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Lets unite to bring Eve Online Ship-bridges, and Officers

First post
Author
Luna Prey
Moon-Ninja
#1 - 2014-06-19 19:24:59 UTC  |  Edited by: Luna Prey
Hi everyone,

My name is Luna. I have a small web development company, I'm owner of the successful website http://sociopath-community.com, and I've even created some Eve Online websites a couple years ago-- before I started my company.

I have a little over 22 million SP, and I'm very well skilled in Amarr Cruiser, Logi, Cov Ops, and Cloaking, Drones, Shields, and Electronics. So I'm a curse, pilgrim pilot for the most part.

I absolutely adore the idea of being an officer on the bridge of one of these ships in Eve Online, and working together side by side with group members to win ship battles.

In Eve Online, players know so much about the game, they can basicly predict if a battle will be won or lost simply by looking at the ship. I believe that more players variables should be included in this equasion. It's too simple right now.

I'm wondering if there are others who are tired of playing the role of a space ship, one of only a limited number that exist in the Eve Universe, and instead, play the role of a space ship officer, or captain, working together with an assigned crew to achieve accomplish whatever the corporation is trying to do.

Eve Online is huge. It's development team has demonstrated their ability to produce very polished, and ambitious games. Eve Online is in the greatest position to improve on their current system. The modifications required to make such an update are not so vast. Let's consider them.

Ship models will need interiors, and the windows / display screens will need to realiably report the situation to the appropriate officers.

Each officer would need to have their own responsibilties, so features that each ship has would need to be expanded. One could imagine expanded shield functionality, weapons targeting functionality, ship navigation, even teleportation could be included when shields are down to allow true piracy-- where players can literally take over enemy ships.

I know this would be a lot to ask the Eve Development team, but I don't believe they are incompetent. It is my belief that if enough people were to attach themselves to such an idea, we could play a very large role in convincing the leadership of the value of such an expansion.

Thanks for reading,

Luna
Jenn aSide
Soul Machines
The Initiative.
#2 - 2014-06-19 19:28:49 UTC
Added complexity for the sake of complexity is bad. when i want to worry about bridge crew, I play this game.
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#3 - 2014-06-19 19:30:04 UTC  |  Edited by: ISD LackOfFaith
Please refer to these couple of dev posts about the current state of avatar based gameplay ("Walking in Stations" or WiS): https://forums.eveonline.com/default.aspx?g=posts&m=2023395 . Note that they are from 2012, and there has been little to no news since then on further developments regarding WiS since then.

Just setting a baseline for the discussion here, before trolls jump in. It doesn't mean anything about the validity of the idea, but it is probably good to discuss it within context of what CCP is actually focusing on.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#4 - 2014-06-19 19:31:21 UTC
Also, the thread has been moved to Features & Ideas Discussion, where it belongs.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

De'Veldrin
Republic University
Minmatar Republic
#5 - 2014-06-19 19:35:15 UTC
As a former avid roleplayer, I'm a huge fan of the idea of ship bridges and detailed crews and such, but that said, it would require (literally) years of work on the part of the devs to implement and may not even be possible due to the widely distributed nature of the game.

If theyu were going to do something like this, I'd prefer to see it as a single person immersive campaign game, maybe for the consoles.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

DaReaper
Net 7
Cannon.Fodder
#6 - 2014-06-19 19:38:15 UTC
ok... here is the problem with your idea.

You are in a pod, surrounded by goo and hooked up with tubes and wires. you don't need a bridge. And as we being immortals don't give a flying **** about the crew....

I'm not sure why this would be needed. WiS you can justify, because you would drain the goo, unhook yourself from the pod, put on some clothes and go wonder around till you were ready to leave. But you would not be jumping in and out of the pod while in space, as that's just silly.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Rowells
Blackwater USA Inc.
Pandemic Horde
#7 - 2014-06-19 19:38:23 UTC
im still waiting for my naval captain's bi-corn hats (see 18th century) and alliance colored frock.
Luna Prey
Moon-Ninja
#8 - 2014-06-19 19:39:53 UTC
De'Veldrin wrote:
As a former avid roleplayer, I'm a huge fan of the idea of ship bridges and detailed crews and such, but that said, it would require (literally) years of work on the part of the devs to implement and may not even be possible due to the widely distributed nature of the game.

