These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Lazors!

Author
Ralph King-Griffin
New Eden Tech Support
#41 - 2014-06-12 09:58:49 UTC
Amenity Project wrote:
Erin Crawford wrote:
You're right! i didn't see that. Thanks.
I might have to start a new thread.
Ah yes, the thread is locked for 90 days of inactivity.

You can petition to have it reopened.

Do this, I'll support it.
Solecist Project
#42 - 2014-06-12 10:35:07 UTC
Ralph King-Griffin wrote:
Amenity Project wrote:
Erin Crawford wrote:
You're right! i didn't see that. Thanks.
I might have to start a new thread.
Ah yes, the thread is locked for 90 days of inactivity.

You can petition to have it reopened.

Do this, I'll support it.
You'll support the petition?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Jessica Duranin
Doomheim
#43 - 2014-06-12 10:36:26 UTC
Repairing them by combining them with other damaged crystals would be really nice.
In our POS there are pages over pages of single laser crystals from PvP loot.

The really annoying part is when you want to use those single crystals you don't know how much they are damaged before you put them into you guns, so you end up with all your crystals having different durability.
When one of those crystals finally does break your guns stop shooting for no apparent reason because the game won't reload a single crystal automatically. Almost cost me my ship once.
Belt Scout
Thread Lockaholics Anonymous
#44 - 2014-06-12 11:10:28 UTC
Jessica Duranin wrote:
Repairing them by combining them with other damaged crystals would be really nice.
In our POS there are pages over pages of single laser crystals from PvP loot.

The really annoying part is when you want to use those single crystals you don't know how much they are damaged before you put them into you guns, so you end up with all your crystals having different durability.
When one of those crystals finally does break your guns stop shooting for no apparent reason because the game won't reload a single crystal automatically. Almost cost me my ship once.


This is just totally broken on CCP's part. We absolutely need to know how much a crystal is damaged before even undocking. They went out of their way to let us know a stargate is a stargate and the little 'x' in the top right of windows will close them if clicked. Just put the amount of damage a crystal has in the tooltip.

.

They say most of your brain shuts down on the EvE forums. All but the impatient side, and the sarcastic side. No wonder I'm still awake.

**This IS my main so STFU.

Solecist Project
#45 - 2014-06-12 11:12:47 UTC
Belt Scout wrote:
Jessica Duranin wrote:
Repairing them by combining them with other damaged crystals would be really nice.
In our POS there are pages over pages of single laser crystals from PvP loot.

The really annoying part is when you want to use those single crystals you don't know how much they are damaged before you put them into you guns, so you end up with all your crystals having different durability.
When one of those crystals finally does break your guns stop shooting for no apparent reason because the game won't reload a single crystal automatically. Almost cost me my ship once.


This is just totally broken on CCP's part. We absolutely need to know how much a crystal is damaged before even undocking. They went out of their way to let us know a stargate is a stargate and the little 'x' in the top right of windows will close them if clicked. Just put the amount of damage a crystal has in the tooltip.

.

But ... one can look up the damage already ...

It works in space definitely, but I think I recall seeing it ingame too.

Maybe it was in contracts. When it can be seen in contracts,
it can be seen somewhere else too.

I have no crystals to check, though.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Gully Alex Foyle
The Scope
Gallente Federation
#46 - 2014-06-12 11:18:27 UTC
If this is about vajazzling crystals, I think it's impractical to repair them.

Besides, it's a good idea to change the style from time to time.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Belt Scout
Thread Lockaholics Anonymous
#47 - 2014-06-12 11:22:42 UTC
Solecist Project wrote:
Belt Scout wrote:
Jessica Duranin wrote:
Repairing them by combining them with other damaged crystals would be really nice.
In our POS there are pages over pages of single laser crystals from PvP loot.

The really annoying part is when you want to use those single crystals you don't know how much they are damaged before you put them into you guns, so you end up with all your crystals having different durability.
When one of those crystals finally does break your guns stop shooting for no apparent reason because the game won't reload a single crystal automatically. Almost cost me my ship once.


