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The rattlesnake and Gila one great one not so......

Author
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1 - 2014-06-07 23:22:38 UTC
The Gila is definately living up to promise, I am using faction drones, and they rip through everything. They seem to hold up very well to damage and so long as they don't get webbed, you are fine, even then they seem to kill the webber ok and get out on their own.

This is a good ship and congratulations to CCP Rise and Fozzie.

The rattlesnake though is a different story, I lost 3 geckos the first day, heavies are not good enough to launch while there is anything to target them. On battleships when everything else is cleared, they are fine. 275% to damage is no replacement for a flight of 5.
Losing a DLA to use the new launcher, does not make for a pleasant experience, I seemed to be waiting way way more for things to get into range. MJD around to try to get range is not advisable as one ends up waiting again for cap to recharge, or MjD timer, before getting back to gate, plus waiting again to jump through to ensure you can actually use it again. Not fitting the launcher to fit the second DLA makes the ship even worse, as it then has all the downsides with none of the benefits.

One REALLY notices the loss of light drone bonuses, whilst other ships also have unbonused lights, they have a drone bay that carries spares, if one does this then one loses a set of sentries or heavies that really need spares.

In short, the buff to damage is good, but there is a lot of waiting around in missions that was not there before, there is a lot of micromanagement, due to the changes, and it is just "less Fun"
( I really mean a pain in the arse, but trying to be polite)

If the rattlesnake had only lost 3/4 of it's range bonus,
kept it's bonus on smaller drones, and kept it's drone bay ( in other words left drones alone).
And gained the same missile DPS increase without adding launchers, then it would have been a good pirate ship.

I am in favour of Hero drones, unfortunately the concept stops at mediums. Heavy drones replacing all the smaller drones, just doesn't work........
A rattlesnake with an 750% damage and hitpoint bonus to all drones and a 25mbps bandwidth would have been a very different and fascinating ship. If you are going to reduce drones they need a Massive boost to hitpoints otherwise it is simply just a few more seconds watching them to die.
As it is I have relegated mine to the back of the Hangar. for me it is a worse ship than before in spite of what appears on paper to be an improvement.
Hopefully the next rebalance whenever that is will at least make it as good as before, and god, it did need some love, but clearly that is never going to happen.

But look at the good side, gankers and gatecamps have a pirate ship now. It will work quite well at a preset range, when boosted up the wazoo, with something to deal with the frigates, and web and paint things to allow the rattler to apply full damage, good job *sarcasm*Roll

Such a shame for everyone else though.Sad

It is hard to believe that the same people are responsible for designing both ships.Big smile

There is one EvE. Many people. Many lifestyles. WE are EvE

Maxor Swift
Science and Trade Institute
Caldari State
#2 - 2014-06-07 23:48:04 UTC
Thanks for the input its made up my mind before i spent the isk.

But are we really surprised at Rises' (ccp 40 seconds) "handling" of what was a PvE ship. I just hope he leaves us with at least one strong PvE ship that doesn't take 1 year to fly.

"What you talking about willis"

Scarlett LaBlanc
University of Caille
Gallente Federation
#3 - 2014-06-08 00:41:21 UTC
I don't do a whole lot of PvE, but I have done about 10 missions in the rattlesnake since patch day.

Frankly I can't relate at all to the OP.

I think the new iteration of the ship is fantastic.

I'm pulling nearly 1,100 DPS. With a simple tech II fit. It's already enough for missions without any bling.

As far as a "flight of 5 better than a 275% bonus....."

Two heavy drones x 275% to damage and hit points equals 5 and a half drones.

Im pretty sure 5.5 > than 5
Syrias Bizniz
some random local shitlords
#4 - 2014-06-08 01:45:52 UTC
epicurus ataraxia wrote:

A rattlesnake with an 750% damage and hitpoint bonus to all drones and a 25mbps bandwidth would have been a very different and fascinating ship.



Yeah, it would have been different and fascinating, indeed. 800 DPS with Hobgoblins-different and fascinating.

I can see how Heavy Drones are bad in some situations, but just keep in mind: You could also use Sentries. The old Sentries were kinda good already, and now they're a lot sturdier - even less redeploying. The rattle on it's own can muster quite some tank, and maybe also keep in mind it's bonus to thermic and kinetic missiles. Not to Cruises, not to Torps, ... to MISSILES.

You can fit RLML to your Rattle and actually not look like a r-tard. Those should make short work of any frigates pretty fast, while your Sentries make short work of anything else.

For 0.0, for example, the Rattlesnake is most likely the new God of Anomalies.

