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Kronos: Welcome back, unkillable supercarriers.

First post
Author
Arronicus
State War Academy
Caldari State
#1 - 2014-06-03 22:32:37 UTC
So. Giving fighters all the associated bonuses from skills, and modules, etc. What could possibly go wrong with that? Try supercaps that are practically immune to tackle by anything in lowsec.

With the current meta, a pair of supercarriers can be tackled by a small handful of heavy interdictors, only able to reliably hit them with fighters, and even then, the hictors can cycle between who's tackling and who is recieving logi support. The supers are effectively held, perhaps a couple hictors are lost, as help shows up some minutes later, and the supers are blobbed and killed. With larger fleets, larger numbers of hictors are needed to keep supers and titans tackled, but it is usually support anyway wiping out many of the hictors.

But fear not, hictors tackling supers are now a thing of the past. Enter the anti-subcap nyx. The fit looks ******** at first,

[Nyx, test]
Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier
Corpum A-Type Energized Adaptive Nano Membrane
Corpum A-Type Energized Adaptive Nano Membrane
Corpum A-Type Energized Adaptive Nano Membrane

Federation Navy Sensor Booster, Targeting Range Script
Federation Navy Sensor Booster, Targeting Range Script
Drone Navigation Computer II
Drone Navigation Computer II
Federation Navy Omnidirectional Tracking Link

Drone Control Unit I
Drone Control Unit I
Drone Control Unit I
Drone Control Unit I
Drone Control Unit I
Remote ECM Burst I

Capital Trimark Armor Pump II
Capital Trimark Armor Pump II
Capital Trimark Armor Pump II

Einherji x15

With this fit, (use a few diff fighter types) the rest of your normal fit in your hangars to be swapped to in the event of emergency, you have 15 fighters with something like 40k EHP each, that travel at over 4km/s to VERY rapidly get to their target, and deal roughly 6,600 DPS, which is almost fully appliable to any heavy interdictor, seeing only small levels of damage reduction vs ganglinked hictors running an AB.

For a pair of nyxs in lowsec, this means that killing a heavy interdictor in the 30 second cycle time of the hictor point is not only doable, but trivial. Even with a large stockpile of fully fit hictors, a small handful of supers, particularly nyxs with full fighter damage fits that have no support fleet with them will be nearly impossible to kill, short of having a large support fleet and a super fleet or many dreads on standby.

And then there's neuting ships. Armageddons, typhoons, bhaalgorns. Whatever your fleet is using to try to neut out these supers while the cavalry shows up, or in some effort to wear them down so they can't jump out, these neuting ships are also going to go down in balls of fire, under such ridiculous levels of fighter dps.


Sure, 1 nyx should be managable for a gang to kill, but 3 of them, well managed by their pilots, flipping more tank on when primaried? Good luck. CCP has thrown supercarriers a SERIOUS buff here.


TL:DR; Supers fit for max fighter dps are sub-cap raping machines that will laugh off hictors.

Note: The nyx is still favourable because of the 25% damage bonus to fighters, which is translating to roughly 1300 extra dps. The size of the tank isn't all that important when you're using a ship that the enemy can't even tackle.
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#2 - 2014-06-03 22:33:34 UTC  |  Edited by: Carmen Electra
Good. Supercarriers should be powerful.
Unsuccessful At Everything
The Troll Bridge
#3 - 2014-06-03 22:40:15 UTC
EFT warrior thread.




Move along people.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Medalyn Isis
Doomheim
#4 - 2014-06-03 22:44:35 UTC
So basically you point is that a super carrier can kill a tech 2 cruiser.

Very interesting.....
Arronicus
State War Academy
Caldari State
#5 - 2014-06-03 22:46:54 UTC
Medalyn Isis wrote:
So basically you point is that a super carrier can kill a tech 2 cruiser.

Very interesting.....


My point is that supercarriers recieved an effective 140% increase to fighter damage, 100%+ increase to fighter hp, and with a couple omnis and nav computers, a significant increase to not only how fast fighters get in position to apply their dps, but how accurately and effectively they can do so, WHEN fit for full fighter use.
Tetsuo Tsukaya
Perkone
Caldari State
#6 - 2014-06-03 22:47:00 UTC
Medalyn Isis wrote:
So basically you point is that a super carrier can kill a tech 2 cruiser.

Very interesting.....



Two super carriers
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#7 - 2014-06-03 22:47:16 UTC
Medalyn Isis wrote:
So basically you point is that a super carrier can kill a tech 2 cruiser.

