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Issues, Workarounds & Localization

 
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Issues with HP calculation and active Armor Hardeners

Author
Raphael Xoron
The Scope
Gallente Federation
#1 - 2014-05-29 13:33:12 UTC  |  Edited by: Raphael Xoron
There seems to be some inconsistencies regarding HP calculation in the fitting window when activating active armor hardeners.

I noticed this some time ago but and found it weird, but I just checked some of my armor ships and they all behave differently.

(As a preliminary: All the modules seem to update the armor resistances as intended)

I have a Domi with 2 active AH. The shown HP increase when I cycle either one of the hardeners. But it does not increase further when I cycle the second one. On the other hand, the HP stay "high" if I deactivate the hardener that increased the HP but let the second one cycle. They return to normal when both decycle.

Another ship is fitted with DC, Reactive Armor Hardener and 2 active AH. The Armor Hardeners have absolutely no effect on shown HP. Not if activated before the DC/RAH and not if activated after DC/RAH. The RAH shows HP increase as intended.

A ship with DC and RAH shows no problems.

Ship with DC and one active Armor Hardener: No problems

A ship with DC and 2 active AH: one of the hardeners does update shown HP ONLY if activated after the other hardener. The other hardener updates shown HP as intended if activated first and increases HP for both hardeners if activated second.
When both hardeners are cycling and the flawed hardener deactivates, HP are shown correct as if one hardener was running. If the hardener that is working fine deactivates, HP are shown as if no hardener was running although the flawed hardener still does.

There is a possibility that there is a connection to the order in which the mods were fitted. I did not test that.
Aerie Evingod
Midwest Miners LLC
#2 - 2014-05-30 18:56:55 UTC
Raphael Xoron wrote:
There seems to be some inconsistencies regarding HP calculation in the fitting window when activating active armor hardeners.

I noticed this some time ago but and found it weird, but I just checked some of my armor ships and they all behave differently.

(As a preliminary: All the modules seem to update the armor resistances as intended)

I have a Domi with 2 active AH. The shown HP increase when I cycle either one of the hardeners. But it does not increase further when I cycle the second one. On the other hand, the HP stay "high" if I deactivate the hardener that increased the HP but let the second one cycle. They return to normal when both decycle.

Another ship is fitted with DC, Reactive Armor Hardener and 2 active AH. The Armor Hardeners have absolutely no effect on shown HP. Not if activated before the DC/RAH and not if activated after DC/RAH. The RAH shows HP increase as intended.

A ship with DC and RAH shows no problems.

Ship with DC and one active Armor Hardener: No problems

A ship with DC and 2 active AH: one of the hardeners does update shown HP ONLY if activated after the other hardener. The other hardener updates shown HP as intended if activated first and increases HP for both hardeners if activated second.
When both hardeners are cycling and the flawed hardener deactivates, HP are shown correct as if one hardener was running. If the hardener that is working fine deactivates, HP are shown as if no hardener was running although the flawed hardener still does.

There is a possibility that there is a connection to the order in which the mods were fitted. I did not test that.


Can you give specifics?

Remember, in game ehp is based on lowest resist for each tier of defenses. If the second hardener doesn't raise the resists ofwhat ever it is modifying over the first hardener then you will not see a change to ehp.
Raphael Xoron
The Scope
Gallente Federation
#3 - 2014-05-30 19:44:49 UTC
oh well...then let's just assume that this might be the problem.