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What margins are available in manufacturing?

First post
Author
Korgan Medel
Brutor Tribe
Minmatar Republic
#1 - 2014-06-10 17:18:24 UTC
I have high trade skills,

In the last week I have managed to make 1 billion with 1.3 billion of capital just station trading, But this involves a lot of 0.01 isking.

The only thing I am limited with is filling my buy orders quickly enough.

Is manufacturing viable still on small scale i.e buying my minerals and manufacturing in high sec solo?

Obviously I have no manufacturing skills at present.

I am probably on a hiding to nothing but thought I would just ask.

Zero Sum Gain
Center for Advanced Studies
Gallente Federation
#2 - 2014-06-10 17:44:16 UTC
Well the upcoming patch will make it easier to get into but it'll always depend on the prices for your minerals and efficiency.
Vaerah Vahrokha
Vahrokh Consulting
#3 - 2014-06-10 18:27:22 UTC
Korgan Medel wrote:
I have high trade skills,

In the last week I have managed to make 1 billion with 1.3 billion of capital just station trading, But this involves a lot of 0.01 isking.

The only thing I am limited with is filling my buy orders quickly enough.

Is manufacturing viable still on small scale i.e buying my minerals and manufacturing in high sec solo?

Obviously I have no manufacturing skills at present.

I am probably on a hiding to nothing but thought I would just ask.



I won't say "there's no free meal" because it'd be too easy.

In EvE you build your future, you are meant to do in depth research (usually with the aid of Excel sheets or software) on items looking for those that are profitable to build and sell.
A manufacturer should also have some market "reading" skills, expecially if he produces items that take a lot of minerals or take a good time to make. In fact, markets are ever changing and dynamic creatures. They are lovely when they turn up (on your items) and so you can sell better than you thought, but they also bite you hard and even crash on your face.

So I suggest you gain some insight about:

- Which items are sold where and why. I.e. entry level PvP items close to Factional Warfare hi sec hubs, specific ammo and mods at missioning hubs and so on.

- Trade them for a bit and learn their market behavior. Also, look for items that sell in 500 units or more per day.

- In the meanwhile you research BPOs to make those items. Dont go to fancy huge ME or PE just go enough to get a good Return Of Investment (time investment into research as well).

- Proceed building the stuff. When you get "bigger and more learned" you'll also see the minerals cycles so you can buy minerals when they are low and so you'll make even more profits when you sell the items you made with those low price minerals.

- There's a subsequent step and it involves going "back to the roots". But I'll leave you to discover it by yourself, learning and discovering part of the fun in EvE! Hint: some times basic and simple is better!
Loraine Gess
Confedeferate Union of Tax Legalists
#4 - 2014-06-10 23:57:10 UTC
You figured out how to trade and can't use a calculator or one of the many programs that is press button receive numbers?
Wingmate
Perkone
Caldari State
#5 - 2014-06-10 23:57:31 UTC
this is the part where i point out that i have excellent spreadsheets for just this kind of question.

i make spreadsheets for pretty cheap. contact me for more info.

https://forums.eveonline.com/default.aspx?g=posts&t=197433

Silvetica Dian
Imperial Shipment
Amarr Empire
#6 - 2014-06-11 00:00:40 UTC
Vaerah Vahrokha wrote:
Korgan Medel wrote:
I have high trade skills,

In the last week I have managed to make 1 billion with 1.3 billion of capital just station trading, But this involves a lot of 0.01 isking.

The only thing I am limited with is filling my buy orders quickly enough.

Is manufacturing viable still on small scale i.e buying my minerals and manufacturing in high sec solo?

Obviously I have no manufacturing skills at present.

I am probably on a hiding to nothing but thought I would just ask.



I won't say "there's no free meal" because it'd be too easy.

In EvE you build your future, you are meant to do in depth research (usually with the aid of Excel sheets or software) on items looking for those that are profitable to build and sell.
A manufacturer should also have some market "reading" skills, expecially if he produces items that take a lot of minerals or take a good time to make. In fact, markets are ever changing and dynamic creatures. They are lovely when they turn up (on your items) and so you can sell better than you thought, but they also bite you hard and even crash on your face.

So I suggest you gain some insight about:

- Which items are sold where and why. I.e. entry level PvP items close to Factional Warfare hi sec hubs, specific ammo and mods at missioning hubs and so on.

