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What can Auto Pilot do for you??.... An AP revamp thread

Author
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#81 - 2011-12-05 00:58:06 UTC
Esunisen wrote:



If you play EVE only for pewpew against rats, you are missing 95% of the game.


FTFY
Bearilian
Man Eating Bears
#82 - 2011-12-05 01:54:40 UTC
Emperor Salazar wrote:
Joe Risalo wrote:
Nestara Aldent wrote:
Joe, pewpew is what the game is about.


Yes, but AP shouldn't be balanced around those guys that are looking for pew pew where they're likely not to be shot back at.



Its unlikely the pods/hulks I kill in high sec for fun are going to shoot back at me either. The game is about pvp, regardless of whether or not your opponent consents or even has the ability to consent.

If you don't like it, there are plenty of other MMO's that have pvp flags.


for the last time, does it really look like we are asking to hinder pvp at all? (only affect would be some ganking would be decreased. but thats not our fault, thats your fault for not being good enought to catch a ship before auto pilot sends them on their way)
if there was a hinderance of five or so seconds before a gate was activated and same on the other side, id even be willing to go 10 seconds. the thing is that i never use AP, and would love for its redesign so that i could.

I accept that i am a gank target the second i undock.

change is ok people. i promise this is one of those suggestions that you would be happy for in hindsight. (the only people who can argue this are lazy nooby gankers, not willing to actually put effort into their trade.......

(isnt it obvious that anyone posting in these forums prefer eve over the other (rather crapy) mmos out there?)
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#83 - 2011-12-05 02:24:05 UTC
I know what this thread is for, but feel free to actually read what I quoted.

I was arguing a point he was making, a point that is stupid and not applicable to this game. Here I'll quote it again:

Quote:
Yes, but AP shouldn't be balanced around those guys that are looking for pew pew where they're likely not to be shot back at.


This statement basically implies that pew pew against ships that don't shoot back is not something that the game design should take into account. I'm actually relatively okay with a 10-15 second delay at each gate, but how is that any different from dropping you off at a distance from the gate? I guess for big fat ships it may be a nice change (like freighters or something) but otherwise meh.

My point was that his statement was stupid and does not fit in with how eve is designed.
Tanya Powers
Doomheim
#84 - 2011-12-05 02:40:23 UTC
Joe Risalo wrote:
Ok, so was thinking while jumping around systems.

They have that fancy new button that can be clicked to warp to a gate and automatically jump.

Thought that was a nice feature.

However, I've been wondering the point of auto pilot warping to 15 then approaching the gate....

The reason why I wonder about it is because most ganks on done on the receiving end of the gate while you're trying to warp to the next gate.

So what's the point of warping in to 15?
Has anyone figured that out yet?

Think about it.

If CCP allows auto pilot to warp directly to gates, what changes in Eve????

People spend less time auto piloting and more time playing???

Seriously, it doen't effect anything.

Auto piloting through low and null sec will still be dumb....

People will still get ganked while trying to enter warp.....

That's it...Nothing else changes....

So it's a simple question of

What does auto pilot warping to zero have any effect on the game besides players can spend more time playing and less time afk travelling??


Well actually Auto-pilot would be nice to just disappear from the game.

There would be less players doing this afk meaning there would be better revenues for people actually playing the game and using better ships for this purpose, meaning ganks would also bring better profits for those who choose to live it has a profession.


Bearilian
Man Eating Bears
#85 - 2011-12-05 02:57:55 UTC
Tanya Powers wrote:


Well actually Auto-pilot would be nice to just disappear from the game.

There would be less players doing this afk meaning there would be better revenues for people actually playing the game and using better ships for this purpose, meaning ganks would also bring better profits for those who choose to live it has a profession.




correct me if im wrong, but wouldnt this be the opposite method to fight against botting. couldnt people be using scripts to auto pilot when no one else could? (I dont know scripting and what its capable of but from what ive seen said thats what i got out of it, I'm sorry if im wrong)

and salazar, your right, i'm just surprised that people are going backward in the argument and staying off subject (even the ones that are for the change)
-to the people doing that, just give us a supported or an unsupported, trying to take the argument to "its pvp""no its pve" is pointless.

and having a five second delay would be a considerable improvement to anyone flying anything bigger than a cruiser. the delay could even be effected by the velocity of the ship. so people flying frieghters might still get up to a minute delay.

the longer this goes on the more that el alasar's suggestion for having a skill reduce it up to 5 or 8km is sounding viable. that would at least cut the time in thirds. (and still appeasing gankers with that distance right?)

