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Metal Scraps

Author
Tamarana
C.L.A.W.
#1 - 2011-12-05 20:47:08 UTC
With the current change Metals Scraps become a very dense type of Tritanium.
This could have a very interesting logistical application when dealing with moving large quantities of Tritanium in Low Sec and 0.0 (and W-Space).
A single Blockade Runner full of Metal Scraps (4-8 K m3) is able to move the equivalent of 2-400 K m3 of stuff (the cargo of a JF)

A single JF, in a single trip, would be able to move a stunning 40 billions units of tritanium equivalent (enough for building 4 or 5 Titans). Just the fuel saved (not to count ships and time) could be around 10 billions isk).

mxzf
Shovel Bros
#2 - 2011-12-05 21:00:36 UTC
The real trick is actually getting that many metal scraps.
Krios Ahzek
Royal Amarr Institute
Amarr Empire
#3 - 2011-12-05 21:36:01 UTC
What's the comparison with compressed ore?

 Though All Men Do Despise Us

SC0T1SH WARRIOR
Zero For 0wned
#4 - 2011-12-05 21:37:03 UTC
mxzf wrote:
The real trick is actually getting that many metal scraps.


Easymode.

Dont mind me,  just touching your stuff.

Calipygian
State War Academy
Caldari State
#5 - 2011-12-05 22:17:06 UTC
Krios Ahzek wrote:
What's the comparison with compressed ore?


Compressed Veldspar 417m^3 from 166500 units of Veldspar. Which refines into 5000m^3 of Tritanium. So a compression ration of 12:1. Metal Scraps are 500:1.

Infinite Force
#6 - 2011-12-05 22:50:10 UTC
mxzf wrote:
The real trick is actually getting that many metal scraps.

qft

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Krios Ahzek
Royal Amarr Institute
Amarr Empire
#7 - 2011-12-06 00:35:43 UTC
Metal scraps are still loot only, no? So yeah they're good, but it's not exactly easy to get a freighterload, even with buy orders

 Though All Men Do Despise Us

Calipygian
State War Academy
Caldari State
#8 - 2011-12-06 14:17:40 UTC
Krios Ahzek wrote:
Metal scraps are still loot only, no? So yeah they're good, but it's not exactly easy to get a freighterload, even with buy orders

I have to agree. But the compression ratio is so good. I could use it to effectively carry over 1B ISK worth of Tritanium in my minimally skilled Bestower. I think it's best to view Metal Scraps as a nice extra. A way to squeeze a bit of extra load into a vessel. If somebody really is capable of getting those giant number of scraps in a short time frame, I'd really be curious how.
Arctur Vallfar
Knights Adamant
#9 - 2011-12-07 03:23:03 UTC
While yes, it is an amazing efficient ratio... The ratio of finding metal scraps is amazingly horrible. They would of course make an excellent 'bonus' haul if hoarded over time, but I don't think that it would even then be worth the effort.

To each his/her own, though. Whatever people do with their heaps of twisted, charred and possibly bloodied or noob tear stained metal is their decision.
Ameron Phinard
#10 - 2011-12-07 06:18:32 UTC
Calipygian wrote:
If somebody really is capable of getting those giant number of scraps in a short time frame, I'd really be curious how.


You just need a lot of noobships and a Noctis. I mean A LOT of noobships.
Anshio Tamark
Caldari Provisions
Caldari State
#11 - 2011-12-07 08:42:03 UTC
mxzf wrote:
The real trick is actually getting that many metal scraps.

Maybe they should consider adding a blueprint for Metal Scraps, though I can't see any reason why anyone would want to build those, aside from hauling-purposes.
Whiteknight03
Trilon Industries and Exploration
#12 - 2011-12-07 09:11:32 UTC
I like how a change, designed to make it easier for nooby salvagers to do their work, immediately becomes a way for savvy players to ease logistics. What was that law called again?
Skippermonkey
Deep Core Mining Inc.
Caldari State
#13 - 2011-12-07 11:23:24 UTC
Whiteknight03 wrote:
I like how a change, designed to make it easier for nooby salvagers to do their work, immediately becomes a way for savvy players to ease logistics. What was that law called again?


Brannigans Law?

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Calipygian
State War Academy
Caldari State
#14 - 2011-12-07 13:53:24 UTC
Skippermonkey wrote:
Whiteknight03 wrote:
I like how a change, designed to make it easier for nooby salvagers to do their work, immediately becomes a way for savvy players to ease logistics. What was that law called again?


Brannigans Law?

You mean Directive B10.81?
Jenn Makanen
Doomheim
#15 - 2011-12-07 14:10:16 UTC
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Calipygian
State War Academy
Caldari State
#16 - 2011-12-07 14:30:43 UTC
Jenn Makanen wrote:
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.


This clearly benefits both salvagers and anybody who need to move a lot of Tritanium. Making scraps small gives them a quite competitive ISK/m^3 of ~160K. Considering how most ship modules that drop as loot are at least 5m^3, that make a Metal Scrap equivalent to a 5m^3 module that sells for 800K in terms of choosing what to keep in full hold. But it's not nearly so valuable that an experienced player would be bothered to spend their time gathering them. But more will be brought back to be sold rather than left in space. Salvagers get more cash, shippers have an easier time.
Tamarana
C.L.A.W.
#17 - 2011-12-11 00:51:56 UTC
Calipygian wrote:
Jenn Makanen wrote:
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.


This clearly benefits both salvagers and anybody who need to move a lot of Tritanium. Making scraps small gives them a quite competitive ISK/m^3 of ~160K. Considering how most ship modules that drop as loot are at least 5m^3, that make a Metal Scrap equivalent to a 5m^3 module that sells for 800K in terms of choosing what to keep in full hold. But it's not nearly so valuable that an experienced player would be bothered to spend their time gathering them. But more will be brought back to be sold rather than left in space. Salvagers get more cash, shippers have an easier time.


In fact, I remember many times where I left Metal Scraps back when my salvager ship run out of cargo space.
Anya Ohaya
School of Applied Knowledge
Caldari State
#18 - 2011-12-11 03:48:11 UTC
I suspect the real reason for the change was because it results in fewer jet-cans being left behind and therefore less server load.
Aqriue
Center for Advanced Studies
Gallente Federation
#19 - 2011-12-11 19:40:42 UTC
Anya Ohaya wrote:
I suspect the real reason for the change was because it results in fewer jet-cans being left behind and therefore less server load.

No, its to justify the skill called "Scrap Metal Processing" so it actually you know...refines scrap metal more then standared modules. But this is my tinfoil theory and I am sticking with it Roll
Rip Minner
ARMITAGE Logistics Salvage and Industries
#20 - 2011-12-12 01:11:40 UTC
Whiteknight03 wrote:
I like how a change, designed to make it easier for nooby salvagers to do their work, immediately becomes a way for savvy players to ease logistics. What was that law called again?


Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

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