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Hacking needs a revamp..

Author
ChironV
Deep Core Mining Inc.
Caldari State
#1 - 2014-06-03 15:45:49 UTC
I run a few HoneyPot servers to troll in kiddy scripters and other nefarious nare-do wells. I enjoy dissecting the latest malware or rootkits because its just damn fun and some of these evil programmers are just damn brilliant.

Anyway. When eve announced exploration and hacking my inner programmer went "Squeee!!" like a little girl.

The reality is I feel like I'm playing wack-a-mole. Eve is one of the most mentally challenging games on the market. Even PvP is not about how fast you can twitch and mash buttons but is rather about planning and strategy.

Ideally I would like to establish a connection to the Relic and be presented with a Unix prompt and have in-game scripts we could write to brute force a password and then attack the Relic network. However, being a realist, I would settle for anything that would make hacking less of click, click, click, SPEW.
Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2014-06-03 15:55:21 UTC
You must not have been here for hacking prior to Odyssey. It was literally "push button, wait a while, receive bacon".
ChironV
Deep Core Mining Inc.
Caldari State
#3 - 2014-06-03 16:09:05 UTC
Alvatore DiMarco wrote:
You must not have been here for hacking prior to Odyssey. It was literally "push button, wait a while, receive bacon".



I was. When I learned what hacking was like I didnt bother. Odyssey was a little more interesting but now its boring.

Personally I think that if you fail hacking attempts too many times the AI attacks you and if you don't successfully defend your pod auto-ejects and you lose your ship. Lol
Karen Avioras
The Raging Raccoons
#4 - 2014-06-03 16:20:22 UTC
It's great as it is
Swiftstrike1
Swiftstrike Incorporated
#5 - 2014-06-03 16:24:09 UTC
Eve will become very unpopular with governments and law enforcement agencies if it contains realistic computer hacking mini-games. It's never gonna happen.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Justin Cody
War Firm
#6 - 2014-06-03 16:33:26 UTC  |  Edited by: Justin Cody
they just need to expand the possibilities of what hacking can do beyond PvE. Hacking should allow for the unanchoring of offlined towers, eventually the destruction of outposts in null sec and possibly other things like redirecting player built stargates(tm).

They should only be able to do the hacking on outposts after all reinforcement timers have been dealt with. Although I could see it as being a fun way to disrupt station services.
Kaarous Aldurald
Black Hydra Consortium.
#7 - 2014-06-03 16:35:17 UTC
We are fortunate they decided to remove loot spew, let's not press our luck.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

ChironV
Deep Core Mining Inc.
Caldari State
#8 - 2014-06-03 16:41:47 UTC
Justin Cody wrote:
they just need to expand the possibilities of what hacking can do beyond PvE. Hacking should allow for the unanchoring of offlined towers, eventually the destruction of outposts in null sec and possibly other things like redirecting player built stargates(tm).

They should only be able to do the hacking on outposts after all reinforcement timers have been dealt with. Although I could see it as being a fun way to disrupt station services.


Yep that would be fun, though if you screw up the hack attempt the tower reports you to owner of the tower, but doesn't let you know. So if you are quietly hacking away with your little buzzard and make a mistake some angry players may show up and convert you to gaseous form. Lol
Ray Kyonhe
Aliastra
Gallente Federation
#9 - 2014-06-03 17:01:40 UTC  |  Edited by: Ray Kyonhe
ChironV wrote:

Ideally I would like to establish a connection to the Relic and be presented with a Unix prompt and have in-game scripts we could write to brute force a password and then attack the Relic network. However, being a realist, I would settle for anything that would make hacking less of click, click, click, SPEW.

Unfortunately, you won't. If I got it right, CCP decided to make all parts of ingame content as much accessible to general playerbase as it possible. Thats why probe scaninng so dumb and straightfoward, and hacking conts doesn't fill like hacking at all. You know, there are plenty of people who think that even current hacking game is hard. You get it.

What I don't understand still is why CCP won't add some end user content in fields other than PEW-PEW for those who want excel in them. So let current relics and data be accessible by anyone, but add something else, that would require much more thought and problem solving to excel in it. Probably it is when their second cornerstone of current gameplay design strikes - it's not game what should bring you fun, but some other player to create competition and threat you. But in the end there is you wandering nulls dying out of boredom, scanning mindlessly all those siganatures and once per 30 minutes solving some no-brain-required riddle of sort. It's not even close to what one expect from job of space explorer, more like mundane rescources' gathering in any other mmo.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Alundil
Rolled Out
#10 - 2014-06-03 17:19:25 UTC
Swiftstrike1 wrote:
Eve will become very unpopular with governments and law enforcement agencies if it contains realistic computer hacking mini-games. It's never gonna happen.

NB4 Glenn Beck compares video game 'hacking' to real hacking.......

Dammit he beat me to it

I'm right behind you

SurrenderMonkey
State Protectorate
Caldari State
#11 - 2014-06-03 17:25:58 UTC  |  Edited by: SurrenderMonkey
Swiftstrike1 wrote:
Eve will become very unpopular with governments and law enforcement agencies if it contains realistic computer hacking mini-games. It's never gonna happen.


I'm curious, why do you think that?

