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Dev blog: Audio Customization Coming In Kronos!

First post
Author
CCP WhiteNoiseTrash
C C P
C C P Alliance
#21 - 2014-05-28 16:19:20 UTC
TheLostPenguin wrote:
DevBlog wrote:
A typical setup would be to either have the master or music always checked, especially if you are using several clients, this would allow for the music to be playing all the time


DevBlog wrote:
So checking the Shield Warning will make it so that you won’t hear any kind of warning sound from your shields on the clients you are not using.


So do we check the box if we want the sound or if we don't? Maybe I'm just tired and being thick right now but I read that as first sentence meaning we check it to hear that sound, the second we check it to mute. Maybe the second is meant to say UNchecking and just a typo?

fwiw the former makes more sense to me, checked=plays, unchecked=muted


perhaps a typo, yea.
you check the box of what you want to go away, when you leave that specific client.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Gospadin
Bastard Children of Poinen
#22 - 2014-05-28 16:29:55 UTC
I would order them differently and rename a few, so as to put the most important sounds closer to the top of your list.

combat:
Crimewatch: The timer in the upper left corner when you have been naughty or have been attacked, the sounds of its activation and its state when it’s about to run out.
Weapons: The sound of your and other players’ turrets firing.
Impacts: The sound of the damage done when you or others are hit by enemy fire.
Ship damage: all the warning sounds from your ship, so if you want to not hear shield sounds at all you do it in the shield warning slider, but if you want them all to be slightly dampened, this is the slider for you.
Low Shield, Armor and Hull Warnings: if you are armor tanking and don’t want to hear the shield warning sound at all or vice versa.
Cap Warning: low capacitor warnings.
Locking: If you can’t be bothered with the sound playing when you are locking and locking is achieved on a target.

active ship sounds:
Modules: things like adaptive invulnerability field, EM Ward, repairers, cloaking and so on.
Engine: The sound of the boosters on the ship, the thrusters themselves and if you have attached a Micro Warp Drive or an Afterburner.
Hacking: Data and Relic site sounds.

active environment:
Jump Activation: The actual jump sounds, be it yours or others – so if you are scouting a wormhole or a gate, you would most likely want this on.
Warping effect: when you warp, the warp wind and the warp thud sound when you enter warp.
Explosions: this should explain itself rather well

passive environment:
Stargates: The sound of the stargates in between systems.
Wormholes: The ambient sound around wormholes, also the sound of its state and stability.
Ship Ambiance: Every ship has a small sound, depending on faction and ship type.
Planets: The ambient sounds coming from planets and suns, including when doing Planetary Interaction.
Station Interior and exterior: Interior is everything when in a station, exterior is everything outside coming from the actual station.

other:
Map and ISIS: The soundscapes that play while you use these two features.
EVE Store: The EVE store, where you shop and do your business.
UI Click: The click when you hover or click items in the UI.
Radial Menu: The sounds of opening the menu dial by holding the left mouse button.
UI Interaction: Fitting your ship, submitting stuff in PI, entering any kind of menu item.
Aura: you can control her voice in two places now.
Atmosphere: the atmospheric sounds of CONCORD, asteroid belt wind and similar.



otherwise, I like it
TheLostPenguin
Surreal Departure
#23 - 2014-05-28 16:30:33 UTC
CCP WhiteNoiseTrash wrote:

you check the box of what you want to go away, when you leave that specific client.


Seems counter-intuitive to me, usually you check a box because you want that option, if you changed the column header to read "Mute Inactive Client Sound" or similar to make it clear we're disabling things in that column it should remove any room for ambiguity.
Lykouleon
Noble Sentiments
Second Empire.
#24 - 2014-05-28 16:35:57 UTC
Auralgasm. Auralgasm!

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Sentenced 1989
#25 - 2014-05-28 16:39:20 UTC
Great feature, now please add the same for graphics :D

Yes, im talking about CLOUD ONLY control, lets face it, nobody likes them, but we want to have other effects on which we can't if we don't want clouds :D
Gnochon
Federal Navy Academy
Gallente Federation
#26 - 2014-05-28 16:46:58 UTC
Aw, I don't see what I've be dreaming of.
So simple: a global L/R balance for each client.
If I'm dualboxing with 2 monitors I'd knew from which client the sound is coming from.
When whatching whormholes, as an example.
Nasro Drags
Pator Tech School
Minmatar Republic
#27 - 2014-05-28 16:50:01 UTC  |  Edited by: Nasro Drags
Do you know when i started saying "Eve has sound"?