One Gecko, 800 dps.
Cruises, another 700 or so.
4 free Drone Slots?
4 Fighters for you, at another ~200 dps each!




---

And yeah the Gila is sick.
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#5 - 2014-06-08 06:08:55 UTC
Scarlett LaBlanc wrote:
As far as a "flight of 5 better than a 275% bonus....."

Two heavy drones x 275% to damage and hit points equals 5 and a half drones.

Im pretty sure 5.5 > than 5

It's 7.5 "effective" droned. 275% bonus to two = 2+5.5. Same as the 50% bonus to 5 was before.

But you can no longer assign individual sentries to frigs to kill them without too much overkill = time added. Heavy drone flight time = time added. Shorter range on drones = having to wait to get in range = time added.

The rattlesnake is a great boat for EFT warriors. Easy to get high numbers. For people who actually play the game...notsomuch.
Barton Breau
University of Caille
Gallente Federation
#6 - 2014-06-08 07:58:37 UTC  |  Edited by: Barton Breau
Chris Winter wrote:
Scarlett LaBlanc wrote:
As far as a "flight of 5 better than a 275% bonus....."

Two heavy drones x 275% to damage and hit points equals 5 and a half drones.

Im pretty sure 5.5 > than 5

It's 7.5 "effective" droned. 275% bonus to two = 2+5.5. Same as the 50% bonus to 5 was before.

But you can no longer assign individual sentries to frigs to kill them without too much overkill = time added. Heavy drone flight time = time added. Shorter range on drones = having to wait to get in range = time added.

The rattlesnake is a great boat for EFT warriors. Easy to get high numbers. For people who actually play the game...notsomuch.


Debatable if the time spent on guiding sentries one by one can be offset by the eliminination of overkill, in the end we dont have ~200hp frigates an no instalock.

A ~750 damage blast from one of the new sentries can be surely worked around, if you are into that kind of stuff.
Oxide Ammar
#7 - 2014-06-08 08:27:31 UTC
I understand when CCP modify drone bandwidth of ship, they want to control how many drones you can deploy in the field but when it comes to nerf drone bay size I don't follow their vision. The drone aggro mechanic doesn't work in the favor of carrying exact no. of drones you can use, because when you start losing them your dps basically cripples.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Anize Oramara
WarpTooZero
#8 - 2014-06-08 09:59:22 UTC
Oxide Ammar wrote:
I understand when CCP modify drone bandwidth of ship, they want to control how many drones you can deploy in the field but when it comes to nerf drone bay size I don't follow their vision. The drone aggro mechanic doesn't work in the favor of carrying exact no. of drones you can use, because when you start losing them your dps basically cripples.

That would be a valid point if not for the fact that the radical increase in drone HP due to the role bonus on the gurista ships mean you almost never ever lose drones. In fact, since the amount of drones you can field are now only 2/5ths of the previous amount the drone bay can also be reduced to around 2/5ths and you will keep a SIMILAR flexibility.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Nad'x Hapax
Hapaxa
#9 - 2014-06-08 12:09:40 UTC  |  Edited by: ISD Ezwal
epicurus ataraxia wrote:
The Gila is definately living up to promise, I am using faction drones, and they rip through everything. They seem to hold up very well to damage and so long as they don't get webbed, you are fine, even then they seem to kill the webber ok and get out on their own.

This is a good ship and congratulations to CCP Rise and Fozzie.

The rattlesnake though is a different story, I lost 3 geckos the first day, heavies are not good enough to launch while there is anything to target them. On battleships when everything else is cleared, they are fine. 275% to damage is no replacement for a flight of 5.
Losing a DLA to use the new launcher, does not make for a pleasant experience, I seemed to be waiting way way more for things to get into range. MJD around to try to get range is not advisable as one ends up waiting again for cap to recharge, or MjD timer, before getting back to gate, plus waiting again to jump through to ensure you can actually use it again. Not fitting the launcher to fit the second DLA makes the ship even worse, as it then has all the downsides with none of the benefits.

One REALLY notices the loss of light drone bonuses, whilst other ships also have unbonused lights, they have a drone bay that carries spares, if one does this then one loses a set of sentries or heavies that really need spares.

In short, the buff to damage is good, but there is a lot of waiting around in missions that was not there before, there is a lot of micromanagement, due to the changes, and it is just "less Fun"
( I really mean a pain in the arse, but trying to be polite)

If the rattlesnake had only lost 3/4 of it's range bonus,
kept it's bonus on smaller drones, and kept it's drone bay ( in other words left drones alone).
And gained the same missile DPS increase without adding launchers, then it would have been a good pirate ship.

