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A way to move miners to null?

Author
Xe'Cara'eos
A Big Enough Lever
#21 - 2014-06-17 18:03:02 UTC
Caleb Seremshur wrote:
Systemlord Rah wrote:
many miners dont like pvp or even hate it
since most 0.0 factions have pvp as requirement
you wont see many miners out there
and the reward isnt worth to play style you hate


There are allegedly an absolute shitload of players that want to mine applying for 0.0, They want in on that mythical big blue donut theory they've heard whispered about in the hallowed halls of NPC corp chat and now that they can fly their perfectly fit mackinaw they're finally ready to participate in making huge bikkies in nullsec mining differently coloured rocks to the ones they see today.

And then they get ganked by a player with 2 years less game time and only a half-formed understanding of how the economics of EVE works. The fall out of which we see on the forums time and again.

No I call for the most extreme solution of all.

Dynamic load. As rocks in highsec are mined they eventually deplete in quality and quantity until they're practically worthless to run. As these rocks deplete they respawn (or empower) rocks in other parts of the region specifically those in other security bands.

It's an idea I posed before but that particular method of attack is best left unremembered.


your idea still wouldn't get miners mining in low/null, it'd maybe get them out to low/null for a little while before they either
A got ganked in a yield fit ship and went and ran HS missions (well, there's only so much you can do about people like this)
B realised it was more profitable to rat - it was this I was trying to address


and Tchulen

thanks - best and most constructive post yet - the issue now is - how to get them to fleet up and work together, since miners are generally a solitary bunch.....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Systemlord Rah
Garoun Investment Bank
Gallente Federation
#22 - 2014-06-17 18:34:52 UTC
ok next try

miners working togerther to protect each other thats ok
i seen a fleet of neuts ganket with small drones from 28 mining ships
thats not the problem the isk made in 0.0 space are ok for miners even right now

the largest problem is the requirment to fly pvp every miner i know
in eve over my years off playing eve hates pvp CTA´s startops what ever it
makes no fun a few times is ok but its completly agains the playstyle miners choce

many pvplers say you must protect our space jup that ok pvp players should protect while miners provide the ships
etc in my eyes in time off war miner should simply get a 100 tax for refining etc and the industriel section can build ships
with it

Discomanco
We pooped on your lawn
#23 - 2014-06-18 00:24:05 UTC
How to move Miners to null?
Hey, give the Rorqual an ORE Jump Portal, that can bridge any ORE ship (Venture, Prospect, Mining Barges, Exhumers) in the Crius expansion for a lower cost than a titan brige! Gives the Rorq a new job to do
Bohneik Itohn
10.K
#24 - 2014-06-18 00:39:46 UTC
Discomanco wrote:
How to move Miners to null?
Hey, give the Rorqual an ORE Jump Portal, that can bridge any ORE ship (Venture, Prospect, Mining Barges, Exhumers) in the Crius expansion for a lower cost than a titan brige! Gives the Rorq a new job to do


A jump portal fleet that harvests it's own fuel as it moves around the galaxy like a horde of locusts, until one day it pops into the wrong neighborhood and in a Jita far far away, a disturbance is felt in the trit-force as a hundred procurers cry out in anguish during their last moments....

I mean... It sounds fun but it'd never happen. Think about how many miners you know who don't even like to move their barge 3 jumps to find a new field to strip....

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Tchulen
Trumpets and Bookmarks
#25 - 2014-06-18 07:23:21 UTC
Xe'Cara'eos wrote:
and Tchulen

thanks - best and most constructive post yet - the issue now is - how to get them to fleet up and work together, since miners are generally a solitary bunch.....

Haha. Yes, that is the difficulty. Mind you, half the job is already done. Miners in nullsec usually end up in a fleet as that's how you get the tasty Rorqual boosts but they rarely mine in the same place and that's needed for mutual protection.

What might force the issue is if mining boosts were made on-grid only but a new module called something like a Mining Boost Relay, were to be created so that one of the mining ships in the fleet could act as the on-grid point for the Rorqual boosts (as Rorquals are never going to be used on-grid) then it would force the fleet to mine in the same place in order to get the fleet boosts.

