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Old Armor Compensation Skills

Author
Conrad Lionhart
#1 - 2014-06-16 14:58:13 UTC  |  Edited by: Conrad Lionhart
Hey all,

I came back to this game on 6/6/2014, and I thought I lost my armor compensation skills somehow.
CCP claims that I injected these skills in 2010 but never trained them.
Now I am very confused and I really need someone to clarify something for me.

Before I came back, I last played this game on 10/11/2012.
I know that they changed armor compensation skills since then. They changed something like renaming or requirements, but they changed something.

Q1. Now for the people who have played in 10/11/2012, I remember that T2 armor hardeners had such steep skill requirements that I had to use the more expensive faction hardeners that didn't require such high skill requirements, while training the skills needed to use T2 armor hardeners.
But I cannot remember what the skill was.

So my question is, what was the skill needed to use T2 armor hardeners back in 10/11/2012? Was it armor compensation skill or something else?

Q2. Were the old armor compensation skills the same as what we have now? Skills for passive tanking and not for active tanking?

Q3. Is there a 3rd party site that tracks my skill learning?

I could have sworn that I had trained these skills to level 5, but now I am not sure. I know I trained something to level 5 because back then I had to squeeze every possible resistance in order to do null sec havens and sanctums. Something increased the resistances for active armor tanking. But I am not sure and I hope someone can shed some light on this.
Ramona McCandless
Silent Vale
LinkNet
#2 - 2014-06-16 15:02:57 UTC
Hull Upgrades?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#3 - 2014-06-16 15:06:33 UTC
Hull upgrades

Yes theyre the same

Evemon is your friend.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Serene Repose
#4 - 2014-06-16 16:49:44 UTC
iirc there was/is a "compensation" skill that increases armor/shield defense stats for active mods when the things aren't on...if that makes sense.

We must accommodate the idiocracy.

CompleteFailure
DAWGS Corp.
Negative Feedback
#5 - 2014-06-16 17:15:47 UTC  |  Edited by: CompleteFailure
You need Hull Upgrades 5 for T2 active hardeners, no other skills are needed to use them. When you were still playing in 2012, the armor comp skills (EM/therm/kin/explo) increased resistances provided by passive resist modules, and active resist modules while they were turned off. They changed this since you've been gone, now the armor comp skills only affect passive resist modules. The armor comp skills have absolutely no bearing on whether or not you can use T2 hardeners.

*edited for clarity
Xercodo
Cruor Angelicus
#6 - 2014-06-16 17:39:45 UTC
http://eveboard.com/ also helps

but yeah everything you said is correct and Hul Upgrades is your skill for T2

The Drake is a Lie

James Amril-Kesh
Viziam
Amarr Empire
#7 - 2014-06-16 21:28:38 UTC
Serene Repose wrote:
iirc there was/is a "compensation" skill that increases armor/shield defense stats for active mods when the things aren't on...if that makes sense.

Those compensation skills worked for passive hardeners and inactive hardeners. They removed the bonus to inactive hardeners a while back.

Enjoying the rain today? ;)

Serene Repose
#8 - 2014-06-16 23:46:25 UTC
James Amril-Kesh wrote:
Serene Repose wrote:
iirc there was/is a "compensation" skill that increases armor/shield defense stats for active mods when the things aren't on...if that makes sense.

Those compensation skills worked for passive hardeners and inactive hardeners. They removed the bonus to inactive hardeners a while back.
Ah yes. I see. Thanks. I'm Caldari and shield tank with a resultant inexperience with armor.

We must accommodate the idiocracy.

Hasikan Miallok
Republic University
Minmatar Republic
#9 - 2014-06-16 23:58:01 UTC
Serene Repose wrote:
James Amril-Kesh wrote:
Serene Repose wrote:
iirc there was/is a "compensation" skill that increases armor/shield defense stats for active mods when the things aren't on...if that makes sense.

Those compensation skills worked for passive hardeners and inactive hardeners. They removed the bonus to inactive hardeners a while back.
Ah yes. I see. Thanks. I'm Caldari and shield tank with a resultant inexperience with armor.


The main thing the skill does now is increase the resistance of modules like the EANM. Level 5 means an EANM has resistance 25% rather than the standard resist of only 20% .