These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: Fortune Favors the Bold

First post First post
Author
Guttripper
State War Academy
Caldari State
#241 - 2014-05-10 04:00:40 UTC
Rek Seven wrote:
...It doesn't sound like you guys have thought this through.

CCP not thinking things through?!?

You must be new here... P

Joking Rek, I know you've been on the forums for a while.
Darin Vanar
Federal Navy Academy
Gallente Federation
#242 - 2014-05-10 06:35:23 UTC
They're just excited when designing a new ship, that comes through in the blog as well.

I'm sure they'll make your own special dream ship sooner than later. :)

For now, I think this stays true to the spirit of the Venture.
SeneschaI
Ordo Arcana
Salvation Security Group
#243 - 2014-05-11 06:26:31 UTC  |  Edited by: SeneschaI
no drones?
oh right, the blog tells me i can switch out and tailor my fit ....that'll work. let's just fit guns and plink at the things preventing me from cloaking up...while orbiting an object that's a pvper's wetdream. what? 60 seconds to online? brilliant.
oh yes, and since low sec now spawns soldier rats (tag4sec) more often than faction spawns a prospect has a chance to get pointed with no hope of getting away without using 2 small turrets AFTER a waiting time of a mobile depot onlining. brilliant!
oh wait, this will usher in the fabled era of escort careers! Someone to tag along and protect the hordes of prospects. *rollseyes*
What possessed you folks to nerf drones? no wait, don't answer that.

uhm...and what happened to the splash screen of the 3 mining laser "venture"?


TL;DR - just keep the 10m3 drone bay of the venture, on the prospect, FFS.
Flay Nardieu
#244 - 2014-05-11 11:50:45 UTC
I kinda think it would have been better to have a full flight of mining drones and using highs for covert-ops, gas harvesters, and fire support
Lucky Sliver
Silver Colt Logistics
#245 - 2014-05-12 08:26:10 UTC
First off i just want to say +100 to CCP! For the last year I have played EVE, I've been saying that there should be a T2 Venture. I love the new ship and cant wait to try it out.

To everyone getting their panties in a bunch...... baby steps. It's a work in progress.

I would love to see a Venture sized forman/boss for all of the areas you want to boost in but don't want to risk an Orca. I'm fine with it having a next to nothing cargo hold even as a tradeoff. Also I could be mistaken but I believe I read the POS will be able to compress ore now so that will help with lowsec logistics. Assuming your corp has one in your system of course.

The only problem I have with the Prospect is it isn't yellow Sad I'm gonna miss WALL*E when i move up to his bigger, better, blacker brother.
Darin Vanar
Federal Navy Academy
Gallente Federation
#246 - 2014-05-12 08:44:40 UTC
SeneschaI wrote:
no drones?
oh right, the blog tells me i can switch out and tailor my fit ....that'll work. let's just fit guns and plink at the things preventing me from cloaking up...while orbiting an object that's a pvper's wetdream. what? 60 seconds to online? brilliant.
oh yes, and since low sec now spawns soldier rats (tag4sec) more often than faction spawns a prospect has a chance to get pointed with no hope of getting away without using 2 small turrets AFTER a waiting time of a mobile depot onlining. brilliant!
oh wait, this will usher in the fabled era of escort careers! Someone to tag along and protect the hordes of prospects. *rollseyes*
What possessed you folks to nerf drones? no wait, don't answer that.

uhm...and what happened to the splash screen of the 3 mining laser "venture"?


TL;DR - just keep the 10m3 drone bay of the venture, on the prospect, FFS.


They said the new prospect should be able to shield tank null rats, using an afterburner if I'm not mistaken.

Forget the killing, just grab those rocks, and high tail it out of there!
Malcanis
Vanishing Point.
The Initiative.
#247 - 2014-05-12 09:59:47 UTC
LHA Tarawa wrote:
If my maths are close, maxed out, this thing will pull about a fifth the yield of a 1.5 week old toon in a barge.

yes. the H/j are paying 1.5x veld, give or take.

So income per time mining H/J in this vs veld in barge = 0.2 x 1.5 = 30%.

So, I can max this out, take it out to low, find H/J cluster to mine... and make 1/3rd the profit of mining veld in high?

(ignoring travel time... ignoring risk... ignoring the what adding Mex to Arc will do to Mex price...)

Yep, we're sure to see fleets of these ninja mining low sec. Becuase we all know the goal of miners is to minimize profits in exchange for higher risk.


That was pretty much my response to the proposed design tbh: "So, it's for RPers who are bad at maths?"

