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Kronos Feedback

First post First post
Author
Druson Zod
#161 - 2014-06-05 14:03:02 UTC  |  Edited by: Druson Zod
Edit: Moving my post over to the Issues thread...

I accidentally my ship, is that bad?

Morwen Lagann
Tyrathlion Interstellar
#162 - 2014-06-05 14:11:44 UTC
Pretty happy with the changes I've poked at so far.

I miss the loot scattering mechanic a bit, but I guess I don't mind that hacking sites are much faster now than they were.

New stations look amazing.

Not had a chance to fly any of the new Mordus ships yet (on TQ, anyway), and the updated hulls for the Crow and Moa and their cousins look amazing. (Also: obligatory mention that the new Panther = Battlestar.)

The new tooltips are amazing - especially the capacitor and H/A/S readouts that update in real time as opposed to just once per second. Watching the capacitor values whizz up and down on a larger ship as modules activate is a lot more fun than it should be.

And the reload timers are a seriously welcome change - we've needed those for ages, and the decision to go with a clockwise rotation, reverse of the standard activation animation, is perfect.

That said, I think there's a couple places where that timer is missing but should be added. Specifically, cloaking devices and micro jump drives.

Cloaking devices have two timers associated with them - the reactivation delay, and the targeting delay. Putting one, or both of these (if possible), onto the modules would be amazingly useful. If I had to pick one of the two, I would probably go with the reactivation delay, since the targeting one is worked around with the very professional and elite "spam control-click until it starts locking" technique and the reactivation delay is something that can easily be messed up by a player who's in a rush to recloak for some reason. (Ever accidentally activated and then immediately deactivated your cloak because you pressed the button twice by accident or in a rush?)

MJDs also have two timers associated with them - their spool-up timer, which uses an activation cycle timer animation already, and the cooldown timer where you can't activate the module again. This second timer is completely hidden from the player except by either using a timer outside of the client (I actually do this on some ships), or repeated attempts to activate the module spamming the log with a "you can't activate this module yet, please wait X seconds", which just like the cloaking device, can result in an unwanted activation. A reload timer going clockwise around the module to show its cooldown state would remove the need for that.

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

Josef Djugashvilis
#163 - 2014-06-05 14:16:43 UTC  |  Edited by: Josef Djugashvilis
Drone stats change on a fairly regular basis, so I just adapt to each new tweak, but the logic that this is done to make them more accessible to new players more quickly baffles me.

What next, the ability to fly a Titan in a week or so, so that new players have access to them more quickly?

This is not a signature.

Zorrkinae vonHui
Gnostics of the Sense of Life
#164 - 2014-06-05 14:57:17 UTC
Darkblad wrote:
Zorrkinae vonHui wrote:
...ok ok....
ccp: you get more mininyield!
kronos: haha we lied.....

... for ore the cycles go faster.....
but as an iceminer I´m ****** right?
....
nerfs, nerfs everywhere......
no more mining
no more hauling....
best is we all stop earning isk just buy plex and ships directly per plex.... yeah lets remove isk.... just leave aurums!
and fuel all sips with aurum aswell!
why not turn eve to an onlineshop for internetspaceships wich u cant even use like SC..... damn chris roberts.... has good ideas that boy, selling onlinespaceships for realmoney wich dont even exist virtual^^
Maybe your Math lies, but to me it's
Hulk before Kronos:
Mining Barge Skill: no ice Harvesting Cycle Time Reduction Bonuns
Exhumers Skill: 4 % Reduction each level, 20 % @ Level 5

Hulk since Kronos
Mining Barge Skill: 4 % Reduction each level, 20 % @ Level 5
Exhumers Skill: 3 % Reduction each level, 15 % @ Level 5

Covetor before Kronos:
Mining Barge Skill: 3 % Reduction each level, 15 % @ Level 5

Covetor since Kronos:
Mining Barge Skill: 4 % Reduction each level, 20 % @ Level 5

Proc/Skiff, Ret/Mack were intentionally nerfed



open the eyes at next icebelt you cross dude ;D
....proc/skiff/orca.... nothing else there^^
so thats why I moaned bout only ice got nerfed this much.... while ore can be compensated... ice can´t in a usefull way^^
it´s just a huge profit loss...... haulers and icemelters are the big loosers this patch I´d say =P
.....

and still the AA sucks .... the black stations make it even worse....

