These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Shield/Armor/Hull Alert Noises (possible bug)

Author
Nicholas S VanRiper
Perkone
Caldari State
#1 - 2014-06-05 15:10:53 UTC
Now, when you open HUD settings, you can configure at which point the alarm noises play. I have my alert cues set to make the noise at 25% shield, 50% armor, and 100% hull, so I hear the scary hull alert noise that I have nightmares about the moment my hull starts taking damage. However, the hull noise plays the moment I take damage! Does the percentage amount account for total hit points? Or is this a new bug with kronos? Please help, those noises are sometimes the one thing that tells me to gtfo when in a fight.
Thank you in advance.
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#2 - 2014-06-05 15:13:56 UTC
Best place to post this would be in Issues and Workaround or the Kronos thread in the Information Portal subforum.

Hah! Beat Doc Fury to it.
FunGu Arsten
KarmaFleet
Goonswarm Federation
#3 - 2014-06-05 15:15:02 UTC  |  Edited by: FunGu Arsten
You take damage and have 100% hull...
Quick fix:Set it to 99% so it doest make the sound
and then file a bug report..
Thanks
Nicholas S VanRiper
Perkone
Caldari State
#4 - 2014-06-05 15:16:41 UTC
FunGu Arsten wrote:
You take damage and have 100% hull...
Quick fix:Set it to 99% so it doest make the sound
and then file a bug report.. Thour



Thank you, that helped. That is a strange bug, but I guess the logic behind the coding makes sense. It fixed it, thanks.