These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

What exact changes were applied to the Absolution?

Author
Sinitron
DEATHFUNK
#1 - 2014-06-17 11:32:02 UTC
Just logged back in yesterday and have been snooping around, there's a lot of changes since the last time I played (about two expansions worth of them) and as I flicked through my hangars I noticed that my old Absolution 1: looks different and 2: has less gun.

The looks are one thing, as I personally prefer the Prophecy hull, but did anything else change to make up for the loss of the turret? Also, it's fitted with dual med reppers because of old time habits and heavy pulses, would this be significantly out of date by this point?

On a side-note, what DO people drive these days, and what do they stick on their ships? Missile/Neutralizer-Geddons?? Can I use non-Minmatar drones now?!? Are blaster Vengeances GOOD?!??
The Djego
Hellequin Inc.
#2 - 2014-06-17 11:51:12 UTC
I would probably start EFT and take a look, comparing old EFT stats with the new ones. To save you some time the absolution did get a higher damage bonus to archive a similar dps with less turrets, this was done to make more room for warfare links or utility.

Active armor tanking got some significant boosts over the last year, increasing the speed by reduced mass on plates, higher rep/s(similar stuff was done to shield boosters) and removing the speed penalty on active armor tanking rigs. So yes if it was viable to you back then it still should be now.

Non mini/gallente drones are still bad, not as bad as before the changes, but still bad by the lack of a real niche and more general use cases in pvp. Currently mostly the most flown classes are Cruisers, HACs and Frigs in solo small gang by the warp changes and a lot of work on the T1 and T2 Cruisers. BCs and CS are vieable but a lot slower in practial use for roaming and therefore not as dominant as they where once.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

iu'ra
Criterion.
Minmatar Fleet Alliance
#3 - 2014-06-17 11:52:46 UTC
Your last paragraph is just silly so I won't elaborate on that but a simple google search yields results. https://forums.eveonline.com/default.aspx?g=posts&t=264775
For any PVE content dual Medium Reps will work just fine to keep you up. You have tons of PG for top tier guns and then the reps
Futune Circinus
Ministry of War
Amarr Empire
#4 - 2014-06-17 11:52:53 UTC
Most bc class hulls got fewer turret slots and higher damage bonuses to compensate. You will be doing the same damage as before or more. Heavy pulses and med reppers sound fine, what are you using it for?
Camper101
State War Academy
Caldari State
#5 - 2014-06-17 12:11:46 UTC
The Djego wrote:


Non mini/gallente drones are still bad



This is the part where I realized you have no clue what you are talking about.

2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.

My name is Hans. The "L" stands for danger.

iu'ra
Criterion.
Minmatar Fleet Alliance
#6 - 2014-06-17 13:08:58 UTC
Camper101 wrote:
The Djego wrote:


Non mini/gallente drones are still bad



This is the part where I realized you have no clue what you are talking about.



I have yet to use them since the update and I can't seem to find a dev blog of how exactly they have changed, I do know that Amarr have the most HP but what is the niche for Caldari
Lloyd Roses
Artificial Memories
#7 - 2014-06-17 13:21:10 UTC  |  Edited by: Lloyd Roses
Command ships got revamped. So you now got 7 highslots on each (-1 for eos), with 5 highs avaiable for your main weapon system and 2 avaiable for links or utility. With that, they improved CS for solo/smallscale work, while forcing a decision between 3 links or 5 guns as you can only max out one.
Also, all CS are now boosting properly as the old fleet command ships used to.

The dps was increased for CS, so less guns and stronger per-level-bonuses. The tank mainly went up as the fitting necessarily allocated to the highslots went down slightly without any big changes to PG/CPU on the hulls themselves. As a result, you can now fit a heavy beam abso with full tank, without plugging every hole with ACRs and similar.