"there are million ways to death, but only one way leads to life"

Sweet indulgence
Wildly Inappropriate
Goonswarm Federation
#165 - 2014-06-05 15:08:28 UTC
SOOOOO a heavy nerf to gas mining ??? 1000 units in a Peacock Nebula ?? from 3000

massive neb from like 7500 ? to 3000 ???


how much will it cost to undock in the next patch ccp ? need to start saving..
Aureus Ahishatsu
Deadspace Knights
#166 - 2014-06-05 15:11:27 UTC  |  Edited by: Aureus Ahishatsu
Gavin Dax wrote:
Lair Osen wrote:
Well If it was [ SDO -> DAv + LDO + MDO ] you gained a free 1x and 2x skill

If you had CDO V it means you still gained a free 1x skill

If you had neither CDO or SCO trained you kept the same SP

Either way, there is no circumstances in which you lost SP so you shouldn't get a refund.


So, it's ok to give a skill to players for free, without reimbursing those who trained that skill, as long as CCP doesn't decrease anyone's SP overall? CCP can give everyone Titan V as long as they make it take longer to train for anyone new? Ugh



This has been a heated discussion over on the drone specific forum. If someone from CCP could comment on this it would be greatly appreciated since we have heard nothing about it for feedback. Below is my last post which I had on the forums.

https://forums.eveonline.com/default.aspx?g=posts&m=4678700#post4678700

don't get me wrong I applaud most of the changes with kronos but these drone skill changes are infuriating for the amount of plex's and time I wasted training a skill which they announced later was not necissary.
ISD Ezwal
ISD Community Communications Liaisons
#167 - 2014-06-05 15:19:52 UTC  |  Edited by: ISD Ezwal
I have removed some rule breaking posts.

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Forum suspensions and bans are issued when a user grossly violates the forum rules. While they are rarely issued, they are applied with the community’s best interests in mind. Attempts to bypass a suspension or ban via the use of alternate accounts will result in additional action, and in some instances may result in the permanent revocation of forum posting privileges. Similarly, having another forum user post on your behalf if you are unable to do so may result in an extension of your suspension or ban, as well as the user who does so also receiving similar reprimand.


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ISD Ezwal Community Communication Liaisons (CCLs)

Darkblad
Doomheim
#168 - 2014-06-05 15:28:55 UTC
Zorrkinae vonHui wrote:
Darkblad wrote:
Zorrkinae vonHui wrote:
...ok ok....
ccp: you get more mininyield!
kronos: haha we lied.....

... for ore the cycles go faster.....
but as an iceminer I´m ****** right?
....
nerfs, nerfs everywhere......
no more mining
no more hauling....
best is we all stop earning isk just buy plex and ships directly per plex.... yeah lets remove isk.... just leave aurums!
and fuel all sips with aurum aswell!
why not turn eve to an onlineshop for internetspaceships wich u cant even use like SC..... damn chris roberts.... has good ideas that boy, selling onlinespaceships for realmoney wich dont even exist virtual^^
Maybe your Math lies, but to me it's
Hulk before Kronos:
Mining Barge Skill: no ice Harvesting Cycle Time Reduction Bonuns
Exhumers Skill: 4 % Reduction each level, 20 % @ Level 5

Hulk since Kronos
Mining Barge Skill: 4 % Reduction each level, 20 % @ Level 5
Exhumers Skill: 3 % Reduction each level, 15 % @ Level 5

Covetor before Kronos:
Mining Barge Skill: 3 % Reduction each level, 15 % @ Level 5

Covetor since Kronos:
Mining Barge Skill: 4 % Reduction each level, 20 % @ Level 5

Proc/Skiff, Ret/Mack were intentionally nerfed



open the eyes at next icebelt you cross dude ;D
....proc/skiff/orca.... nothing else there^^
so thats why I moaned bout only ice got nerfed this much.... while ore can be compensated... ice can´t in a usefull way^^
it´s just a huge profit loss...... haulers and icemelters are the big loosers this patch I´d say =P
.....

and still the AA sucks .... the black stations make it even worse....

