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Ship Painting Video

First post
Author
Naomi Hale
#21 - 2014-05-29 22:17:31 UTC
To OP, it is indeed a beautiful looking feature that I'm eagerly awaiting.

I'm unclear on whether the painting feature will be a station service (like repair or insurance) or if it's going to be a paid for service (for plex or aur in the New Eden store)?

If so does that mean you'll get a blueprint of the ship/paint job you want (like it currently is with the store) or do you just paint your ship in a station similar to any other service?

If someone knows or can link to a dev post about this, thanks.

I'm Naomi Hale and this is my favourite thread on the forums.

Vincent Athena
Photosynth
#22 - 2014-05-29 22:20:34 UTC
Azrin Stella Oerndotte wrote:
Vincent Athena wrote:
CCP BunnyVirus wrote:
De'Veldrin wrote:
Lucretia DeWinter wrote:

SHUT UP AND TAKE MY MONEY!


All of it. If you give me a wire transfer account, I will just start having all of my paychecks sent directly to the CCP beer fund.



We have a beer fund? I need to talk to my manager about that!

You will if you ship that feature.

How I would make it work, and get around the TTP issue:
Player designs a paint job.
Player submits it to CCP for vetting, along with some Aurum, to pay for CCP's time.
CCP approves it, sends the player a BPO for the paint job. Additional BPO's can be obtained for more Aurum.
Player can now manufacture paint kits and sell them to other players. Other players who buy said kit can apply it to one of their ships, like a rig.

Or we could just report people if you feel offended

Just what this game needs, another feature that encourages people to file petitions..... NOT!

Know a Frozen fan? Check this out

Frozen fanfiction

Ahost Gceo
Center for Advanced Studies
Gallente Federation
#23 - 2014-05-29 22:36:14 UTC
Add this customization feature dearest CCP. It looks great already and will allow players to give some detail and uniqueness to a part of the game that has long needed it.

CCP ignore me please, I make too much sense.

Azrin Stella Oerndotte
Caldari Provisions
Caldari State
#24 - 2014-05-29 22:53:44 UTC
Vincent Athena wrote:
Azrin Stella Oerndotte wrote:
Vincent Athena wrote:

You will if you ship that feature.

How I would make it work, and get around the TTP issue:
Player designs a paint job.
Player submits it to CCP for vetting, along with some Aurum, to pay for CCP's time.
CCP approves it, sends the player a BPO for the paint job. Additional BPO's can be obtained for more Aurum.
Player can now manufacture paint kits and sell them to other players. Other players who buy said kit can apply it to one of their ships, like a rig.

Or we could just report people if you feel offended

Just what this game needs, another feature that encourages people to file petitions..... NOT!


So it is better for every custom skin to go through the same process?

This is already applied to plenty of things, like POS swastikas, offensive names, "over the line" smack talk...

I would rather have the freedom to change my ship however I want than have to buy blueprints from other players or pay CCP every time.
Eric Boerner
House Katana
#25 - 2014-05-30 00:08:46 UTC
Can we sell our Paint Schema's on the market?

That'd make us real life art directors some in game cash. :)
Mag's
Azn Empire
#26 - 2014-05-30 00:51:34 UTC
I would use this and often, dependant upon the price. (With a way to save your designs for easy application.)

I won't buy BPCs.

Nuff said.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Unezka Turigahl
Det Som Engang Var
#27 - 2014-05-30 00:54:19 UTC  |  Edited by: Unezka Turigahl
Eric Boerner wrote:
Can we sell our Paint Schema's on the market?

That'd make us real life art directors some in game cash. :)


Yeah selling canned re-skins on market for ISK would be cool. Though... most people could probably easily recreate skins they like, rather than buying them off another player. Unless you're talking about truly custom skins instead of ones made with this tool CCP has been demoing.

It would be cool if CCP would do as Valve does and let artistically-inclined players submit custom skins and models for sale for real cash, giving the creator a cut of each sale. Though they'd have to be quite a bit more conservative than Valve is, on what they allow to be added into the game. Silly stuff works ok for Team Fortress and DOTA, not so much EVE. But someone could do something like remodel the Talos to have more of a muscular look like the Brutix rather than the retro look it has now, and get that put up for sale in the New Eden Store for real cash. Valve gives their content creators a 25% cut of profits I believe. Content creators wouldn't be making six-figure salaries like the top Valve Workshop artists, EVE being rather niche and all. But still, a little extra income for creatives who are passionate about EVE, and a little extra variety and choice for the rest of the players.

Epic Games is going to try to do the same thing with the new Unreal Tournament.
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#28 - 2014-05-30 01:00:08 UTC
Shocked

Don't ask what my hands are doing down my pants. That's none of your how-do-you-do.

"The unending paradox is that we do learn through pain."

Felicity Love
Doomheim
#29 - 2014-05-30 01:50:04 UTC
... really just wants to be able to repaint all hulls that oily black the Curse (and others) used to have... and perhaps a WW2 hull camo pattern or three...

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Ranger 1
Ranger Corp
Vae. Victis.
#30 - 2014-05-30 02:30:49 UTC
War Thunder is currently allowing people to create their own skins (using templates the game can create to put their own images on) and share them through the War Thunder web site.

Now the catch at this stage is that only you can see the new skin on your vehicle.

HOWEVER, on the site where the new skins are shown (and downloaded from) you can also rate those skins. After some time has passed they will take the top rated skins and bring them into the game officially for everyone to be able to see, and the creator actual gets a slice of any sales.