If theyu were going to do something like this, I'd prefer to see it as a single person immersive campaign game, maybe for the consoles.


I completely disagree. Players can choose to control their ship in 3rd person as always, or change to 1st person. They can also choose to not have other officers. I see no reason why there would be required change. The ship's capabilities would change, and certainly ships with officers would have a slight advantage, but I don't think the single player experience would be destroyed, and what's more, I think steps could be taken to ensure it isn't.
DaReaper
Net 7
Cannon.Fodder
#9 - 2014-06-19 19:42:32 UTC
Luna Prey wrote:
De'Veldrin wrote:
As a former avid roleplayer, I'm a huge fan of the idea of ship bridges and detailed crews and such, but that said, it would require (literally) years of work on the part of the devs to implement and may not even be possible due to the widely distributed nature of the game.

If theyu were going to do something like this, I'd prefer to see it as a single person immersive campaign game, maybe for the consoles.


I completely disagree. Players can choose to control their ship in 3rd person as always, or change to 1st person. They can also choose to not have other officers. I see no reason why there would be required change. The ship's capabilities would change, and certainly ships with officers would have a slight advantage, but I don't think the single player experience would be destroyed, and what's more, I think steps could be taken to ensure it isn't.



No this would break lore completely. This would completely alter the story line of the game, and would fundamentally change backstory, history, and other such stuff, thus breaking the game world. This is a poorly thought out idea. The concept is interesting, but form a back story, lore, history, and even mechanical aspect, it makes no sense in the world of eve. you are stuck in a pod. why the **** would you want get out of it if that's what you need to control yoru ship?

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Luna Prey
Moon-Ninja
#10 - 2014-06-19 19:46:08 UTC  |  Edited by: Luna Prey
DaReaper wrote:
Luna Prey wrote:
De'Veldrin wrote:
As a former avid roleplayer, I'm a huge fan of the idea of ship bridges and detailed crews and such, but that said, it would require (literally) years of work on the part of the devs to implement and may not even be possible due to the widely distributed nature of the game.

If theyu were going to do something like this, I'd prefer to see it as a single person immersive campaign game, maybe for the consoles.


I completely disagree. Players can choose to control their ship in 3rd person as always, or change to 1st person. They can also choose to not have other officers. I see no reason why there would be required change. The ship's capabilities would change, and certainly ships with officers would have a slight advantage, but I don't think the single player experience would be destroyed, and what's more, I think steps could be taken to ensure it isn't.



No this would break lore completely. This would completely alter the story line of the game, and would fundamentally change backstory, history, and other such stuff, thus breaking the game world. This is a poorly thought out idea. The concept is interesting, but form a back story, lore, history, and even mechanical aspect, it makes no sense in the world of eve. you are stuck in a pod. why the **** would you want get out of it if that's what you need to control yoru ship?


Who's stuck in a pod? People choose to get inside the pod. The game has corporations already, and lots of different people playing together... The only difference is that it would be more realistic. I think lore is funny that all Humanoids in Eve Online decide to fly solo. Those ships are massive. Eve Online took shortcuts in the devleopment of this game. They sacraficed realism, and you eat it all up for the sake of sentiment and lore. 10 years dedicated to this game has made you biased.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#11 - 2014-06-19 20:03:24 UTC  |  Edited by: Uriel Paradisi Anteovnuecci
It isn't sacrificing realism- it's sci-fi.

You control your ship through an advanced cerebral interface- its systems are hooked directly into your brain, and you have to be suspended in a hydrostatic capsule to keep any interference out, as you essentially become the ship you're flying. Doing so allows a pilot to take control of many more advanced functions than any normal human could, and drastically reduces crew requirements.

That being said, we still have crews on most ships- less than non-capsuleer ships, but a crew nonetheless. The cold fact is that we are simply above them- we can kill millions on a daily basis and not have a care in the world, because we're immortal ship pilots.