Very interesting.....


Agreed, tell us more.
SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#8 - 2014-06-03 23:26:59 UTC
Same as the others I fail to see the issue. There is a progression in place in eve and it goes that two smaller ships have about equal output of the next higher one, be it damage, logi(heals) or whatever. Why should a heavy interdictor be able to tank damage from two classes above it's own? Three if you count battlecruisers as a separate class.
Arronicus
State War Academy
Caldari State
#9 - 2014-06-03 23:47:21 UTC
SpaceSaft wrote:
Same as the others I fail to see the issue. There is a progression in place in eve and it goes that two smaller ships have about equal output of the next higher one, be it damage, logi(heals) or whatever. Why should a heavy interdictor be able to tank damage from two classes above it's own? Three if you count battlecruisers as a separate class.


The heavy interdictor was designed to deal with the old supercarrier and titan damage outputs. The issue is that CCP is continually trying to reduce the viability of capitals and super capitals to be one-size-fits-all ships that can effectively deal with sub-capitals even in numbers, and this is completely counter-productive to that end. They've made faster, higher damage, more survivable fighters (and fighter bombers), which except for speedtanked cruisers and frigates, are going to be devastating to subcap fleets. Without some sort of change to hictors, not an overall tank, but some specialized mechanic to increase their effectiveness against supercaps, I believe that it's going to become vastly more difficult to kill supers fielding fighters. Perhaps something like a capital interdiction probe, like what regular interdictors have, but that only affects capitals (or supercaps). Something to change the current dynamic of needing large amounts of hictors to have a chance at even killing a small portion of an enemy supercap fleet in lowsec.
Serene Repose
#10 - 2014-06-03 23:48:24 UTC
That's why they call them "super"!

We must accommodate the idiocracy.

Mocam
Aliastra
Gallente Federation
#11 - 2014-06-03 23:59:37 UTC
SpaceSaft wrote:
Same as the others I fail to see the issue. There is a progression in place in eve and it goes that two smaller ships have about equal output of the next higher one, be it damage, logi(heals) or whatever. Why should a heavy interdictor be able to tank damage from two classes above it's own? Three if you count battlecruisers as a separate class.


Is that really a good question?

iirc the hic is there to tackle supers. That's why this cruiser has a battleship's tank with that small sig size. Something about motherships (as they were called) parked on gates rotating smartbombs that could leave any time they felt like it being immune to tackle in lowsec.

These ships countered that tactic/"abuse".

A frigate can easily tank the damage output by a battleship or dreadnought. What a frigate cannot do is point a super.

There is only 1 ship in the game that can do this and bubbles don't work in lowsec - only infinipoint does.

HIC's in null, where bubbles work, this can be worked around - you can adapt tactics. As such it doesn't mean as much with dictors and anchored bubbles possible - they are just 1 option. A good one but still - one of a few ways to accomplish the task.

Lowsec though - it's the ONLY option and supers do like to bounce through that space.

As for the Nyx damage output - go look up the old 10k-12k DPS Nyx fits from around 2010 and earlier. "oh noooo!!!! a big ship can hit hard!!!" - not a big deal IMO.

It's ability to hit this specific smaller target ship which probalby should be looked at and not just some damage output number.

So they tweak HIC's a little to let them still do their job effectively... I can see the change may be needed - and that is a maybe.
OffBeaT
State War Academy
Caldari State
#12 - 2014-06-04 00:02:57 UTC
I dont give a crap."no nerfing BS for this".
Hevymetal
POT Corp
#13 - 2014-06-04 00:08:10 UTC  |  Edited by: Hevymetal
Arronicus wrote:
So. Giving fighters all the associated bonuses from skills, and modules, etc. What could possibly go wrong with that? Try supercaps that are practically immune to tackle by anything in lowsec.

With the current meta, a pair of supercarriers can be tackled by a small handful of heavy interdictors, only able to reliably hit them with fighters, and even then, the hictors can cycle between who's tackling and who is recieving logi support. The supers are effectively held, perhaps a couple hictors are lost, as help shows up some minutes later, and the supers are blobbed and killed. With larger fleets, larger numbers of hictors are needed to keep supers and titans tackled, but it is usually support anyway wiping out many of the hictors.