I am in favour of Hero drones, unfortunately the concept stops at mediums. Heavy drones replacing all the smaller drones, just doesn't work........
A rattlesnake with an 750% damage and hitpoint bonus to all drones and a 25mbps bandwidth would have been a very different and fascinating ship. If you are going to reduce drones they need a Massive boost to hitpoints otherwise it is simply just a few more seconds watching them to die.
As it is I have relegated mine to the back of the Hangar. for me it is a worse ship than before in spite of what appears on paper to be an improvement.
Hopefully the next rebalance whenever that is will at least make it as good as before, and god, it did need some love, but clearly that is never going to happen.

But look at the good side, gankers and gatecamps have a pirate ship now. It will work quite well at a preset range, when boosted up the wazoo, with something to deal with the frigates, and web and paint things to allow the rattler to apply full damage, good job *sarcasm*Roll

Such a shame for everyone else though.Sad

It is hard to believe that the same people are responsible for designing both ships.Big smile


*Snip* Please refrain from personal attacks. ISD Ezwal.

I usually dont have to deploy anything but sentries and compared to Before the change, the RS is a complete beast..
Marcus Walkuris
Aww yeahhh
#10 - 2014-06-08 12:24:13 UTC
This change actually got me to the edge of leaving EvE. No you can't have my stuff.
For some reason I have a talent for skilling right into CCP nerfs. Without going into a lenghty history of SP lameness.

My gripe flying a passive sentry rattler; maximum damage for sentries is now derived from the racial sentry drone specialization. Effectively with my SP right now I need to skill up 4 seperate 5x skills to get the same effective dps and even then I wonder, no I didnt EFT it. But my dps states an increase of 25, meaning around that 50% launcher dps increase came with a hefty loss to my drones, which in turn means I need to run an active setup with target painters to apply that more evenly split.

The whole reason I fly passive is because I didnt want to get into target painters, but its the only thing I see working for both launchers and drones. This has just gotten ridiculous imho. Sentries Have serious trade offs alrdy for having some E-war forgiveness. Micro management, deployed, stationary thus horrible mobility nor the ability to derive tracking from positioning past MJD. So now I get to rely on target painters so when I get E-warred I will have sentries with barely any tracking on top of a RiDiCuLoUs amount of button smashing for little result, 4 keys for esentially Fire and a butthurt of micro.
Im already moving towards a marauder ASAP, going gunnery and never looking back and getting something for microing.
Micro management I like but as long as it has somewhat of a pay off.
My hangar will hold a VERY expensive SP intensive tier1 BS, or I might sell it for a domi when my armor skills are respectable.
I initially went rattler to make some use of my missile skills while I maxed my drone skills for a swap to other BS, but GJ on buffing the SP sink on the worst SP to value ship in EvE, CCP.
Kaarous Aldurald
Black Hydra Consortium.
#11 - 2014-06-08 12:29:59 UTC
Well, I see you have abandoned the official thread, and have decided to drumbeat in here instead. And look, you have another contrived situation to try and fool people.

Folks, don't fall for his bullshit. The Rattlesnake loses very little compared to before. The OP is only here because he was laughed out of F&I.

His complaints about range in PVE are based on using the wrong weapon system. Cruise missiles reach farther than the ship's lock range. Even if you give up a DLA to fit 4 Cruise launchers and snipe with sentry drones, the only difference in the ship is that you have damage bonused missiles, where before you didn't. Net gain in dps, and a damned big one at that.

As for drone survivability, in F&I he got caught out for contriving a situation where his drones would be taking far more damage than normal during a mission. Basically he was tossing out heavies at the very start of a mission room, letting them die, and then coming to the forums to cry about how the super drone bonus isn't good enough.

All the while deliberately ignoring the long established practice of shooting down smaller rats with sentry drones from a distance.

Take anything he says with a heap of salt. His agenda is obvious for all to see.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Last Wolf
Umbra Wing
#12 - 2014-06-08 12:37:22 UTC
The OP whined and moaned in the faction battleship feedback thread for months. The majority of his posts were deleted for trolling. He is just trying to start another flame war, I seriously doubt he even owns a rattlesnake.

In other news, I love my 1600 dps snake with 2 Aug orges when they get close and 1450 dps snake with wardens. My ogres do nearly 900dps, I send them at one ship and use my missiles on a different ship. The ship being attacked by the drones usually die first, even with their travel time that everyone complains about. With the low slot omni and precision cruise I dont even have light drones in my hold and have had zero problems, even vs spider drones.

The new snake is leaps and bounds better than the old one, unless you try to fit and fly it like the old one. It is a completely new beast, learn to adapt.

