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Corporation Lite, High-Sec Corps

Author
Daichi Yamato
Jabbersnarks and Wonderglass
#21 - 2014-04-18 15:49:43 UTC
u want to have a corp that is more than just a social thing but cant be decced. i'm saying no.

if u want to be able to make a social based half-corp that works like NPC corps in every way except for its name and members, then ok, i dnt see a problem with that. U can do that already with whats in the game really.

If ur pushing for eve to have an easy mode that makes u immune to decs and is conveniently balanced by things u dnt feel u need (like POS's) then: Hell no!

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kethry Avenger
Ministry of War
Amarr Empire
#22 - 2014-04-18 16:15:10 UTC
Daichi Yamato wrote:
u want to have a corp that is more than just a social thing but cant be decced. i'm saying no.

Pretty sure I am not saying that.

Daichi Yamato wrote:
if u want to be able to make a social based half-corp that works like NPC corps in every way except for its name and members, then ok, i dnt see a problem with that. U can do that already with whats in the game really.

I guess I'm sorta saying this but your statement isn't as complete as my OP. And I don't think you can do everything you need to do for this to work in game. And these functions should be in game imo.

Daichi Yamato wrote:
If ur pushing for eve to have an easy mode that makes u immune to decs and is conveniently balanced by things u dnt feel u need (like POS's) then: Hell no!

I have never said this. When I play I play in FW mostly. I've played as a pirate in the past. I like PvP. You seem to be willfully ignoring things I've said.
Gully Alex Foyle
The Scope
Gallente Federation
#23 - 2014-04-18 16:18:04 UTC
Look at it this way.

It's like having a constellation with infinite resources to mine, but the minerals are almost worthless.

Or an 'easy PVP' constellation, where only low SP toons are allowed, only 1v1s with same ships types are possible, but no killmails are generated.

In other words, you would have a PVE-like mechanic (easy and safe progression, with 'light' consequences) instead of the hardcore competitive nature of a true sandbox game.

Sandbox means if you're new, and/or small, the game is harder for you.

Why? Because in this way, being experienced and/or a forming a large organized group, actually acquires real value.

To me, and many others, that's the beauty of the game and it shouldn't be changed.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Kethry Avenger
Ministry of War
Amarr Empire
#24 - 2014-04-18 16:48:18 UTC
Gully Alex Foyle wrote:
Look at it this way.

1 It's like having a constellation with infinite resources to mine, but the minerals are almost worthless.

2 Or an 'easy PVP' constellation, where only low SP toons are allowed, only 1v1s with same ships types are possible, but no killmails are generated.

3 In other words, you would have a PVE-like mechanic (easy and safe progression, with 'light' consequences) instead of the hardcore competitive nature of a true sandbox game.

4 Sandbox means if you're new, and/or small, the game is harder for you.

5 Why? Because in this way, being experienced and/or a forming a large organized group, actually acquires real value.

To me, and many others, that's the beauty of the game and it shouldn't be changed.

Added numbers to quote.

1. I just don't get this analogy.

2. This doesn't make any sense. I understand what your saying but I don't see the connection to my idea.

3. I would say a PvP lite mechanic, it also would devalue PvE in many ways. It would be a choice between having greater group tools versus profit and options.

4. Yes obviously. Need more for this to be a point.

5. The only thing that you can quantify as value in EVE is time. It takes time to make isk, it takes time to get more SP, it takes time to build up networks for friends, and it takes time to learn the mechanics. This is a good thing. It does add real value to EVE. I"m not arguing to change this. I'm arguing their should be more choices in how fast you add value to your game. More options to pace yourself, before they are fully thrown into the deep.

An analogy for you. In the real life ocean, there are the tidal pools, the shallows, the coastal waters, the kelp forests, the reefs, the open ocean, the deeps, and the area around the volcanic vents. In rough order listed, the creatures get bigger and or nastier. Sometimes the big bads go hunt in the next safer level but they can't really live there because the environment limits their impact. I think EVE needs more variation in landscape without adding any weird instanced play or something that would separate the zones. The big bad sharks can still get to the little fishes but they would have more obstacles than currently to limit their impact.



