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(Theorycraft) Gaming the meta: Intentional destruction of T2 BPOs

First post
Author
Loraine Gess
Confedeferate Union of Tax Legalists
#1 - 2014-06-17 03:32:07 UTC
This is not a thread for balance discussions. I am neither advocating nor arguing against the removal or any changes to T2 BPOs. What I am suggesting is that T2 BPOs are considered a serious problem by the CCP staff, and they are taking steps to curb the benefits of owning such an item, with future changes down the line making them worthless or altogether removed.

So what if that could be averted? T2 BPO prices go back up. Further balance passes are rolled back, ignored, or never begun. Capital sat in T2 BPOs appreciates. The passive income flow from owning and using them remains. How long can you hold onto the golden goose?

How? The intentional destruction of T2 BPOs. The destruction of so many, a significant portion of existing stocks, that CCP delays or cancels any future plans to touch them. Quite simply the number must be decimated to such an extent that their balance, lack thereof, or player awareness is a near non-issue. How many would be required? Half, 3/4, 90% of existing stocks? First we need a number to see how many are in existence. According to a thread by Grendell categorizing all T2 BPO types in existence, we come up with approximately 350 unique print types in existence. I read somewhere, long ago, that there were roughly ~10 of each T2 BPO seeded. I cannot verify the truthfulness of this number, nor source it. I will, however, call it a fair assumption. We know there are not many of each individual type in existence by inferred referencing of sales and publicly known holders.

So we have 3500 T2 BPOs. Maybe a little more, maybe a little less. Some have gone inactive, been destroyed, forgotten. How many need to go away to ensure CCP takes no heed? Well, do we have another part of the game where one item is blatantly overpowering of its competitors but allowed, nay, sanctioned, to exist? AT* ships are just plain superior to their counterparts, their barrier for entry being scarcity and value. A quick glance at the official EVE online wiki and you may see that a number of AT ships have been rewarded, totaling around 560. Being a little conservative and getting nice round numbers, we see that CCP is quite all right with 500 bundles of overpowered goodness running around, or roughly 1/7th of my estimated number of T2 BPOs.

So if a group, collective, organization, or individual were to destroy 2800 T2 BPOs would they be able to hold on to their remainders indefinitely? What is the expected value of this decision? How long will EVE last, and T2 BPOs remain in existence, even if their threat/imbalance is lacking? Even a powerful entity, like Grendell, does not hold that many T2 BPOs. What about the CFC's coffers? We may remember their years of hulkageddon, where they profited like madmen off holding some of the only hulk BPOs in existence. Even if the CFC does not currently own an appreciable number of T2 BPOs, it certainly has the wealth to purchase very, very many. I cannot begin to estimate the wealth of an entity (i.e. CFC), versus a person (i.e. Chribba), but both could at least come very, very close to reaching the sheer economic weight required to attain a monopoly.

Now, what of their profits? Maybe they could cherry-pick what to destroy. ECCM modules, shield rechargers and power relays, basically all the godawful modules could be safely gotten rid of, barring some minor risk to their future rebalancing and popularity. Ships have always been incredibly expensive BPOs, and per-item are probably worth several of the lacklustre modules or any ammos. They also tend to have the most market share, and produce the most income. This raises questions of market impact vs visibility. An entire paper could be subsumed by such a subject. I will refrain and assume that each BPO is more or less equal to its peers in terms of CCP wrath. In this way one might pick incredibly popular modules (10mn Afterburner II), and keep its production well, well nestled inside consumption. Ammo is a funny choice, with the crius expansion simultaneously hitting T2 BPOs and making T2 ammo production not the horrible option it currently is. Some of the more popular (I.e. bonused damage types, scourge rage heavy/javelin/precision) ones being retained for a decent share. Now if this BPO collection is spread among a collection of persons, there must be some metric to determine wealth put into the "pot" and thus destroyed, likely a random generator weighted by value, with isk payouts to cushion some of the smaller players. That is an interesting group dynamic that I also will not cover here.


Of course I do not expect this to ever come to pass. Such a public, noticeable outlay of capital is.... well, it's not a good idea in 99.9% of cases. However this is EVE, and people continue to do insane, audacious things that fascinate me to no end. Publicly destroying an immeasurate amount of wealth with the stated goal of playing chicken with the devs would be one of those fascinating things. I do not believe it will come to pass, but one day someone with enough brains and guts may make me look the fool, and I eagerly wait for that day to come.





