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Player Features and Ideas Discussion

 
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Ambush Devices

Author
Nikk Narrel
Moonlit Bonsai
#1 - 2014-06-18 15:06:29 UTC
Ambush Devices

Time to Anchor: 300 seconds
NOTE: Triggered devices must be activated within 10Km or less of the actual device.
If this means sacrificing the vessel involved, then that is part of it's cost of use.

Types:
Triggered: Bomb, 200Km radius, 100k damage in each of the four types, (400k total).
Triggered: Dooming Energy sink, 200Km radius, all cap is drained to zero.
Triggered: Gravity Pit, 200Km radius, no prop mods or warp functional inside range for 600 seconds, (10 minutes),
Any attempting to enter drop out of warp at the border and need to slow boat.

Passive: House of Mirrors, all ships on grid to this device see all other ships as copies of their own vessel.
Only by getting off grid with the device does this effect stop.
Passive: Spin Cycle, all ships in a 200Km radius maintain whichever highest speed they have used since entering the effect.
While they can turn and change direction, their ship will attempt to maintain this speed at all costs.
(This includes by locking on any prop mods, with the single limit that cap loss can shut them down)

Unit Armor and shield: 10,000 each, no resistances.
May not be deployed within 500km of another Ambush Device, or on grid with Stargates, Starbase or Stations.
Daoden
The Scope
Gallente Federation
#2 - 2014-06-18 15:14:52 UTC
Nikk Narrel wrote:
Ambush Devices

Time to Anchor: 300 seconds
NOTE: Triggered devices must be activated within 10Km or less of the actual device.
If this means sacrificing the vessel involved, then that is part of it's cost of use.

Types:
Triggered: Bomb, 200Km radius, 100k damage in each of the four types, (400k total).
Triggered: Dooming Energy sink, 200Km radius, all cap is drained to zero.
Triggered: Gravity Pit, 200Km radius, no prop mods or warp functional inside range for 600 seconds, (10 minutes),
Any attempting to enter drop out of warp at the border and need to slow boat.

Passive: House of Mirrors, all ships on grid to this device see all other ships as copies of their own vessel.
Only by getting off grid with the device does this effect stop.
Passive: Spin Cycle, all ships in a 200Km radius maintain whichever highest speed they have used since entering the effect.
While they can turn and change direction, their ship will attempt to maintain this speed at all costs.
(This includes by locking on any prop mods, with the single limit that cap loss can shut them down)

Unit Armor and shield: 10,000 each, no resistances.
May not be deployed within 500km of another Ambush Device, or on grid with Stargates, Starbase or Stations.

So lets see here

#1 overpowered old doomsday, they changed DD from what it was so I doubt it will ever happened and it shouldn't

#2Congrats now any minmatar or caldari ship with a shield booster has become the most powerful ship in game, hell no

#3just no, neuting can deactivate these modules and scrams stop warp and MWD so your #2 would be OP and your #3 would be kinda useless

#4 Bring a falcon

#5 WTF, just go into a blackhole WH

Sorry OP but no to all of the above for so many reasons that I cant type them all in here

Nikk Narrel
Moonlit Bonsai
#3 - 2014-06-18 15:26:28 UTC
Daoden wrote:
So lets see here

#1 overpowered old doomsday, they changed DD from what it was so I doubt it will ever happened and it shouldn't

#2Congrats now any minmatar or caldari ship with a shield booster has become the most powerful ship in game, hell no

#3just no, neuting can deactivate these modules and scrams stop warp and MWD so your #2 would be OP and your #3 would be kinda useless

#4 Bring a falcon

#5 WTF, just go into a blackhole WH

Sorry OP but no to all of the above for so many reasons that I cant type them all in here

These are ambush devices, not conversation pieces.

Their point is to radically shift the balance of power in an encounter, if circumstances permit, towards the side who best planned around their usage.

This is why they take 5 minutes to anchor, and cannot be on grid with gates and stations.

