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Why my friends didn't started to play EVE

Author
Ved Riru
#101 - 2014-06-08 18:33:28 UTC
Sentamon wrote:
The I want everything now crowd if appeased will ruin this game completely.

EVE isn't for everyone, especially the content locusts that play MMOs for less then one month and do nothing to increase the bottom line.

If I wanted everything, I'd demand being able to train three characters at once on the same account for the cost of one subscription without any multi-character training program that was designed to circumvent the restrictions initially imposed by the developers themselves and make you pay more already.

There are multiple truths in every fact. I protect my truths with a passion.

Lyra Gerie
Garoun Investment Bank
Gallente Federation
#102 - 2014-06-08 20:02:22 UTC
The issue isn't that players can't do anything, rather they don't know what they can do with what they have. Even if you gave them these skills they would still think themselves useless in the grand scheme of things and want more skills to play on a "fair" playing field with other players. The way the skills are set up allows anyone to catch up to the longest playing vet in just a few days or weeks with focused training. That is enough for now.

If you can get them into the social aspect it doesn't matter (at least as much) that they have low skills. You can run missions with friends, clear belt rats in high low or even null sec (and as a noobie its actually EASIER because your clone costs are nothing so you don't even have to get your pod out). Ninja loot/salvage is another legit profession as is exploration which are solo activities. Going into a wormhole can teach new players tons and be a lot of fun, or null sec alliance that has a ship replacement program so you can stop worrying about the financial cost of pvp.

It takes a big step to push into the social area of Eve and really open up what the game has to offer. However with most players being given directions not just in other mmo's but nearly all other games as well they just don't know how to react to a sandbox that doesn't have a step by step trigger by trigger experience for players.
w3ak3stl1nk
Hedion University
#103 - 2014-06-09 00:37:25 UTC
Finding friends is always a good recommendation for new players. Finding a mentor or someone to learn the game with can change the perspective of a new player. Some starter corp people openly dedicate time to help new players. If not there are some player corps that specialize in this role.

Is that my two cents or yours?

Fal Dara
Vortex Command Corporation
#104 - 2014-06-09 03:46:19 UTC
i dont like the idea of giving new people skills for missions--or goals done through anything but training the damn things.

I have made 5 different characters, and trained 7 (character market, hello!) and ... it's the painstaking process of developing a character than causes you to understand eve...

now that may sound like something a bitter old vet like me would say... but it's true nonetheless.

I have tried, a few times, to get coworkers to play this game (i work with 250 people, a few tried, none stayed), and their number one reason for not staying, was their perception (a right one) that it's too technical. One guy that i got to play for 6 weeks, just couldnt get his hear around what missiles did, or how they did them. to me, it seems like a very simple thing, but he wanted attributes--like WoW or something, just 5 things that he had to deal with--10 at most.

eve is complex, it's a bit technical, and it's harsh--if you cant be arsed to figure some of it out, even a niche part (industry, as an example) then you shouldnt stay.

no one i know personally has stayed in this game, because they dont want to learn new things...

and i dont want a person like that in my EVE.

i started this game with 6k skill points, i could hardly undock! i didnt even have mining OR gunnery skills--it was a huge effort just to get off the ground floor--there were no mining ships, the only t2 ships were interceptors, no one could afford, or dream of battleships in my corp for MONTHS, bpos for simple things cost a fortune, t2 mods cost 10-25m EACH, it was HARD--there was no tutorial, there was no hand holding, free isk--we even had to learn skills to learn skills (learning skills!)--

the HARDER eve is, the better.

if anything, i think there needs to be a way to help people communicate/join corps in this game. to 'test' fit and fly with friends. Most get in really aweful corps when they're new, and THAT kills the game for them. there's no one to talk to, ask questions to, they're alone--they should be forced to stay in a newb corp for the WHOLE trial, or 2 weeks, if they dont have a character with mroe than 1.7m SP (about a month's worth). THAT would help retention, imho.