There are tons of online hacking "games" that utilize and teach actual, real-life hacking skills to varying degrees. hackthissite is a well known one that covers a pretty wide breadth (but not much depth) of skills. Microcorruption.com is another, slightly deeper one that deals specifically with software reverse engineering and finding and exploiting traditional security flaws.

There's nothing about hacking that is inherently wrong or illegal - unless you're living under some third world totalitarian regime, you are free to learn it, teach it, practice it, and simulate it. You're just not free to do it against systems you don't explicitly have permission to attack.

Loosen up that tinfoil hat, nobody gives a **** if a game implements "realistic" hacking.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Bohneik Itohn
10.K
#12 - 2014-06-03 17:30:39 UTC  |  Edited by: Bohneik Itohn
I would love to make hacking more realistic, or at the very least take a few pages from Shadowrun or Cyberpunk.... Random blind mazes are not interesting.

I say this fully understanding that we won't get better hacking and archaeology, because the carebears would whinge and ask why they have to choose a firewall specific for their purpose or hacking style, upgrade it, use different decryptors for different levels of access, passive or aggressive programs depending on your objective, defensive if you screw up and get varying degrees of loot for varying degrees of success, along with all sorts of other bits of awesome. I understand we can't have nice things because someone gave a bunch of apes some keyboards, and when those apes don't get their bananas the internet listens.

Because I understand, I die a little inside whenever I think of hacking....

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#13 - 2014-06-03 17:46:01 UTC
I don't think real hacking is a valid basis for game design. Actual hacking is only fun to a very small subset of people and a game needs to appeal to a large audience.

CLI hacking tools like Nmap, Aircrack, Hydra, John the Ripper, and Metasploit aren't exactly flashy looking and engaging. Nor are they particularly user friendly. Even graphical tools like the Zed Attack Proxy, Sqlmap, Wireshark, and Armitage don't look all that impressive really. Their GUI interfaces are mostly masses of text that are pure gibberish to most people.

By the nature of what it is real hacking will never be very fun for most people and it would make a poor basis for designing a game that is supposed to be fun.
Bohneik Itohn
10.K
#14 - 2014-06-03 17:55:03 UTC
Come on CCP....

Don't let a console game from 1994 outclass you.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

SurrenderMonkey
State Protectorate
Caldari State
#15 - 2014-06-03 18:27:26 UTC
Antillie Sa'Kan wrote:
I don't think real hacking is a valid basis for game design. Actual hacking is only fun to a very small subset of people and a game needs to appeal to a large audience.

CLI hacking tools like Nmap, Aircrack, Hydra, John the Ripper, and Metasploit aren't exactly flashy looking and engaging. Nor are they particularly user friendly. Even graphical tools like the Zed Attack Proxy, Sqlmap, Wireshark, and Armitage don't look all that impressive really. Their GUI interfaces are mostly masses of text that are pure gibberish to most people.

By the nature of what it is real hacking will never be very fun for most people and it would make a poor basis for designing a game that is supposed to be fun.



There's a lot of wiggle room between, "Click on nodes until you find the magic node and then click the magic node until it goes away!" and, "Overwrite the return address of a vulnerable function to point to your lovingly crafted shellcode," though.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#16 - 2014-06-03 23:54:34 UTC
Actual hacking means coding very quickly or on the fly. Most 'hacking' now is done by script kiddies using code chunks from the internet...
Next Zunn
Doomheim
#17 - 2014-06-03 23:59:54 UTC
I think CCP would be more receptive if you could think of what form this new hacking would be, other than just being 'better' or 'more interesting'

What would this new hacking be, how would it work and what would be its risks and limitations? Also, what purpose would this serve? Does any other mechanic already cover this.

These are the questions that you need to answer before CCP are going to listen to you. At the moment - its just a vague sentiment.
Adira Nictor
Sebiestor Tribe
Minmatar Republic
#18 - 2014-06-04 02:55:47 UTC
ChironV wrote:
I run a few HoneyPot servers to troll in kiddy scripters and other nefarious nare-do wells. I enjoy dissecting the latest malware or rootkits because its just damn fun and some of these evil programmers are just damn brilliant.

Anyway. When eve announced exploration and hacking my inner programmer went "Squeee!!" like a little girl.

The reality is I feel like I'm playing wack-a-mole. Eve is one of the most mentally challenging games on the market. Even PvP is not about how fast you can twitch and mash buttons but is rather about planning and strategy.

Ideally I would like to establish a connection to the Relic and be presented with a Unix prompt and have in-game scripts we could write to brute force a password and then attack the Relic network. However, being a realist, I would settle for anything that would make hacking less of click, click, click, SPEW.



You want a hacking game, play uplink, its on steam.
Bohneik Itohn
10.K
#19 - 2014-06-04 02:58:32 UTC
Adira Nictor wrote:

You want a hacking game, play uplink, its on steam.


Sure, when uplink pays out isk and costs ships when I screw up, I'll do just that.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

SurrenderMonkey
State Protectorate
Caldari State
#20 - 2014-06-09 15:12:58 UTC
Corraidhin Farsaidh wrote:
Actual hacking means coding very quickly or on the fly.



Er... no, it doesn't. That's just in the movies when the protagonist has to hack into the DOD while getting a spitshine from a super model to prove how 1337 he is. There's generally no time constraint (at least on the writing of an exploit) in reality. Well, not beyond someone discovering and patching the vuln, anyway.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

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