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Player Features and Ideas Discussion

 
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Capitalizing on Fun: Overheating and Nanites

Author
Quaaid
Phoenix Foundry
#1 - 2011-12-05 20:05:09 UTC
The ability to overheat your modules for extended performance is a fun feature in EVE. In it's current iteration, it is a high risk, high reward skill that far too often gets overlooked or used only for survival in kill or be killed warfare. I would like to explore making overheating a more staple and rewarding experience.

My idea involves a few specialized modules, and perhaps some ship bonuses.

The Small Idea:

Nanite Injector
Fitting: Low Slot, 40 cpu, 5 power, 100 capacity, 25 paste per cycle, 10 second reload, 5 second cycle
Ammo: Nanite Repair Paste
Rough Description: Repairs 10% Overheat damage per cycle to all modules on your ship. Will repair all modules, including active modules. Should you completely overheat a module with a Nanite Injector attached to your ship, it will not offline but also not be usable until repaired above 0% damage.


The Big Idea:

Nanite Projector
Fitting: High Slot
Ammo: None, capacitor driven
Rough Description: Repairs X amount of overheat damage to all modules per cycle to the target ship. Comes in sizes and fittings in line with Remote Cap Transfers and the larger the size the more it repairs (Small - 5%, Medium - 10%, Large - 15%, Capital - 25%).

Now as far as ships go, I was really thinking of redoing the bonuses to both the Simitar and Oneiros to loose their remote tracking bonus and gain the reduced fitting and range bonuses to Nanite Projectors much like the Guardian and Basilisk enjoy with their Cap Transfers. I can understand the arguments that will come in against this, but keep in mind that tracking does not aide missile platforms at all, and may have zero impact on many gun platforms in many situations. The current tracking bonuses are very limited in potential. Overheating your fleets offensive capability for a good while is far more powerful than over-tracking a double webbed war target battleship.

If the Simitar and Oneiros cannot be reworked, then I believe their are other hulls that would see much more use should they get the fitting'cap/range bonuses added to them, including:

Tech 1 Rep Cruisers (Osprey, Augoror, etc)
Faction Tech 1 Rep Hulls (Navy Osprey, Navy Augoror, etc)

And for the Capital Ships, I believe there are some discrepancies in balance between what Carriers are more desirable based off of race. Perhaps the less desirable Carriers can also get range/cap bonuses to the Capital versions of the Nanite Projector.


Quaaid
Phoenix Foundry
#2 - 2011-12-06 18:51:02 UTC
Maybe just like... one bump.