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Player Features and Ideas Discussion

 
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Incarna - some ideas

Author
Flamespar
State War Academy
Caldari State
#1 - 2011-12-05 05:27:40 UTC
These ideas involve adding to existing systems in EVE, not replacing them. For example, if you are an explorer then you can continue to enjoy all of the existing exploration content. But if you want to find deep space complexes, then you need to do so through Incarna. Yes, you need to work for your bacon.

Incursions
Incursions spawn Sansha NPCs in random player run establishments in affected systems. These NPCs can have effects that range from taxing the owner, giving out missions to players that want to ally themselves with the Nation. Or perhaps will give you money in exchange for letting them put an implant in your head.

Deep space exploration
Deep space complexes should only be found through Incarna. This could could be through speaking to NPCs who give you clues as to the complexes whereabouts. Or though using facilities accessible only through Incarna.

Storyline missions.
Given the importance of these missions, they should be given through an actual face to face meeting with an NPC.

Special NPCs
Depending on how a player runs his establishment, certain NPCs may be attracted to visit. For example, a bar that does a large trade in boosters, may attract a NPC from a pirate faction that gives out special missions. Or perhaps an establishment located in a Deep Core Mining Inc owned station has a chance of attracting an NPC who gives out the location of hidden mining fields. Or perhaps a sisters of EVE station has a chance of attracting an NPC that will give you the location of exploration sites.

Planetary Interaction 2.0
The advanced features of Planetary Interaction - such as BPO production and city building- could be accessible through Incarna. Perhaps you can access NPCs that you can pay to disrupt a hisec players colony - definitely something that should be possible “off the grid”.
Flamespar
State War Academy
Caldari State
#2 - 2011-12-05 08:43:23 UTC
Thinking about it some more. Having NPC agents spawning in player establishments in the manner that I have suggested would have a number of advantages.

- It would encourage players to explore other stations and talk about the various underworld NPCs that they meet.
- It would reward players for investing in establishments and running them well.
- It would encourage players to spread out rather than focussing on just a handfull of stations.
- It gives CCP the opportunity to revitalise the mission system.
DeMichael Crimson
Republic University
Minmatar Republic
#3 - 2011-12-06 04:10:24 UTC
I guess this thread is to list ideas for possible game content related to WiS. I hope I'm not wrong.

Anyway, the first idea I have is about the interior layout of stations for WiS. The door in the Captains Quarters would open to an elevator that gives access to other levels inside the station.

Station Elevator Buttons: 5

Button 1 = Captains Quarters
This takes you to your own personal Captains Quarters. This area is where you access the Docking Bay and conduct all operations pertaining to your ship and personal cargo. This is where you change your clothes and your appearance such as hair, make-up, etc. This area could be customized by adding 'Collectible Items' such as 'Head in a Jar', various interactive Holoreel's and Books, Medals, etc. Could also add some sort of 'Pet' such as Fish Tank, Dog, Cat, Bird, etc.

This is the main spawn location (1of 3) within the station for your character. When logging into the game, your character is lying on the bed asleep, wakes up and gets ready for action. When logging out of the game while in your Captains Quarters, your character lays down on the bed and goes to sleep. If you get disconnected while in WiS mode, this is the usual spawn location for your character.

Button 2 = Promenade Deck
This is the top area of the station consisting of 1 large split level room. It would have large viewing ports that showcase the Nebula's as well as showing any ships outside the station. Here you can check if you're being station camped. In the center (Lower level) of this area would be a Concord Sanctioned PvP Arena for doing FPS 1v1 and small team matches along with Bookie's available to place bet's on these Arena fights.

These Arena fights could be worked sorta like the Alliance Tournaments. Would have both 1v1 and Team battles. Could split it up into scheduled stages at various stations starting with Constellation Tryouts, Regional Preliminary's, Factional Qualifying and ending with Inter-Factional Competitions. This is just a basic overview providing a starting point of the idea which can be expanded on later.

Button 3 = Command Deck
This area would contain various private Conference Rooms for Corporate meetings. These Conference Rooms are reserved for and can only be accessed by Corporations renting an Office in that specific station. This area would also include a few different War Room's with access to Planetary, System, Constellation and Regional 3D maps for SOV Warfare and interacting with DUST 514. There would also be a Station Command Center (usually off-limits) and a Medical Bay.

The Medical Bay is the 2nd spawn location for your character within the station. Either when using Jump Clones or when waking up in your Medical Clone after being killed.

Button 4 = Retail Deck
This area contains various player run Custom Shops, Bars, Casinos, etc. This is also where the stations Security Office with holding cells (Brig) is located. Get drunk, punch someone in the face and you'll spend at least a couple of hours in the Brig along with paying a fine. Maybe even have personal security status dictate the amount of ISK needed to post bail (Get out of Jail card). Maybe even have special Bounty Agents here?