Well I'm out for a while. Hopefully this in interesting when I get back and not troll filled. (Gully I don't think your a troll)
Daichi Yamato
Jabbersnarks and Wonderglass
#25 - 2014-04-18 17:01:14 UTC
In eve, ur deliberately exposed to other players. NPC corps aren't really intended to be a place for players to settle, they were homes for players in limbo or who didnt have a corp to go into yet. CCP would rather u didnt stay in NPC corps. They'd rather u get together with other players, get out there and interact with both friends and enemies. Your idea encourages players to get together, but only interact with themselves. They get benefits, but the primary way for outsiders to interact with them is blocked.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kethry Avenger
Ministry of War
Amarr Empire
#26 - 2014-04-20 21:25:28 UTC
Yes clearly the "primary way" players interact in eve is Wardecs. Not chat, not the market, not ganks, or any other means. Your really appear to be grasping at straws.
Lloyd Roses
Artificial Memories
#27 - 2014-04-21 02:25:20 UTC
I truly dislike the idea of *corporations lite*, following:

- If you want to be immune to wardecs, you join an npc-corp (not the school ones like CAS) - which comes at the price of absolute autism in your obligatory *corp chat* and 11% tax.
- You'd get bookmarks for your corp, standings for your corp etc., so you retain the advantages above and also gain these <.<
- Currently the wardec system is a bribe for CONCORD to look the other way.

So why would you get together and register under a corpname if you don't want to do anything that defines a corp, the power to place and seize assets for yourselves only comes at the price of being vulnerable, but that's why you found a corporation.

So instead of asking for *corp lite*, why not just do it on your own!

- Create a chatroom with a MOTD to organize things
- Set personal standings for faster fleets
- Contract bookmarks if you need them
- post calender events in before-mentioned chat channel

There really is no reason for a *corp lite* to exist if it does not do anything a corp does, and doesn't offer any functionality beyond what you can (most easily) do already.

With proper (ingame) organization, there already are little limits to what you can do. And just by creating a chatchannel for certain people, you already have 75% of what defines sort of corp-feeling. Seems like you don't want the rest anyways, so just go with this.
Daichi Yamato
Jabbersnarks and Wonderglass
#28 - 2014-04-21 09:49:02 UTC
Kethry Avenger wrote:
Yes clearly the "primary way" players interact in eve is Wardecs. Not chat, not the market, not ganks, or any other means. Your really appear to be grasping at straws.


read good? ill try and make it simpler.

at the end of the day, ur idea encourages a group of friends to get together to get mechanical benefits and not interact, or prevent interaction, with other players outside their group. Seeing as EVE is designed as a game of player interaction, whether it be friendly or hostile, ur idea moves away from that design.

Or look at it another way. If u want corp hangars and money in ur corp wallet, that means ur corp has assets, and those assets should be deccable.

Either get rid of mechanical benefits like corp hangars and keeping tax and make it a purely social enhancing feature (something that makes what can be done already, easier to do), or keep the corp assets and be subject to war decs.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kethry Avenger
Ministry of War
Amarr Empire
#29 - 2014-04-21 14:57:22 UTC
Lloyd Roses wrote:
I truly dislike the idea of *corporations lite*, following:

- If you want to be immune to wardecs, you join an npc-corp (not the school ones like CAS) - which comes at the price of absolute autism in your obligatory *corp chat* and 11% tax.
- You'd get bookmarks for your corp, standings for your corp etc., so you retain the advantages above and also gain these <.<
- Currently the wardec system is a bribe for CONCORD to look the other way.

So why would you get together and register under a corpname if you don't want to do anything that defines a corp, the power to place and seize assets for yourselves only comes at the price of being vulnerable, but that's why you found a corporation.

So instead of asking for *corp lite*, why not just do it on your own!

- Create a chatroom with a MOTD to organize things
- Set personal standings for faster fleets
- Contract bookmarks if you need them
- post calender events in before-mentioned chat channel

There really is no reason for a *corp lite* to exist if it does not do anything a corp does, and doesn't offer any functionality beyond what you can (most easily) do already.