(I still dont see why we cant just straight up get rid of it. small delay to make manual faster)
Joe Risalo
State War Academy
Caldari State
#86 - 2011-12-05 03:20:39 UTC
Emperor Salazar wrote:
Joe Risalo wrote:
Nestara Aldent wrote:
Joe, pewpew is what the game is about.


Yes, but AP shouldn't be balanced around those guys that are looking for pew pew where they're likely not to be shot back at.



Its unlikely the pods/hulks I kill in high sec for fun are going to shoot back at me either. The game is about pvp, regardless of whether or not your opponent consents or even has the ability to consent.

If you don't like it, there are plenty of other MMO's that have pvp flags.


I'm going to respond to this with a quote of something I said

Quote:
I have an awesome suggestion for those players that sit at the gate waiting for an AP pilot to come in that would be effected by AP warping to zero.

GO TO THE OTHER SIDE OF THE GATE!!!!!


Ganking a target is just as viable on the other side of the gate as AP is when warping to 15km and approaching.
Basically, if we make AP warp to 0, then all the gankers have to do is move to the other side of the gate and fit a warp scram.

It's literally that easy.

el alasar
The Scope
Gallente Federation
#87 - 2011-12-05 03:42:24 UTC  |  Edited by: el alasar
Tanya Powers wrote:
Well actually Auto-pilot would be nice to just disappear from the game.

There would be less players doing this afk meaning there would be better revenues for people actually playing the game and using better ships for this purpose, meaning ganks would also bring better profits for those who choose to live it has a profession.

the closer you bring AP to manual warp in terms of spent time and ease of use the more people will be tempted to use it. but if you leave AP vulnerable to ganking (e.g. by introducing delays) people will cry they "cant use AP" which is "sooo fast". because their risk has increased so much. deciding NOT to use it will hurt them even more.

for pro-haulers there could be some highrank skill(s) to invest much time of training in, it would give them reduced vulnerabilty and increased speed, yet still nothing like manual warp. yes, i would like to see slow ships get more out of the changes than fast ones.

makes all happy??? yes? no? my 2 cents.

revised proposal for AP change:

  • introduce delays on purpose while you are uncloaked - stupid AP is not as smart and fast as you are!
  • 1. departure from gate. AP decloaks you, but AP needs 4 extra seconds before starting alignment. (AP needs to calibrate to find next target).
    2. arriving at gate. warp drives deactivates, but AP performs jump around 6 seconds delayed (needs to talk to gate electronics).

  • autopilot distance. changed from 15km to 17km.

  • new skill. accurate autopiloting (Navigation, Rank 2. requires navigation 2, warp drive operation 3, evasive maneuvering 3).
  • => reduces autopilot warp-to-gate distance by 1.6km per skill level. (to 9km-warp-to-gate distance at level 5).

  • new skill. autopilot protocols (Navigation, Rank 3. requires hacking 2, survey 3, signature analysis 3).
  • => speeds up the time it takes for the autopilot to talk to gate electronics to jump and to calibrate with new systems navigational data so alignment can start. each skill level reduces the time needed by 6% (to -30% delay time at level 5).

  • new skill. advanced autopiloting (Navigation, Rank 6. requires accurate autopiloting level 5, autopilot protocols level 5, cloaking level 2, evasive maneuvering 4, warp drive operation 4, signature analysis 4, hacking 4)
  • => reduces autopilot warp-to-gate distance by 0.8km per skill level. (to 5km-warp-to-gate distance at level 5).
    => speeds up the time it takes for the autopilot to talk to gate electronics to jump and to calibrate with new systems navigational data so alignment can start. each skill level reduces the time needed by 2% (to -40% delay time at level 5).
    => advanced functions trying to mimic what a capsuleer would be doing travelling himself.
    - level 1 and 2 each allows to define 1 (mid/low) module which gets automatically turned on after alignment has started. 2nd module will be activated 2 seconds after the first. (a module can be flagged as 1st / 2nd "AP-module" in fitting screen/HUD, will be used accordingly on every AP use until changed by user.)
    - level 3 the time to activate next module decreases to 50%.
    - level 4 a cloak can be automatically activated (as 1 of 2 modules maximum)
    - level 5 module activation starts already at 60% completion of autopilot calibration, prior to alignment.