*This is not a stealth nerf AT ships thread. Really. Big smile
Zahara Cody
Imperial Corrections Service.
#2 - 2014-06-17 04:35:14 UTC
0/10

Hating is free, that's why poor people do it the best.

Sabriz Adoudel
Move along there is nothing here
#3 - 2014-06-17 05:20:39 UTC
The problem with a cartel action like this is that while there are definitely potential rewards for participating in the cartel, there are greater ones still for those individuals that do not participate.

I support the New Order and CODE. alliance. www.minerbumping.com

Felicity Love
Doomheim
#4 - 2014-06-17 05:27:24 UTC
... waits for the "T2BPO-ragequit" video to appear... starring some guy's girlfriend who sneaks onto "dude's" account one night, and "TRASHs" his entire collection... just for giggles.




"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Loraine Gess
Confedeferate Union of Tax Legalists
#5 - 2014-06-17 05:33:04 UTC
Sabriz Adoudel wrote:
The problem with a cartel action like this is that while there are definitely potential rewards for participating in the cartel, there are greater ones still for those individuals that do not participate.



My fingers got tired of typing towards the end, otherwise I fully agree. Even assuming a "perfect" cartel, there remain BPOs outside the hands of the cartel - inactives, sentimentals, or people who won't sell for a price that is profitable in any human lifespan. I think it would also be interesting to aim your gaming towards a specific type of T2 BPO, i.e. modules. There are prons and cons, for both CCP and major players, to eliminating or maintaining T2 ship BPOs. These have a special place not only in their economic, but also their military value. Alliances have held very popular T2 ship BPOs as a sort of strategic reserve, ensuring a constant stream of reasonably priced T2 ships that are popular. This means your abstract, or very real, industry backbone is not unduly overburdened trying to provide these ships. There thus exists some value is diverting CCP's attention from T2 module BPOs, which would be a great deal cheaper to stockpile.
HeXxploiT
Doomheim
#6 - 2014-06-17 21:58:13 UTC  |  Edited by: HeXxploiT
The reason this is not a big deal is that I believe CCP will compensate for T2 BPO's and the reason I think they will compensate is because in the overall picture it's not really that much compensation. If every T2 bpo in the game on average is worth 100bil,(3500 of them in all) iskwise this comes out to about the amount of plex traded in jita in 15 days. Just that one item. So for CCP to compensate T2 holders in this fashion would make t2 holders content, many of whom will actually be clueless to the coming possible changes (believe it not not as many individuals don't read the forums or patch notes and have no reason to believe that they're a "golden egg") while the people that were jealous that they didn't have them would ***** & complain for a week and then it would all be over.

In the meantime trade these things to your hearts content and get rich in the process.
In the long run I trust CCP to do what's best for the overall of the game and at the same time to be fair to those who have invested their time and efforts into such things. CCP has the power to do both and has a pretty good track record.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#7 - 2014-06-17 22:14:24 UTC
Loraine Gess wrote:
These have a special place not only in their economic, but also their military value. Alliances have held very popular T2 ship BPOs as a sort of strategic reserve, ensuring a constant stream of reasonably priced T2 ships that are popular.

Not for half a decade. If we need t2 ships of a particular kind, we need them quick and in volume not a little bit cheaper but trickling in ever so slowly. T2 bpos cannot ever provide the strategic advantage that having the ability to spin up massively parallel invention on a dime can, and is far more expensive and inflexible.
Cyniac
Federal Navy Academy
Gallente Federation
#8 - 2014-06-17 22:46:49 UTC
You go first Big smile
mynnna
State War Academy
Caldari State
#9 - 2014-06-18 04:30:00 UTC  |  Edited by: mynnna
HeXxploiT wrote:
The reason this is not a big deal is that I believe CCP will compensate for T2 BPO's and the reason I think they will compensate is because in the overall picture it's not really that much compensation. If every T2 bpo in the game on average is worth 100bil,(3500 of them in all) iskwise this comes out to about the amount of plex traded in jita in 15 days. Just that one item. So for CCP to compensate T2 holders in this fashion would make t2 holders content, many of whom will actually be clueless to the coming possible changes (believe it not not as many individuals don't read the forums or patch notes and have no reason to believe that they're a "golden egg") while the people that were jealous that they didn't have them would ***** & complain for a week and then it would all be over.

In the meantime trade these things to your hearts content and get rich in the process.
In the long run I trust CCP to do what's best for the overall of the game and at the same time to be fair to those who have invested their time and efforts into such things. CCP has the power to do both and has a pretty good track record.