The Security Office is the 3rd spawn location for your character within the station. Logging in and out would be like in the Captains Quarters, having your character lying on the bunk in the cell.

Button 5 = Storage Deck
This is the bottom area of the station that contains various storage compartments and small dimly lit rooms equipped with a cot, small table and a couple of chairs for black market deals. This is where you can acquire and trade Contraband items. This area would also have special agents hidden away in various locations. Maybe some of those Agents have missions classified as Contraband Retrieval.

Maybe have this area tough to navigate which could cause the player to become lost? Make a wrong turn along the way and find yourself stumbling around in the shadows for hours. Probably should have bought that 'Basement Map' from the NPC Sleaze Bag hanging round at the entrance to the 'Retail Deck'.

Anyway, Skills would pertain to all activity's. If someone who isn't skilled tries to smuggle contraband down to the lower area of the station, there's a random chance of them getting caught, Contraband confiscated, finding themselves in the Brig having to pay an ISK fine. Or if engaged in Arena fights, the level of Logistic skills trained and Medic equipment fitted could mean the difference between life and death, er um, I meant winning and losing.

These are all basic ideas that can be expanded on. I wasn't sure about the interaction with regular Agents. Probably have those Agents located on the Command Deck. I have a couple other ideas as well which I'll post next.
DeMichael Crimson
Republic University
Minmatar Republic
#4 - 2011-12-06 04:38:18 UTC  |  Edited by: DeMichael Crimson
I've already mentioned Concord Sanctioned Arenas doing FPS PvP, here's a couple of scenarios that combine FiS and WiS.

While in your ship or in station, your personal communicator (Aura?) activates an alarm informing you an invasion force has attacked and captured a PI facility on one of your planets. You contact the Dust 514 Commander and inform him to meet you in the War Room to plan a counter attack and regain control. In the War Room are 3-D visual maps. You both access the Planetary Map, check the PI facility's and surrounding area. You both verify the enemy position and mark the drop zones for supplies. After forming a plan of attack, you load the supplies into your ship while the Dust Commander rejoins his team which is waiting at the 1st drop zone on the planet.

You travel to the planet with the supplies loaded in your ship, enter into atmospheric flight and drop the supplies at the 1st drop zone. While en-route back to the station, you encounter a small blockade of enemy player ships. You make a call to your Corporation and are quickly joined by a couple of Fleet mates. Small gang PvP combat starts happening in space while the DUST ground forces engage each other.

As the battle in space continues, you receive a call from the Dust Commander requesting supplies to be dropped at the 2nd drop zone. You and your Fleet mates have almost killed all enemy player ships when more enemy player ships warp in and you find yourself locked and tackled. Dust Commander informs you his team is boxed in and needs those supplies now.

or

You log into the game with the sound of alarms going off in your Captains Quarters. The main viewscreen informs you that the station is under Security Lockdown (no docking or undocking) due to an Invasion force (Sansha?). You and other players trapped inside the station must Hack into various Medical and Security Lockers for weapons, munitions and 1st Aid equipment. Players then go deck by deck, seeking out and killing all NPC invaders encountered, Salvaging their corpses for more weapons, munitions, body armor, etc..

Players must make their way to the Station Command Center and deactivate the Security Lockdown allowing players access to the docking bay. Only problem is that all other station areas must be cleared first before accessing the Command Deck. Question is: What will you do? Do you attempt this solo? Create a gang with other players for tactical combat and medical support? Stay inside your Captains Quarters and hope somebody else deactivates the Security Lockdown?

This could implement some new skills being seeded into the game, such as Medic and Commando skills. Maybe even have another skill added to the Leadership group like - Infiltration - ability to lead a small team and infiltrate a station that's under 'Security Lockdown'.


Anyway, I'm sure there's much more ideas and options for game play. Feel free to expand and or include any of these ideas with your own.

DMC
Flamespar
State War Academy
Caldari State
#5 - 2011-12-07 03:49:57 UTC
Thanks for the suggestiong guys, keep them coming.

Idealy if we can come up with some good ideas that capture the playerbases imagination we can help rekindle the excitment in this part of EVE
DeMichael Crimson
Republic University
Minmatar Republic
#6 - 2011-12-07 19:00:57 UTC
It'll be quite a while before we see anything like that in the game. I have no doubt it will happen eventually.

I was thinking there could also be some special Radar and Mag sites based on the 'Security Lockdown' scenario. Could just be 1or 2 decks with various rooms filled with broken equipment scattered around that can be Hacked and Salvaged. Of course there would also be NPC FPS inside.

Low sec and 0.0 space would allow PvP FPS inside so best to have some fleet mates along.