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Suggestion for the T3 rebalance

Author
Ghaustyl Kathix
Rising Thunder
#1 - 2014-06-02 23:33:59 UTC
T3s are supposed to be really flexible ships; they can be EWar, brawlers, snipers, kiters, covert ops, scanners, fleet boosters, active tank, buffer tank, any combination of things. The impression we get from being able to switch out subsystems is that if you need a different fit. The issue with that is that many of those different fits take different rigs, so in order to switch to a different fit, you have to completely lose the (potentially very expensive) rigs. Once you rig a T3, you pretty much lose the intended flexibility. The average player will never turn a cap-warfare drone Legion into a self-rep HAM Legion, for example.

So here's my thought: Remove the rig slots from T3s and roll most of the stats from them into the stats for the modules. It will be a huge rebalancing effort, but from what I figure, CCP's going to have to put a lot of effort into the T3/subsystems rebalance, anyway.
Omnathious Deninard
University of Caille
Gallente Federation
#2 - 2014-06-02 23:35:30 UTC
Because they would be completely balanced if sub systems got buffs in a maner to complement every rig configuration that a player would use.

If you don't follow the rules, neither will I.

Rroff
Antagonistic Tendencies
#3 - 2014-06-02 23:44:14 UTC
It might be a bit tricky and a little different to how rigs are "supposed" to work but these are T3s after all but I'd rather see the option of selectable rig sets that you could swap between (not unplug).
Bohneik Itohn
10.K
#4 - 2014-06-02 23:51:34 UTC
They've already said they're looking in to how to address rebalancing T3's so that all of the subs are desirable to use, so that some of the subs aren't OP, and how to address rigs because one of the benefits of a T3 was supposed to be having one hull for multiple purposes, and rigs negate that.

In other words, you're a bit late.

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Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#5 - 2014-06-03 00:14:24 UTC
So remove rig slots from T3 hulls and then balance the various subsystems around that?
Bohneik Itohn
10.K
#6 - 2014-06-03 00:47:13 UTC
Antillie Sa'Kan wrote:
So remove rig slots from T3 hulls and then balance the various subsystems around that?



No, because that limits the customization, and T3's are all about customization. The way Fozzie said it makes it sound like they're leaning towards removable rigs, but there are other options, such as making rigs that're attached to the subsystems instead of the hull (offensive rigs get rigged to offensive systems, engineering rigs to engineering subs, etc... but they still take calibration and the ship calibration total remains the same) or allowing T3's more than 3 rig slots, but only allowing them to have 3 active rigs while the rest remain offline (this could be a balance trade-off, since you risk losing more for the added flexibility).

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Caleb Seremshur
Commando Guri
Guristas Pirates
#7 - 2014-06-03 00:56:30 UTC
In addition to the things mentioned above the new CCP balancing charts suggest interesting things about T3's. I made a thread in assembly hall tackling a proposal on the OHer subsystem to make it more useful but have yet to gain any traction. I genuinely think that T3's as they are, are totally broken but need to be addressed one part at a time rather than some blaze blanket changes that might ruin/OP the whole class again.
Rowells
Blackwater USA Inc.
Pandemic Horde
#8 - 2014-06-03 01:04:13 UTC
well that would be difficult because some rigs do things the subsystems can't and vice versa.
Caleb Seremshur
Commando Guri
Guristas Pirates
#9 - 2014-06-03 01:18:11 UTC
I personally don't agree with removing rigs from t3's. It's a sacrifice you make to possess the most flexible ship in the game.

Hence I use resistance/fitting rigs on my T3's as they're so universal. I guess if i wanted to go full hunter killer mode I'd fit a t2 weapon ROF rig and some other stuff and just swap subs as needed but generally the strength of a t3 lies in its super high resists etc so I tend to play off that.

I mean realistically a t2 gets max 4 bonuses, a t3 can get like 15 bonuses.
Omnathious Deninard
University of Caille
Gallente Federation
#10 - 2014-06-03 01:21:47 UTC
I look at rigs to be like decals or engine upgrades for your car, completely optional.

If you don't follow the rules, neither will I.

Caleb Seremshur
Commando Guri
Guristas Pirates
#11 - 2014-06-03 01:32:16 UTC
For t1's sure, rigs are just faff and you can completely bypass them (although 50k for a t1 resist rig is worth it every time) but rigs for the more expensive stuff is practically necessary.
Bohneik Itohn
10.K
#12 - 2014-06-03 01:32:16 UTC
Omnathious Deninard wrote:
I look at rigs to be like decals or engine upgrades for your car, completely optional.



You've never looked at the EHP of an armor buffer tanked Legion or Proteus after fitting 3 Trimark II's then.

Or the cap recharge of a dual rep WH site running Legion after a couple recharger II's.

