These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Mobile tractor units need tweaking

First post
Author
The Dr4gon
Viziam
Amarr Empire
#1 - 2014-06-16 02:14:26 UTC  |  Edited by: The Dr4gon
So I decided to put out more than one MTU in a pocket, and because how they collect wrecks (closest first) all they did was tractor wrecks back and forth between each other. Reversing their logic and making them gather far away wrecks first would make them 100% more useful.
Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#2 - 2014-06-16 02:26:08 UTC
no it doesn't, just us one and shoot the empty ones, if you want better optimisation, use a noctis.
Caleidascope
Republic Military School
Minmatar Republic
#3 - 2014-06-16 03:12:14 UTC
Salvage drones?

Life is short and dinner time is chancy

Eat dessert first!

Bienator II
madmen of the skies
#4 - 2014-06-16 03:30:44 UTC
devs once said its intentional. use one at a time. i bet you can find it using forum search

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Ireland VonVicious
Vicious Trading Company
#5 - 2014-06-16 03:44:35 UTC
MTU's are very easy to probe down.

They cost just under 5 mil.
Concord will not shoot people for blowing them up.
Gankers and griefers are more likely to blow them and you up if you take extra risk by using more than one per pocket.
Don't do drugs. (( Unless it's an interesting one ))


Use a Noctis and MTU's!

Drop MTU after each pocket not during. (( Less chance of people bugging you ))
Bookmark.
Run multiple missions as needed till you have 3-5 of them in space.
Turn in last mission and bring in the Nocits and then get to cleaning.
As long as you clean them in the order you dropped them all wrecks will be right on top of the MTU's anyway.
You only need 1-2 beams on the Noctis. Rest of the highs are salvagers. Everything else is tank and cargo.
Prop mods and sensor boosters will not be needed when using that ship with MTU's.

On second thought bust out the blue pills and invite me over.
Chainsaw Plankton
FaDoyToy
#6 - 2014-06-16 04:31:18 UTC
given I fly a marauder furthest would be cool as then I can just tractor beam the nearby wrecks with my own bonused tractor beams. That said I think the nearest thing is there just to create the ping pong situation to make you think about bringing something like a noctis instead of just using mobile tractor units.

@ChainsawPlankto on twitter

Taegessia
Doomheim
#7 - 2014-06-16 05:23:48 UTC  |  Edited by: Taegessia
Caleidascope wrote:
Salvage drones?


Here is the solution to your problem OP. No more Ping Pong Straight

"Please add an option to automatically repackage & stack our currently unpackaged items in our item hangar".

ISD Ezwal
ISD Community Communications Liaisons
#8 - 2014-06-16 09:17:02 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.

ISD Ezwal Community Communication Liaisons (CCLs)

Skurja Volpar
Sebiestor Tribe
Minmatar Republic
#9 - 2014-06-16 15:21:44 UTC
Which tractor unit won?
The Dr4gon
Viziam
Amarr Empire
#10 - 2014-06-17 20:48:10 UTC
Bienator II wrote:
devs once said its intentional. use one at a time. i bet you can find it using forum search


Logic would dictate that if this is the case, they would have made it so you couldn't place them within 125km of each other.

I understand that there are a host of things I can do to remedy this, but alas that is not why I started this thread. I started this thread in an attempt to convey how to improve what is already there.
Hakaari Inkuran
State War Academy
Caldari State
#11 - 2014-06-17 22:23:25 UTC
Natural solutions are superior to artificial restrictions. Therefore wreck ping pong is a better solution than restricting MTU's to not be 125km of each other.

You end up with cleaner code that way, too.
Val'Dore
PlanetCorp InterStellar
#12 - 2014-06-17 22:49:06 UTC
MTUs are just fine. They aren't supposed to compete with actively doing it yourself. They are a convenience item.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

IIshira
School of Applied Knowledge
Caldari State
#13 - 2014-06-17 23:18:41 UTC
The Dr4gon wrote:
So I decided to put out more than one MTU in a pocket, and because how they collect wrecks (closest first) all they did was tractor wrecks back and forth between each other. Reversing their logic and making them gather far away wrecks first would make them 100% more useful.


Working as intended. This is so you don't drop 5 or 6 MTU's. The penalty for it working AFK is it's slow.
March rabbit
Aliastra
Gallente Federation
#14 - 2014-06-18 07:07:11 UTC
Hakaari Inkuran wrote:
Natural solutions are superior to artificial restrictions. Therefore wreck ping pong is a better solution than restricting MTU's to not be 125km of each other.

You end up with cleaner code that way, too.

as developer i can't say i would prefer this solution over restriction....

solution checks only when you deploy module
ping-pong does 2 whole hours wreck exists in open space.... and all this time your system has some work to do.....

"cleaner code" is not always better way in any case

The Mittani: "the inappropriate drunked joke"

Celthric Kanerian
Viziam
Amarr Empire
#15 - 2014-06-18 13:15:41 UTC
Warp into site, place MTU, shoot everything up, pick up MTU and loot... move on then return with a Noctis unless you're flying a Marauder
Hakaari Inkuran
State War Academy
Caldari State
#16 - 2014-06-18 13:47:35 UTC  |  Edited by: Hakaari Inkuran
March rabbit wrote:
Hakaari Inkuran wrote:
Natural solutions are superior to artificial restrictions. Therefore wreck ping pong is a better solution than restricting MTU's to not be 125km of each other.

You end up with cleaner code that way, too.

as developer i can't say i would prefer this solution over restriction....

solution checks only when you deploy module
ping-pong does 2 whole hours wreck exists in open space.... and all this time your system has some work to do.....

"cleaner code" is not always better way in any case

Because everybody is trying to slap down multiple MTU's in the same room right (sarcasm)?

How much work can it possibly be when nobody does it? Heck even if everybody doing missions did this it still would be a drop in the bucket of total calculations conducted by all the hardware supporting EVE

Having the server check for an MTU within 125km every time you slap one down would result in MORE work than the current solution.
Frostys Virpio
Caldari Provisions
Caldari State
#17 - 2014-06-18 13:50:28 UTC
March rabbit wrote:
Hakaari Inkuran wrote:
Natural solutions are superior to artificial restrictions. Therefore wreck ping pong is a better solution than restricting MTU's to not be 125km of each other.

You end up with cleaner code that way, too.

as developer i can't say i would prefer this solution over restriction....

solution checks only when you deploy module
ping-pong does 2 whole hours wreck exists in open space.... and all this time your system has some work to do.....

"cleaner code" is not always better way in any case


People would, without tring for it, "find" drop point where the exact same thing happen with a wreck being the furthest one for both tractor unit.
The Dr4gon
Viziam
Amarr Empire
#18 - 2014-06-18 17:26:56 UTC
Hakaari Inkuran wrote:
Natural solutions are superior to artificial restrictions. Therefore wreck ping pong is a better solution than restricting MTU's to not be 125km of each other.

You end up with cleaner code that way, too.


Uh, if the code is already there for it to do a check at 5000, how would doing a check at 125 000 make the code messy?

Frostys Virpio wrote:
People would, without tring for it, "find" drop point where the exact same thing happen with a wreck being the furthest one for both tractor unit.


Yes, but at least the wrecks wouldn't start to ping-pong until they were all close to the MTUs.

And on another note, yes I use a Noctis. I just thought it was counter productive to be able to drop MTUs within 5km of each other just have have them ping-pong wrecks.