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"Stealth" Nerf To Site Running Via On Grid Boosting

First post
Author
Van Steiza
Whale Girth
Touched by the Tism
#1 - 2014-06-12 01:30:47 UTC
This is not a doom thread or tin foil hat thread guys.

I am just posting to get an idea of what everyone thinks about this.

There are many complaints about off grid boosting in safes etc on the forums, the devs have taken them seriously and Fozzie has said that they will be forcing boosts to be on grid in the future.

Now for PVP this I cant say I have an immediate problem with, however a counterpoint would be that it is very easy to scan down a boost ship and kill it so why change anything? Changing something as small as off grid boosting would shake up the way we do sites completely which is perfect for ccp if they are looking at changing PVE in wormholes as its completely indirect.

The main reason I am opposed to this which is one reason I think everyone is not really thinking of is that for site running or even incursions, imagine having an on grid booster paper thin which you would now have to rep in addition to the lokis you already have? The strain on a carrier is already enough and yes you can always use the second archon but the boosts need to be on grid from the beginning don't they? Now imagine solo escalations? well they will be gone too because you will be forced to include an on grid booster which you wont be able to rep if running sites in this way.

I wont go into incursions but this would also affect that.

I just wanted to hash out the basics of it and see what you guys have to say \o/?

Excuse my horrible grammar Big smile
Derath Ellecon
University of Caille
Gallente Federation
#2 - 2014-06-12 01:47:01 UTC
Wow,

I think the tone of your post would fit under the subject of "entitlement"?

Should anyone really be feeling bad about the guy running solo cap escalations? Quite frankly it seems absurd that cap escalations should be easy enough with boosts to be done "solo"

But to be serious, I imagine people will adjust and find ways around it. I would bet Incursion runners will just stop using links. Add some tank, lose some DPS. But you no longer have to tip the booster. WH site runners may run 2 3 link boosters rather than some paper thin 6 link offgrid booster so it can handle being repped and stay on the field.


That being said, Fozzie stated at the same time that they had "technical hurdles" to overcome bringing boosting on grid. That was what, close to 2 years ago at this point? I wouldn't necessarily hold your breath.
Van Steiza
Whale Girth
Touched by the Tism
#3 - 2014-06-12 01:51:24 UTC  |  Edited by: Van Steiza
I never said I personally do solo escalations, the entire reason I posted this was to get an idea of what people think about it. Solo escalations are not easy nor are normal escalations its easy for the people who do the smaller aspects but much harder for the guys doing more then one thing at a single time.

Either way as I said I appreciate peoples opinions.
Borsek
KarmaFleet
Goonswarm Federation
#4 - 2014-06-12 02:07:37 UTC
The solution is keeping the booster on grid, 300km away from the sleepers. Or using ECM to get sleeper attention. Or starting off with a heavily tanked fit and having a boosting refit, keeping the booster near the carrier. Or boosting with a t3 instead of a command ship. Or having two boosters. Etc.

In any case, it's more of an additional annoyance than a stealth nerf. Plenty of workarounds. Imho off grid boosting doesn't need to be changed, but hey, nullbears are crying because they can't scan down an off grid booster and CCP listens. 'Scanning is HARD' 'In a fleet of 200 we have to have one guy that combat scans' 'this is so imba, we invaded a cyno jammed system and the booster was on a POS and we got our pods handed to us'
O'nira
Science and Trade Institute
Caldari State
#5 - 2014-06-12 02:48:41 UTC  |  Edited by: O'nira
escalations are a joke even without boosters.

im for everything that nerfs incursions even a little bit, risk free pile of **** that it is.

and balancing with some solo guy in mind is just stupid

offgrid boosters are both broken and ridiculously annoying, i can get more range with a t2 point than a faction point if i have some guy in a cloaky nullified aligned out in a safespot shitboat in the system providing my ass boosts, and the boosts dont have to be in any danger(and almost never are, its off grid boosts not afk boosts). this means i can fly a 200m ship and fly it like its a much more expensive ship without having to pay **** for it in terms of actual risk.

i love when my friends use an offgrid booster and i am working on saving enough to buy one for myself because i doubt ccp will ever "fix" off grid boosting.

sorry if this comes across as douchy or whatever but i ******* hate offgrid boosts
calaretu
Honestly We didnt know
#6 - 2014-06-12 06:59:53 UTC
Angsty / Suyer rage make thread success :D
Jay Joringer
13.
#7 - 2014-06-12 08:42:22 UTC
Possibly the most coherent thing I've ever seen/heard from Van!

I don't think it's at all a big deal though. In all honesty, I'd welcome it. For the most part, it would make PvP much more interesting. Having that on-grid dynamic to boosting will generate some interesting tactics. It's harder to translate 'interesting' to PvE though but there will be workarounds to any problems these changes may or may not cause. There always are.

The boosters wont be paper thin. Sure, they wont be as tough as a site running Loki for those that use them but it's not impossible to make them capable of taking some punishment while still retaining their primary purpose.