You know, I was going to ask how compensating whichever set of greatest fools happen to hold the BPOs at the time is "best overall for the game" but I think asking you to explain how injecting 350 trillion isk into the economy is best overall for the game will make you look more ridiculous.

("15 days of PLEX" is off by an order of magnitude)

Member of the Goonswarm Economic Warfare Cabal

Voyager Arran
Brutor Tribe
Minmatar Republic
#10 - 2014-06-18 04:42:39 UTC  |  Edited by: Voyager Arran
I'm not sure what you're picturing as the result of destroying a typical T2 BPO given that their output isn't enough to control most of the markets they compete in. Outside of a few outliers, the majority of demand is being met by Invention, with prices being set by the Inventor's costs. Given that situation, what does it matter what happens to the BPO? On a sufficiently saturated market, you could remove them from the game entirely or have them produce items entirely for free at their current rate without having a substantial effect on prices.
Ellon JTC
Quadralien
#11 - 2014-06-18 06:52:31 UTC
Although CCP says they don't have any intentions for removing T2 bpos, but with the changes they've made to exploration (making it easier):

1- It has caused encryptor and datacore prices to crash.
2- Therefore reducing the price of invention
3- and causing the final price of T2 items to fall
4 -which has greatly reduced the profit margin of T2 bpos
5- and therefore making T2 Bpos less valuable

With the new changes they are making to copying blueprints (making it a lot faster to copy blueprints) bpcs prices will fall. Again making invention easier and therefore reducing the value of T2 Bpos.
Samroski
Middle-Earth
#12 - 2014-06-18 18:16:44 UTC
iirc there are more than 5000, possibly up to 10-15k in number.

I own one, and will destroy it as soon as I receive 100b.

Any colour you like.

Carniflex
StarHunt
Mordus Angels
#13 - 2014-06-18 18:59:00 UTC
Ellon JTC wrote:
Although CCP says they don't have any intentions for removing T2 bpos, but with the changes they've made to exploration (making it easier):

1- It has caused encryptor and datacore prices to crash.
2- Therefore reducing the price of invention
3- and causing the final price of T2 items to fall
4 -which has greatly reduced the profit margin of T2 bpos
5- and therefore making T2 Bpos less valuable

With the new changes they are making to copying blueprints (making it a lot faster to copy blueprints) bpcs prices will fall. Again making invention easier and therefore reducing the value of T2 Bpos.

I believe that if you read that thread about bpo changes in industry they quite explicitly state that they will do 'something' about them. They just seem to be unsure ATM what exactly.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Hemmo Paskiainen
#14 - 2014-06-19 10:22:41 UTC
Loraine Gess wrote:
I read somewhere, long ago, that there were roughly ~10 of each T2 BPO seeded.


Let me be kind today and verify this mindcrap for one last time on this forum :p. Its 24 for ammo, 18 for modules and 12 for ships... or was it 16, 12 and 8.... hmmm Pirate

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Loraine Gess
Confedeferate Union of Tax Legalists
#15 - 2014-06-19 10:27:48 UTC
Hemmo Paskiainen wrote:
Loraine Gess wrote:
I read somewhere, long ago, that there were roughly ~10 of each T2 BPO seeded.


Let me be kind today and verify this mindcrap for one last time on this forum :p. Its 24 for ammo, 18 for modules and 12 for ships... or was it 16, 12 and 8.... hmmm Pirate




Some number which is clearly beyond my comprehension or ability to write down Lol
Hemmo Paskiainen
#16 - 2014-06-20 13:49:40 UTC
mynnna wrote:
but I think asking you to explain how injecting 350 trillion isk into the economy is best overall for the game will make you look more ridiculous.


Giving 269 techmoons *10b a month for 3 years = 96,840 Trillion to a handfull of alliances isnt redicules? cuch.. cuch CCP Pirate

(agreeing thou)

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Loraine Gess
Confedeferate Union of Tax Legalists
#17 - 2014-06-20 13:52:43 UTC
Hemmo Paskiainen wrote:
mynnna wrote:
but I think asking you to explain how injecting 350 trillion isk into the economy is best overall for the game will make you look more ridiculous.


Giving 269 techmoons *10b a month for 3 years = 96,840 Trillion to a handfull of alliances isnt redicules? cuch.. cuch CCP Pirate

(agreeing thou)




Alex I'd like to solve the puzzle. What is an isk faucet?