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#13 - 2014-06-08 15:29:28 UTC
Barton Breau wrote:


Debatable if the time spent on guiding sentries one by one can be offset by the eliminination of overkill, in the end we dont have ~200hp frigates an no instalock.

A ~750 damage blast from one of the new sentries can be surely worked around, if you are into that kind of stuff.

Not sure where the debate is. If I have 5 non-elite frigs targeted and 5 sentries deployed, I can spend an extra few seconds doing individual targets and have them all dead in ~10 seconds. If I have to put all my sentries on each, you're looking at easily ~25-30 seconds to kill all 5 due to rate of fire on sentries. It's a little better if I can split them 50/50 but still not as good as before.

Another strategy I used was having four of the drones on one target (bs/cruiser) and 1 on a frig. That has also now been nerfed, since you can only split the damage 50/50, you end up over killing the frig and doing less damage to the cruiser/BS/whatever.
Hakaari Inkuran
State War Academy
Caldari State
#14 - 2014-06-08 15:57:01 UTC
Nobody is forcing you to drop the DLA to use the launcher. If it hurts your game experience don't do it. I imagine adding the launcher was for PVP purposes and not for PVE.
Hakaari Inkuran
State War Academy
Caldari State
#15 - 2014-06-08 16:03:34 UTC
Chris Winter wrote:
Barton Breau wrote:


Debatable if the time spent on guiding sentries one by one can be offset by the eliminination of overkill, in the end we dont have ~200hp frigates an no instalock.

A ~750 damage blast from one of the new sentries can be surely worked around, if you are into that kind of stuff.

Not sure where the debate is. If I have 5 non-elite frigs targeted and 5 sentries deployed, I can spend an extra few seconds doing individual targets and have them all dead in ~10 seconds. If I have to put all my sentries on each, you're looking at easily ~25-30 seconds to kill all 5 due to rate of fire on sentries. It's a little better if I can split them 50/50 but still not as good as before.

Another strategy I used was having four of the drones on one target (bs/cruiser) and 1 on a frig. That has also now been nerfed, since you can only split the damage 50/50, you end up over killing the frig and doing less damage to the cruiser/BS/whatever.

Considering how awful the UI is for controlling drones are you absolutely sure you actually had it faster trying to control them individually? You had to click a target, right click the sentry, select "attack" from the dropdown, rinse repeat. If you insist I'll just take your word for it I guess, but yeah. A new drone interface would be really nice right about now.
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#16 - 2014-06-08 17:06:23 UTC
Hakaari Inkuran wrote:

Considering how awful the UI is for controlling drones are you absolutely sure you actually had it faster trying to control them individually? You had to click a target, right click the sentry, select "attack" from the dropdown, rinse repeat. If you insist I'll just take your word for it I guess, but yeah. A new drone interface would be really nice right about now.

Fairly certain it was faster, yeah. Certainly the 4/1 method was. When you get used to it, it doesn't take much longer than a second or so to assign a drone to a target.

Totally agree that the drone UI needs to be better. If CCP is trying to make drones into a legitimate primary weapon system, we need better control of them.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#17 - 2014-06-08 17:26:31 UTC  |  Edited by: ISD Ezwal
epicurus ataraxia wrote:
The Gila is definately living up to promise, I am using faction drones, and they rip through everything. They seem to hold up very well to damage and so long as they don't get webbed, you are fine, even then they seem to kill the webber ok and get out on their own.

This is a good ship and congratulations to CCP Rise and Fozzie.

The rattlesnake though is a different story, I lost 3 geckos the first day, heavies are not good enough to launch while there is anything to target them. On battleships when everything else is cleared, they are fine. 275% to damage is no replacement for a flight of 5.
Losing a DLA to use the new launcher, does not make for a pleasant experience, I seemed to be waiting way way more for things to get into range. MJD around to try to get range is not advisable as one ends up waiting again for cap to recharge, or MjD timer, before getting back to gate, plus waiting again to jump through to ensure you can actually use it again. Not fitting the launcher to fit the second DLA makes the ship even worse, as it then has all the downsides with none of the benefits.

One REALLY notices the loss of light drone bonuses, whilst other ships also have unbonused lights, they have a drone bay that carries spares, if one does this then one loses a set of sentries or heavies that really need spares.

In short, the buff to damage is good, but there is a lot of waiting around in missions that was not there before, there is a lot of micromanagement, due to the changes, and it is just "less Fun"
( I really mean a pain in the arse, but trying to be polite)

If the rattlesnake had only lost 3/4 of it's range bonus,
kept it's bonus on smaller drones, and kept it's drone bay ( in other words left drones alone).
And gained the same missile DPS increase without adding launchers, then it would have been a good pirate ship.

