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Open Jove space for player housing

Author
Auduin Samson
Sebiestor Tribe
Minmatar Republic
#21 - 2014-05-26 05:31:40 UTC
I dunno what you're talking about, but I a very distinct "Home," as I'm sure many do. I have a station that I work out of and store the bulk of my items in. It changes from time to time, depending on what I'm doing and who it fighting who, but there is always one station I live in and a whole bunch I visit. Wormhole pilots especially have their own homes and communities in the POS towers they construct and defend. If you don't do this, then that's just your play style and you obviously don't need you're own station in jove space.

Lore wise, this is the worst reason I've ever heard to open jove space. How would you feel if the worlds ape population suddenly wanted to make your neighborhood their home so that they could continue to fling poo at eachother in a more "civilized" environment? Because that's what you're asking the Jove to do.
Alexei Stryker
Council of Stellar Erections
#22 - 2014-05-26 12:04:01 UTC
Space player housing? Really? Are you serious or just trolling? Space housing? I think you posted in the wrong forum -> This way

We have POS and stations. If you really want a garden then ask CCP to give out a limited anchorable garden-module for POSes.
But space housing? WTF.
Arya Regnar
Darwins Right Hand
#23 - 2014-05-26 12:21:05 UTC
Why are players crying out for jove space when it is clearly meant to be CCP testing grounds for new things?

EvE-Mail me if you need anything.

Marsha Mallow
#24 - 2014-05-26 18:14:44 UTC
Ew is all that springs to mind.

I don't think Eve players would make a good neighbours. And not liking 'violence free area' at all.

They could open up a penal colony in Jove space and force people to mine (and roleplay) during temp-bans for misdemeanors.

I'd rather have a space caravan personally. Your own asteroid sounds fine in theory until someone decides to mine it.

ps. *waste of Dev time* Twisted

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#25 - 2014-05-26 18:46:51 UTC
Doreen Kaundur wrote:
The Jove shuttle Apotheosis description says:

Quote:
"For you, children, on your fifth birthday. May your next five years be as full of promise and hope, and may you one day walk with us as equals among the stars."



That is an invitation...so how is it lore breaking?

Just to tell you, that's the Society of Conscious Thought, NOT the Jovians. Their ships are completely different and they're not the same thing in any way- you'd do well to not mix them up.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#26 - 2014-05-26 18:53:58 UTC
Also, this idea is just... bad.

If they wanted something like this, perhaps some sort of "colony" deployables could work- any person who wanted to be involved would have to get their own module attached to the "hub", and things like pubs, plazas and other interactive areas could be added though additional modules (of course, with the permission of the hub's owner). Maybe even Legionnaire/DUST and Valkyrie- based mods could be involved, letting the players interact in the same environment. It could be its own station of sorts, able to be docked in and put down almost anywhere at little cost, but without things like agents, reprocessing, manufacturing, etc. (well maybe cloning facilities, repair, etc. could be added in via a module or something).

This would work better- even though it's a minute's worth of thought, I'd actually like something like that.

Not your idea- sorry- Jovians have a lot more to them than this.
Itrala
Trains Awesomeness
#27 - 2014-05-27 13:49:41 UTC
I,d much rather see Captains quarter in our own ships before going to Jove space (unless they're all dead and that new player Stargate is going there. Though I doubt it lol.

Customisation of Ship Captains Quarter could be somthing in which micro-transactions could come into play, Display corpses of said enemy (or somebody that you just trolled real good)
You could also have a place in which you display other things that you like: starships model, clothes, a desk with a computer to access email and all.

I think the player-walking stations was not the greatess expansions we had. They are good ideas in there but rebalancing ships is a better priority.

I hope that with those 10 expansions a year policy, we'll be able to get little things here and there about that. It would be good to eventually meet avatar of another player just to be able to troll them for their poor clothing choices (because everyone in Eve trolled someone at some point and we need more opportunities to do so)
Raw Matters
KRAUTZ IN SPACE
Parallaxis Alliance
#28 - 2014-05-27 17:11:30 UTC
As far as I recall "housing" is the one idea that everyone seems to want and had been a tremendous failure in every MMO I have ever seen. Why? Because no one ever needs a house in an MMO. Those games are about traveling around and experiencing adventures and not about sitting in your lovely home enjoying the tapestries.

In addition Jove space is for the Devs like a test server on the live server. They can check and try things there without the risk of interfering with the 'real' world. That is the prime reason why we cannot enter Jove space: it is required to be empty for proper testing.
Doreen Kaundur
#29 - 2014-05-27 17:15:12 UTC
Raw Matters wrote:
As far as I recall "housing" is the one idea that everyone seems to want and had been a tremendous failure in every MMO I have ever seen.