1. You ignore the point that only the Hulk was told get more yield but instead state that ccp lies

2. Let's look at your second statement, that iceminers are the ones fooled

m3 per minute, max yield fitting, solo:

Before Kronos
Retriever Ore 1305,7 - Ice 1269,8
Mackinaw Ore 1370,32 - Ice 1336,6

Procurer Ore 1197,31 - Ice 1155,5
Skiff Ore 1257,18 - Ice 1216,3

After Kronos
Retriever Ore 1208,4 - Ice 1175,3
92,5 % of yield before Kronos, Ore and Ice
Mackinaw Ore 1342,67 - Ice 1306,5
97,7% of yield before Kronos, Ore and Ice

Procurer Ore 1108,62 - Ice 1070
92,5 % of yield before Kronos, Ore and Ice
Skiff Ore 1342,67 - Ice 1306,5
106,8 % of ORE yield before for Kronos, 107,4 % of ICE yield before Kronos

How does your
wrote:

... for ore the cycles go faster.....
but as an iceminer I´m ****** right?

statement hold true

NPEISDRIP

Sklanka
The Scope
Gallente Federation
#169 - 2014-06-05 16:39:13 UTC
Isis Asanari wrote:
Sklickov wrote:
I've have been doing relic sites since patch day. I noticed significantly less sites in my usual region. Could be ofc just the competition, but didn't see more other explorers flying around then usual. Second thing I noticed is that loot drops has been nerfed greatly, by 50% in value at least. Hoping that devs didn't nerfed the loot tables looking just on the percentage of destroyed cans nobody is even try to catch (scrap, equipment, data). Could be just bad luck, but before the patch I earned 3 times more almost every day.



Confirming that Relic Sites got + 50% nerf in loot value. My first reaction was too that it was bad luck, but nope, after several sites it was all clear.

It now makes you regret the awful loot spew mechanic that was removed.



Great, so killing NPCs on belts just became more profitable.
Shy Luck
The Scope
Gallente Federation
#170 - 2014-06-05 16:45:36 UTC  |  Edited by: Shy Luck
Not happy with the changes to the Rattlesnake.... The ship was a mini carrier for lvl4s and 5s.. I've ben training noobs on how to conduct lvl4s and now without the huge drone bay I cant fit the T2 shield rep drones to help the new guys get throw the mission without losing there ships..... I was exited for this patch... but so fair Im giving it a -3 out of 5.

half of the Reason I went for the snake in the first place was that there was a 400m3 drone bay and nice traits for light drones... now I have to use heavy dones... and with how rats attack drones these days... well lets just say this is gonna be a pain in the ass and my wallet. the old Rattlesnake also allowed there the be a vast amount of drones I could carry at one time, making it ideal for my needs... now its just a solo lvl4 ship...

I was 100% happy with the old Rattlesnake, and now I feel like I should go for somethen other
KIller Wabbit
MEME Thoughts
#171 - 2014-06-05 17:35:15 UTC
Isis Asanari wrote:
Sklickov wrote:
I've have been doing relic sites since patch day. I noticed significantly less sites in my usual region. Could be ofc just the competition, but didn't see more other explorers flying around then usual. Second thing I noticed is that loot drops has been nerfed greatly, by 50% in value at least. Hoping that devs didn't nerfed the loot tables looking just on the percentage of destroyed cans nobody is even try to catch (scrap, equipment, data). Could be just bad luck, but before the patch I earned 3 times more almost every day.



Confirming that Relic Sites got + 50% nerf in loot value. My first reaction was too that it was bad luck, but nope, after several sites it was all clear.

It now makes you regret the awful loot spew mechanic that was removed.




Loot spew has nothing to do with the loot nerf. The former was a stupid mechanic, the latter a money grab.
Aureus Ahishatsu
Deadspace Knights
#172 - 2014-06-05 19:57:42 UTC  |  Edited by: Aureus Ahishatsu
Shy Luck wrote:
Not happy with the changes to the Rattlesnake.... The ship was a mini carrier for lvl4s and 5s.. I've ben training noobs on how to conduct lvl4s and now without the huge drone bay I cant fit the T2 shield rep drones to help the new guys get throw the mission without losing there ships..... I was exited for this patch... but so fair Im giving it a -3 out of 5.

half of the Reason I went for the snake in the first place was that there was a 400m3 drone bay and nice traits for light drones... now I have to use heavy dones... and with how rats attack drones these days... well lets just say this is gonna be a pain in the ass and my wallet. the old Rattlesnake also allowed there the be a vast amount of drones I could carry at one time, making it ideal for my needs... now its just a solo lvl4 ship...