Now should you see someone planting one near you, kill them or leave.
Daoden
The Scope
Gallente Federation
#4 - 2014-06-18 15:36:31 UTC
you want an ambush device get a bubble, an ESS in null, a HIC, anything that can instalock/disrupt. What you are proposing would put way to much power into 1-2 people. A device that can do 400k damage is completely ridiculous. Drain the entire cap of a ship instantly. Disabling modules just cause.
The best ambush now adays is either a bubble or surprise BLOPs fleet. What you are suggesting is way to powerful in every way and in no way near balanced regardless of where it can be anchored or how long it takes to anchor. If your going to come up with an idea at least try and be reasonable.
M1k3y Koontz
House of Musashi
Stay Feral
#5 - 2014-06-18 15:39:08 UTC
So OP it's hilarious.

How much herp could a herp derp derp if a herp derp could herp derp.

Dig Mangeiri
#6 - 2014-06-18 15:43:07 UTC
Sounds pretty cool so far. I am not in agreement with the details and specifics, but the concept of adding these devices, or some similar devices is great.
Daoden
The Scope
Gallente Federation
#7 - 2014-06-18 15:46:26 UTC
Eve used to have mines, they were taken out because there were thousands of them scattered everywhere eating up the server loads and because it wasn't gameplay, more like hoping to get an easy kill with next to no effort.
Dig Mangeiri
#8 - 2014-06-18 15:52:05 UTC
Nikk Narrel wrote:

These are ambush devices, not conversation pieces.



This may be the best thing I have ever read on the forums.
Nikk Narrel
Moonlit Bonsai
#9 - 2014-06-18 16:07:56 UTC
They are only OP if you can deliver them with no warning, or place them where players have little to no choice about being present.

They can't be used on grid to gates, stations, or POS's.
That handles the players choice about being present.

They require 300 seconds to anchor.
If you cannot react within 5 minutes, then they did not need to ambush you in the first place.

Now, why exactly is it improper to place power in the hands of the clever, instead of exclusively in the hands of the social?
You can't even duplicate a hot drop with this mechanic, the target has to CHOOSE to come to you after you had at least 5 minutes to prepare.

I find it disingenuous to describe this as being OP, considering the demands on prep and placement.
Daoden
The Scope
Gallente Federation
#10 - 2014-06-18 16:28:37 UTC
Ill place them in ice belts in null when no one is looking, insta win
Nikk Narrel
Moonlit Bonsai
#11 - 2014-06-18 16:35:29 UTC
Daoden wrote:
Ill place them in ice belts in null when no one is looking, insta win

Win how?

The triggered devices do absolutely nothing, unless you are within 10Km of them, to set them off.

The passive devices, at best, are simply confusing if noone is present to take advantage of the effects.

Or maybe you were going to sit in an ice belt, for however long it takes, waiting for someone to show up and trigger it on them.
This is null, so it must either be NPC or hostile sov space. Placing these in friendly space might be misunderstood.

So how do you win, rather than share a loss with a surprised stranger?
Daoden
The Scope
Gallente Federation
#12 - 2014-06-18 16:42:10 UTC
so I sit cloaked, in a velator after I drop it and wait for some sucker to come in and BOOM.
Nikk Narrel
Moonlit Bonsai
#13 - 2014-06-18 17:19:10 UTC
Daoden wrote:
so I sit cloaked, in a velator after I drop it and wait for some sucker to come in and BOOM.

Must be NPC null, then.

That, or some section of sov null with so little defense, they should send you an ISK reward for pointing out how bad they are.

Either way, LOL.

So... your intended target doesn't bother scanning first, and ignores seeing your name in local as well.
(The anchored device can certainly be detected, even if you managed to fit a cloak on a noob ship)

Soo... I think you are defining a price point's aspects for consideration. These should not be considered disposable on the same level as a noob ship, obviously.