I'm convinced that, if you did like the old Abso, you'll love the new one (aside from the looks, personal opinion)

Most notably:
You can fit a HPL-fleet-Abso while fitting two medium neuts (or med neut/med SS/DG smarty) and a cap booster.
Heavy Beam Absos are bossy.
You can also fit your HPL-abso with bonused armor or infolinks (2 of them) without making any major fitting sacrifices.
Kosetzu
The Black Crow Bandits
Northern Coalition.
#8 - 2014-06-17 13:45:17 UTC
iu'ra wrote:
Camper101 wrote:
The Djego wrote:


Non mini/gallente drones are still bad



This is the part where I realized you have no clue what you are talking about.



I have yet to use them since the update and I can't seem to find a dev blog of how exactly they have changed, I do know that Amarr have the most HP but what is the niche for Caldari

I tend to favour drones that are opposite of my gun/missile damage to counter RAH and exploit certain resist holes. Caldari drones still seem a bit PvE-ish as the resist hole is mostly EM or Explosive.
The Djego
Hellequin Inc.
#9 - 2014-06-17 14:54:34 UTC
Camper101 wrote:
The Djego wrote:


Non mini/gallente drones are still bad



This is the part where I realized you have no clue what you are talking about.



I always find in fascinating when people manage to make forum posts with zero substance just to post a insult to others to compensate for something on the internet.

But yeah enlighten the others, I am sure it is not worth reading and just the common "but it is useful in niche x" ramble from people that post mostly opinions instead things that are based a methodical analysis of certain issues that lead to reducing drones down to 2 stats for the most part(dps and speed). It is not like I wouldn't have taken quite a bit of time to post in great detail to advised asymmetrical game design on the light, medium and heavy drones, both here and on FHC when the changes where on the table, to fix the issue by reducing the band wide requirement, add more tracking and double the shield(caldari) and armor HP(amarr) to be a more interesting option that can provide spares, different drone options on ships without the full 25, 50 and 125 mbit and a very interesting option for solo/small gang pvp where drone durability and tracking can be fairly important stats to shake off tacklers.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Camper101
State War Academy
Caldari State
#10 - 2014-06-18 09:27:43 UTC  |  Edited by: Camper101
The Djego wrote:
Camper101 wrote:
The Djego wrote:


Non mini/gallente drones are still bad



This is the part where I realized you have no clue what you are talking about.



I always find in fascinating when people manage to make forum posts with zero substance just to post a insult to others to compensate for something on the internet.

But yeah enlighten the others, I am sure it is not worth reading and just the common "but it is useful in niche x" ramble from people that post mostly opinions instead things that are based a methodical analysis of certain issues that lead to reducing drones down to 2 stats for the most part(dps and speed). It is not like I wouldn't have taken quite a bit of time to post in great detail to advised asymmetrical game design on the light, medium and heavy drones, both here and on FHC when the changes where on the table, to fix the issue by reducing the band wide requirement, add more tracking and double the shield(caldari) and armor HP(amarr) to be a more interesting option that can provide spares, different drone options on ships without the full 25, 50 and 125 mbit and a very interesting option for solo/small gang pvp where drone durability and tracking can be fairly important stats to shake off tacklers.



You are aware of the fact that Acolytes are applying way better than warriors now (optimal range is a lot better than tracking) while losing just a tiny percentage of speed. Whereas Caldari drones are now pretty much what gallente ones are. But faster. (and again more optimal IIRC)

The application part gets silly enough that a Worm can 1 to 2 shot a MWDing Atron at full speed with Acolytes.

Also your argument pretty much "I bet you are just another of these speed and dps is everything guys" but in your first post basically say "only the top speed and the top DPS drones are good the rest is ****" - so don't give me **** about trolling you, you asked for it pretty much with your enlightening PvP experience and detailed first post.

2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.

My name is Hans. The "L" stands for danger.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#11 - 2014-06-18 09:44:42 UTC
They nerfed its looks badly

RIP nightrider eyes.. The harbinger hull needs the apoc treatment.