I was 100% happy with the old Rattlesnake, and now I feel like I should go for something other


Um.... you're joking right? The new rattlesnake may have had a drone bay nerf but that was to compensate for the fact that you only need two drones to do the work of 5 now. Have you even tried it yet? Plus the ship is really oriented specifically for the gecko (which make sense since it's a guirista drone and ship). A single gecko and t2 cruise can absolutely decimate missions outputting over 1200 dps now without even trying. The gecko with the tracking speed it gets is capable of even hitting frigates and is so fast you'll never need to use anything else unless you want to whip out some wardens for extreme range Don't forget with the new sentry changes you're ridiculously lethal even with t1 sentries. You mentioned it being hard on your wallet but you are forgetting that boost isn't just to the damage of drones but also their tank! You almost don't have to worry about your heavys due to the ridiculous ehp. most missions I have tried i don't even worry about my single gecko because even when the whole room is attacking the thing they can't beat it's passive shield regen. Seriously give it a shot..... it's a death machine for pretty much any lvl 4 now.


Edit: O and if you really want to have a good laugh put some torps on the thing with a range rig or two and laugh like a maniacal villian as you are extirpate everything within 20K of you with nearly 1500 dps!!
ISD Ezwal
ISD Community Communications Liaisons
#173 - 2014-06-05 22:21:35 UTC
I have removed some rule breaking posts.

The Rules:
27. Ban evasion is prohibited.

Forum suspensions and bans are issued when a user grossly violates the forum rules. While they are rarely issued, they are applied with the community’s best interests in mind. Attempts to bypass a suspension or ban via the use of alternate accounts will result in additional action, and in some instances may result in the permanent revocation of forum posting privileges. Similarly, having another forum user post on your behalf if you are unable to do so may result in an extension of your suspension or ban, as well as the user who does so also receiving similar reprimand.

ISD Ezwal Community Communication Liaisons (CCLs)

Captain Shadowbane
Xephon Heavy Industries
#174 - 2014-06-06 03:41:35 UTC
Lair Osen wrote:
Well If it was [ SDO -> DAv + LDO + MDO ] you gained a free 1x and 2x skill

If you had CDO V it means you still gained a free 1x skill

If you had neither CDO or SCO trained you kept the same SP

Either way, there is no circumstances in which you lost SP so you shouldn't get a refund.


So you feel that people who had less SP to begin with should be given more? That's kinda backwards
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
#175 - 2014-06-06 09:53:21 UTC  |  Edited by: ISD Dorrim Barstorlode
Removed a post discussing moderation as well as some posts that have been reposted.

Quote:
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Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words “first”, “go back to insert other game name” and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post.

ISD Dorrim Barstorlode

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Takara Mora
University of Caille
Gallente Federation
#176 - 2014-06-07 02:43:57 UTC  |  Edited by: Takara Mora
Aureus Ahishatsu wrote:
Shy Luck wrote:
Not happy with the changes to the Rattlesnake.... The ship was a mini carrier for lvl4s and 5s.. I've ben training noobs on how to conduct lvl4s and now without the huge drone bay I cant fit the T2 shield rep drones to help the new guys get throw the mission without losing there ships..... I was exited for this patch... but so fair Im giving it a -3 out of 5.

half of the Reason I went for the snake in the first place was that there was a 400m3 drone bay and nice traits for light drones... now I have to use heavy dones... and with how rats attack drones these days... well lets just say this is gonna be a pain in the ass and my wallet. the old Rattlesnake also allowed there the be a vast amount of drones I could carry at one time, making it ideal for my needs... now its just a solo lvl4 ship...

I was 100% happy with the old Rattlesnake, and now I feel like I should go for something other


Um.... you're joking right? The new rattlesnake may have had a drone bay nerf but that was to compensate for the fact that you only need two drones to do the work of 5 now. Have you even tried it yet? Plus the ship is really oriented specifically for the gecko (which make sense since it's a guirista drone and ship). A single gecko and t2 cruise can absolutely decimate missions outputting over 1200 dps now without even trying. The gecko with the tracking speed it gets is capable of even hitting frigates and is so fast you'll never need to use anything else unless you want to whip out some wardens for extreme range Don't forget with the new sentry changes you're ridiculously lethal even with t1 sentries. You mentioned it being hard on your wallet but you are forgetting that boost isn't just to the damage of drones but also their tank! You almost don't have to worry about your heavys due to the ridiculous ehp. most missions I have tried i don't even worry about my single gecko because even when the whole room is attacking the thing they can't beat it's passive shield regen. Seriously give it a shot..... it's a death machine for pretty much any lvl 4 now.


