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Introducing Space Oil! A way to produce faction modules.

First post
Author
Alternative Splicing
Captain Content and The Contenteers
#21 - 2014-05-29 20:50:28 UTC
Myopic Thyne wrote:
Everything that non-FW lowsec has, NPC Nullsec has, we are getting the Mordu's ships, sure, but more stuff needs to be available to people who aren't part of super-blocs in nullsec, NPC nullsec, included. More ideas need to be created that revolve around the Nullsec lifestyle. I don't have any ideas at current but more could be dreamt up, for sure.

Lowsec is honestly more dangerous than NPC null as it stands, so it also deserves more rewards as well. You also have larger existing rewards through a lower security status and pirate faction missioning.


Security tags make belt ratting in low (0.1 and 0.2) much more lucrative than it is in NPC null. Each one is worth about 25-30m, and are a guaranteed drop. Couple this with Mordu ships, and belt ratting in low will actually be reasonable, as you have chances to find clone soliders/mordus/hauler spawn+meta mining upgrades.

While I'm sure we could go back and forth about the relative dangers of npc null vs lowsec, it's not all that relevant here. The lower security status doesn't help most of the time as anomalies are inconsistent, and not all NPC null has good LP stores for pirate missions. With the changes already slated for next patch, lowsec is already slowly getting to where it should be.

But most of this probably belongs in another topic tbh. Just trying to raise the idea that more unique resources spread across security statuses is better than making the same resources available via different methods. Plex loot has already taken a rather large hit over the past few months, and inevitably, not only will the market be flooded from two streams with already tepid demand, one of the two methods to get the modules will be better/more consistent/more easily exploited. The whole point of teiricide was to level the playing ground and let each ship offer something - the same should be done with security status. Plexing generates lots of content and is working more or less.

Come up with another unique resource that players will want or need, and then re-cook this idea. Such as...
A)Pirate Drugs
B)Pirate Mining Ships (Okay, I know, this is dumb, its thinking aloud, ok?)
C)New Pirate Implants
D)Pirate Drones (Serpentis Ogre? Oh hell yeah!)





Sugar Kyle
Middle Ground
#22 - 2014-05-29 23:55:56 UTC
I'm uncomfortable with the permanent capped rift where one can cap them and just sit. The moment I apply this to any large low sec group coupled with power projection it will become a situation where some regions are mostly or fully capped with a few groups growing plump off of them. Then we have nice regions of blues where everyone has capped their rifts and they all back each other up if someone tries to shoot one. So now we have CAPs (capped aggression pacts) where we don't shoot each others rifts and we work together to shoot others who may shoot our rifts.

It sounds uncomfortable familiar.

I also think that applying this to faction modules will nerf combat site exploration. We saw what scatter containers and the ease of accessibility did to rigs. This creates a version of low sec faction moongoo. That is simply to say that, as noted in this thread, applying such an idea to a current item such as faction drops is unpleasant.

The rest of the flow and story I like. I'd like to apply it to something new vs something current and create a net positive in

Member of CSM9 and CSM10.

Myopic Thyne
Accounts Payable.
#23 - 2014-05-30 02:35:13 UTC
Sugar Kyle wrote:
I'm uncomfortable with the permanent capped rift where one can cap them and just sit. The moment I apply this to any large low sec group coupled with power projection it will become a situation where some regions are mostly or fully capped with a few groups growing plump off of them. Then we have nice regions of blues where everyone has capped their rifts and they all back each other up if someone tries to shoot one. So now we have CAPs (capped aggression pacts) where we don't shoot each others rifts and we work together to shoot others who may shoot our rifts.

It sounds uncomfortable familiar.

I also think that applying this to faction modules will nerf combat site exploration. We saw what scatter containers and the ease of accessibility did to rigs. This creates a version of low sec faction moongoo. That is simply to say that, as noted in this thread, applying such an idea to a current item such as faction drops is unpleasant.

The rest of the flow and story I like. I'd like to apply it to something new vs something current and create a net positive in




I very much agree with adding this to new items, but I'm also not in a position to speculate on the nature of a new item of this type sadly, consider faction modules a placeholder, though I do feel it works, I see the concerns. Of note: This should actually cause an increase in exploration, as the BPCs required to produce this should still come from exploration sites.

Total control of a region should be extremely difficult and/or inconsistent, as mentioned before, a lack of ability to repair these means that it's quite possible to whittle them down by contesting timers with non-standard tactics. Yes, you'd have something to farm, but you'd need to work extremely hard to keep it under control in a totally exclusive manner, and I for one have no problem with any group who can do this, doing so.
Susan Black
Ice Fire Warriors
#24 - 2014-05-30 03:05:17 UTC
Sugar Kyle wrote:
Then we have nice regions of blues where everyone has capped their rifts and they all back each other up if someone tries to shoot one. So now we have CAPs (capped aggression pacts) where we don't shoot each others rifts and we work together to shoot others who may shoot our rifts.

It sounds uncomfortable familiar.




