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Mordu's spawn rates

First post
Author
Syrias Bizniz
some random local shitlords
#41 - 2014-06-11 12:39:03 UTC
Niden wrote:
I thought that precisely the extreme PvP risk was the charm with the Mordu's ships. Putting them in belts only in lowsec was an awesome idea. But they're not going to be driving much conflict if they spawn so little that only hardcore PvE grinders can find them. Perhaps they should spawn more in systems that see a lot of PvP activity even - rewarding PvP, rather than hours of mindless searching, just a thought.

In any case: the spawn rates are too low. These ships were made for PvP and nothing else. At the moment they're little more than commodities and dust collectors in rich assholes hangars.

Here's my Lowlife article on the matter.

/N



And if they started showing up more frequently in systems with a lot of pvp activity (read: Kills), i'd totally put myriads of t1 logi frigs into a station, grab them with a carrier and jettison them all over space, just to play whack-a-mole with a Zealot or whatever, while having someone grind the belts up and down.

I don't know if it would be possible to modify spawnrates by the actual value of destroyed ships, but i'm pretty sure that this could - and would - be abused as well.

Maybe make it more like incursions, where Mordus are laying assault on a certain constellation, and you can get that info via [whatevermakesyouhappy], and voila, this constellation in lowsec is kinda fairly seeded with Mordu's spawns.

...

And everyone wants them.
Niden
Imperial Academy
Amarr Empire
#42 - 2014-06-11 12:47:26 UTC
Hmm, I like the incrusion idea.

/N
Ralph King-Griffin
New Eden Tech Support
#43 - 2014-06-11 13:01:29 UTC
+1 to increasing the rate, i've been in low belt ratting for litteraly all my spare time since the patch,
belt to belt to belt to belt to belt to belt to belt to belt to , nothing.
not even a wreck to show there had been one.
Niden
Imperial Academy
Amarr Empire
#44 - 2014-06-11 13:04:31 UTC
Ralph King-Griffin wrote:
+1 to increasing the rate, i've been in low belt ratting for litteraly all my spare time since the patch,
belt to belt to belt to belt to belt to belt to belt to belt to , nothing.
not even a wreck to show there had been one.


Yep, that's been the experience for me and many others as well.

/N
Tyris Knight
Massive inc
#45 - 2014-06-17 08:35:15 UTC
Not 100% sure on how belt spawns works. But seems systems with low numbers of astroid belts is good for farming Mordus Angels and Faction spawns, I run a few systems belts all in the same region and 90% of faction spawns and Mordus npc i come accros is in a system with only 2 belts. Most times it is only wrecks but every now and again i get the rats. I know of 2 Barghest BPC which
dropped in this system in last 3 days. One was picked up me and one by my friend. So they are still spawning.

Also most Mordus wrecks i come accros is in 0.4 space, Do they maybe spawm more in 0.4 then 0.3 0.2 etc?
Kagura Nikon
Native Freshfood
Minmatar Republic
#46 - 2014-06-17 09:46:44 UTC
Maybe ccp could remove the hauler spawns and replace it with valuable stuff like mordus and faction spawns. Not many people even bother retrieving the minerals anyway.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Niden
Imperial Academy
Amarr Empire
#47 - 2014-06-19 15:46:07 UTC
Both CCP and CSM feel that the spawn rates are where they need to be FYI. I don't agree, but for now that issue has been looked at and ruled on.

/N
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