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Dev blog: Audio Customization Coming In Kronos!

First post
Author
CCP WhiteNoiseTrash
C C P
C C P Alliance
#101 - 2014-06-03 16:22:58 UTC
asteroidjas wrote:
CCP WhiteNoiseTrash wrote:

The sliders being in the middle, does on the other hand force the values back to the default value when you turn the system on and off, so you may experience a change in loudness when turning this on and off, so have that in mind if you turn a lot of stuff down and suddenly turn off the system ..

Cheeererio ;)
-CCP WNT . .. and I shall go watch some hockey now!

I'm confused...does this mean that if i change anything, then turn sound OFF, when i turn it back on again all the customized slider positions get reset? This sounds like a bad idea.


no you got it wrong.
This was an issue when turning the advanced settings on and off, it's been solved now. :)

it just gave all the parameters the value of being in the center, yet they were not.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

helana Tsero
Science and Trade Institute
Caldari State
#102 - 2014-06-03 17:01:00 UTC
Just want to say that the audio customisation is awesome !

Great job Eve Audio team ! Big smile

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Gospadin
Bastard Children of Poinen
#103 - 2014-06-03 18:55:20 UTC
agreed, the new audio is awesome.

and the Anathema's "ship ambiance" sound is downright creepy with the breathing, so glad I can isolate it!
Aiyshimin
Yamagata Syndicate
Shadow Cartel
#104 - 2014-06-04 05:59:11 UTC
The new setting are just brilliant <3 perfect level of customisation.

I can have EVE music again while multiboxing, big thanks for this!

CCP WhiteNoiseTrash
C C P
C C P Alliance
#105 - 2014-06-04 12:39:27 UTC
Aiyshimin wrote:
The new setting are just brilliant <3 perfect level of customisation.

I can have EVE music again while multiboxing, big thanks for this!



that was the "main" point.
to begin with I was ONLY trying to make the music work on multiple clients.

turned out it could do many things this way. :D
Thank you for using it.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#106 - 2014-06-04 12:42:16 UTC
Gospadin wrote:
agreed, the new audio is awesome.

and the Anathema's "ship ambiance" sound is downright creepy with the breathing, so glad I can isolate it!


Thank you.
Yea, all the ship ambiances are pretty cool I think. All the Amarr ships are inspired by breathing - almost like the ships were alive.

The Gallente more digital, sophisticated.
Minmatar metallic.
Caldari : just plain warfare pissed off. (sort of)

There are combinations of course, for some of the newer factions, which has combined these sounds and did some prototypes for Jove too, just in case one would ever meet them. they are just down right over-intellectual-living-computer-scary. :D

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#107 - 2014-06-04 12:44:23 UTC
Quick update:

in one of the future patches, I have fixed a few things that apparently didn't go in:

The slider for deployables was taken out because of a lack of space in the menu. so the sounds affected by this aren't affected by all, mainly mobiles and POS structures.
they have been moved to the Atmosphere slider now.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Gospadin
Bastard Children of Poinen
#108 - 2014-06-04 17:30:57 UTC
CCP WhiteNoiseTrash wrote:
Quick update:

in one of the future patches, I have fixed a few things that apparently didn't go in:

The slider for deployables was taken out because of a lack of space in the menu. so the sounds affected by this aren't affected by all, mainly mobiles and POS structures.
they have been moved to the Atmosphere slider now.


Found a neat trick.

If I initiate warp in-game and hit alt-tab, the voice announcing the warp will play potentially several minutes later when I alt-tab my game back into the foreground. Once the voiceover sound starts, I can play it multiple times by repeatedly by alt-tabbing back and forth if I'm fast enough.

(I play windowed fullscreen)
CCP WhiteNoiseTrash
C C P
C C P Alliance
#109 - 2014-06-04 20:56:20 UTC
Gospadin wrote:
CCP WhiteNoiseTrash wrote:
Quick update:

in one of the future patches, I have fixed a few things that apparently didn't go in:

The slider for deployables was taken out because of a lack of space in the menu. so the sounds affected by this aren't affected by all, mainly mobiles and POS structures.
they have been moved to the Atmosphere slider now.


Found a neat trick.

If I initiate warp in-game and hit alt-tab, the voice announcing the warp will play potentially several minutes later when I alt-tab my game back into the foreground. Once the voiceover sound starts, I can play it multiple times by repeatedly by alt-tabbing back and forth if I'm fast enough.

(I play windowed fullscreen)


yea. it's a bug, because of another precaution that was taken earlier. coder is looking into it.
but it's funny...like...once. :D

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Ammzi
Dreddit
Test Alliance Please Ignore
#110 - 2014-06-04 21:27:46 UTC
CCP WhiteNoiseTrash wrote:
Gospadin wrote:
CCP WhiteNoiseTrash wrote:
Quick update:

in one of the future patches, I have fixed a few things that apparently didn't go in:

The slider for deployables was taken out because of a lack of space in the menu. so the sounds affected by this aren't affected by all, mainly mobiles and POS structures.
they have been moved to the Atmosphere slider now.


Found a neat trick.

If I initiate warp in-game and hit alt-tab, the voice announcing the warp will play potentially several minutes later when I alt-tab my game back into the foreground. Once the voiceover sound starts, I can play it multiple times by repeatedly by alt-tabbing back and forth if I'm fast enough.