Also, it makes more sense for them to be in the thick of it, rather than behind a POS shield (yes, I know you can't do that anymore). It also means that the toon has to played at keyboard rather than logged in and AFK. Eve shouldn't be easy.
Rroff
Antagonistic Tendencies
#8 - 2014-06-12 12:15:07 UTC  |  Edited by: Rroff
Personally I dislike boosts being forced on grid, there is no reason with the way they "technically" work that would result in that limitation and most of the reasoning behind it either comes from 2 areas - one being people who want cheap and easy ganks and I wish people would see that for what it is and the other people who mostly engage in 1v1 or similar small fights and granted they can be somewhat broken in that context but there must be a better way to fix that than wholesale forcing them on grid due to people crying that the game is to hard for them.

I do think that on grid links should always be more effective than off grid and that a ship with links active should never be unscannable or close to unscannable.

EDIT: PVP wise it makes no odds to me, escalations wise I have a setup that works with on grid links and I actually prefer it as it means getting more people actively involved as I'm not a fan of escalations done solo or almost solo.
Meytal
Doomheim
#9 - 2014-06-12 12:20:51 UTC
While you certainly don't need boosts, getting that web range out past 40k is like a drug: you're hooked the first time you do it.

If you're benefiting the fleet, you should be present with the fleet. It may have an impact on C5/C6 sleeper escalations, but there are ways to mitigate that if you are creative. Maybe you'll need a few more ships, or maybe you'll need to use different ships, but it's far from anything difficult. In theory, that could mean more people, which is a good thing for a multiplayer game. In practice, "solo" players will probably just use more accounts or different ships or just being a little riskier.

The single biggest benefit is to opposing fleets: the booster will likely be tanked like crazy, but if you take it out, then you know you've significantly reduced your opponent's effectiveness. And that goes both ways.

It does seem exploit-y that you can receive benefit from fleet members who are off-grid and not immediately in danger; and I'm including the every day non-bonused squad leader boosts in this as well.
The Feuror
The Scope
Gallente Federation
#10 - 2014-06-12 12:43:48 UTC  |  Edited by: ISD Ezwal
There is a thing called skill, train it to 5 *Snip* Please refrain from personal attacks. ISD Ezwal.

Use a 4 link command ship problem solved. You dont need 7 links and if you do your doing it wrong. Warp 5 dreads in and use dps to tank.

VVOOF is recruiting able pvpers for WH BLOPS operations

forsot
Hard Knocks Inc.
Hard Knocks Citizens
#11 - 2014-06-12 13:04:07 UTC
A. Fix link propagation for wing command
B. According to there logic about the mid slot scan mods there would need to be a massive change to how links work as a whole, as larger fleets that would run these brick tanked command ships will begin to heavily favor armor over shield as a link boat uses mids for command processors. Thus letting armor fleets run a full spectrum of links while shield will have to choose which best suit them. Also making armor a much less interesting game play when brought on grid as you are simply an observer and not much else.


Links in there current form should not be on grid even if they are broken in some situations. That said at the end of the day changes should be made to bring them on grid in a better state with more interesting game play.
ExookiZ
The Dark Space Initiative
Scary Wormhole People
#12 - 2014-06-12 13:17:45 UTC
on grid boosters actually suck up sleeper aggro. A damnation on grid holds practically the entire field until the dread's DPS takes priority.

Tanking a command ship to survive on grid isnt hard assuming your triage is remotely competent ( asking a lot for some of you I know).

Whining is not only unnecessary but only serves to prove how lazy you are

Event Organizer of EVE North East

Meytal
Doomheim
#13 - 2014-06-12 15:43:09 UTC
ExookiZ wrote:
on grid boosters actually suck up sleeper aggro. A damnation on grid holds practically the entire field until the dread's DPS takes priority.

This is something the Carrier and Dread pilots would absolutely love. Sleepers who primary one target for most of the encounter? Yes please!
Van Steiza
Whale Girth
Touched by the Tism
#14 - 2014-06-12 15:55:21 UTC
Appreciate all the replies so far, keep them coming :).

I just wanted to see the various opinions that people will have on this as everyone runs things there own way with different levels of competency so it will be interesting to see everyone's view on it.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#15 - 2014-06-12 16:58:05 UTC
Removed some off topic posts.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Adriana Nolen
Sama Guild
#16 - 2014-06-12 18:07:14 UTC
Not really a big deal unless you shield boost. Brick tank & ur fine.
Archemorus Abyss
Lazerhawks
L A Z E R H A W K S
#17 - 2014-06-12 18:14:09 UTC
Do you happen to have a link to where Fozzie said this?
Serendipity Lost
Repo Industries
#18 - 2014-06-12 18:16:53 UTC  |  Edited by: Serendipity Lost
What's your reasoning for shield tankers being worse off?

Or are you saying an active shield tank?
Andrew Jester
Collapsed Out
Pandemic Legion
#19 - 2014-06-12 19:44:49 UTC
Serendipity Lost wrote:
What's your reasoning for shield tankers being worse off?

Or are you saying an active shield tank?


Command processors take up mids, so you wouldn't be able to fit full tank and more than 3 links.

If thuggin' was a category I'd win a Grammy

Gospadin
Bastard Children of Poinen
#20 - 2014-06-12 22:50:43 UTC
Andrew Jester wrote:
Serendipity Lost wrote:
What's your reasoning for shield tankers being worse off?

Or are you saying an active shield tank?


Command processors take up mids, so you wouldn't be able to fit full tank and more than 3 links.


Sounds the the (easy) solution is a low-slot command processor equivalent. Same fitting values, just in the lows instead of mids.
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