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Ship assembly arrays

Author
Klytior Am'jarhs
Amarrian Retribution
#1 - 2011-12-04 15:09:47 UTC
So there are these pos modules that build t1/ t2 ships but they have no or little advantage compare to a station

Stats

small ship assembly array
medium ship assembly array
large ship assembly array
10 manufacturing slots small 5slots medium 3slots large
Base time multiplier: 0.75
Base material multiplier: 1

Advanced small ship assembly array
Advanced medium ship assembly array
Advanced large ship assembly array
1 manufacturing slot:
Base time multiplier: 0.75
Base material multiplier: 1.1

Benefit
-You can build in area without manufacturing slots
-Places without stations
-Building goes faster

Downside
-You need 10% more material to build. (advanced arrays)
-You need to pay posfuel
-You can't use courrier contracts to get material
-Takes more time to opperate
-Needs hauling before you can sell
-Needs to invest into a POS(which can die)

Shouldn't it be the other way around? That building at a pos should give benefits towards builders. Does not have to be huge but should at least compensate for the posfuel.

And they look like shipyards made to construct 1 kind of ship. So should be better then the "build everthing" lines of a station. Might take a bit more time to compensate for such perfectionBig smile

So I propose:

Ship assembly arrays
10 manufacturing slots small 5slots medium 3slots large
Base time multiplier: 1.5
Base material multiplier: 0.95

Advanced large ship assembly array
1 manufacturing slot:
Base time multiplier: 1.5
Base material multiplier: 0.95

Let me know what you think.
Hoohnzy
Deep Core Mining Inc.
Caldari State
#2 - 2011-12-04 15:37:22 UTC  |  Edited by: Hoohnzy
Pls do not kill the time bonus!

Lets say you can manufacture 4 items per day per slot in station. But at POS you have 5 items per day and a bit of another one. Multiply "the one" more by isk profit and there you can see the advantage of POS assembly arrays.
mxzf
Shovel Bros
#3 - 2011-12-04 17:04:19 UTC
With your proposed changes you would make more ISK/unit in POSes (which is a worthless metric), but less ISK/hour (which is all that really matters). What you're suggesting would be a large nerf to the usefulness of POS arrays for all serious ship producers.
Velicitia
XS Tech
#4 - 2011-12-04 17:19:21 UTC
Klytior Am'jarhs wrote:
So there are these pos modules that build t1/ t2 ships but they have no or little advantage compare to a station

Stats

small ship assembly array
medium ship assembly array
large ship assembly array
10 manufacturing slots small 5slots medium 3slots large
Base time multiplier: 0.75
Base material multiplier: 1

Advanced small ship assembly array
Advanced medium ship assembly array
Advanced large ship assembly array
1 manufacturing slot:
Base time multiplier: 0.75
Base material multiplier: 1.1

Benefit
-You can build in area without manufacturing slots
-Places without stations
-Building goes faster

Downside
-You need 10% more material to build. (advanced arrays)
-You need to pay posfuel
-You can't use courrier contracts to get material
-Takes more time to opperate
-Needs hauling before you can sell
-Needs to invest into a POS(which can die)

Shouldn't it be the other way around? That building at a pos should give benefits towards builders. Does not have to be huge but should at least compensate for the posfuel.

And they look like shipyards made to construct 1 kind of ship. So should be better then the "build everthing" lines of a station. Might take a bit more time to compensate for such perfectionBig smile

So I propose:

Ship assembly arrays
10 manufacturing slots small 5slots medium 3slots large
Base time multiplier: 1.5
Base material multiplier: 0.95

Advanced large ship assembly array
1 manufacturing slot:
Base time multiplier: 1.5
Base material multiplier: 0.95

Let me know what you think.



you do realise that the time multiplier of 0.75 means that if something would take say 720 hours in a station (30 days), it now only takes 540 hours (22.5 days). By switching to a 1.5 modifier, things will take 50% LONGER in a POS than in a station, but will only cost you 5% less in materials...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Klytior Am'jarhs
Amarrian Retribution
#5 - 2011-12-04 20:26:05 UTC
Okey they 50% longer build time might be a bit harsh for T1 ships. But I know that building time has never ever been an issue when building sub caps.

Example
Harbinger
Manufacture time approx 3 hours
Cost approx 30mil

You build harbs and in a pos with the 0.75 time bonus

1 harbinger takes 3 hours. That becomes 2hours15minutes. That is 10.66 a day
so if you build with 10 blueprints at the same time that is 100 with the time bonus.
Those 100 a day more give about 10% profit each at best. That is 300mil profit on 100ships or 318mil on 106 ships to be exact.

3hours +50% bulding time is 4.5 harbs a hour or 5.33 a day
If you would build 50 a day which have 5% more profit you have 225mil profit on 50ships or 238mil on 53.

So what you are saying is true if:
You have a turn over more then 2bil approx a day
You build non-stop every day
And able to sell everthing within these time lines.

If you really at the point that you have a turnover of 3bil a day. Logistics of minerals and selling is a way bigger issue then the time mulitplier of an assembly array. The time bonus is only usefull for the big builders and not the other 99% of eve.
Tau Cabalander
Retirement Retreat
Working Stiffs
#6 - 2011-12-04 21:16:45 UTC  |  Edited by: Tau Cabalander
My proposal was accepted by the CSM, but never got further: Make Advanced Ship Assembly Arrays useful (CSM)
Lauren Hellfury
Super Happy Awesome Fun Times
#7 - 2011-12-04 21:19:43 UTC
Big problem is that it is self defeating. Soon the sell prices for ships will be based upon the material cost at a POS. So you'd soon be back to 10% on those 53 and have lovely profit of what? 159M?

Actually a bit less since your % is from a smaller actual amount so maybe 150M. Then there's the fuel cost to consider so lose another 6M per day minimum.

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Klytior Am'jarhs
Amarrian Retribution
#8 - 2011-12-05 10:13:34 UTC
Just as proposed by tau cabalander it's all in the balance between manufacturing time and cost. Carrier for example still give 20% profit and use the same base minerals as t1 ships who only do 10% profit.

As long as you got to invest
And it takes enough time

And as hoohnzy and mxzf pointed out some people will never leave station especially the bigger builder.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#9 - 2011-12-05 10:24:06 UTC
The POS arrays were introduced into the game back before 0.0 was as populated as it is now (maybe even before outposts could be built?) Back then, they at least gave you some opportunity to build stuff in your local area. Now that you can just throw an outpost down, they're kinda useless, I agree.
Dusty Meg
Echelon Research
Goonswarm Federation
#10 - 2011-12-05 11:11:13 UTC
Having the assembly array on the pos means that the ships are built quicker and no factory costs involved. The pos pays for itself with other modules and with the new fuel blocks its wise to just put the assembly arrays on to use the wasted powergrid/cpu. If more people actually used the array for the T1 then the station slots would be open for the T2 items.
All it means it balancing the fuel costs, and Pi can help here.

Creater of the EVE animated influence map http://www.youtube.com/user/DustMityEVE