Quite an interesting approach, one which takes the bulk of the work off of the Devs and puts it squarely in the hands of the players (with plenty of incentive to do a good job)... yet still allow the Dev's final say in what comes into game officially.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

IDGAD
The Scope
Gallente Federation
#31 - 2014-05-30 02:55:34 UTC
With that much customization I would gladly pay the current prices per copy for ship skins.
James Amril-Kesh
Viziam
Amarr Empire
#32 - 2014-05-30 04:21:55 UTC
Yeah, nice idea and all, but I'm skeptical about how you can do this without increasing server overhead significantly.

The only way I can envision this working is if the system is at or above a certain level of tidi for a certain amount of time, custom ship skin information is no longer sent. Skins your client had already received prior to this would continue to display, but new ships coming onto grid for example would simply display their default skin.

Enjoying the rain today? ;)

Rectile
Warped
#33 - 2014-05-30 05:58:25 UTC
Ralph King-Griffin wrote:
Rectile wrote:
pwease

stop that


No,

CCP give me pwetty pwease with a cherry on top ^_^
Tippia
Sunshine and Lollipops
#34 - 2014-05-30 06:06:33 UTC
James Amril-Kesh wrote:
Yeah, nice idea and all, but I'm skeptical about how you can do this without increasing server overhead significantly.
It really shouldn't be that much extra data.

It's basically pattern ID, x,y,z position, y,p,r rotation, rgba tint, × however many surface IDs the ship has — 28 bytes per layer, call it 128 bytes per ship or a 640k one-time load for a really massively overcrowded grid with everyone sporting a unique paint (i.e. assuming that each paint doesn't simply have an ID that can be prefetched and/or loaded asychronously).
KuroVolt
Federal Navy Academy
Gallente Federation
#35 - 2014-05-30 12:03:18 UTC
James Amril-Kesh wrote:
Yeah, nice idea and all, but I'm skeptical about how you can do this without increasing server overhead significantly.

The only way I can envision this working is if the system is at or above a certain level of tidi for a certain amount of time, custom ship skin information is no longer sent. Skins your client had already received prior to this would continue to display, but new ships coming onto grid for example would simply display their default skin.


It'll be 2 supers less on the field, big whoop.

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

Cyran Reinhard
Ministry of War
Amarr Empire
#36 - 2014-05-30 12:22:43 UTC
Vincent Athena wrote:
CCP BunnyVirus wrote:
De'Veldrin wrote:
Lucretia DeWinter wrote:

SHUT UP AND TAKE MY MONEY!


All of it. If you give me a wire transfer account, I will just start having all of my paychecks sent directly to the CCP beer fund.



We have a beer fund? I need to talk to my manager about that!

You will if you ship that feature.

How I would make it work, and get around the TTP issue:
Player designs a paint job.
Player submits it to CCP for vetting, along with some Aurum, to pay for CCP's time.
CCP approves it, sends the player a BPO for the paint job. Additional BPO's can be obtained for more Aurum.
Player can now manufacture paint kits and sell them to other players. Other players who buy said kit can apply it to one of their ships, like a rig.


Why does CCP need to review anything in this process?
Cyran Reinhard
Ministry of War
Amarr Empire
#37 - 2014-05-30 12:25:29 UTC
KuroVolt wrote:
James Amril-Kesh wrote:
Yeah, nice idea and all, but I'm skeptical about how you can do this without increasing server overhead significantly.

The only way I can envision this working is if the system is at or above a certain level of tidi for a certain amount of time, custom ship skin information is no longer sent. Skins your client had already received prior to this would continue to display, but new ships coming onto grid for example would simply display their default skin.


It'll be 2 supers less on the field, big whoop.



they would be able to have the system stream paint jobs in, so in an overcrowded situation, either no custom paint loads at all, or the system slowly starts swapping paint out on ships for you as you get them, but having the paint coupled with the "brain in a box" system would keep it seperate from the normal processing system, meaning things like tidi have no effect on it or it on tidi.
Cyran Reinhard
Ministry of War
Amarr Empire
#38 - 2014-05-30 12:31:12 UTC
Naomi Hale wrote:
To OP, it is indeed a beautiful looking feature that I'm eagerly awaiting.

I'm unclear on whether the painting feature will be a station service (like repair or insurance) or if it's going to be a paid for service (for plex or aur in the New Eden store)?

If so does that mean you'll get a blueprint of the ship/paint job you want (like it currently is with the store) or do you just paint your ship in a station similar to any other service?

If someone knows or can link to a dev post about this, thanks.


They haven't given this information. More than likely it will be a station service just like character customizer.

Then, just like clothing, some designs will only be available through specific means, as well as some "pre done" paintjobs.

You want digital camo? gotta buy it from the cal navy store.

That seems the most likely implementation to give people customization, and is a pretty good one, so long as designs don't get consumed. It would allow there to be some rare looks and designs while still making ships mostly customizable.

I'd imagine concord LP store would also sell things to give your ships police lights =P
KuroVolt
Federal Navy Academy
Gallente Federation
#39 - 2014-05-30 13:13:29 UTC
I hope there will be a system in place for alliances and coalitions to easily distribute their prefered colours.

Similar to saved corporation fittings.

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

Bagrat Skalski
Koinuun Kotei
#40 - 2014-05-30 13:22:38 UTC
I would not be so sure it will ever hit test servers. Same as with race blending.
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