I am in favour of Hero drones, unfortunately the concept stops at mediums. Heavy drones replacing all the smaller drones, just doesn't work........
A rattlesnake with an 750% damage and hitpoint bonus to all drones and a 25mbps bandwidth would have been a very different and fascinating ship. If you are going to reduce drones they need a Massive boost to hitpoints otherwise it is simply just a few more seconds watching them to die.
As it is I have relegated mine to the back of the Hangar. for me it is a worse ship than before in spite of what appears on paper to be an improvement.
Hopefully the next rebalance whenever that is will at least make it as good as before, and god, it did need some love, but clearly that is never going to happen.

But look at the good side, gankers and gatecamps have a pirate ship now. It will work quite well at a preset range, when boosted up the wazoo, with something to deal with the frigates, and web and paint things to allow the rattler to apply full damage, good job *sarcasm*Roll

Such a shame for everyone else though.Sad

It is hard to believe that the same people are responsible for designing both ships.Big smile


*Snip* Please refrain from personal attacks. ISD Ezwal.

The new Rattler is ******* amazing, its a complete utter powerhouse.




(also how good a ship is at lvl 4 missions is utterly irrelevant because lvl 4 missions are easy as balls and you can do them efficiently in just about anything)

BYDI recruitment closed-ish

Ireland VonVicious
Vicious Trading Company
#18 - 2014-06-08 17:40:18 UTC  |  Edited by: Ireland VonVicious
The new Gecko works fine.

It replaces the beserkers for angel missions.

Stick to sentrires as before with anything over 18k.


I'm finding the opposite issue with the ships.

RS is better than I thought. Got my current DPS over 1700.
Plus less ammo needed in the cargo so more room for MTU's.
The range issue does suck but with max skills and a good MWD you can over come the issue.
(( Not a fan of the MJD on the RS ))


The Gila on the other hand not feeling.
All the repair drones, ECM drones and sentries it used before are gone.
The DPS on it though is an improvement but it was already a beast in that department. (( Went 908 to 929 ))
It's still good v.s. destroyer-BC size ships. That full flight of maxed heavy ECM drones will be missed.

Gain of 21 max paper DPS.

Loss of a utility slot. Instant/range damage, ECM, Logistics back up, full flight of lights with bonus to small/fast ships.
You do have faster/better tracking drones while mobile too now though. But even that just doesn't seem worth it.
That max damage is kinetic/therm only too. It took a loss of 53 DPS for the other 2 damage types.

I'm not sure how people havn't noticed the massive nerf bat the Gila just had.

Atleast I bought a stack at 150 mil and doubled my investment isk on the ship due to people missing it.
I expect a very quick price correction in the near future. Mainly due to the LP to isk ratio of all other Gurrista items right now and the sell orders on the RS being about 3x what they were just a few months ago.
Kaarous Aldurald
Black Hydra Consortium.
#19 - 2014-06-08 18:11:15 UTC
Chris Winter wrote:
Hakaari Inkuran wrote:

Considering how awful the UI is for controlling drones are you absolutely sure you actually had it faster trying to control them individually? You had to click a target, right click the sentry, select "attack" from the dropdown, rinse repeat. If you insist I'll just take your word for it I guess, but yeah. A new drone interface would be really nice right about now.

Fairly certain it was faster, yeah. Certainly the 4/1 method was. When you get used to it, it doesn't take much longer than a second or so to assign a drone to a target.

Totally agree that the drone UI needs to be better. If CCP is trying to make drones into a legitimate primary weapon system, we need better control of them.


I agree that the UI needs improvement, but I am afraid that I find myself apathetic to your other claim.

Especially since locktime is the major factor in killing frigate rats, it really isn't that important in regards to the assignment. Either way you can kill them faster than you can lock new ones, so that caps your timeframe on it anyway.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenn aSide
Worthless Carebears
The Initiative.
#20 - 2014-06-08 18:56:58 UTC
Ireland VonVicious wrote:


I'm not sure how people havn't noticed the massive nerf bat the Gila just had.


Perhaps it's because the rest of us are using it correctly.. You fly a ship to it's strenghts, not it's weaknesses. Some folks are still trying to fly the Gila like it's the same coookier cutter "Ishtar light" it used to be. It's not.

An hour ago I killed a pvp fit stratios and chased off his enyo flying buddy in a pve fit Gila in low sec, all for the loss of one augmented Hammerhead. The old Gila would have (at best) been able to run away using ecm drones, but thats about it.
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