BYDI recruitment closed-ish

The Djego
Hellequin Inc.
#12 - 2014-06-18 11:50:30 UTC  |  Edited by: The Djego
Camper101 wrote:


You are aware of the fact that Acolytes are applying way better than warriors now (optimal range is a lot better than tracking) while losing just a tiny percentage of speed. Whereas Caldari drones are now pretty much what gallente ones are. But faster. (and again more optimal IIRC).


I think you lack understanding of how the tracking and drone mechanics work against mobile targets. The base optimal of warriors is 2100 while it is 2400 for Acolyte, while falloff is not affected by a drone skill, what makes the overall difference in range very small(375m with drone sharpshooting at 5 compared to a effective 50% falloff range of 4000m vs 3625m) and far over the respective orbit ranges of the drones most of the time in pvp. What happens against a fast target is that it pushes the drone out of the orbit by its movement creating in a eclipse like orbit for the drone(the only situation outside getting hits on approach where the extra range comes in play). The reason why a drone with can do more damage with a bit higher optimal is by not getting pushed far enough off it. However once the drone falls out of orbit, it tries to catch up again, during mwd up and down cycles most volleys are lost by creating to much transversal between the two objects and therefore the drone with the higher speed wins out in damage applied because it can catch up again faster, accelerate faster, stay in hit range longer and tracks better(what is more often then not the major bottleneck against moving targets at close range). What changes this perception for you is probably the point that most of the targets you shoot are not armor tanked(or tanked at all) and the higher effective damage on the target by Acolyte against the base shield resists or are so low tanked that the few volley on approach of the drone have a bigger effect on the overall damage done than sustained dps once in orbit or during multiple times the drone needs to catch up to hit the target.

The speed of gallente drones doesn't matter that much, because you intent to use them against a tackled target in the first place(what is mostly the decision between gallente/minmatar drones).

Amarr vs Minmatar drones differ in the effect against targets mostly by damage types, but since most bigger hulls close the explosive or EM hole with at least a rig, the difference is not that big in the grand scheme of things, probably most noticeable in Frig pvp(with lots of holes and low use of tanking modules) while its fairly negotiable in BC and BS pvp. The Difference between Gallente and Caldari Drones is even lower, because both damage types tend to be in the mid range of resists(compared to EM/Explo what are most of the time the highest or lowest) and the most common hulls at point blank have 100% balanced kinetic and thermal base armor resists.

Camper101 wrote:
Also your argument pretty much "I bet you are just another of these speed and dps is everything guys" but in your first post basically say "only the top speed and the top DPS drones are good the rest is ****" - so don't give me **** about trolling you, you asked for it pretty much with your enlightening PvP experience and detailed first post.


No my argument is that you post stuff with zero substance just to insult others, and that it makes you look hilarious for anybody that is older than 12 years. This also shows in your posting where you try to point out your own perceptions(discussions purely based on perception are a wast of time, especially in MMOs), while your not relaying on the game mechanics underneath to explain why some drones are situational better then others in a specific situation, to form up a perception based argument that you defend mostly on the "I am right, you are wrong!" basis of thinking, creating a discussion that would be pointless to begin with.

My argument is that there in the great picture, considering all use cases, not much changed(a bit did, for the better as I stated in the first post) and a another kind of balance approach would have been much better for drones to create more diversity and adding extra advantages for the "in the middle" drones what gives them good roles and a bigger field of use, equal to the others without directly creating a situation that one is better than other other in a general sense of purpose.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Sinitron
DEATHFUNK
#13 - 2014-06-19 12:12:38 UTC
Well then, I guess it's better overall, I'll just have to tinker with it and weep for the lack of a full rack of aligned turrets on the Harbinger model. I should probably figure out a way to strap on a plate there after I get that new skill too. I was mostly curious because a lot of things changed and I wasn't sure how they all related to each other and what effect it had on certain hulls.

Thanx u 4 ur writes m8s v halpful mite read agin!!!!!!
Aivo Dresden
State War Academy
Caldari State
#14 - 2014-06-19 13:42:08 UTC
It got hit with the ugly hammer. :(