It'll be a useful cloaky cyno ship though so v0v

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Rek Seven
University of Caille
Gallente Federation
#248 - 2014-05-12 10:55:24 UTC
Why spend time designing a ship that is interesting and useful for the masses when you can just introduce a gimmick that a hand full of people think they are going to like?! Straight

... It worked well for the Nestor, right CCP? Roll
SeneschaI
Ordo Arcana
Salvation Security Group
#249 - 2014-05-12 11:04:17 UTC  |  Edited by: SeneschaI
Darin Vanar wrote:
SeneschaI wrote:
no drones?
oh right, the blog tells me i can switch out and tailor my fit ....that'll work. let's just fit guns and plink at the things preventing me from cloaking up...while orbiting an object that's a pvper's wetdream. what? 60 seconds to online? brilliant.
oh yes, and since low sec now spawns soldier rats (tag4sec) more often than faction spawns a prospect has a chance to get pointed with no hope of getting away without using 2 small turrets AFTER a waiting time of a mobile depot onlining. brilliant!
oh wait, this will usher in the fabled era of escort careers! Someone to tag along and protect the hordes of prospects. *rollseyes*
What possessed you folks to nerf drones? no wait, don't answer that.
uhm...and what happened to the splash screen of the 3 mining laser "venture"?

TL;DR - just keep the 10m3 drone bay of the venture, on the prospect, FFS.

They said the new prospect should be able to shield tank null rats, using an afterburner if I'm not mistaken.
Forget the killing, just grab those rocks, and high tail it out of there!

Riiiight...assuming i'm the average player in high sec whom this is aimed at I probably don't have the ability to just blops a gang around for ***** N giggles. They'd make far more profit staying in high sec mining OMBER than your high tails...or should i say tails between legs idea.
Do the damned math: The best you can get, in low sec, is just shy of double the profit of omber. If you add the travel time, the amount of cloaking needed to escape casual roaming pvpers, plus this high tail fanboi idea, you eliminate any 'fun' to be had for your average casual player.

Personally, i don't give a damn. CCP can rot for all i care, since i've adapted or perished my entire eve career. Star Citizen is looking damned good, and like the last MMO i played it's stupidly easy to move on once the population stagnates from too much "oh? you're a carebear so you must enjoy running! hahahaha" mentality. In the meantime, before that happens, i'll happily take advantage of CCP's ******** mechanics and utilize blops to mine. That would be so flipping cool, especially if the casual player is prevented from moving in on my 'fun' factor. yay. morons.
Leafar Nightfall
Silent Owls
#250 - 2014-05-12 19:10:59 UTC
I'm eager to try this ship since I really like the concept of ninja-mining, but I have to agree with others that it doesn't fit any real role other then being fun

Changing the ABC asteroids won't do much since a lot of people in null corps are already sitting on it. They just need to mine them in safe systems with the mining barges that have better yield.

The same for carebears concerned with isk/hr ratio, it's faster and safer to just mine another ore in High Sec. Those can always have a cyno alt in deep nullsec to bring a Prospect fleet through, but I wonder if it will be more profitable then just sitting the same persons in barges in highsec.

In my opinion, to make them really interesting, they should have access to something other ships don't. Just like exploration: make hidden gravimetric sites with really exclusive ores, one prospect scans it and bring others in with a cyno, and everyone has a relatively safe place to mine with a profit that you can't match out of it.

And I'd also love to see it with an extra utility slot and a gas mining bonus for solo gas mining in WHs.
Tenchi Sal
White Knights of Equestria
#251 - 2014-05-12 20:09:42 UTC
Ice mining in lowsec should be buffed up. Ice belts have just a few glare crust roids with a very small amount in them. Thats all there is in difference between lowsec and high sec. Lowsec should have Ice belts with half the belt containing the higher tier ice for that faction. Theres no real incentive to risk mining fleets in them.
Dark Drifter
Sons of Seyllin
Pirate Lords of War
#252 - 2014-05-15 14:05:17 UTC
it needs its drones back... it is unable to kill npcs
Rena'Thras
Aliastra
Gallente Federation
#253 - 2014-05-22 08:40:48 UTC
I'm sure this has been asked by someone but...

...any chance of them being able to mine Ice?

They have a smaller cargo capacity than Procurers or Retreivers, and would not get either of those ships' bonuses. So it would be cool to be able to put an Ice mining gun on it (but like the regular Miner I type of turrets, not the Strip Miner modules). Would be fun to have a ship to sneak around in and try to nab a few blocks of ice and then run off again.

Mostly for fun factor here - I don't see a Prospect ever outdoing a Barge or Exhumer for Ice mining, lol

But it would be fun to have a little small-time Ice mining capable ship that could go on cloaky Ice roams.

Please? :)

Not a super useful functionality, but a fun one. ^_^ (Alternatively, if it's less work, just let it fit the Ice strip mining modules but have a +300% cycle time.)
Lady Gwendolyn Antollare
Federal Navy Academy
Gallente Federation
#254 - 2014-05-28 20:10:22 UTC
CCP Fozzie wrote:


All that matters for this thread is that we are not worried that the Prospect will become a balance issue in FW.


How come no drone bay...just cause I can tank most belt rats in this ship and keep mining doesn't mean I want to...at least 2 light combat drones would be nice.

Nerfing Hisec has never fixed Losec or Nullsec

Xantia Naari
Serious About Space Things..
#255 - 2014-06-03 01:38:25 UTC
Leafar Nightfall wrote:
I'm eager to try this ship since I really like the concept of ninja-mining, but I have to agree with others that it doesn't fit any real role other then being fun

Changing the ABC asteroids won't do much since a lot of people in null corps are already sitting on it. They just need to mine them in safe systems with the mining barges that have better yield.