The moment you removed the jukebox to give us something better. Because no music is better than jukebox playing eve music... i guess..
I haven't heard much of eve since cause now, i have to mute eve to listen to a score which is anything related to space.
jonnykefka
Adhocracy Incorporated
Adhocracy
#28 - 2014-05-28 16:51:31 UTC
This is fantastic. I'm going to get a lot of utility out of these settings, especially when multiboxing. Well done!
Joanna RB
JoJo Industries n Shipbreakers
#29 - 2014-05-28 16:55:49 UTC
Just:

let us hear ship sounds (turrets firing, enemy ordinance hitting ship, engines/modules ect) when fully zoomed out, like most people play

bring back the juke box, or at least the folder eve/res/audio/jukebox so we can load them into winamp
CCP WhiteNoiseTrash
C C P
C C P Alliance
#30 - 2014-05-28 16:56:03 UTC
Gnochon wrote:
Aw, I don't see what I've be dreaming of.
So simple: a global L/R balance for each client.
If I'm dualboxing with 2 monitors I'd knew from which client the sound is coming from.
When whatching whormholes, as an example.


Yea it's really simple to do right. ?
It's just something I'm leaving out to annoy people. (joke)

it's not something that you just do, also the sounds of the wormholes are generated 3D, meaning the if you panned it to the left speaker because it was on the left monitor, but you were to the left of the hole itself and the sound would be coming from the right, you wouldn't hear a thing.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#31 - 2014-05-28 17:00:38 UTC
Just to make a few things clear.

Jukebox, No, not coming back. not my decision, not my call. so leave it at that.

Sounds when zoomed out. already on it. it's not as easy to do as you may think. But it's something that I would like myself, at least as an option.

More choices in the menu, already on it - but please, be just slightly happy that something is happening and will happen in the future in this area. There is plenty of more stuff to be done, more stuff to fix, and this is step 1 of 1 billion to make eve sound better.

I am almost alone on doing all this, we have the smallest audio team on the planet of any game of this size - and it's really frustrating to not be able to change everything instantly.
This is the result of a whole year of working and prototyping for me, it's part of a bigger plan.

so use it to the best of it's capabilities and wait for more to come, and know that I am working hard on making eve a better sounding game and a better sounding experience for all, but like I said, I am basically alone on doing this and three man army, with a one man army just for assets and creation of tools like this, doesn't do much in one day.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

I Love Boobies
All Hail Boobies
#32 - 2014-05-28 17:07:30 UTC
Holy moly, that's a lot of detailed options just for sound. Haven't used sound in a long time just because I multi-box, and it was annoying always having to change it when you log in so I just left it off. I will give this a try now that we will have the option to turn the sounds off automatically in other clients.
asteroidjas
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#33 - 2014-05-28 17:08:52 UTC
CCP WhiteNoiseTrash wrote:
Low Shield, Armor and Hull Warnings: if you are armor tanking and don’t want to hear the shield warning sound at all or vice versa.


How about this...since most of Eve players fly both shield AND armor (along with the occasional hull) tanked ships...

Instead of forcing every player to adjust this slider every time they undock in a different type of tank, try making the system a bit smarter. If active armor rep equipped = no constant shield murmur? Something along those lines, just use common sense...PLEASE!
Gnochon
Federal Navy Academy
Gallente Federation
#34 - 2014-05-28 17:11:03 UTC
CCP WhiteNoiseTrash wrote:
Gnochon wrote:
Aw, I don't see what I've be dreaming of.
So simple: a global L/R balance for each client.
If I'm dualboxing with 2 monitors I'd knew from which client the sound is coming from.
When whatching whormholes, as an example.

Yea it's really simple to do right. ?
It's just something I'm leaving out to annoy people. (joke)
it's not something that you just do, also the sounds of the wormholes are generated 3D, meaning the if you panned it to the left speaker because it was on the left monitor, but you were to the left of the hole itself and the sound would be coming from the right, you wouldn't hear a thing.


Thank you for your answer,
Sorry, I meant: simple to imagine the GUI ..but not the mechanism behind and programming. Smile
Your answer gives me the solution for that specific case. I'll just have to position my toons in a way that the wormhole sound will be coming from the side I want for each one.

o/
CCP WhiteNoiseTrash
C C P
C C P Alliance
#35 - 2014-05-28 17:17:04 UTC
Gnochon wrote:
CCP WhiteNoiseTrash wrote:
Gnochon wrote:
Aw, I don't see what I've be dreaming of.
So simple: a global L/R balance for each client.
If I'm dualboxing with 2 monitors I'd knew from which client the sound is coming from.
When whatching whormholes, as an example.