See all those fancy tattoos and monocles toons wear? That is fluff. What player housing does it allow you a place to keep player fluff. What more, people are willing to spend RL money for more player fluff. So no, MMO housing is never a failure, and if it is it's because it was poorly implemented.

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SurrenderMonkey
State Protectorate
Caldari State
#30 - 2014-05-27 17:18:44 UTC
Raw Matters wrote:
As far as I recall "housing" is the one idea that everyone seems to want and had been a tremendous failure in every MMO I have ever seen.



I don't know if I would call them all tremendous failures. Housing was extremely functional in Ultima Online, for instance. Bank storage was limited, and housing supplied a way to increase one's storage, as well as a mechanism for player-run shops through vendor contracts, private crafting stations and, later in the game, a creative/decorative outlet.

They were pretty good in Asheron's Call, though less developed there - mostly, again, for storage and (in the case of villas and mansions) as a meeting area for guildmates, etc.

That said OP is still dumb and/or trolling, POSes are already pretty much "player housing", and lol @ Jove space.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Bohneik Itohn
10.K
#31 - 2014-05-27 21:35:56 UTC
SurrenderMonkey wrote:
Raw Matters wrote:
As far as I recall "housing" is the one idea that everyone seems to want and had been a tremendous failure in every MMO I have ever seen.



I don't know if I would call them all tremendous failures. Housing was extremely functional in Ultima Online, for instance. Bank storage was limited, and housing supplied a way to increase one's storage, as well as a mechanism for player-run shops through vendor contracts, private crafting stations and, later in the game, a creative/decorative outlet.

They were pretty good in Asheron's Call, though less developed there - mostly, again, for storage and (in the case of villas and mansions) as a meeting area for guildmates, etc.


Played the Wildstar Beta and the housing system they have going is pretty awesome. But if CCP tried to mimic it I'd start a petition asking that everyone involved be forced to shave their head and record a choke-sobby runny mascara pixely apology video before they were allowed to return to work.

Regular MMO's housing is a nice feature that can be done well. Eve has no place for it. It'd be like putting fabulous hair ribbons on a Somali pirate.

Feel free to photoshop that, anyone who cares enough to put the effort in.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Alundil
Rolled Out
#32 - 2014-05-28 18:20:29 UTC
Mara Rinn wrote:

I'd like ... deployable clouds ...

You monster



@OP - Jove space is not going to be opened (and, imo, nor should it).
There are literally hundreds of systems that are permanently vacant other than occasional passersby. Enough systems already that there is no compelling reason to add further to that sprawling vacuum.
As other's have said, if "Lore" were an issue then the Jovians would most certainly not invite us in for tea, much less allow any of us to setup home/shop.
As for the "living next to gods" bit, capsuleers are almost gods, in their own right, in the sense that they are immortal already.
And finally, a riskless place to live with worldly possessions tucked safely away (paraphrasing "Jovians wouldn't let us fight so it would be all peace all the time") is anathema to what EVE is supposed to be.

I'm right behind you

Alundil
Rolled Out
#33 - 2014-05-28 18:24:46 UTC
SurrenderMonkey wrote:
Raw Matters wrote:
As far as I recall "housing" is the one idea that everyone seems to want and had been a tremendous failure in every MMO I have ever seen.



I don't know if I would call them all tremendous failures. Housing was extremely functional in Ultima Online, for instance. Bank storage was limited, and housing supplied a way to increase one's storage, as well as a mechanism for player-run shops through vendor contracts, private crafting stations and, later in the game, a creative/decorative outlet.

They were pretty good in Asheron's Call, though less developed there - mostly, again, for storage and (in the case of villas and mansions) as a meeting area for guildmates, etc.

Confirming housing was pretty decently done in AC (sheesh I miss that game but too late to go back). It covered the basics at each of the "ownership" levels pretty well and tied into the fealty system for ownership "taxes".

But this won't work in EVE. IF (and that's a huge, unlikely if) WiS became a reality then perhaps there might be a case to iterate on the CQ (this is, imo, CCP's starting idea for player housing) but until that becomes a reality there is simply no reason for this to be considered.

I'm right behind you

Winchester Steele
#34 - 2014-05-28 18:37:14 UTC
F + I. Successfully killing bad ideas (and posters) since 2003. Blink

If you want player housing, anchor a POS. Noone wants to play Space Barbies with you in Jove Space.

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