This is just totally broken on CCP's part. We absolutely need to know how much a crystal is damaged before even undocking. They went out of their way to let us know a stargate is a stargate and the little 'x' in the top right of windows will close them if clicked. Just put the amount of damage a crystal has in the tooltip.

.

But ... one can look up the damage already ...

It works in space definitely, but I think I recall seeing it ingame too.

Maybe it was in contracts. When it can be seen in contracts,
it can be seen somewhere else too.

I have no crystals to check, though.


Yes contracts will show the damage. But we NEED this info to be active right in the hanger with a mouseover so we can select that particular crystal and do something with it. Get rid of it if it's a 'shootin stuff' crystal, or repro it if it's a mining crystal. putting them all in your cargo, undocking, and loading them one at a time to check is a huge pita and wastes a bunch of time.

.

They say most of your brain shuts down on the EvE forums. All but the impatient side, and the sarcastic side. No wonder I'm still awake.

**This IS my main so STFU.

Blood Viper Johnson
Gallente Federation
#48 - 2014-06-12 11:30:37 UTC
LAZERHAWKS! !11
Bal'Ayle
Steel Battalion
Fraternity.
#49 - 2014-06-12 11:39:02 UTC
Well In my mind I see it as this ->

Crystals refract light and allow energy to be focused in a certain way, if the crystal is deformed the only way to repair it would be to re-cast/cut the crystal.

I feel repairing them is not in line with any kind of realise because a flaw in a crystal of any kind is impossible to repair effectively. the only thing I can think that is similar in concept would be a chipped windscreen and repair compounds, but the compounds arent made of the same material so still count as a flaw.

Perhaps making it so you can merge (reform) crystals by combining two damaged ones.

I myself don't use crystals. BUT this has highlighted a bigger issue, single crystals in groups wont automatically reload when they burn out? <--- fix that I would say,

Hyper advanced space warp technology and when laser assembly 3 fractures a crystal the computer can't replace the one broken crystal on a rack of guns? makes me think of this...U HAD ONE JOB!
Reiisha
#50 - 2014-06-12 11:49:09 UTC
Remiel Pollard wrote:
Solecist Project wrote:
Remiel Pollard wrote:
I never said anything about them not being depletable. Check this out, if I have 500 shots left on a crystal, and I repair it so it has 1000 shots left, how is that different from having 500 rounds of antimatter and buying 500 more, apart from the fact that I'm not spending money on the market? This is why I brought up player-driven station repair services.
Tbqfh I don't really see the point of your idea.


It is different, because you don't buy 500 from the market.

When nobody does that anymore, what happens to prices?


But that won't stop people from buying 500 from the market. As long as people are still buying new ships, they are buying new crystals for them as well. I did cover this above, already, and I even covered the part where I already know that such a thing would reduce the laser crystal market, hence the suggestion of player-driven station repair services to offset it. It would also have the bonus of introducing more "player-driven" aspects to a player-driven economy.

I've been over this, why am I repeating myself?

At the end of the day, I don't care either way, I'm just querying those with more experience with laser crystals. I barely use the things.


When crystals can be repaired, people won't buy more crystals than they have guns. It will completely kill the market for faction and T2 crystals.

How do you get the idea that people will buy 500 crystals when they really don't need to?

As someone else mentioned in the thread - Crystals are ammo, the game doesn't needed a frankly pointless layer of complexity on top of that. The idea itself is interesting but there's no way to execute it without needlessly complicating the gameplay - This kind of change is not necessary for the game. Complexity for the sake of complexity is always a bad idea in games.

You also seem to forget that crystals are already player driven - Players produce them, players sell them, players buy them.

Also, speaking as a laser user almost exclusively for the last 10 years ( after a year of hybrids :) ). I always carry a second set of crystals around, a third when using pulses. Those last for a few hours of continuous shooting. Reparing would make my life more complicated aswell...