PopeUrban
El Expedicion
Flames of Exile
#105 - 2014-06-11 23:53:30 UTC
Nevyn Auscent wrote:
So when I start I get hit by 10000 options for corps none of which I know from a bar of soap....
That's going to make for a great NPE.


We have this technology already, it's the corp ads, and ads are a place a lot of new guys find corps. This would just put that interface right there in the face. How many established corps run ads? There are very real concerns with such a system about spies, cost versus benefit, etc. Go ingame right now, pretend you're brand new, and flip through active corp adverts for a chosen playstyle.

New players have to actively hunt for the existence of those precious few ads, which should logically be served up to every new player on a silver platter with a big shiny AURA message that says "EVE is a game designed around playing with others, you should consider finding a player corporation that matches your playstyle, here is the ads board where such corporations advertise when they are hiring."
ido spaceship
#106 - 2014-06-12 23:09:42 UTC
we all know EVE can be a brutally hard and time consuming game, however, when i fly in a fleet and i see someone in a t2 cruiser i take comfort in the fact that they have (probably) spent enough time in the game to know how to use it.

if this is indeed supposed to be a sandbox emulating the concept of what the future might be, what you are suggesting is the equivalent of your mum taking you to your first day at work and sitting next to you so that the 'bigger boys' don't pick on you.

besides its not like there aren't entities out there that cater for new players, eve uni, brave newbies etc etc, they have fun don't they?
i believe CCP supporting these entities (as they have done in many ways) is the best way to go, not handing out free skills and thus devaluing said skills.



Soldarius
Dreddit
Test Alliance Please Ignore
#107 - 2014-06-13 17:00:37 UTC
Last time I rolled up a new character, I felt the noob missions were pretty decent. I got lots of useful skills, some isk, and a couple ships. You can pvp with a T1 frigate straight out of the tutorial missions. They give you the tackle and racial skills one needs to be combat capable.

Whether or not Eve is the kind of game for a certain desired play-style is totally up to the player.

http://youtu.be/YVkUvmDQ3HY

w3ak3stl1nk
Hedion University
#108 - 2014-06-13 18:36:43 UTC
Fal Dara wrote:
i dont like the idea of giving new people skills for missions--or goals done through anything but training the damn things.

I have made 5 different characters, and trained 7 (character market, hello!) and ... it's the painstaking process of developing a character than causes you to understand eve...

now that may sound like something a bitter old vet like me would say... but it's true nonetheless.

I have tried, a few times, to get coworkers to play this game (i work with 250 people, a few tried, none stayed), and their number one reason for not staying, was their perception (a right one) that it's too technical. One guy that i got to play for 6 weeks, just couldnt get his hear around what missiles did, or how they did them. to me, it seems like a very simple thing, but he wanted attributes--like WoW or something, just 5 things that he had to deal with--10 at most.

eve is complex, it's a bit technical, and it's harsh--if you cant be arsed to figure some of it out, even a niche part (industry, as an example) then you shouldnt stay.

no one i know personally has stayed in this game, because they dont want to learn new things...

and i dont want a person like that in my EVE.

i started this game with 6k skill points, i could hardly undock! i didnt even have mining OR gunnery skills--it was a huge effort just to get off the ground floor--there were no mining ships, the only t2 ships were interceptors, no one could afford, or dream of battleships in my corp for MONTHS, bpos for simple things cost a fortune, t2 mods cost 10-25m EACH, it was HARD--there was no tutorial, there was no hand holding, free isk--we even had to learn skills to learn skills (learning skills!)--

the HARDER eve is, the better.

if anything, i think there needs to be a way to help people communicate/join corps in this game. to 'test' fit and fly with friends. Most get in really aweful corps when they're new, and THAT kills the game for them. there's no one to talk to, ask questions to, they're alone--they should be forced to stay in a newb corp for the WHOLE trial, or 2 weeks, if they dont have a character with mroe than 1.7m SP (about a month's worth). THAT would help retention, imho.


If they remove tech 2 and anything bigger than a cruiser... Eve would be harder

Is that my two cents or yours?