That could happen, but that could happen for just about anything that is worthwhile to take and/or protect.

www.gamerchick.net @gamerchick42

Omnathious Deninard
University of Caille
Gallente Federation
#25 - 2014-05-30 05:10:14 UTC
Can't get behind this. There are things that already exist in game that could be used as components for faction modules.
Once again the Pirate Materials form data sites come to mind.

This concept just seems to be exploitable.

If you don't follow the rules, neither will I.

Sugar Kyle
Middle Ground
#26 - 2014-05-30 13:59:44 UTC
Susan Black wrote:


That could happen, but that could happen for just about anything that is worthwhile to take and/or protect.


Aye. I'd prefer caution over exhubrant embracing and hope to minimize the chances instead of increasing them.

Member of CSM9 and CSM10.

RavenTesio
Liandri Corporation
#27 - 2014-05-30 15:33:01 UTC
The biggest concern here really is how do you realistically keep Null-Sec out of the Honey Pot?
You just have to look at Faction Warfare as a very clear example of this, now you want to really bring what boils down to a blend of Incursion / Faction Warfare / Ghost Sites to a wider audience.

Don't get me wrong I do believe that those who aren't involved in FW do deserve some interesting mechanic they can be involved in outside of Anoms, Complex and Gate Camps ... but this I see either not being worth enough to bother with, or quite simply all of the smaller groups getting almost instantly shutout but the Pirate Alliances and Null-Sec Blocs.

I mean we already have Moons that anything even half-valuable is exclusively held by Null-Sec Blocs, PI for the most part defaults to any of the major powers ranging from Pirate Alliances down to FW Alliances for the valuable Planets. Leaving absolutely nothing for the smaller more independent groups.

And sure I get it, cut-throat EVE mentality blah blah blah... but the issue is always a case of Numbers and Power Projection that secures valuable resources - so I would argue ANY new mechanic / income should be focused instead of deliberately reducing that to smaller groups so tactics and skills beat pure numbers.

That doesn't guarantee smaller groups will succeed, but I'm just thinking here in terms of Wormholes rather than Faction Warfare mentality about how open these areas are to give them an equal footing and increase conflict that way.

Just an idea.
Myopic Thyne
Accounts Payable.
#28 - 2014-05-30 19:53:36 UTC
Omnathious Deninard wrote:
Can't get behind this. There are things that already exist in game that could be used as components for faction modules.
Once again the Pirate Materials form data sites come to mind.

This concept just seems to be exploitable.



Pointing out what precisely is exploitable would be considerably more useful than simply stating that you find it so.
Myopic Thyne
Accounts Payable.
#29 - 2014-05-30 19:55:24 UTC
RavenTesio wrote:
The biggest concern here really is how do you realistically keep Null-Sec out of the Honey Pot?
You just have to look at Faction Warfare as a very clear example of this, now you want to really bring what boils down to a blend of Incursion / Faction Warfare / Ghost Sites to a wider audience.

Don't get me wrong I do believe that those who aren't involved in FW do deserve some interesting mechanic they can be involved in outside of Anoms, Complex and Gate Camps ... but this I see either not being worth enough to bother with, or quite simply all of the smaller groups getting almost instantly shutout but the Pirate Alliances and Null-Sec Blocs.

I mean we already have Moons that anything even half-valuable is exclusively held by Null-Sec Blocs, PI for the most part defaults to any of the major powers ranging from Pirate Alliances down to FW Alliances for the valuable Planets. Leaving absolutely nothing for the smaller more independent groups.

And sure I get it, cut-throat EVE mentality blah blah blah... but the issue is always a case of Numbers and Power Projection that secures valuable resources - so I would argue ANY new mechanic / income should be focused instead of deliberately reducing that to smaller groups so tactics and skills beat pure numbers.

That doesn't guarantee smaller groups will succeed, but I'm just thinking here in terms of Wormholes rather than Faction Warfare mentality about how open these areas are to give them an equal footing and increase conflict that way.

Just an idea.


The pools system specifically breaks the exact functionality you're talking about, as you might be able to control the pool for your home system and even the region into one system, but beyond that you'll be hard pressed to get full control, and maintain it without living on-or-near the item, as using it requires that you be there constantly. There's purposely little-to-no practical value in controlling these from a distance.
Lugia3
Federal Navy Academy
Gallente Federation
#30 - 2014-05-30 23:05:45 UTC  |  Edited by: Lugia3
I like it, but make it lowsec exclusive.

EDIT: The particles shouldn't be used to make faction modules, as it would take away from their value. Find some other use for them in the future and make them sellable like "blue loot" from WH space until that time.

Also, the final wave should be a supercarrier, much like the Sansha Kundalini.

"CCP Dolan is full of shit." - CCP Bettik

Niden
Imperial Academy
Amarr Empire
#31 - 2014-06-03 07:40:48 UTC
Given some serious thought using lessons learned this could be a great asset for LS in both driving conflict and putting money in the pockets of LS residents.

/N
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