Some setups rigs play a huge role, and should never be overlooked. This is why people buy multiple hulls even though a single T3 hull should technically be able to do all of the tasks people use multiple hulls to accomplish. It simply isn't worth the effort or the ISK to keep ripping rigs out when the hulls don't cost that much more.

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Kaerakh
Obscure Joke Implied
#13 - 2014-06-03 01:46:32 UTC
Bohneik Itohn wrote:
Omnathious Deninard wrote:
I look at rigs to be like decals or engine upgrades for your car, completely optional.



You've never looked at the EHP of an armor buffer tanked Legion or Proteus after fitting 3 Trimark II's then.

Or the cap recharge of a dual rep WH site running Legion after a couple recharger II's.

Some setups rigs play a huge role, and should never be overlooked. This is why people buy multiple hulls even though a single T3 hull should technically be able to do all of the tasks people use multiple hulls to accomplish. It simply isn't worth the effort or the ISK to keep ripping rigs out when the hulls don't cost that much more.


Large Cap Battery IIs are a neat trick too.
Caleb Seremshur
Commando Guri
Guristas Pirates
#14 - 2014-06-03 02:07:28 UTC
225/80 is not exactly cheap on fittings for a cruiser..
Bohneik Itohn
10.K
#15 - 2014-06-03 02:12:09 UTC
Caleb Seremshur wrote:
225/80 is not exactly cheap on fittings for a cruiser..


Try harder.

Or use more slaves. More slaves always works for me.

Sometimes tourists too. They can be easier to motivate. They still have hope.

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Omnathious Deninard
University of Caille
Gallente Federation
#16 - 2014-06-03 03:14:21 UTC  |  Edited by: Omnathious Deninard
Bohneik Itohn wrote:
Omnathious Deninard wrote:
I look at rigs to be like decals or engine upgrades for your car, completely optional.



You've never looked at the EHP of an armor buffer tanked Legion or Proteus after fitting 3 Trimark II's then.

Or the cap recharge of a dual rep WH site running Legion after a couple recharger II's.

Some setups rigs play a huge role, and should never be overlooked. This is why people buy multiple hulls even though a single T3 hull should technically be able to do all of the tasks people use multiple hulls to accomplish. It simply isn't worth the effort or the ISK to keep ripping rigs out when the hulls don't cost that much more.

And that is a specific option that you are doing to your t3, by All means they are completely capable without using any rigs.

If you don't follow the rules, neither will I.

stoicfaux
#17 - 2014-06-03 03:19:17 UTC
Personally, I'm trying to understand why the Loki's Immobility Drivers (long range webs) subsystem has a +1 low, -1 mid modifier.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Ghaustyl Kathix
Rising Thunder
#18 - 2014-06-03 03:25:25 UTC
Omnathious Deninard wrote:
And that is a specific option that you are doing to your t3, by All means they are completely capable without using any rigs.
Well, the thing, though, with the same fit, his buffer Proteus with three T2 trimarks will slaughter your buffer Proteus without rigs. It's a difference of about 64,000 effective HP. Unfortunately, when it's such a huge margin like that, it pretty much stops being optional.
Bohneik Itohn
10.K
#19 - 2014-06-03 03:40:05 UTC
Omnathious Deninard wrote:
Bohneik Itohn wrote:
Omnathious Deninard wrote:
I look at rigs to be like decals or engine upgrades for your car, completely optional.



You've never looked at the EHP of an armor buffer tanked Legion or Proteus after fitting 3 Trimark II's then.

Or the cap recharge of a dual rep WH site running Legion after a couple recharger II's.

Some setups rigs play a huge role, and should never be overlooked. This is why people buy multiple hulls even though a single T3 hull should technically be able to do all of the tasks people use multiple hulls to accomplish. It simply isn't worth the effort or the ISK to keep ripping rigs out when the hulls don't cost that much more.

And that is a specific option that you are doing to your t3, by All means they are completely capable without using any rigs.


If by capable you mean completely outclassed by any other T3 that does fit rigs, without any hope of competing, sure. And that's Okay, right? Deliberately handicapping yourself to the point where you will lose every fight, and provide inferior support to your fleetmates, in situations where you should at least have a chance at being evenly matched is what every Eve player does. Roll

The difference is that big when you synergize your rigs with your subsystems, and with a T3 it's not just about losing a ship, it's the 3-1/2 days training that go down that same drain. Refusing to pay a few million ISK to not only have a significantly higher chance of winning fights, but keep the SP as well, just because somewhere in your mind you feel that your testicles may be growing just a bit larger by doing so?.... Do you understand the concept of Risk vs. Reward?

I can't even think of how to provide an analogy for what you just said without getting my post edited by ISD Ezwal. This is as far as this goes.

Wait, CCP kills kittens now too?!  - Freyya

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Psychoactive Stimulant
#20 - 2014-06-03 04:07:05 UTC
Antillie Sa'Kan wrote:
So remove rig slots from T3 hulls and then balance the various subsystems around that?



So much this.
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