But fear not, hictors tackling supers are now a thing of the past. Enter the anti-subcap nyx. The fit looks ******** at first,

[Nyx, test]
Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier
Corpum A-Type Energized Adaptive Nano Membrane
Corpum A-Type Energized Adaptive Nano Membrane
Corpum A-Type Energized Adaptive Nano Membrane

Federation Navy Sensor Booster, Targeting Range Script
Federation Navy Sensor Booster, Targeting Range Script
Drone Navigation Computer II
Drone Navigation Computer II
Federation Navy Omnidirectional Tracking Link

Drone Control Unit I
Drone Control Unit I
Drone Control Unit I
Drone Control Unit I
Drone Control Unit I
Remote ECM Burst I

Capital Trimark Armor Pump II
Capital Trimark Armor Pump II
Capital Trimark Armor Pump II

Einherji x15

With this fit, (use a few diff fighter types) the rest of your normal fit in your hangars to be swapped to in the event of emergency, you have 15 fighters with something like 40k EHP each, that travel at over 4km/s to VERY rapidly get to their target, and deal roughly 6,600 DPS, which is almost fully appliable to any heavy interdictor, seeing only small levels of damage reduction vs ganglinked hictors running an AB.

For a pair of nyxs in lowsec, this means that killing a heavy interdictor in the 30 second cycle time of the hictor point is not only doable, but trivial. Even with a large stockpile of fully fit hictors, a small handful of supers, particularly nyxs with full fighter damage fits that have no support fleet with them will be nearly impossible to kill, short of having a large support fleet and a super fleet or many dreads on standby.

And then there's neuting ships. Armageddons, typhoons, bhaalgorns. Whatever your fleet is using to try to neut out these supers while the cavalry shows up, or in some effort to wear them down so they can't jump out, these neuting ships are also going to go down in balls of fire, under such ridiculous levels of fighter dps.


Sure, 1 nyx should be managable for a gang to kill, but 3 of them, well managed by their pilots, flipping more tank on when primaried? Good luck. CCP has thrown supercarriers a SERIOUS buff here.


TL:DR; Supers fit for max fighter dps are sub-cap raping machines that will laugh off hictors.

Note: The nyx is still favourable because of the 25% damage bonus to fighters, which is translating to roughly 1300 extra dps.
The size of the tank isn't all that important when you're using a ship that the enemy can't even tackle.


and ..... What's the problem? A carrier should be able to easily fend off a single ship or two.

If you don't have enough fleet members readily available to engage in combat immediately upon tackling the carrier. I would humbly suggest changing YOUR tactics. A tackle, keep him tackled while calling friends, keep him tackled while waiting for friends to jump multiple systems to arrive. Sometimes in excess of 20+ minutes is just silly and needed to be fixed.
Regan Rotineque
The Scope
Gallente Federation
#14 - 2014-06-04 00:57:26 UTC  |  Edited by: ISD Ezwal
*Snip* Please refrain from personal attacks. ISD Ezwal.

tldr; supers are simply fabulous now ... *note gotta say that in your best big gay al voice
Higgs Foton
Mission And Mining Inc
#15 - 2014-06-04 00:59:21 UTC
Nice fit for some supercarrier ratting. 6600 dps you say? daaaaaaammmnnn. Thats some serious anomaly running there.
Domanique Altares
Rifterlings
#16 - 2014-06-04 00:59:55 UTC
OH GOD CCP WHAT HAVE YOU DONE!?

You need more than one Hictor to trap a mothership? More than two? You might need an entire gang of people to make sure that it stays put? You may need to ewar the fighter drones to lessen their applied DPS?

THE HUMANITY.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#17 - 2014-06-04 01:05:53 UTC
Arronicus wrote:
*snip*


Tell you what. Fit this baby up, drop it in low and see if anyone kills it.

My money is on PL...

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#18 - 2014-06-04 01:30:51 UTC
you mean I can no longer kill one with a gila?

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#19 - 2014-06-04 01:53:04 UTC
Barbara Nichole wrote:
you mean I can no longer kill one with a gila?

You'll need two from my understanding.

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Bill Lane
Strategic Insanity
FUBAR.
#20 - 2014-06-04 02:01:27 UTC
What do you want? Why in the world should a super not be able to do this? I swear if half the complainers got their way concerning supers and carriers, the only thing they could ever hit would be other caps. Explain to me why so many think that you should be able to gank a super with less than 5 subcaps, with no way for the cap ship to defend itself?

It's a super-carrier for pete's sake. IT SHOULD BE OP!
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