Read the lore. Seriously. It's extremely interesting and gives out so many answers- get EVE: Source, actually- it's an amazing source of information on even more things than I expected (It even gives the Jovian history as told in Templar One and lists their bloodlines), and I highly recommend it.

So anyhow, even if I could get out and pilot a ship as a mortal, I wouldn't. You know why? because I'm completely safe and essentially omnipotent from inside the pod. Capsuleers are amazing.
Morihei Akachi
Doomheim
#12 - 2014-06-19 20:05:05 UTC
No one—or scarcely anyone—is flying solo. Allegedly. According to Evelopedia. (I admit, I'm not 100% convinced that this makes any sense, but hey, whatever.) But the lore is nevertheless fairly clear that the bridge-experience we know from Star Trek and other sf contexts doesn't happen in EvE when capsuleers are involved. Ok, there might be some eccentrics out there who like to be on the bridge instead of wired into the pod. But 99.9% of us are in the pod. We have to be. What is it you think bridge personnel would still do on a ship I experience—and can operate—as an extension of myself?

"Enduring", "restrained" and "ample" as designations for starship components are foreign to the genre of high-tech science fiction and don’t belong in Eve Online. (And as for “scoped” …)

Rivr Luzade
Coreli Corporation
Pandemic Legion
#13 - 2014-06-19 20:08:05 UTC  |  Edited by: Rivr Luzade
Morihei Akachi wrote:
No one—or scarcely anyone—is flying solo. Allegedly. According to Evelopedia. (I admit, I'm not 100% convinced that this makes any sense, but hey, whatever.) But the lore is nevertheless fairly clear that the bridge-experience we know from Star Trek and other sf contexts doesn't happen in EvE when capsuleers are involved. Ok, there might be some eccentrics out there who like to be on the bridge instead of wired into the pod. But 99.9% of us are in the pod. We have to be. What is it you think bridge personnel would still do on a ship I experience—and can operate—as an extension of myself?


You are in your capsule to control the ship (alone). if you leave your capsule, why have a capsule at all?

I don't want neither bridges nor officers or personnel on my ships.

-1

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#14 - 2014-06-19 20:10:31 UTC
More "FYI" background lore info dump:

Pods, clones, and why this matters in a lore sense: http://community.eveonline.com/backstory/scientific-articles/ppcc-part-1-the-capsule-and-the-clone/

Anecdote on capsuleers' place in society: http://community.eveonline.com/backstory/chronicles/xenocracy/

Capsules: https://wiki.eveonline.com/en/wiki/Capsule

Note that:

Quote:
A Hydrostatic Capsule allows a capsuleer (pod pilot) to command a spaceship by issuing mental commands directly to the ship's control systems. This allows the capsuleer to command spaceships with greater efficiency, almost eliminates the human error factor and greatly reduces the crew size necessary for the operation of a ship. Bypassing the need to issue/relay commands to crew members when controlling a spaceship requires that the capsuleer remains in statis inside his pod. When inside a spaceship, the capsule links itself to the ships's mainframe, which effectively grants the total control of the ship to the capsuleer.


In the lore, piloting a ship is closer in experience to driving a car (where the entire vehicle becomes an extension to your body), than to being a bridge officer passing commands to a starry-eyed crewmember wearing terrible sweater. This distinction is used to explain why a single player (capsuleer) can dominate loads of non-capsuleer vessels, even above his own class and firepower. A car where one person turns the wheel, three people manage the three separate pedals with yet another managing the stick shift and a last one giving orders to all of them... simply isn't too efficient.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Luna Prey
Moon-Ninja
#15 - 2014-06-19 20:12:26 UTC  |  Edited by: ISD Ezwal
Okay, I've seen enough here. I guess I didn't realize how sentimental Eve players were.

I think the best course of action will be to make a new game, and let eve players keep their ways.