If you do things right, people won't be sure you've done anything at all...

Val'Dore
PlanetCorp InterStellar
#51 - 2014-06-12 12:04:50 UTC
The only change necessary is for consumable crystals to display remaining charges.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Owen Levanth
Sagittarius Unlimited Exploration
#52 - 2014-06-12 12:10:09 UTC
Remiel Pollard wrote:
Antihrist Pripravnik wrote:
Remiel Pollard wrote:


What we thought of was player-driven repair. No, not logi, but similar - corporations and/or players that can offer a repair service, rather than having NPC station services handling it, with maybe a skill and/or special office that corporation hires that can handle the process. That way, everything could be repairable, and it would add more "player driven" to a player-driven economy.


Why?

What's wrong with them being depletable?

Why add another layer of complexity to a thing as simple as ammo?

It's ammo - you use it to shoot guns and it depletes over time. There shouldn't be much philosophy involved in the process. Straight


I never said anything about them not being depletable. Check this out, if I have 500 shots left on a crystal, and I repair it so it has 1000 shots left, how is that different from having 500 rounds of antimatter and buying 500 more, apart from the fact that I'm not spending money on the market? This is why I brought up player-driven station repair services.


The difference is: You can change your crystals on a whim, changing other types of ammo costs precious time. Time you may not have in a PVP-situation.

On repairing crystals: I'm not really against it. After all, people still buy T1-crystals, even though those never run out.

As a suggestion, make crystal repairs expensive and not 100% effective. So if you have 500 shots left out of 2000 and repair your crystal, you get something like 1900 instead of 2000 shots back. And every time you repair, the crystal degrades more.

This way, you could repair crystals in an emergency case, but you would still need reserve ammo. Also make the repair work with nanite paste, so you would have to choose: Either you take nanite paste to repair your crystals, or just more crystals.
Ralph King-Griffin
New Eden Tech Support
#53 - 2014-06-12 12:16:50 UTC
Solecist Project wrote:
Ralph King-Griffin wrote:
Amenity Project wrote:
Erin Crawford wrote:
You're right! i didn't see that. Thanks.
I might have to start a new thread.
Ah yes, the thread is locked for 90 days of inactivity.

You can petition to have it reopened.

Do this, I'll support it.
You'll support the petition?

No, the idea, clearly.
Debora Tsung
Perkone
Caldari State
#54 - 2014-06-12 12:38:01 UTC
Remiel Pollard wrote:
apart from the fact that I'm not spending money on the market?
And that, is exactly the difference that matters.

But tbh. I'd like it better if T2 Crystals would behave more like normal ammo. Less fluff, more cold hard stacking soz I don't have to wade through countless of almost broken laser crystals when opening my ammo container.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Solecist Project
#55 - 2014-06-12 14:06:33 UTC
Debora Tsung wrote:
Remiel Pollard wrote:
apart from the fact that I'm not spending money on the market?
And that, is exactly the difference that matters.

But tbh. I'd like it better if T2 Crystals would behave more like normal ammo. Less fluff, more cold hard stacking soz I don't have to wade through countless of almost broken laser crystals when opening my ammo container.

Have you checked if you can create a filter for damaged items?

I love inventory filters, they make everything much easier to organize and faster to do! :D

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Solecist Project
#56 - 2014-06-12 14:07:41 UTC
Ralph King-Griffin wrote:
Solecist Project wrote:
Ralph King-Griffin wrote:
Amenity Project wrote:
Erin Crawford wrote:
You're right! i didn't see that. Thanks.
I might have to start a new thread.
Ah yes, the thread is locked for 90 days of inactivity.

You can petition to have it reopened.

Do this, I'll support it.
You'll support the petition?

No, the idea, clearly.