But yes, it's a tricky issue. The only real way to get miners to move to nullsec without imbalancing the game is to educate them on the benefits whilst promoting group play, in my opinion.
Caleb Seremshur
Commando Guri
Guristas Pirates
#26 - 2014-06-18 07:37:35 UTC
Systemlord Rah wrote:
ok next try

miners working togerther to protect each other thats ok
i seen a fleet of neuts ganket with small drones from 28 mining ships
thats not the problem the isk made in 0.0 space are ok for miners even right now

the largest problem is the requirment to fly pvp every miner i know
in eve over my years off playing eve hates pvp CTA´s startops what ever it
makes no fun a few times is ok but its completly agains the playstyle miners choce

many pvplers say you must protect our space jup that ok pvp players should protect while miners provide the ships
etc in my eyes in time off war miner should simply get a 100 tax for refining etc and the industriel section can build ships
with it



You seem to have a very interesting (and distorted) view on how this works. Let's clear up something
1. Your contribution to an alliances operating cost is small.
2. Unless you are literally manufacturing at a 100% usage rate (ie every ship you manufacture is being used and lost in battle) your utility to the alliance is measured appropriately.
3. CTAs are part of a colonial lifestyle. You live in null? You're in a colony. The level of advancement changes from alliance to alliance but the principle is the same. Border security is not maintained by AFK miners like you.
4. Your playstyle as you accurately stated is your choice. Nullsec has certain requirements and if you're not prepared to satisfy them then *you* are in the wrong place.
5. The only industrial section that really matters in nullsec is their capital assembly capacity. As far as subcaps go until Crius goes live it has always been and will continue to be more efficient and safer to build thousands of ships in highsec at a not-inconsiderable discount.

In conclusion I could be calling you a variety of names but I will instead state the obvious: you feel entitled to things you do nothing to preserve.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#27 - 2014-06-18 07:42:39 UTC
Caleb Seremshur wrote:
Blub.


Yay, and another person proving why Industry and Mining in 00 sec is not going to work. It feels good to be right about so many things in EVE. Smile

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Caleb Seremshur
Commando Guri
Guristas Pirates
#28 - 2014-06-18 07:42:54 UTC
Bohneik Itohn wrote:
Discomanco wrote:
How to move Miners to null?
Hey, give the Rorqual an ORE Jump Portal, that can bridge any ORE ship (Venture, Prospect, Mining Barges, Exhumers) in the Crius expansion for a lower cost than a titan brige! Gives the Rorq a new job to do


A jump portal fleet that harvests it's own fuel as it moves around the galaxy like a horde of locusts, until one day it pops into the wrong neighborhood and in a Jita far far away, a disturbance is felt in the trit-force as a hundred procurers cry out in anguish during their last moments....

I mean... It sounds fun but it'd never happen. Think about how many miners you know who don't even like to move their barge 3 jumps to find a new field to strip....


And this is exactly why I originally proposed diminishing returns and regen rates on minerals. As the constellation gets mined out the minerals respawn in other portions of the region.

A predator that is too efficient eventually kills off all of its prey and then starves. Wormholers are a perfect example of this - in their subforum they literally **** down the neck of people who destroy start-up corps because it actually is not beneficial to wormhole gameplay to have noone to fight.
Caleb Seremshur
Commando Guri
Guristas Pirates
#29 - 2014-06-18 07:46:53 UTC
Rivr Luzade wrote:
Caleb Seremshur wrote:
Blub.


Yay, and another person proving why Industry and Mining in 00 sec is not going to work. It feels good to be right about so many things in EVE. Smile


That's not fair - while nullsec is getting buffed substantially highsec is getting nerfed by association. Once Crius launches all the scaling effects of manufacturing in stations will come in to effect and people will start making POS's which will get wardecced and destroyed and eventually, in maybe a whole year or longer.. industrial groups will start moving out to low and null. What kind of ridiculous prices they will have to pay who knows but the salient point is that Crius and Kronos were jointly designed to decentralise manufacturing and industry from highsec and create more vulnerability for people through POS fuel shortages and being bubble camped such that they cannot actually do their job.