- Trade them for a bit and learn their market behavior. Also, look for items that sell in 500 units or more per day.

- In the meanwhile you research BPOs to make those items. Dont go to fancy huge ME or PE just go enough to get a good Return Of Investment (time investment into research as well).

- Proceed building the stuff. When you get "bigger and more learned" you'll also see the minerals cycles so you can buy minerals when they are low and so you'll make even more profits when you sell the items you made with those low price minerals.

- There's a subsequent step and it involves going "back to the roots". But I'll leave you to discover it by yourself, learning and discovering part of the fun in EvE! Hint: some times basic and simple is better!



nah. i have 10 research and 10 manufacturing slots going 24/7. make over a bill a week. i don't watch market behaviour or run spreadsheets. i buy and sell in just one hub. It takes almost no effort. i could no doubt be doing it better but the effort in doing that would be dull so i don't.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Axton Kashuken
We make things.... I think
We trade things... I think
#7 - 2014-06-11 04:17:35 UTC
10 manufacturing slots can make over 200m a day doing the right t1 industry.
Vaerah Vahrokha
Vahrokh Consulting
#8 - 2014-06-11 07:53:57 UTC
Silvetica Dian wrote:


nah. i have 10 research and 10 manufacturing slots going 24/7. make over a bill a week. i don't watch market behaviour or run spreadsheets. i buy and sell in just one hub. It takes almost no effort. i could no doubt be doing it better but the effort in doing that would be dull so i don't.


Well, if you feel good with your more "relaxed" ways to make money, then you are golden!

I have known some guys who take everything as a challenge and go through tremendous efforts in order to squeeze out 5% more profits!

Who is "right"? Everyone!


De gustibus non est disputandum
Helion Exus
Saitek Enterprises
#9 - 2014-06-11 08:46:16 UTC
In short, very high margins are available. To make the level of ISK you are pulling in a week is slightly harder than trading, with just 10 manufacturing slots, and you will probably still get involved in 0.01 ISKing to sell the products. Some more detailed information for items I no longer manufacture/are outdated:

When I first started manufacturing around a year ago I started off with a few select large rigs; Warhead Flare, Rigor and Calefaction. Estimated build cost of each was ~12m ISK, and they take just over an hour each IIRC. Estimated profit was ~10m ISK each. Flare and Rigor sold about 20 units a day while Calefaction was lower at 10 in my hub. Aiming to supply 50% of the market (logging in twice a day) meant I could sell 10 units each for Flare and Rigor and 5 units for Calefaction. Total cost was 300m and total income was 500m, so 200m per day was achievable if I could cover 50% of the market. Profits on those 3 items are long gone (now around 15%, so 37.5m per day at current prices).

Some select margins in my hub:

Bestower, 70%
MSE I, 90%
DC1, 700% - note; currently massively manipulated
Vespa EC-600, 49%
Large Anti-EM Screen I, 374%

I now do manufacturing more as a hobby than a living due to reduced playtimes, but still manufacture the same core products I have done for the last year, and for a few hours work per week easily pull in enough to PLEX a few accounts and have ISK for expansion.

One issue with manufacturing is it doesn't scale terribly well. It's easy making 10% a week on 10b, but not on 50b. Trading you can just scale up to more expensive items / more items, but in manufacturing you're limited by build times and build slots.

Korgan Medel
Brutor Tribe
Minmatar Republic
#10 - 2014-06-11 10:57:44 UTC
Thanks very much for all the replies, I had a read of a few manufacturing guides last night aswell, Going to spend the next couple of weeks training my skill and researching to see what might be viable to produce and sell where I am based.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#11 - 2014-06-11 11:28:16 UTC
Margin isn't usually used as a meaningful term in industry.

isk/hr is.

There are blueprints out there with really high margins, but which you can't push large quantities of isk through quickly. There are blueprints with low margins, but the numbers are high enough that if your capital can stand it, you'll get a good hourly return on your isk.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Rhivre
TarNec
Invisible Exchequer
#12 - 2014-06-11 11:54:47 UTC
% profit? From negative to 100% and above :)

For T1, this is a handy guide to give you ideas, even if it is a bit old by now https://forums.eveonline.com/default.aspx?g=posts&t=98241