(Rank 2 means 512k SP on lvl-5 ~ 9.3days @ 2285 SP/h
Rank 3 means 768k SP on lvl-5 ~ 14days @ 2285 SP/h
Rank 6 means 1536k SP on lvl-5 ~ 28days @ 2285 SP/h)

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Bearilian
Man Eating Bears
#88 - 2011-12-05 03:58:43 UTC
I like your comprimise, that way people have the option to earn a better AP. the only changes i would make to your proposal would the very last part of the advanced skill. i like having a module activate, but there should only be one that you can activate at your choice, and at each level it should decrease the distance by .5km bringing it to 5km away maxed out.

a good way to set the module that will activate after arriving at gate could be; pressing the module to activate anytime after you have turned on auto pilot. and it could remember the last pressed one for the remainder of AP.
- or there could be a designated slot, such as the far right one (f8, or alt f8), so that AP will auto activate that slot apon arrival
el alasar
The Scope
Gallente Federation
#89 - 2011-12-05 04:18:18 UTC  |  Edited by: el alasar
i liked those 2 ideas. makes training the advanced skill more necessary. i split the distance and edited the module activation text. better?

i also split the delay time partially into the advanced skill. so you really need to work quite a while to get great AP. and revised the required skills.

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Joe Risalo
State War Academy
Caldari State
#90 - 2011-12-05 18:51:11 UTC
bump
Xenial Jesse Taalo
The Scope
Gallente Federation
#91 - 2011-12-06 00:47:01 UTC  |  Edited by: Xenial Jesse Taalo
I entered with the initial common opinion of why AP is good the way it is, but scanning the first 2 pages I see the point in removing or heavily buffing it.

Just repeating others here then; the benefit to changing autopilot is not so that more people use it safely, it's so that more people risk using it unsafely. That's what we want.


Regarding the skills idea, not a big fan. Because for one, it's not character skill. By definition, this is the training of something the pilot clearly doesn't do. I suppose that kind of thing can be found in other places in Eve though. For two, it's not a skill of productivity. It doesn't get an edge over other players; manual will always be better. So now we're training a skill that is only significant when the player is doing nothing. It's encouraging the don't-play button because that's the only way to see its rewards. That's a problem.

I have nothing against toying with fun ideas for it though. If a skill were to be implemented I would suggest letting level 1 simply be the ability to use autopilot in the first place.
Goose99
#92 - 2011-12-06 01:59:04 UTC
Emperor Salazar wrote:
Esunisen wrote:



If you play EVE only for pewpew against rats, you are missing 5% of the game.


FTFY


^Fixed that for you.Cool

Goose99 wrote:
Vizvayu Koga wrote:
Nestara Aldent wrote:
No real solution for you who want to ruin the game is simply to unsub. This is game is pvp game and making pvp flagging system or nerfing ganking and world pvp will ruin the game for every one of us who knew what this game is before subscribing! Instead of crying so loud CCP to make this game into another WoW clone, why you just don't go to WoW or STO or SWTOR?


Plenty of PvP in null and also with faction warfare...
EVE is larger that you think, there is trading, exploring, ratting, manufacturing, and many other things and ways to play that don't involve PvP.


^This

FPS twitch shooters are pvp games. Eve is overwhelmingly pve activity, if you check the numbers. From dec 2007 to today, 6.3 mil player boats popped in highsec to mission rats, this compared to 7 mil players popped to blobs in null. Oh, that figure includes the 3.4 mil pods popped, btw, which, it's safe to assume, is from pvp (pod in a bubble, lulz), since rats don't pop pods.Roll


Pvp as a whole is a minor part of Eve. Highsec gatecamping, even less so. Even if all highsec gatecamping stops, it's an insignificant part of Eve that hardly matters. Instead of camping a highsec gate, have you considered... you know, pvp?Lol
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#93 - 2011-12-06 02:17:21 UTC
Goose99 wrote:


Pvp as a whole is a minor part of Eve. Highsec gatecamping, even less so. Even if all highsec gatecamping stops, it's an insignificant part of Eve that hardly matters. Instead of camping a highsec gate, have you considered... you know, pvp?Lol