Yea it's really simple to do right. ?
It's just something I'm leaving out to annoy people. (joke)
it's not something that you just do, also the sounds of the wormholes are generated 3D, meaning the if you panned it to the left speaker because it was on the left monitor, but you were to the left of the hole itself and the sound would be coming from the right, you wouldn't hear a thing.


Thank you for your answer,
Sorry, I meant: simple to imagine the GUI ..but not the mechanism behind and programming. Smile
Your answer gives me the solution for that specific case. I'll just have to position my toons in a way that the wormhole sound will be coming from the side I want for each one.

o/


Options like these are definitely to come, Just gotta figure out how :)
The GUI and UI setup is really easy to imagine. but no point in doing just the UI stuff if there is nothing behind it :D

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#36 - 2014-05-28 17:18:51 UTC
asteroidjas wrote:
CCP WhiteNoiseTrash wrote:
Low Shield, Armor and Hull Warnings: if you are armor tanking and don’t want to hear the shield warning sound at all or vice versa.


How about this...since most of Eve players fly both shield AND armor (along with the occasional hull) tanked ships...

Instead of forcing every player to adjust this slider every time they undock in a different type of tank, try making the system a bit smarter. If active armor rep equipped = no constant shield murmur? Something along those lines, just use common sense...PLEASE!


Sorry, you'll have to do it manually for now.
Thanks for having faith in my common sense.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Nasro Drags
Pator Tech School
Minmatar Republic
#37 - 2014-05-28 17:28:06 UTC
CCP WhiteNoiseTrash wrote:
Just to make a few things clear.

Jukebox, No, not coming back. not my decision, not my call. so leave it at that.


Just wish that someone would have commit some dev effort onto that nonexistent something better than jukebox thing. So i could actually listen to eve music while playing, like what you can do with pretty much all games other than the "eve has sound" game.

Not saying this development isn't good. I also multibox and might have used this... If i had music. Because when I did, it was quite annoying that settings were constantly changing in the two clients. You turned off sound in one, and when you restarted the other client, the settings from the first would be inherited...

Has that someone even tried playing the game while listening to the same score for a gazillion times when doing an anom (from what i recal it plays always the same if your on the same anomaly, right?)? Or has that someone ever tried being an industrialist and hear no music at all? Or a miner? Or a station trader?

If that person who made that call ever did that, he'd know what a terrible decision that was.
CCP WhiteNoiseTrash
C C P
C C P Alliance
#38 - 2014-05-28 17:32:07 UTC
Nasro Drags wrote:
CCP WhiteNoiseTrash wrote:
Just to make a few things clear.

Jukebox, No, not coming back. not my decision, not my call. so leave it at that.


Just wish that someone would have commit some dev effort onto that nonexistent something better than jukebox thing. So i could actually listen to eve music while playing, like what you can do with pretty much all games other than the "eve has sound" game.

Not saying this development isn't good. I also multibox and might have used this... If i had music. Because when I did, it was quite annoying that settings were constantly changing in the two clients. You turned off sound in one, and when you restarted the other client, the settings from the first would be inherited...

Has that someone even tried playing the game while listening to the same score for a gazillion times when doing an anom (from what i recal it plays always the same if your on the same anomaly, right?)? Or has that someone ever tried being an industrialist and hear no music at all? Or a miner? Or a station trader?

If that person who made that call ever did that, he'd know what a terrible decision that was.


Trust me, I'm on your side on this, when it comes to a different way of handling the music, jukebox or not.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Chribba
Otherworld Enterprises
Otherworld Empire
#39 - 2014-05-28 17:41:51 UTC
This means I have to turn on sound again to try stuff out, good work!

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Gospadin
Bastard Children of Poinen
#40 - 2014-05-28 17:50:24 UTC
CCP WhiteNoiseTrash wrote:
Just to make a few things clear.

Jukebox, No, not coming back. not my decision, not my call. so leave it at that.

Sounds when zoomed out. already on it. it's not as easy to do as you may think. But it's something that I would like myself, at least as an option.

More choices in the menu, already on it - but please, be just slightly happy that something is happening and will happen in the future in this area. There is plenty of more stuff to be done, more stuff to fix, and this is step 1 of 1 billion to make eve sound better.

I am almost alone on doing all this, we have the smallest audio team on the planet of any game of this size - and it's really frustrating to not be able to change everything instantly.
This is the result of a whole year of working and prototyping for me, it's part of a bigger plan.

so use it to the best of it's capabilities and wait for more to come, and know that I am working hard on making eve a better sounding game and a better sounding experience for all, but like I said, I am basically alone on doing this and three man army, with a one man army just for assets and creation of tools like this, doesn't do much in one day.


You sound way stressed.

If I were in iceland, I'd offer a hug, though I'm sure that'd just stress you out more.