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Help me with FW

Author
Khamez Umid
Doomheim
#1 - 2014-05-06 20:59:43 UTC
I'm extremely bored.

I sold all my stuff got around 800mill (I like to spend don't blame me for having sweet tooth for shiny stuff)

At any rate T2 shield tank,
T1 missile \ gunnery with all support skills at 3.. gunnery\missile main skill at 5.
Navigation 5 with support skills at 3-4.

and tackle certificate 2.

something like that...


At any rate I would like to join Caldari militia and fly caldari ships.

So..
1. where is the "main" base for caldari militia inside lowsec fw space? one of the things which made me avoid lowsec was logistics and corps with bad logistics... so any central spot I can purchase new ships?
2. decent frigate \ dessy for solo? (dessy 5 \ frigate 4)
3. get in FW space in shuttle purchase all my goodies there or should I get crap ton of ships and ammo and haul it down there using some kind of hauling service?
4. I don't do alts. possible to be in FW \ pvp environment without alts?

any extra tips will be appreciated.
Also I wanted to join the npc fw corp due to bad experience with players corps hence I would like to learn for myself who are the corps active and see if one of them will be good for me to join.

cheers,
pvp noobie.
X Gallentius
Black Eagle1
#2 - 2014-05-06 21:17:16 UTC  |  Edited by: X Gallentius
1. Any low sec system with a Caldari State Protectorate station like Eha, Enaluri, or Nisuwa. (Hykanima, Heydieles/, Asakai)
2. Merlin, Cormorant (Kestrel, Hookbill)
3. Move stuff in one by one. (Use Black Frog)
4. No. You need at least three accounts to be successful in FW. (Yes)

Extra Tips: The best low sec entry point for Caldari is the Nourv/Tama gate. (Join a dedicated corp/alliance that is well-integrated with the rest of your militia)
Khamez Umid
Doomheim
#3 - 2014-05-06 21:31:07 UTC
My biggest problem with player pvp corps (tried some) that when fleet action takes up you can be in fleet for hours! it's fun to have fleet for 6-7 hours but exhausting :x
hence why I wanted to try solo.
Subsparx
Crimson Serpent Syndicate
#4 - 2014-05-06 22:22:47 UTC
Nourv/Tama is not a good entry for Caldari. It's frequently camped by Snuffbox and other pirates that live in the area.
As for the long fleets, you don't have to go out for 6-7 hours. Many alliances, my own included, have fleets running all around the clock and you can hop in and out whenever you have time to play. Solo is also a viable option, Merlins and Cormorants, as X mentioned are a solid choice.
There is no main base in low sec for Caldari. The groups have dispersed since losing Innia and the major players in Caldari now each have their own homes.

CEO of Crimson Serpent Syndicate - www.crimsonserpent.com

Chairman of Heiian Conglomerate - www.heiian.com

Owner of FWC - www.factionwarfare.com

Khamez Umid
Doomheim
#5 - 2014-05-06 22:23:11 UTC
Hows this fits for starters, just to get the hand of it... (the point here to have the minimum tools so I can bur loads of them).

1. Kestrel LML = kite around 9.5 km around the target, web and scram and unload missiles.

Quote:

[Kestrel, Bird of Prey]
Emergency Damage Control I
Ballistic Control System I

X5 Prototype Engine Enervator
Faint Warp Disruptor I
Limited 1MN Microwarpdrive I
Small F-S9 Regolith Shield Induction

Experimental TE-2100 Light Missile Launcher, Caldari Navy Scourge Light Missile
Experimental TE-2100 Light Missile Launcher, Caldari Navy Scourge Light Missile
Experimental TE-2100 Light Missile Launcher, Caldari Navy Scourge Light Missile
Experimental TE-2100 Light Missile Launcher, Caldari Navy Scourge Light Missile

Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Core Defense Field Extender I



2. Blaster brawler merlin > get close , orbit at short range and unload...
Quote:
[Merlin, Bird Of Prey 2]
Emergency Damage Control I
Insulated Stabilizer Array I
Fourier Transform Tracking Program

Limited 1MN Microwarpdrive I
X5 Prototype Engine Enervator
Fleeting Progressive Warp Scrambler I
Small Shield Extender II

Limited Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Limited Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Limited Light Neutron Blaster I, Caldari Navy Antimatter Charge S

Small Capacitor Control Circuit I
Small Core Defense Field Extender I
Small Hybrid Locus Coordinator I



I get more dps with the merlin for some reason on EFT, like double but half the range probably short range guns.

now...
considering this fit as base for missile \ gunships I can approxm' get a destroyer with around same tools for the price of 2 frigs.

thoughts? :P

*placing noob hat*
Subsparx
Crimson Serpent Syndicate
#6 - 2014-05-06 22:37:13 UTC  |  Edited by: Subsparx
I'll let somebody else answer regarding the Kestrel, as that is not my particular cup of tea therefore I wouldn't be able to give good advice on it. As for the Merlin, you are on the right track with that setup. However, if you are soloing you'll likely be inside of plexes, meaning you are right on the beacon within scram range from the start. Judging by the fact you aren't using T2 guns as well, I'm guessing you are very new. Try something like the following. Note that the Merlin has a good amount of PG, you should always try to fit an oversized extender when you can (mediums to frigates, larges to cruisers, etc).

