20 14:56:46 UTC
Alvatore DiMarco wrote:
Fer'isam K'ahn wrote:
And also rmemmber, fuel costs are gonna increase with the next patch.

I don't mean to derail, but how will the vast majority of highsec POSes becoming utterly obsolete result in higher fuel prices?


Nothing to derail still, on par with the changes.

I was more thinking in line of increased fuel costs for jumping. But yeah, didn't even consider more POSes in High sec due to the need for standing grininding and multiplication of POSes. And High sec can't cover theri fuel costs as it is.

But yeah, let's not bump this further.
Anthar Thebess
#13 - 2014-06-20 15:01:24 UTC
Fer'isam K'ahn wrote:
Alvatore DiMarco wrote:
Fer'isam K'ahn wrote:
And also rmemmber, fuel costs are gonna increase with the next patch.

I don't mean to derail, but how will the vast majority of highsec POSes becoming utterly obsolete result in higher fuel prices?


Nothing to derail still, on par with the changes.

I was more thinking in line of increased fuel costs for jumping. But yeah, didn't even consider more POSes in High sec due to the need for standing grininding and multiplication of POSes. And High sec can't cover theri fuel costs as it is.

But yeah, let's not bump this further.

Don't worry , i will keep it up.
Colonel Mortis
Coven Of Witches
C0VEN
#14 - 2014-06-21 12:05:24 UTC
+1 Support
Miners Wars!
Anthar Thebess
#15 - 2014-06-22 13:29:02 UTC
Still removing the SOV upgrades - could make ravage strip miners interesting idea
Xapitan Bomba
#16 - 2014-06-24 08:09:59 UTC  |  Edited by: Xapitan Bomba
B-but s-s-senpai, this would require people to actually not stay afk/docked while small groups roam to obliterate minerals/ice on their sov/systemsAttention

Oh wait, that's awesome!
+1
Anthar Thebess
#17 - 2014-06-24 13:51:56 UTC
Thx.
Eve miners are waiting for this to happen!
Colonel Mortis
Coven Of Witches
C0VEN
#18 - 2014-06-25 11:38:09 UTC
Mining Wars ... must see them.
Anthar Thebess
#19 - 2014-06-26 13:31:54 UTC
More support required!
Lugues Slive
Diamond Light Industries
#20 - 2014-06-26 16:58:31 UTC
This idea will always have issues with sov mining because of its infinite ore. Because of this, no combination of laser and ship can exceed a barge/exhumer. And since those ships are so easy to get into, nobody would use your laser.
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