Edit: O and if you really want to have a good laugh put some torps on the thing with a range rig or two and laugh like a maniacal villian as you are extirpate everything within 20K of you with nearly 1500 dps!!



It's may be OK for Sentries/Gecko/Heavies, but it pretty much lost all it's flexibility (reps, salvs, lights, meds) ... it feels as if it's no longer a drone boat now that it fields only 2 heavies/sentries at a time and has no room or bonii for much else ... doesn't feel any different from just using a pure gun or missile boat ... in fact, in most of those ships, you could still pump out full primary damage from guns/missiles while still fielding a full utility drone set (lights or reps, etc.). On the Rattlesnake, the only way to field utilities is to stow your primary damage (heavies or sentries) .... so now that the extra space and bonii for other drone types is gone, why bother?
Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#177 - 2014-06-07 10:57:54 UTC
God Damn this game looks good.
https://www.dropbox.com/s/s1s1mrdyrtinsg6/2014.06.07.10.28.32.png
https://www.dropbox.com/s/zcmeipwslb9ahip/2014.06.07.10.28.07.png
cheers.
Loving kronos,
now if only i could find one of those fecking legion belt rats!
Telesk
Perkone
Caldari State
#178 - 2014-06-07 22:17:24 UTC  |  Edited by: ISD Ezwal
Drones,

Over the years we have had some pretty fun times. I remember when i first trained my drones 5, and could use all five of you at once. Over the years we progressed together, through many ships and through many skills. You changed to mediums, to heavies, and then to my trusty sentry backup. We were an unstoppable team.

I'm sorry to say now, that my ships can no longer hold very many of you -- And i can use even less of you in space. I would have said this was maybe OK, but unfortunately your damage lacks so much that it unfortunately doesn't make sense to have you in my life. I think that unless something changes, I may have to sell all of you and part ways for good.

I'm seeking any help i can, but the outlook doesn't look very good. I'm sorry it has to end this way, you've always been there for me.

Yours Truly,

Telesk.

*Snip* Please refrain from personal attacks. ISD Ezwal.
Anize Oramara
The Arch Dashing Dashers
#179 - 2014-06-08 04:23:46 UTC  |  Edited by: ISD Ezwal
Telesk wrote:
Drones,

Over the years we have had some pretty fun times. I remember when i first trained my drones 5, and could use all five of you at once. Over the years we progressed together, through many ships and through many skills. You changed to mediums, to heavies, and then to my trusty sentry backup. We were an unstoppable team.

I'm sorry to say now, that my ships can no longer hold very many of you -- And i can use even less of you in space. I would have said this was maybe OK, but unfortunately your damage lacks so much that it unfortunately doesn't make sense to have you in my life. I think that unless something changes, I may have to sell all of you and part ways for good.

I'm seeking any help i can, but the outlook doesn't look very good. I'm sorry it has to end this way, you've always been there for me.

Yours Truly,

Telesk.


*Snip* Please refrain from personal attacks. ISD Ezwal.

*Snip* Please refrain from personal attacks. ISD Ezwal.

Especially considering the Gila. I've been doing exploration with it the last few days and I was able to beat out a sentry ishtar in a 4/10 a mere 30min ago with nothing more than a MWD, two valkyrie IIs and some RLML. That's with sub par skills too mind you.

While you are free to think what you want, at the end of the day you are missing out and you are still wrong :)

ps. Ok so I ran the numbers. I still have an eft from before kronos and I am comparing the rattle form pre to the one from post kronos.

Correct me if I'm wrong but using only t2 modules, All V skills and no implants the rattle from after kronos gets 300 MORE dps using heavies and 260 dps more using sentries? Combined with that the fact that you now don't have to recall drones EVER?

*Snip* Please refrain from personal attacks. ISD Ezwal.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Antihrist Pripravnik
Aliastra
Gallente Federation
#180 - 2014-06-08 17:12:06 UTC
What you did with Audio customizations in Kronos is just made of pure greatness Big smile

I often switch between speakers (solo play) and headphones (playing with friends) and there were always differences between sound levels between the two. It's just the way each is built and has nothing to do with EVE client. I can now finally set up each sound level according to which output device I'm using (speakers or headphones) Smile

If it's not too much to ask, saving and loading audio presets would be great to have Blink