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Viability of the Barghest for Incursions?

Author
James Baboli
Warp to Pharmacy
#41 - 2014-06-17 16:17:25 UTC
Pistrik wrote:


Me and a FC in a prominent incursion network put together a Barghest fit that did over 1200 dps using cruise missiles with a 90k EHP tank on it. Granted it is shiny, as in expensive mods, but it was going to be used for incursions so yeah. Higher dps and projection than a nightmare, but from what we figured it still wouldn't see much use.

Which is sad, because the spatula looks cool as hell.

Lower DPS than a NM. Full shiny mare can push 1300 DPS with tachs alone, and 1500 DPS total. Might have better projection, but likely much worse application to anything but towers.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Hagika
Standard Corp 123
#42 - 2014-08-05 10:28:52 UTC
Malcanis wrote:
Last Wolf wrote:
The barghest has probably the lowest DPS of all pirate BS. Especially after you account for missiles horrible ability to apply that DPS to even same sized targets. The frig/cruiser get decent dps compared to their counterparts, I don't understand why the BS gets the shaft when It comes to its dps.

8.75 effective launchers is pathetic. The new Rattlesnake gets 7.5 launchers + 7.5 drones. The snake will have 85% of the Bargy's dps without even launching its drones.

It needs 8 launchers and a 7.5% damage bonus. That would bring it up to 11 effective launchers, which Is about even with every other pirate BS. And considering it gets no application bonus and will probably not have room for TP's about 20% of that dps will be wasted even on same sized targets unless they are double webbed with their MWD on.


You can't compare effective launchers quite so directly. With all V skills, a T2 Cruise Launcher does 60 DPS with T1 ammo, 69 DPS with Navy Faction and 85 DPS with T2. A T2 Tachyon Beam does 46 DPS with T1 Multi, 52 DPS with Navy Multi and 53 with Gleam.

A Barghest with 11 effective launchers would be doing 935 missile DPS before any damage mods. 3 Navy BCUs would take it up to 1628 DPS out to 160Km.

That might be just a smidgen unbalanced.


Yet the vindi laughs at that damage, with its 2k+ dps and web bonus. No one is going to snipe with a missile boat, please stop acting like the 160km range is some big deal.
A vindi with rails will still do better damage.
James Baboli
Warp to Pharmacy
#43 - 2014-08-05 12:28:52 UTC
Hagika wrote:


Yet the vindi laughs at that damage, with its 2k+ dps and web bonus. No one is going to snipe with a missile boat, please stop acting like the 160km range is some big deal.
A vindi with rails will still do better damage.

Vindi with rails fitted is effectively a NM. Similar projection, just slightly larger range bands, and higher optimal for slight worse base tracking.

Also wow, some thread necromancy tonight.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Kagura Nikon
Native Freshfood
Minmatar Republic
#44 - 2014-08-06 10:13:05 UTC
Hagika wrote:
Malcanis wrote:
Last Wolf wrote:
The barghest has probably the lowest DPS of all pirate BS. Especially after you account for missiles horrible ability to apply that DPS to even same sized targets. The frig/cruiser get decent dps compared to their counterparts, I don't understand why the BS gets the shaft when It comes to its dps.

8.75 effective launchers is pathetic. The new Rattlesnake gets 7.5 launchers + 7.5 drones. The snake will have 85% of the Bargy's dps without even launching its drones.

It needs 8 launchers and a 7.5% damage bonus. That would bring it up to 11 effective launchers, which Is about even with every other pirate BS. And considering it gets no application bonus and will probably not have room for TP's about 20% of that dps will be wasted even on same sized targets unless they are double webbed with their MWD on.


You can't compare effective launchers quite so directly. With all V skills, a T2 Cruise Launcher does 60 DPS with T1 ammo, 69 DPS with Navy Faction and 85 DPS with T2. A T2 Tachyon Beam does 46 DPS with T1 Multi, 52 DPS with Navy Multi and 53 with Gleam.

A Barghest with 11 effective launchers would be doing 935 missile DPS before any damage mods. 3 Navy BCUs would take it up to 1628 DPS out to 160Km.

That might be just a smidgen unbalanced.


Yet the vindi laughs at that damage, with its 2k+ dps and web bonus. No one is going to snipe with a missile boat, please stop acting like the 160km range is some big deal.
A vindi with rails will still do better damage.



2k dps at 8 km... vs 1600 at 160 km.. HUGE HUGE difference. A ship should never be able to do that much damage at sniping range.

"If brute force does not solve your problem....  then you are  surely not using enough!"

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