I only hope the changes are severe enough.
Ihazcheez Hashur
Royal Amarr Institute
Amarr Empire
#30 - 2014-06-18 11:46:03 UTC
Antillie Sa'Kan wrote:
Miners are a risk averse group in general. The only way to force them out to null would be to move most of the ore from hisec to null. Even then they would probably just run missions instead.


Spot on. I'm one of them.

Hulk or Paladin, makes no difference to me. Take the ore away, i'll run L4s. Take L4s away, i'll mine... take ore and L4s away, i'll unsub.

It's quite black & white. BUT, saying that, there is no incentive to mine in <0.5 - the risk is horrendously unbalanced compared to the reward. The only place I would like to try going is a wormhole. I quite fancy the idea of it, but again, what puts me off is the whole interconnecting thing. If a class of wormhole could have a single entrance to a high sec system only (i.e. no other wormhole connections, or low / null sec connection) I'd do it in an instant.

I know the mantra is... we want you to lose your ships, but, to a certain audience it doesn't appeal.

*my 2 cents*
Bohneik Itohn
10.K
#31 - 2014-06-18 13:10:21 UTC
Ihazcheez Hashur wrote:
Antillie Sa'Kan wrote:
Miners are a risk averse group in general. The only way to force them out to null would be to move most of the ore from hisec to null. Even then they would probably just run missions instead.


Spot on. I'm one of them.

Hulk or Paladin, makes no difference to me. Take the ore away, i'll run L4s. Take L4s away, i'll mine... take ore and L4s away, i'll unsub.

It's quite black & white. BUT, saying that, there is no incentive to mine in <0.5 - the risk is horrendously unbalanced compared to the reward. The only place I would like to try going is a wormhole. I quite fancy the idea of it, but again, what puts me off is the whole interconnecting thing. If a class of wormhole could have a single entrance to a high sec system only (i.e. no other wormhole connections, or low / null sec connection) I'd do it in an instant.

I know the mantra is... we want you to lose your ships, but, to a certain audience it doesn't appeal.

*my 2 cents*


If you're scared of mining in low sec you should be terrified of ever setting foot in a wormhole. Mining barges just got some decent combat buffs and some of them are pretty capable machines right now that not only give you a good rate of survival but also make people think twice about attacking them. There are quite a few low sec corporations looking for miners and ratters. If you're one of the locals and you don't do stupid crap low sec and null sec are safer than high sec for mining.

It's not black and white at all, in the end. It is a matter of perspective though. Your perspective and the perspective of the people you fly with.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

LiBressa
Perkone
Caldari State
#32 - 2014-06-18 22:00:04 UTC
Simple solution... to draw miners into null....

Capital Class Strip Miners that can only be fitted to a Rorqual.
Ofcourse limitations would have to be placed on them... (don't seed the abc crystals).

To go with this it would make sense to increase the quantities of low end ores in sites.

The miners progression would be...
Low ends in empire
ABC in small quantities from the new sites in low sec
ABC in larger quantities in 0.0
finally ending up in a rorq where it's more efficient to mine low ends in 0.0

NOTE... this also gives the Rorqual a role and encourages it to be on grid.

PvPers and Miners should be happy with that.
Caleb Seremshur
Commando Guri
Guristas Pirates
#33 - 2014-06-18 23:12:24 UTC
I thought the point of the rorqual was to provide a way to get large amounts minerals moved around particularly from the mine site to a base of operations with relative safety?

Now of course you could simply build an outpost in a system with a large number of belts but those deplete eventually.
Caleb Seremshur
Commando Guri
Guristas Pirates
#34 - 2014-06-18 23:17:29 UTC
Ihazcheez Hashur wrote:
Antillie Sa'Kan wrote:
Miners are a risk averse group in general. The only way to force them out to null would be to move most of the ore from hisec to null. Even then they would probably just run missions instead.


Spot on. I'm one of them.

Hulk or Paladin, makes no difference to me. Take the ore away, i'll run L4s. Take L4s away, i'll mine... take ore and L4s away, i'll unsub.