With proper (ingame) organization, there already are little limits to what you can do. And just by creating a chatchannel for certain people, you already have 75% of what defines sort of corp-feeling. Seems like you don't want the rest anyways, so just go with this.


The things it adds that a chat-room and mailing list don't offer.

Are ability to build up shared assets, have a corp tax, corp contracts, corp hangers.

Sure if you want to trust some random player in charge of a chat channel with your efforts, without seeing access to corp contracts or having a hanger access your welcome to do that. But if you think that. please send 100 mil isk to Kethry and I'll show you a good highsec POCO location or something.

Corp-lite would put some in game mechanics in place to help a group form. Allow new players a breathing space to get established while learning some of the basics of running a corp. Also if run well it helps take some of the trust problems out of the equation so that members aren't just gifting assets to someone running a chat channel if trying to do something a little bigger in EVE.

I try to address the problems of removing War-decs as method of interaction by adding competitive disadvantages to the corp lite.

If this idea works like I propose, you would not be able to get as much from mining, mission running, trading, manufacturing, and you would not have access to POCO's POSes and other in space corp assets. So you don't need to War-dec a corp to remove there stuff from space, or disrupt there competitive game play, just by being in a Corp-Lite they would be at a disadvantage already.

If you just have a grudge or like grief play, you are still free to bump them, gank them, suicide gank them, put bounties on them etc.

I do not think that current in game tools support new players and new groups get established. I think War-decs are the mechanic that gets over-used and drives people out of EVE who could grow into the game if given a chance.

I don't think most players will stay in a Corp-Lite long term. I think how boring most of EVE's PVE is and the disadvantages I've listed will see to that. This just gives them a place to establish a group, build up a nest egg, before taking the plunge into deeper waters.
Dally Lama
Doomheim
#30 - 2014-06-18 17:53:21 UTC
Daichi Yamato wrote:
Kethry Avenger wrote:
Yes clearly the "primary way" players interact in eve is Wardecs. Not chat, not the market, not ganks, or any other means. Your really appear to be grasping at straws.


Either get rid of mechanical benefits like corp hangars and keeping tax and make it a purely social enhancing feature (something that makes what can be done already, easier to do), or keep the corp assets and be subject to war decs.

This.

It's vital for the game's long term survival that non-wardeccable social groups can be easily created and recruited into.
It's also vital these groups have absolutely no benefits corps have - besides calenders and social tools - in order to make upgrading to corps a feasible goal for the group.

Once this is done, they can change regular corporations up so that dropping corp during a war keeps you flagged in the war for the remainder of the week.

Mmmmmm.... balance, choices... yummy!


Gully Alex Foyle
The Scope
Gallente Federation
#31 - 2014-06-18 18:25:21 UTC
Dally Lama wrote:
Daichi Yamato wrote:
Kethry Avenger wrote:
Yes clearly the "primary way" players interact in eve is Wardecs. Not chat, not the market, not ganks, or any other means. Your really appear to be grasping at straws.


Either get rid of mechanical benefits like corp hangars and keeping tax and make it a purely social enhancing feature (something that makes what can be done already, easier to do), or keep the corp assets and be subject to war decs.

This.

It's vital for the game's long term survival that non-wardeccable social groups can be easily created and recruited into.
It's also vital these groups have absolutely no benefits corps have - besides calenders and social tools - in order to make upgrading to corps a feasible goal for the group.

Once this is done, they can change regular corporations up so that dropping corp during a war keeps you flagged in the war for the remainder of the week.

Mmmmmm.... balance, choices... yummy!


You mean chat channels and mailing lists?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Frostys Virpio
State War Academy
Caldari State
#32 - 2014-06-18 18:37:41 UTC
Gully Alex Foyle wrote:
Dally Lama wrote:
Daichi Yamato wrote:
Kethry Avenger wrote:
Yes clearly the "primary way" players interact in eve is Wardecs. Not chat, not the market, not ganks, or any other means. Your really appear to be grasping at straws.


Either get rid of mechanical benefits like corp hangars and keeping tax and make it a purely social enhancing feature (something that makes what can be done already, easier to do), or keep the corp assets and be subject to war decs.