Quote:

[Merlin, New Setup 1]
Damage Control I
Magnetic Field Stabilizer II
Micro Auxiliary Power Core I

Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
Experimental 1MN Afterburner I
Medium F-S9 Regolith Shield Induction

Modal Light Neutron Particle Accelerator I, Caldari Navy Antimatter Charge S
Modal Light Neutron Particle Accelerator I, Caldari Navy Antimatter Charge S
Modal Light Neutron Particle Accelerator I, Caldari Navy Antimatter Charge S

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Hybrid Collision Accelerator I



It's fairly generic. Sit on point, scram things, use the AB so you can close distance while scrammed, medium shield extender for decent tank, and just unload. T2 blasters will help a bit as well once you get to that point, as then you get the very useful null and void ammo types.

CEO of Crimson Serpent Syndicate - www.crimsonserpent.com

Chairman of Heiian Conglomerate - www.heiian.com

Owner of FWC - www.factionwarfare.com

Khamez Umid
Doomheim
#7 - 2014-05-06 22:39:07 UTC
got it.

so if I wish to join caldari fw what is good "border" highsec station to store my load of ships and which station in lowsec will be good place to camp in as base?
Subsparx
Crimson Serpent Syndicate
#8 - 2014-05-06 22:41:49 UTC  |  Edited by: Subsparx
Ichoriya is very well stocked and is right next to the war zone. That would be my suggestion for high sec. As for low sec, that depends. Find some FW pilots that you get along with and then move in to their area. I won't give away intel on the other groups here but my alliance lives in the Kurala constellation, which is only a couple jumps from Ichoriya. Additionally, for ease of getting in to low sec itself, I run gatecams that show the status of entry in to low sec from Ichoriya and Onnamon (2 jumps from Ichoriya). You can view them here: http://www.twitch.tv/fw_subsparx . I try to keep them up 23/7 but downtime isn't exactly at the best time for me being west coast North America.

CEO of Crimson Serpent Syndicate - www.crimsonserpent.com

Chairman of Heiian Conglomerate - www.heiian.com

Owner of FWC - www.factionwarfare.com

Khamez Umid
Doomheim
#9 - 2014-05-06 22:53:29 UTC
I'M SORRY, THAT PAGE IS IN ANOTHER CASTLE!!!

lol

thanks m8 I'll try it out hopefully it will work.
Subsparx
Crimson Serpent Syndicate
#10 - 2014-05-06 22:55:10 UTC
LOL, there we go, it works now. It including the period in my link...

CEO of Crimson Serpent Syndicate - www.crimsonserpent.com

Chairman of Heiian Conglomerate - www.heiian.com

Owner of FWC - www.factionwarfare.com

Khamez Umid
Doomheim
#11 - 2014-05-06 23:00:55 UTC
thanks a lot for the help!

so do you think starting with merlins will do or I should grab some cormorants as well?
Subsparx
Crimson Serpent Syndicate
#12 - 2014-05-06 23:16:05 UTC
The Merlin is a good starting point. It's simple and easy to fly. Scram kiting and standard kiting frigates take a lot more attention and skill to fly correctly, so I generally suggest brawlers for new players while they get the hang of things. Just be wary of engaging kiting ships when you don't have the advantage (sitting at 0 on a button with them coming in to you).

CEO of Crimson Serpent Syndicate - www.crimsonserpent.com

Chairman of Heiian Conglomerate - www.heiian.com

Owner of FWC - www.factionwarfare.com

Inxentas Ultramar
Ultramar Independent Contracting
#13 - 2014-05-08 20:50:26 UTC  |  Edited by: Inxentas Ultramar
Khamez Umid wrote:
I4. I don't do alts. possible to be in FW \ pvp environment without alts?

A full 100% on YES. I do the same and I found that investing SP into blocakde runners (T2 industrial ships) helped a lot getting stuff moved. Heck if you do frig / dessie PVP most of the time you can do logistics for half a corp in those things. WT's on trade hubs will be an issue though, but there are ways. Mainly involving playing smart and not outsource every little risk to an alt. And bookmarks for (un)docking. PS I don't play FW itself but I do PVP and often in FW space.
ElSuerte Diego
Los Perros Hermanos
#14 - 2014-05-09 07:49:36 UTC
I've been using t1 industrials to haul stuff into my low sec base. 14 frigs or 7 destroyers per trip with fittings per trip.


