These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

New Covert Ops Ship Type - New Drone Type

First post
Author
Poetic Stanziel
The Scope
Gallente Federation
#1 - 2011-10-10 18:57:48 UTC  |  Edited by: Poetic Stanziel
During my solo circumnavigation of sov space, an idea struck me.

A remote spy as a new drone type. You can remotely fly this through a gate into another system. It gives you eyes for two minutes before it goes dead (you can scoop it up on the other side.) Something like that. Perhaps this is coupled with a new covert ops ship type. Would allow for some solo scouting. Perhaps all it would do is give you a d-scan on the other side of a gate, so it wouldn't be something that would take a tremendous amount of effort to implement. Of course, there should be an ewar counter to it.

Thoughts?
Katia Sae
EvE-Scout
EvE-Scout Enclave
#2 - 2011-10-10 21:30:29 UTC
I like it. Simple. Easy. Not earth shattering and has a counter. As an explorer, I'd say yes.
Rchard Rahl
TripleDoubleKills4U
#3 - 2011-10-11 00:44:30 UTC
instead of a new ship and drones, i think it would be better to make it a probe.
make it so that only one probe fits in the expanded probe launcher. to use it you target a gate and launch the probe it then stays active for several minutes and sends back a report every x seconds telling you what ships are on the other side.

at least that's my 2 cents
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#4 - 2011-10-11 01:01:43 UTC
Not gonna happen. CCP would lose all the revenue from scout/recon alts Lol

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Poetic Stanziel
The Scope
Gallente Federation
#5 - 2011-10-11 02:40:06 UTC  |  Edited by: Poetic Stanziel
Rchard Rahl wrote:
instead of a new ship and drones, i think it would be better to make it a probe.
make it so that only one probe fits in the expanded probe launcher. to use it you target a gate and launch the probe it then stays active for several minutes and sends back a report every x seconds telling you what ships are on the other side.

at least that's my 2 cents

I've no problem with a probe, as an idea. Similar functionality.
Poetic Stanziel
The Scope
Gallente Federation
#6 - 2011-10-11 02:41:46 UTC
Wacktopia wrote:
Not gonna happen. CCP would lose all the revenue from scout/recon alts Lol
I think human scout recon alts have a lot more versatility than something that simply sends back d-scan-like (perhaps limited to a 5000km radius) results from the other side of a gate. There is no lost revenue danger.
Aesiron
Viziam
Amarr Empire
#7 - 2011-10-11 19:28:50 UTC
Poetic Stanziel wrote:
During my solo circumnavigation of sov space, an idea struck me.

A remote spy as a new drone type. You can remotely fly this through a gate into another system. It gives you eyes for two minutes before it goes dead (you can scoop it up on the other side.) Something like that. Perhaps this is coupled with a new covert ops ship type. Would allow for some solo scouting. Perhaps all it would do is give you a d-scan on the other side of a gate, so it wouldn't be something that would take a tremendous amount of effort to implement. Of course, there should be an ewar counter to it.

Thoughts?


I like this idea, but I don't think it should be destroyed when you run out. It should be just a simple drone that you can launch like a probe, but you fly it as if it's your ship and it travels fast and is simplistic.

I like this idea.
Tamiya Sarossa
Resistance is Character Forming
#8 - 2011-10-12 01:45:17 UTC
If it's d-scan results only, I'm down. Anything to reduce alts online.

Though to be honest they should just let you get d-scan results from the grid outside station and on the other side of jumpgates. That damn traffic control that's always holding me up has to be doing something, you think they could look out the window and tell me what's out there.

Competent campers would just switch over to near-gate safes and cloaked tacklers anyway, so it'd just help to avoid those annoying 'oh I jumped into a 50-man roaming gang' moments that make everyone fly with scout alts.
Poetic Stanziel
The Scope
Gallente Federation
#9 - 2011-10-13 17:09:13 UTC
Could a Dev/GM move this to the Features & Ideas Discussion forum? I probably should have posted this over there in the first place, but did not notice the forum.

Thanks.
CCP Zymurgist
C C P
C C P Alliance
#10 - 2011-10-13 20:49:51 UTC
You are welcome.



Moved from Ships & Modules.

Zymurgist Community Representative CCP NA, EVE Online Contact Us at http://support.eveonline.com/pages/petitions/createpetition.aspx

ASadOldGit
Doomheim
#11 - 2011-12-05 10:34:19 UTC  |  Edited by: ASadOldGit
If the idea is just to find out what's on the other side of the gate, an alternative to this is to use your hacking skills and a codebreaker to "hack" the gate, and get it to "ping" the other side.

The level of the skill could affect something such as range, angle, duration, or perhaps level of detail (i.e. number of ships -> class of ships -> player name, etc)

Wouldn't work for wormholes, though, nothing to hack; but, since the module/skill already exist, it would be easier to implement than manually flying a probe.

Perhaps for wormholes, you could use the analyzer module to analyze disturbances in the force, er, wormhole.

This signature intentionally left blank for you to fill in at your leisure.

Aedan Vals
University of Caille
Gallente Federation
#12 - 2011-12-05 14:02:21 UTC
So basically you want to explore the other side of a gate without any risk. Understandable, but there are already ships which are pretty easily can evade gatecamps or reduce the chance of dying to a minimal. Ceptors, covops frigs, cloaky-nullified T3s. I managed to burn back and jump many times while there was 50-100 ppl fleet on the gate. A covops frig is very hard to catch even with a dictor and a claoky-nullified T3s is pretty much the synonym for safe travel.

The idea of giving cloakers more tools to evade getting shot at is just unnecessary.

Gatecamps - just as cloaky ships - are part of eve. Deal with it.
Witchking Angmar
Perkele.
#13 - 2011-12-05 15:47:05 UTC
Why spend development resources on this when you can already just jump through the gate in your covert ops and see what is on the other side? A well piloted covert ops ship is impossible to catch without at least about 10 inties around the gate and a whole heap of good luck.
Averyia
Garoun Investment Bank
Gallente Federation
#14 - 2011-12-05 16:02:50 UTC
Better idea.

You fly into the system, and drop a probe that last for about 30 minutes. You leave system. The probe relays basic information on a per minute bases, such as the number of people (no further details) in the system (or within a certain range of the probe).

There would be a limit to maybe 5 probes total active (based on skills), limited to one per system per pilot. Can also be probed down and destroyed by anybody. Limited to use low-sec and null sec.

The information would only be the number of people in the system, with the exception of cloaked ships. Based on skills the time limit of the probe could be increased, and again based on skill the range of the probe would be extended, maybe to as far as a region, communication would never be inter-regional. The time limit would be no higher than an hour, and information would never be relayed any faster than 60 secs, and it wouldn't update automatically, you'd have to press a button to update it.

This way it extends the way of collecting information. Provides a method to get rid of local (or change it dramatically), while still providing a way to gather information about remote systems. Its not over powered because the information, range, and number is limited. To maintain information on a large sector of space, for example, it would still require several scout alts that are constantly monitored, each of which only provide a limited amount of information that requires one to actually risk the ship.

All warfare is based on deception and logistics. Battles and soldiers are secondary priorities.