*snickers* xD

I'm soooo blond! *squeezes boobs*

Right? ;)

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Debora Tsung
Perkone
Caldari State
#57 - 2014-06-12 14:13:51 UTC
Solecist Project wrote:
Debora Tsung wrote:
Remiel Pollard wrote:
apart from the fact that I'm not spending money on the market?
And that, is exactly the difference that matters.

But tbh. I'd like it better if T2 Crystals would behave more like normal ammo. Less fluff, more cold hard stacking soz I don't have to wade through countless of almost broken laser crystals when opening my ammo container.

Have you checked if you can create a filter for damaged items?

I love inventory filters, they make everything much easier to organize and faster to do! :D


Sorry, not what I want. xD

I just wanna stack damaged crystals. Big smile

Or maybe combine damaged crystals so they have all the same amount of damage or something like that. Ugh

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Spectral Tiger
#58 - 2014-06-12 14:15:50 UTC
Remiel Pollard wrote:
Antihrist Pripravnik wrote:
Remiel Pollard wrote:


What we thought of was player-driven repair. No, not logi, but similar - corporations and/or players that can offer a repair service, rather than having NPC station services handling it, with maybe a skill and/or special office that corporation hires that can handle the process. That way, everything could be repairable, and it would add more "player driven" to a player-driven economy.


Why?

What's wrong with them being depletable?

Why add another layer of complexity to a thing as simple as ammo?

It's ammo - you use it to shoot guns and it depletes over time. There shouldn't be much philosophy involved in the process. Straight


I never said anything about them not being depletable. Check this out, if I have 500 shots left on a crystal, and I repair it so it has 1000 shots left, how is that different from having 500 rounds of antimatter and buying 500 more, apart from the fact that I'm not spending money on the market? This is why I brought up player-driven station repair services.



You talk about repairing crystals then compare them to ammo (which they are of course).
You repair turrets but you don't repair ammo. Buying 500 more antimatter ammo is not really any different to buying another crystal.

Solecist Project
#59 - 2014-06-12 14:22:21 UTC
Debora Tsung wrote:
Solecist Project wrote:
Debora Tsung wrote:
Remiel Pollard wrote:
apart from the fact that I'm not spending money on the market?
And that, is exactly the difference that matters.

But tbh. I'd like it better if T2 Crystals would behave more like normal ammo. Less fluff, more cold hard stacking soz I don't have to wade through countless of almost broken laser crystals when opening my ammo container.

Have you checked if you can create a filter for damaged items?

I love inventory filters, they make everything much easier to organize and faster to do! :D


Sorry, not what I want. xD

I just wanna stack damaged crystals. Big smile

Or maybe combine damaged crystals so they have all the same amount of damage or something like that. Ugh
That's a stupid, entitled attitude. When did you turn into one of the lower people?

When there is a way, take it.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Debora Tsung
Perkone
Caldari State
#60 - 2014-06-12 14:45:21 UTC  |  Edited by: Debora Tsung
Solecist Project wrote:
That's a stupid, entitled attitude. When did you turn into one of the lower people?

When there is a way, take it.


Pssshhh, everything I'm to lazy to do is to hard to do. Can't be bothered etc. (¬_¬)

It's also a bit of a hassle, once one of your crystals break the entire gun group stops shooting, you've got to reload that one single lazor gun either manually or degroup your guns. Hassle, can't be bothered., won't use etc. etc.

I can understand why the mechanic was implemented the way it is now, adds fluff, makes lasers even more different, emphazises on the "Look, it's totally an energy weapon because it uses CRYSTALS and that's so COOL!" And you don't shoot crystals, you just use them until they break, totally future stuff so you don't have to feel like a lowly minmatar.

But if there was some kind of crystal nano paste to rep those things (kinda like a damaged overheated module I guess) or if the T2 crystals were just cardridges that burn out after one shot (yup, just like ammo)... Well, would keep the market flowing and would be cool, to. Would like that if CCP made it so.

EDIT: That first Idea was kinda ******. Need to get more coffee. -.-

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.