*Snip* Please refrain from personal attacks. ISD Ezwal.
Hakaari Inkuran
State War Academy
Caldari State
#16 - 2014-06-19 20:12:44 UTC
Yeah, the idea is you have a skeleton crew maintaining subsystems that you can't control directly. Otherwise you have direct feedback from the computers controlling all the main systems, so maybe 60% of the ship is wired directly into your brain and the remainder is just low-level garbage that a computer can't interface with directly. Almost everything controlled directly from the pod.

Or something.
Dally Lama
Doomheim
#17 - 2014-06-19 20:13:27 UTC  |  Edited by: Dally Lama
Luna Prey wrote:
De'Veldrin wrote:
As a former avid roleplayer, I'm a huge fan of the idea of ship bridges and detailed crews and such, but that said, it would require (literally) years of work on the part of the devs to implement and may not even be possible due to the widely distributed nature of the game.

If theyu were going to do something like this, I'd prefer to see it as a single person immersive campaign game, maybe for the consoles.


I completely disagree. Players can choose to control their ship in 3rd person as always, or change to 1st person. They can also choose to not have other officers. I see no reason why there would be required change. The ship's capabilities would change, and certainly ships with officers would have a slight advantage, but I don't think the single player experience would be destroyed, and what's more, I think steps could be taken to ensure it isn't.

If the advantage is only slight, they would be better off piloting two ships solo than one ship as a group.

The balance is borderline impossible to create. You are talking about redesigning he main structure of the game which will eat endless amounts of dev time.

It's something fit for a new game, not an updated EVE. We aren't being sentimental as much as we are being realistic.
Domanique Altares
Rifterlings
#18 - 2014-06-19 20:17:26 UTC
Luna Prey wrote:

I completely disagree. Players can choose to control their ship in 3rd person as always, or change to 1st person. They can also choose to not have other officers. I see no reason why there would be required change. The ship's capabilities would change, and certainly ships with officers would have a slight advantage, but I don't think the single player experience would be destroyed, and what's more, I think steps could be taken to ensure it isn't.


In the most technical sense, you ARE controlling your ship in the first person. The in-game UI in space is a representation of exactly what's piped into your character's head while they are floating in pod goo. The view you see of your ship and the space around it is the view from the camera drone following it around, pumped directly into the character's brain. This is what your character sees in the first person when flying in space.
Luna Prey
Moon-Ninja
#19 - 2014-06-19 20:23:17 UTC  |  Edited by: Luna Prey
Domanique Altares wrote:
Luna Prey wrote:

I completely disagree. Players can choose to control their ship in 3rd person as always, or change to 1st person. They can also choose to not have other officers. I see no reason why there would be required change. The ship's capabilities would change, and certainly ships with officers would have a slight advantage, but I don't think the single player experience would be destroyed, and what's more, I think steps could be taken to ensure it isn't.


In the most technical sense, you ARE controlling your ship in the first person. The in-game UI in space is a representation of exactly what's piped into your character's head while they are floating in pod goo. The view you see of your ship and the space around it is the view from the camera drone following it around, pumped directly into the character's brain. This is what your character sees in the first person when flying in space.


Hmm, yes, the error is with me. The past couple years I've been playing this game, I thought it had the most potential to create a realistic futuristic space sim.. and I thought with it's long term success this space sim would continue to improve in realism.

I see now, though, that sentiment has taken control over the long-time players who have basicly dedicated their lives to this game. They don't want such changes, and are quick to defend against them. With a player group like this, it will be impossible for the developers to do much.

I think the truth is I need to find a new game.
DaReaper
Net 7
Cannon.Fodder
#20 - 2014-06-19 20:24:00 UTC  |  Edited by: ISD Ezwal
Luna Prey wrote:
Okay, I've seen enough here. I guess I didn't realize how sentimental Eve players were.

I think the best course of action will be to make a new game, and let eve players keep their ways.

*Snip* Please refrain from personal attacks. ISD Ezwal.



*Snip* Please refrain from discussing other (non-EvE/Dust/Valkyrie) games. ISD Ezwal.

But this idea will not work in eve, and is poorly thought out. its a nice concept, but when you add in the lore it will not work

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

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