It's quite black & white. BUT, saying that, there is no incentive to mine in <0.5 - the risk is horrendously unbalanced compared to the reward. The only place I would like to try going is a wormhole. I quite fancy the idea of it, but again, what puts me off is the whole interconnecting thing. If a class of wormhole could have a single entrance to a high sec system only (i.e. no other wormhole connections, or low / null sec connection) I'd do it in an instant.

I know the mantra is... we want you to lose your ships, but, to a certain audience it doesn't appeal.

*my 2 cents*


Why do you even play this game? Wouldn't you receive more gratification from something like minecraft?
Smugest Sniper
neko island
Deedspace Consortium
#35 - 2014-06-19 01:37:03 UTC
Caleb Seremshur wrote:


Why do you even play this game? Wouldn't you receive more gratification from something like minecraft?


Well, minecraft even tekkit still has the same greifers on any actually fun server so there is little to no difference.

EVE in and of itself is more fun shooting red crosses and rocks than some other **** out there beyond shooting white bracket enemy ships.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#36 - 2014-06-19 07:46:45 UTC
Smugest Sniper wrote:
ABC ore changes are helping with that as is the 31% yeild boost, but yes in general you are right, though any truly isk effecient asshat knows you use lazors or Drones not missiles.

I said missiles because you mine rocks with lasers and drones too. It wouldn't have been a very good analogy.

Tchulen wrote:
Ok, got to stop you there. I think you'll find that miners do go to nullsec and make quite a lot of isk out there. In fact, they make a lot more in nullsec in a procurer than they do in high sec in a coveter. The reasons for this are twofold: 1) Rorqual boosts & 2) Better ore

I'm still not sure about your maths. Are you taking into consideration the costs and logistics of operating a Rorqual? POS's + Fuel and cyno alts, then there is the fact that every time a neut comes into system the whole fleet will need to down tools and hole up.

The same cannot be said for high-sec mining. Sure, the yields are a bit less profitable, but the overheads are all but nonexistant and the only interuptions are very occasional miners and bumpers.

Compared to the risk/reward ratio for belt ratting and anomoly running, it presently is not that viable.


Now, I do see a light at the end of the tunnel, and I believe Crius is that light. The way to encourage miners to move to null is to increase the demand for their product in that area while also making it more expensive and/or difficult to obtain it from highsec. And hopefully, that is exactly what the industry changes in 5 weeks time will achieve.
Tchulen
Trumpets and Bookmarks
#37 - 2014-06-19 08:01:16 UTC  |  Edited by: Tchulen
Hakan MacTrew wrote:
Smugest Sniper wrote:
[quote=Tchulen]Ok, got to stop you there. I think you'll find that miners do go to nullsec and make quite a lot of isk out there. In fact, they make a lot more in nullsec in a procurer than they do in high sec in a coveter. The reasons for this are twofold: 1) Rorqual boosts & 2) Better ore

I'm still not sure about your maths. Are you taking into consideration the costs and logistics of operating a Rorqual? POS's + Fuel and cyno alts, then there is the fact that every time a neut comes into system the whole fleet will need to down tools and hole up.

The same cannot be said for high-sec mining. Sure, the yields are a bit less profitable, but the overheads are all but nonexistant and the only interuptions are very occasional miners and bumpers.

Compared to the risk/reward ratio for belt ratting and anomoly running, it presently is not that viable.


Well, it entirely depends on where you are, who you're with and what sort of pve fleets your alliance flies. For example, if you're running a Rorqual for 3 miners yes, it is rather expensive to run but when you're looking at a fleet of 20 or more miners the overhead of running a Rorqual becomes very much acceptable. Also, if you're paying for a POS just for the Rorqual it is very expensive, yes, but if you're using a POS that's moon mining and therefore paying for itself the POS security costs nothing.

As for docking up, that depends on the mining fleet and associated alliance. If you've got a small mining fleet of anything other than Procurers, you might well want to hole up but any self respecting nullsec mining fleet uses procurers and just carries on mining. Now, if your alliance runs pve fleets in the system where the miners are and know what they're doing (ie don't fit for PVE, fit for PVP and have some logi along) the mining fleet definitely doesn't hole up. I've been in mining fleets that have been hot dropped by black ops fleets and simply chewed through the cov ops cloaked ships with ease. With a backup combat fleet it's even easier and most of the time people won't bother when they know it's not going to be an easy gank. Sometimes you win, sometimes you lose but you always have fun.