This.

It's vital for the game's long term survival that non-wardeccable social groups can be easily created and recruited into.
It's also vital these groups have absolutely no benefits corps have - besides calenders and social tools - in order to make upgrading to corps a feasible goal for the group.

Once this is done, they can change regular corporations up so that dropping corp during a war keeps you flagged in the war for the remainder of the week.

Mmmmmm.... balance, choices... yummy!


You mean chat channels and mailing lists?


:effort:
Kaerakh
Obscure Joke Implied
#33 - 2014-06-18 18:44:27 UTC  |  Edited by: Kaerakh
This area of idea gets brought up way too often to have an original idea or post for.

See Page 22 Section 7-7.2

My general thoughts on Carebears trying to create game mechanics to protect them from the mean evil gankers.
1 - 2
Arya Regnar
Darwins Right Hand
#34 - 2014-06-18 23:21:10 UTC
Daoden wrote:
Nalelmir Ahashion wrote:
I find the only thing which needs to be done is to give more love to the war dec mechanics make it more a war and not "Tax" to gank free.

I say when a corp/alliance is at war they cannot use locator agents for their WTs. Make it a little bit harder to track people.

I have never used an alt in corp im wardeccing with to locate.

I love my amamake locator agent.

All those agents.

EvE-Mail me if you need anything.

Laura Agathon
Nothing on Dscan
#35 - 2014-06-19 18:32:35 UTC
Nalelmir Ahashion wrote:
I find the only thing which needs to be done is to give more love to the war dec mechanics make it more a war and not "Tax" to gank free.



This. +1

Anyone who flys through highsec will see 'gatecamps' of groups such as Marmite who just pay their tax and kill bears for a week or two.
Kethry Avenger
Ministry of War
Amarr Empire
#36 - 2014-06-24 03:58:50 UTC
Kaerakh wrote:
This area of idea gets brought up way too often to have an original idea or post for.


Sorry I ruined your EVE-O veiwing experience. (not really)

Kaerakh wrote:


Read thread don't want them to be safe, maybe safer, but not safe.

Kaerakh wrote:
My general thoughts on Carebears trying to create game mechanics to protect them from the mean evil gankers.


Let's see, carebeared, pirated, flew in FW, and have gone back to pirating. Also EVE is my first MMO and have no interest in WoW mostly cause it looks horrible. Now if Warcraft 4 as an RTS comes out let me know.

Kaerakh wrote:
1 - 2


I think war should be about assets in space or at least something more than a grief tax. Despite whatever hyperbolic roleplaying reasons this years greifers come up with to get past the EULA to collect their tears.

I oddly would like my sci-fi universe to hold up to some logically consistency. And if that also gives new groups of players a chance to get established, and work their way up the chain then bonus. Or my main point...

On freighters, haulers and barges. I would love to see them have the fitting room and slots commensurate with their class size but have their base stats lessened so that a well fit one would haul or mine less but be very hard to gank, where a poorly fit one would almost be giving the gankers their loot.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#37 - 2014-06-24 04:15:27 UTC
Gully Alex Foyle wrote:
Dally Lama wrote:
Daichi Yamato wrote:
Kethry Avenger wrote:
Yes clearly the "primary way" players interact in eve is Wardecs. Not chat, not the market, not ganks, or any other means. Your really appear to be grasping at straws.


Either get rid of mechanical benefits like corp hangars and keeping tax and make it a purely social enhancing feature (something that makes what can be done already, easier to do), or keep the corp assets and be subject to war decs.

This.

It's vital for the game's long term survival that non-wardeccable social groups can be easily created and recruited into.
It's also vital these groups have absolutely no benefits corps have - besides calenders and social tools - in order to make upgrading to corps a feasible goal for the group.

Once this is done, they can change regular corporations up so that dropping corp during a war keeps you flagged in the war for the remainder of the week.

Mmmmmm.... balance, choices... yummy!


You mean chat channels and mailing lists?
Add to that an identifiable corp affiliation, however loose, even if effectively name only, and simple boolean access control/setup that membership would create.
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