(I play windowed fullscreen)


yea. it's a bug, because of another precaution that was taken earlier. coder is looking into it.
but it's funny...like...once. :D


Hi WhiteNoise,

I love the inactive client audio settings and it is one of the reasons it's possible to play EVE again with sounds with 3+ clients.
However the re-play of audio after minimizing the client can get really frustrating. E.g. I am on client A, hit "warp to gate" and switch to client B. After 20 seconds I switch back to client A and hear "Warp drive active" because it was cut off 20 seconds ago.
Same thing when hitting dock and switching to a different client for several minutes, going back "Dock permission accepted, etc. etc."

Is this intended? Would it be possible to turn off re-play of sounds that got muted/paused due to making the client inactive/pushed to background? I have had to turn off the sounds again, basically I only want atmospheric/general EVE sounds for the client I have active, and that's it. The rest of the clients I want warnings/warps and stuff - with no replaying :P
Bienator II
madmen of the skies
#111 - 2014-06-04 23:47:13 UTC
i have music turned on again thanks to the option to mute the dungeon tracks :)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

CCP WhiteNoiseTrash
C C P
C C P Alliance
#112 - 2014-06-05 01:38:00 UTC
Ammzi wrote:
CCP WhiteNoiseTrash wrote:
Gospadin wrote:
CCP WhiteNoiseTrash wrote:
Quick update:

in one of the future patches, I have fixed a few things that apparently didn't go in:

The slider for deployables was taken out because of a lack of space in the menu. so the sounds affected by this aren't affected by all, mainly mobiles and POS structures.
they have been moved to the Atmosphere slider now.


Found a neat trick.

If I initiate warp in-game and hit alt-tab, the voice announcing the warp will play potentially several minutes later when I alt-tab my game back into the foreground. Once the voiceover sound starts, I can play it multiple times by repeatedly by alt-tabbing back and forth if I'm fast enough.

(I play windowed fullscreen)


yea. it's a bug, because of another precaution that was taken earlier. coder is looking into it.
but it's funny...like...once. :D


Hi WhiteNoise,

I love the inactive client audio settings and it is one of the reasons it's possible to play EVE again with sounds with 3+ clients.
However the re-play of audio after minimizing the client can get really frustrating. E.g. I am on client A, hit "warp to gate" and switch to client B. After 20 seconds I switch back to client A and hear "Warp drive active" because it was cut off 20 seconds ago.
Same thing when hitting dock and switching to a different client for several minutes, going back "Dock permission accepted, etc. etc."

Is this intended? Would it be possible to turn off re-play of sounds that got muted/paused due to making the client inactive/pushed to background? I have had to turn off the sounds again, basically I only want atmospheric/general EVE sounds for the client I have active, and that's it. The rest of the clients I want warnings/warps and stuff - with no replaying :P


Definitely not intended :D hoping to get it fixed real soon.
it's a bug, not a replay feature or anything.. some clash in code we didn't anticipate.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Ammzi
Dreddit
Test Alliance Please Ignore
#113 - 2014-06-05 17:26:13 UTC
Cheers dude :) love the audio work.
Mystikrya
Cryo-Tech Corporation
#114 - 2014-06-16 15:07:23 UTC
Hi o7

Does CCp can add something to make this work around sound perfect?
Theres a lot of things that can be changed but we cannot choose the output sound device, we can do it for voice but not for the other sounds and i feel it a bit sad...
I hope Devs will work on this little thing that can be realy nice to complete this work :)

Thanks CCP
Arec Bardwin
#115 - 2014-06-25 23:22:31 UTC
Turning down ingame music seems to turn off a lot of station ambient sounds for me.
helana Tsero
Science and Trade Institute
Caldari State
#116 - 2014-06-30 01:27:43 UTC  |  Edited by: helana Tsero
Can we have the music played in star system map view ALSO play during solar system map view ?


Also please update WH music. Same track over and over makes me want to turn off Eve music. Sad

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

CCP WhiteNoiseTrash
C C P
C C P Alliance
#117 - 2014-07-29 08:48:45 UTC
Mystikrya wrote:
Hi o7

Does CCp can add something to make this work around sound perfect?
Theres a lot of things that can be changed but we cannot choose the output sound device, we can do it for voice but not for the other sounds and i feel it a bit sad...
I hope Devs will work on this little thing that can be realy nice to complete this work :)

Thanks CCP


it runs two different pieces of software, the voice and audio engine, and audio engine doesn't allow it to be done this easily.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#118 - 2014-07-29 08:49:27 UTC
Arec Bardwin wrote:
Turning down ingame music seems to turn off a lot of station ambient sounds for me.


I'll look into that, clearly not supposed to do so :)

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#119 - 2014-07-29 08:53:57 UTC
helana Tsero wrote:
Can we have the music played in star system map view ALSO play during solar system map view ?


Also please update WH music. Same track over and over makes me want to turn off Eve music. Sad


atm. no.
and new music is being worked on and especially WH is being considered to change, but I can't say when or how right now.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Archetype 66
Perkone
Caldari State
#120 - 2014-08-04 15:03:57 UTC
Hello.

Too many stickies in the EVE Information Portal page. Really.
Not sure where I should post that :s