So it really comes down to how stable do you want your income to be and how much fun do you want to have making it. If fun isn't your prime goal, if being able to predict your income accurately is, high sec is probably your best option. However, if fun is your prime goal you just can't beat nullsec mining fleets.

EDIT - But I see your point. They could make nullsec mining more profitable in order to balance the risk/reward better, yes.
Intar Medris
KarmaFleet University
#38 - 2014-06-19 14:43:44 UTC
Lower Risk=More Profit Sure you mine enough ABC ore to pay for your Skiff, Mack or your two hulk+orca setup in a week's time, but you still have to get it to market. Yes the reward is higher, but the potential to lose most of what you worked is much higher. Losing a ship in null is a major set back. Chances are there isn't a replacement anywhere near you. Nearest exhumer could be 30 jumps through null away. Nearest strip miners could be 30 jumps in the opposite direction. Fact is it could take a couple days of buying and moving **** around till you a ready to go ship again. Null presents a logistical nightmare for industrialist. Much easier and much more profitable to remain in high sec. Even WHs are better than null for miners. To get miners to null is going to require a major overhaul of how null industry works.

I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen.

Tchulen
Trumpets and Bookmarks
#39 - 2014-06-19 14:51:16 UTC
Intar Medris wrote:
Lower Risk=More Profit Sure you mine enough ABC ore to pay for your Skiff, Mack or your two hulk+orca setup in a week's time, but you still have to get it to market. Yes the reward is higher, but the potential to lose most of what you worked is much higher. Losing a ship in null is a major set back. Chances are there isn't a replacement anywhere near you. Nearest exhumer could be 30 jumps through null away. Nearest strip miners could be 30 jumps in the opposite direction. Fact is it could take a couple days of buying and moving **** around till you a ready to go ship again. Null presents a logistical nightmare for industrialist. Much easier and much more profitable to remain in high sec. Even WHs are better than null for miners. To get miners to null is going to require a major overhaul of how null industry works.

That's not strictly true.

Nullsec presents a logistical nightmare for the solo pilot

If you fly with a corp/alliance then you shouldn't have any real problems as you as a group should have spares of everything that you might lose. Also, if you're mining in nullsec solo in anything other than a procurer you're asking for trouble. If you're in a decent nullsec corp/alliance and you have decent intel channels so know when anyone not blue is heading your way then generally you don't have the problems you're talking about. Nullsec is generally safer than highsec or lowsec for miners if you're not trying to do it solo.

Zan Shiro
Doomheim
#40 - 2014-06-19 15:01:30 UTC
My usual take on this matter....


is it really that hard to train a fleet bs and bc, maybe a frig or 2 like inty and SB. Do this and voila....miner can be in 0.0.

Even the null bear ratters when pressed go on ops and roams. Its not a hard matrix....be seen on a few ops/roams a week, get the yeah they pvp check in the box....pve the rest of the time not catching crap for not pvp'ing.

Now some might say its easy for them. True, except for caldari. Although raven changed a bit back, rokh was and still is in many places it seems THE caldari fleet bs (no need to bring in missile whines here, we have threads galore on this to bump up for that lol).

You could have the most pro raven(variant) you could. It generally was laughed out of fleets. So even players like me with an equal mix of null bear and pvp (I am not a die hard bear nor do I live only for pvp) trained guns on an at the time caldari only combat char. I got my decent ratting raven going....then went hybrid train. To take my place in pvp fleets. If only to get that checkmark in the box I mentioned earlier.

Its 0.0, pvp is kind of expected. Show up even minimally on ops/roams and you get the pvp'ers not feeling liking they are being used. They see the ratter/miner in fleet once in a while and they go at least they aren't scared to maybe lose a ship once a while to keep the space more secure.

Same applies to builder chars. Good for you, you can make everything in game. Soooo, what can you do for corp/alliance when production maxed out and has 1-2 days as the smallest timer left? That and well the builder alt is a very common passive isk maker alt for pvp types. This would be the indy alt for my combat char. It made lots of isk to keep main in ships not needing to be played very actively.
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