Still, it would be funny to see, when someone eventually showed up.
Danika Princip
GoonWaffe
Goonswarm Federation
#14 - 2014-06-18 23:51:54 UTC
So I anchor fifty of the AOE DD ones on the grid of literally every fight anywhere in nullsec.

Wow. Just what combat needs. Roll
Nikk Narrel
Moonlit Bonsai
#15 - 2014-06-19 01:09:19 UTC
Danika Princip wrote:
So I anchor fifty of the AOE DD ones on the grid of literally every fight anywhere in nullsec.

Wow. Just what combat needs. Roll

Except they can't be within 500Km of each other, and each takes 5 minutes to anchor.

The triggered ones, like the DD, require someone to be within 10Km to activate.

You would be more effective bringing 50 fighting ships, if you have those numbers handy.
Otherwise you are using several hours, and probably being avoided as an obvious nuisance.

This idea simply is not open to such obvious abuse, and the clever types really have better options available.
Dig Mangeiri
#16 - 2014-06-19 03:15:28 UTC
It must get difficult to re-explain your original post to every single response. I wish people would read before they got their panties in a collective bunch.
Gorn Arming
Deep Core Mining Inc.
Caldari State
#17 - 2014-06-19 04:10:55 UTC
This thread features both the dumbest idea and the most obvious sock puppet alt I've seen in at least a month.

A+
Valkin Mordirc
#18 - 2014-06-19 04:39:35 UTC
*Anchors Ambush device,*

Me, "HEY NULBEARS COME GET ME!


*Nullbear who also have anchored a ambush device*

Nullbear, "NO YOU COME OVER HERE!

Me, "NO YOU COME OVER HERE,

Nullbear, "NO YOU COME OVER HERE.

Me, "NO YOU COME OVER HERE,

Nullbear, "NO YOU COME OVER HERE.

Me, "NO YOU COME OVER HERE,

Nullbear, "NO YOU COME OVER HERE.
Me, "NO YOU COME OVER HERE,

Nullbear, "NO YOU COME OVER HERE.

Me, "NO YOU COME OVER HERE,

Nullbear, "NO YOU COME OVER HERE.

Me, "NO YOU COME OVER HERE,

Nullbear, "NO YOU COME OVER HERE.
Me, "NO YOU COME OVER HERE,

Nullbear, "NO YOU COME OVER HERE.

Me, "NO YOU COME OVER HERE,

Nullbear, "NO YOU COME OVER HERE.

Me, "NO YOU COME OVER HERE,

Nullbear, "NO YOU COME OVER HERE.
Me, "NO YOU COME OVER HERE,

Nullbear, "NO YOU COME OVER HERE.

Me, "NO YOU COME OVER HERE,

Nullbear, "NO YOU COME OVER HERE.

Me, "NO YOU COME OVER HERE,

Nullbear, "NO YOU COME OVER HERE.
#DeleteTheWeak
Nikk Narrel
Moonlit Bonsai
#19 - 2014-06-19 13:32:05 UTC
Valkin Mordirc wrote:
*Anchors Ambush device,*

Me, "HEY NULBEARS COME GET ME!


*Nullbear who also have anchored a ambush device*

Nullbear, "NO YOU COME OVER HERE!

Me, "NO YOU COME OVER HERE,

Nullbear, "NO YOU COME OVER HERE....

So, what we have here are players who want to interact, instead of flee to the nearest outpost and hide....

Imagine, if there was a ship that could scout places undetected, and spot these anchored items, or even just scan for them...

MAYBE, they would warp to a point outside the well known 200Km...

Obstacles are the most formidable, to those who never try to overcome them.
Nikk Narrel
Moonlit Bonsai
#20 - 2014-06-19 13:35:19 UTC
Gorn Arming wrote:
This thread features both the dumbest idea and the most obvious sock puppet alt I've seen in at least a month.

A+

Opinions, delivered with fresh organic wild assumption.
Kinda sounds like some of the ingredients for a salad.

Thanks for the contribution, those things are kinda pricey from the health food store.

Big smile