There are a couple of things you might want to consider in fitting ships for FW. First, if you might want to fit more then one warp scrambler. People use a lot of warp core stabilizers in FW. Secondly, active tanks are pretty viable. Dual rep incurusi are killer.


I've been stocking my corp's corp contract page with t1 low sp requirement frigs and destroyers so my corp mates can easily reship inside the war zone. I've also been trying to stock the markets out there.

You should definitely join Elysian. and the Heiian Conglomerate. We have some great FCs and there are fleets every night.
Damon Messer
Viziam
Amarr Empire
#15 - 2014-05-09 10:30:47 UTC
Subsparx wrote:
The Merlin is a good starting point. It's simple and easy to fly. Scram kiting and standard kiting frigates take a lot more attention and skill to fly correctly, so I generally suggest brawlers for new players while they get the hang of things. Just be wary of engaging kiting ships when you don't have the advantage (sitting at 0 on a button with them coming in to you).


wouldnt being at a warpin be to a brawler's advantage when a kiting ship lands on top of you?
Miriya Zakalwe
World Wide Welp
#16 - 2014-05-09 11:45:22 UTC
Damon Messer wrote:
Subsparx wrote:
The Merlin is a good starting point. It's simple and easy to fly. Scram kiting and standard kiting frigates take a lot more attention and skill to fly correctly, so I generally suggest brawlers for new players while they get the hang of things. Just be wary of engaging kiting ships when you don't have the advantage (sitting at 0 on a button with them coming in to you).


wouldnt being at a warpin be to a brawler's advantage when a kiting ship lands on top of you?


I think that's his point - sit at 0 so you can scram them.
Stalence
Caldari Colonial Defense Ministry
Templis CALSF
#17 - 2014-05-27 16:26:22 UTC
1. We have several but right now I would recommend Kinakka... It's one jump out of high sec so you can bring your own stuff in and the market is also fairly well stocked... you can piggy back off of larger alliances seeding the market.
2. The best frigates for fighting solo are faction frigates but I highly recommend getting a T2 weapon system in addition to your tank. Kestrels and Merlins are also good (and more affordable choices) while you learn the ropes.
3. Either or... generally cheaper to haul in your own modules and have hulls shipped-in en masse.
4. You don't need an alt. Having one makes a PVP habit more affordable and easier but in FW you can earn a decent living with LP and then use another character on your same account to haul the stuff to Jita and sell it.


Also regarding time commitment... Almost every day I log in, there is PVP on demand within a jump or two of where I'm currently staging. Our alliance has standing fleets all day with people coming and going regularly. You join fleet when you can, drop fleet and dock up when you need to. It's unusual to have a fleet where you can't just drop at any time. The exception would probably be cruiser and above fleets where we are venturing out more than a handful of jumps out of our staging system.

Member of #tweetfleet @stalence // Templis CALSF // YouTube Channel

Luwc
State War Academy
Caldari State
#18 - 2014-05-28 06:58:00 UTC
X Gallentius wrote:
4. No. You need at least three accounts to be successful in FW. (Yes)


LolLolLolLolLolLolLolLolLolLolLol

One Logi
One Booster
and a toon to shoot things :D

http://hugelolcdn.com/i/267520.gif

Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#19 - 2014-06-01 02:26:27 UTC  |  Edited by: Baron' Soontir Fel
I want to say that scram kiting is harder than brawling from a player skill standpoint, but it'll actually allow you to get more solo kills from a low-SP standpoint. With low-SP you'll be fighting with a much lower tank and lower DPS, and these will not matter if you're scram kiting because you'll be negating their DPS with range and will only need a slight tank.

My Kestrel (old) fit
[Kestrel, Rocket]
Ballistic Control System II
F85 Peripheral Damage System I

X5 Prototype Engine Enervator
Experimental 1MN Afterburner I
Medium Azeotropic Ward Salubrity I
J5b Phased Prototype Warp Scrambler I

Rocket Launcher II, Mjolnir Rage Rocket
Rocket Launcher II, Mjolnir Rage Rocket
Rocket Launcher II, Mjolnir Rage Rocket
Rocket Launcher II, Mjolnir Rage Rocket

Small Bay Loading Accelerator I
Small Core Defense Field Extender I
Small Anti-EM Screen Reinforcer I

It's very cheap, something like 6mil for the complete fit, and you have a very good range of targets. There's some variations on the Rocket Kestrel as well, but I'll let you figure those out on your own as it really helps the learning process.
This fit also only needs T2 rockets which I think is a 4(?) day train, and I was flying with Caldari Frig 4. I think I flew this for about 2-3 months and got many solo kills with it.

I also highly suggest you place one of your alts (since you get 2 free extras with your main) in Jita or preferred market hub to sell/buy all of your items. You'll literally only need the contracting skill to be able to make contracts to your FW corp/haulers to get things into low-sec. I wouldn't make the trip yourself, there's camps on the low-sec gates and sometimes camps in high-sec as well.