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Warfare & Tactics

 
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null sec chase down

Author
derp glurp
NonFungible
#1 - 2014-06-15 12:47:43 UTC
I was noobing around great wildlands and got chased down by a couple of ships. It started off in one system and led to another, then another so finally I tried to shake them. I began warping off to random spots in the system, like planets and belts, trying to set safe spots along the way. however they were able to follow me directly to every spot I chose to warp to. I mean they were on me the moment I arrived at wherever I happened land. there were no others in the system and there is no way they could have scanned me down so fast. I am talking seconds with immediate warps as soon as I was trailed.

how is that possible?
Gully Alex Foyle
The Scope
Gallente Federation
#2 - 2014-06-15 13:13:15 UTC
If you warp to a celestial, anybody on grid with you can see to which celestial you warped to.

To shake off pursuers, it's better to warp at range, 50 or 70 km is probably best.

I think it's impossible to scan down a safespot in seconds, unless your ship is extremely slow and the safespot is between two very close celestials.

Best thing to do would be warping to a celestial that's both far away (20 AU or more) and very close to other celestials (for example, a moon) @50km, save a mid-warp safespot, immediately warp back to the safespot, overheat and activate mwd, double-click in a random direction, and cloak.

If you don't have a cloak, and the pursuers have combat probes, you have to continously make new safespots.

If your subwarp speed is faster than the pursuers', you just need one safespot. Get in it and move at maximum speed in a random direction (away from other celestials). Even if they probe you down, by the time they land you won't be there anymore.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

derp glurp
NonFungible
#3 - 2014-06-15 13:20:03 UTC
very good advice, thank you sir
Gully Alex Foyle
The Scope
Gallente Federation
#4 - 2014-06-15 13:26:00 UTC
Just don't warp to a moon in a slow-aligning ship!

If there's a POS there, I believe it takes at least 10 seconds or so for the POS defenses to lock you.

If you don't gtfo in time, the POS will likely scram and pop you. :)


Choose a planet, customs office or asteroid belt instead.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#5 - 2014-06-16 13:09:41 UTC
Gully Alex Foyle wrote:
If you warp to a celestial, anybody on grid with you can see to which celestial you warped to.

To shake off pursuers, it's better to warp at range, 50 or 70 km is probably best.

I think it's impossible to scan down a safespot in seconds, unless your ship is extremely slow and the safespot is between two very close celestials.

Best thing to do would be warping to a celestial that's both far away (20 AU or more) and very close to other celestials (for example, a moon) @50km, save a mid-warp safespot, immediately warp back to the safespot, overheat and activate mwd, double-click in a random direction, and cloak.

If you don't have a cloak, and the pursuers have combat probes, you have to continously make new safespots.

If your subwarp speed is faster than the pursuers', you just need one safespot. Get in it and move at maximum speed in a random direction (away from other celestials). Even if they probe you down, by the time they land you won't be there anymore.


This is pretty much spot on. If I'm setting up safes in a system and have a bit more time, what I'll do is follow the above procedure to get one safe, then warp from it to another celestial and save a second spot on my path. This safe won't be in-line between any two celestials and you'll be much harder to find. In some really big systems, it's possible to set up a safe spot that's not in range od d-scan of any celestial, which is really nice.

Also, if you're in a group, you can have a fast 'ceptor (preferably 4km/s+) set up a "moving safe". Get the 'ceptor to a safe spot, have it burn full speed away from any celestial, and have your gang members continually (and individually) warp to the 'ceptor at zero. Your gang will get a bit spread out, but you'll be really hard to catch since you'll never be in one spot for long.

Cheers!

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Voyager Arran
Brutor Tribe
Minmatar Republic
#6 - 2014-06-16 19:38:48 UTC
Also, if you have an Escape tab on your overview (you should do this), it's probably a good idea to take the Sun off it.
Yang Aurilen
State War Academy
Caldari State
#7 - 2014-06-18 14:47:39 UTC
Voyager Arran wrote:
Also, if you have an Escape tab on your overview (you should do this), it's probably a good idea to take the Sun off it.

What is it with people warping to the sun to run away?What? Is it like people asking their FC's if they can bring a DRAEK?

Post with your NPC alt main and not your main main alt!

Inxentas Ultramar
Ultramar Independent Contracting
#8 - 2014-06-26 14:55:10 UTC
Another tip: look for celestials who's brackets clutter together in space. Say you pick a belt from a cluster of 5 and warp there at range. The chance that your pursuers will warp to the correct celestial right away is only 1/5 in this situation.
Serendipity Lost
Repo Industries
#9 - 2014-06-26 17:06:57 UTC
Cloak and go AFK. I hear they love that.
Samuel Triptee
Drunken Beaver Mining
#10 - 2014-06-26 17:25:27 UTC
Serendipity Lost wrote:
Cloak and go AFK. I hear they love that.


HA!!!

That was number one on the list of annoyances when I lived in null...

Have You Hugged Your Frigate Today?

Garresh
Mackies Raiders
Wild Geese.
#11 - 2014-06-28 18:37:34 UTC
Keep in mind that 'ceptors also warp faster than other ships. If they're chasing you, their tacklers will actually be gaining on you each time you warp, so warping alone isn't going to get you to safety, it only delays engagement. You need to do what they said to shake them by going to hard to follow locations. A good tackler will be glued to your ass, and in larger systems its not unusual for a good tackler to land on grid before you do, which translates to you being ******.

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