The same for carebears concerned with isk/hr ratio, it's faster and safer to just mine another ore in High Sec. Those can always have a cyno alt in deep nullsec to bring a Prospect fleet through, but I wonder if it will be more profitable then just sitting the same persons in barges in highsec.

In my opinion, to make them really interesting, they should have access to something other ships don't. Just like exploration: make hidden gravimetric sites with really exclusive ores, one prospect scans it and bring others in with a cyno, and everyone has a relatively safe place to mine with a profit that you can't match out of it.

And I'd also love to see it with an extra utility slot and a gas mining bonus for solo gas mining in WHs.


I totally agree.

I can't help believing that the main idea with the prospect is to provide null and low sec with cannon fodder.

There are two kinds of children that play in sandboxes. Those who build castles and those who kick them down. It's a symbiosis.

Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#256 - 2014-06-03 01:47:59 UTC
Does that truly surprise you?

Think about it.

They've been trying to force the noob players and the players who DON'T want to PvP out of the relative safety of High Sec without a means of fighting back against gankers.

Now they take a small ship that could escape due to its strong warp, remove that strength, remove its ONLY means to fight back (the drone bay), then give it a cloak and say it can now 'ninja-mine'.

Let's forget that installing the warp stabilizers they say you should basically ruins the targetting range it would need to mine AND the very act of mining will reveal it to every player who wants to kill it.
Xantia Naari
Serious About Space Things..
#257 - 2014-06-03 02:00:55 UTC
Aalysia Valkeiper wrote:
Does that truly surprise you?

Think about it.

They've been trying to force the noob players and the players who DON'T want to PvP out of the relative safety of High Sec without a means of fighting back against gankers.

Now they take a small ship that could escape due to its strong warp, remove that strength, remove its ONLY means to fight back (the drone bay), then give it a cloak and say it can now 'ninja-mine'.

Let's forget that installing the warp stabilizers they say you should basically ruins the targetting range it would need to mine AND the very act of mining will reveal it to every player who wants to kill it.


Well, actually yes it does surprise me.

I thought CCP cared more about their PAYING customers rather then well established griefers with several alts. The prospect is a big lie and when "the noobs" figure that out CCP will loose income. i. e. IRL income.

There are two kinds of children that play in sandboxes. Those who build castles and those who kick them down. It's a symbiosis.

Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#258 - 2014-06-03 02:03:40 UTC
Xantia Naari wrote:
Aalysia Valkeiper wrote:
Does that truly surprise you?

Think about it.

They've been trying to force the noob players and the players who DON'T want to PvP out of the relative safety of High Sec without a means of fighting back against gankers.

Now they take a small ship that could escape due to its strong warp, remove that strength, remove its ONLY means to fight back (the drone bay), then give it a cloak and say it can now 'ninja-mine'.

Let's forget that installing the warp stabilizers they say you should basically ruins the targetting range it would need to mine AND the very act of mining will reveal it to every player who wants to kill it.


Well, actually yes it does surprise me.

I thought CCP cared more about their PAYING customers rather then well established griefers with several alts. The prospect is a big lie and when "the noobs" figure that out CCP will loose income. i. e. IRL income.


Then can you explain why they have made it so hard for new players to actually play without being jumped and ganked?
Xantia Naari
Serious About Space Things..
#259 - 2014-06-03 02:07:11 UTC
Aalysia Valkeiper wrote:
Xantia Naari wrote:
Aalysia Valkeiper wrote:
Does that truly surprise you?

Think about it.

They've been trying to force the noob players and the players who DON'T want to PvP out of the relative safety of High Sec without a means of fighting back against gankers.

Now they take a small ship that could escape due to its strong warp, remove that strength, remove its ONLY means to fight back (the drone bay), then give it a cloak and say it can now 'ninja-mine'.

Let's forget that installing the warp stabilizers they say you should basically ruins the targetting range it would need to mine AND the very act of mining will reveal it to every player who wants to kill it.


Well, actually yes it does surprise me.

I thought CCP cared more about their PAYING customers rather then well established griefers with several alts. The prospect is a big lie and when "the noobs" figure that out CCP will loose income. i. e. IRL income.


Then can you explain why they have made it so hard for new players to actually play without being jumped and ganked?


No, but I would rely like to know.

There are two kinds of children that play in sandboxes. Those who build castles and those who kick them down. It's a symbiosis.

Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#260 - 2014-06-03 02:13:10 UTC  |  Edited by: Aalysia Valkeiper
I have no idea, either, but i can tell you that's happening.

Recently, the 'Lan Club' at the college I study at decided to check out if EvE online was a viable game to play or even establish a corp in (to represent the college).

I was the ONLY player in the club already playing EvE at the start of the test.

27 players opened trial accounts and played the ENTIRE time the accounts were open.

NONE of them subscribed, even though the college was offering to pay for the subscriptions.

I am now the only player in the Lan Club playing EvE.