What part of player versus player confuses you?
Goose99
#94 - 2011-12-06 03:31:27 UTC
Emperor Salazar wrote:
Goose99 wrote:


Pvp as a whole is a minor part of Eve. Highsec gatecamping, even less so. Even if all highsec gatecamping stops, it's an insignificant part of Eve that hardly matters. Instead of camping a highsec gate, have you considered... you know, pvp?Lol

FPS twitch shooters are pvp games. Eve is overwhelmingly pve activity, if you check the numbers. From dec 2007 to today, 6.3 mil player boats popped in highsec to mission rats, this compared to 7 mil players popped to blobs in null. Oh, that figure includes the 3.4 mil pods popped, btw, which, it's safe to assume, is from pvp (pod in a bubble, lulz), since rats don't pop pods.Roll


I'm confusedOops


It means Eve is a sandbox, not pvp, silly.Cool
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#95 - 2011-12-06 03:45:55 UTC
Stop posting bro
Bearilian
Man Eating Bears
#96 - 2011-12-06 05:07:17 UTC  |  Edited by: Bearilian
this is not the forum thread to argue how you define eve online. I'm talking to both sides here. please stay on topic, because eve is both a pvp and a pve game, and its a matter of opinion how much of each is going on.

lets hear from more people on whether they think Auto pilot should be reduced to zero, or introduced into a skill set, or left alone.
Goose99
#97 - 2011-12-06 05:27:29 UTC
Bearilian wrote:
this is not the forum thread to argue how you define eve online. I'm talking to both sides here. please stay on topic, because eve is both a pvp and a pve game, and its a matter of opinion how much of each is going on.

lets hear from more people on whether they think Auto pilot should be reduced to zero, or introduced into a skill set, or left alone.


The justification for nonfunctional ingame AP is so that nooblet pvper wannabes who can't catch boats that are not in AP can still have kills. Thus, the entire player base has to resort to outside solutions for the sake of TEST and goon grubs.Big smile
Nasopraso
BRUTAL GENESIS
GaNg BaNg TeAm
#98 - 2011-12-06 11:12:14 UTC

So...make AP to warp at 0, you already make the Stupid Active Jump Button...now you can make automatically AP at 0, Jump..so the next step is to make when you are in recon to clock itself.....wtf??! in this point of view I will login just to change the skill but probably you will find solution for this too...go go go CCP. If I want this I will buy a bot

http://eve-kill.net/?a=pilot_detail&plt_id=95764

Joe Risalo
State War Academy
Caldari State
#99 - 2011-12-07 17:51:22 UTC
Nasopraso wrote:

So...make AP to warp at 0, you already make the Stupid Active Jump Button...now you can make automatically AP at 0, Jump..so the next step is to make when you are in recon to clock itself.....wtf??! in this point of view I will login just to change the skill but probably you will find solution for this too...go go go CCP. If I want this I will buy a bot


You seem to be missing the point that some of us have made.
Travelling in Eve is tedious and annoying, and no one wants do do it, unless they're hunting for something.
We, or at least, I'm not suggesting to change AP to make Eve more bottable.
I'm suggesting it because the current AP takes too long, and no one like to travel. This will get us to where we're going so that we can actually play the game the way you signed up for.
Travelling isn't so much playing the game. It's more like getting on you xbox to play battlefield, then waiting for the system to load, then the game to load, then the server to load, then the next match to load(first match totally doesn't count cause you're always in a crappy spot when you start.)

Basically travelling in Eve is more like waiting for the game to load so you can play. So essentially, I'm suggesting to reduce the amount of down time for players.

Oh, and I would love it if my sb "clocked" itself.
Rina Asanari
CitadeI
#100 - 2011-12-08 07:58:57 UTC
Joe Risalo wrote:
Basically travelling in Eve is more like waiting for the game to load so you can play. So essentially, I'm suggesting to reduce the amount of down time for players.


Can you tell me a game where you can be shot/killed the time the game loads?

Bad comparison.

Getting from A to B is an integral part of EvE, we're not all in the same solar system, period. If you're twenty jumps out from your fleet op theatre it's either your problem or the FC's bad planning. Travel times more than once decided the outcome of a battle.

Live with it.