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Mining during a wardec?

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Author
Jonah Gravenstein
Machiavellian Space Bastards
#41 - 2014-05-20 12:55:39 UTC  |  Edited by: Jonah Gravenstein
Bethan Le Troix wrote:
The Orca. along with the Rorqual, are next in line to be 'rebalanced' and this will be happening relatively soon. There was much moaning in the F&I board about the new hull rigs making freighters 'OP' hence the changes to hull rigs negative aspect and nerfing of freighter EHP etc. Therefore you should expect the same thing to happen to the Orca. Also as the Orca has module slots whereas the freighter does not do not be surprised to find the Orca gets an even greater percentage reduction in EHP. This will result in choices having to be made regarding EHP, cargo etc and the current rough max EHP of 335K EHP will remain but with a significant hit to cargohold capacity.

The Rorqual will be a different matter though as CCP wish it to be able to be deployed in-belt so it will get significant additional defence capability.
I know the Orca will get nerfed at some stage, but if it keeps its current stats for a while after Kronos then I, and many others, are going to abuse the hell out of it while we can; because it's going to be an absolute monster.

That said a lot of people won't bother using the new rigs and will still quite happily negative tank their Orcas with cargo rigs and expanders, and whine when they explode.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Feyd Rautha Harkonnen
Doomheim
#42 - 2014-05-20 13:59:23 UTC  |  Edited by: Feyd Rautha Harkonnen
Given an interceptor with ascendancy implants can be on you in mere seconds, and maintaining alignment while mining can be a real challenge, also consider mining in a dead-end system with a scout/alt in the +1 entrance/exit system.

For example, mine in system 'A' that only has one gate into it from system 'B'. Put a scout/alt in system 'B' to watch local for war-targets entering system and give your main the time he needs to quickly align/dock before they get into 'A'. Ideally all other gates into 'B' will also be far away from the 'A' gate, to give you the time you need to do so.

However, skilled hunters are devious. I for example work around such a switched-on miner when such a scout/alt is in play, by having my scout probe down a wormhole in system 'A', and getting my main a route to it through lowsec/null (or jump into A through B, enter the wormhole and hope the toon thinks I moved on, and undocks again after a short delay...) So consider a dead-end system without a WH in it.

They may also set a logoff trap in the belt you were previously in, and log back in the moment you enter warp back to that belt. The same rule applies to mission running, the first time you see a war target in system and dissappear, assume he has done a logoffski at your mission entrance for when you return. :)

In short, all the suggestions will 'help', but you are never going to be safe from a really switched-on hunter. If you combine the above with ending your mining session the first time you see a war-target enter system, you can be 'safer'.

F
Faust ExNihilo
Republic Military School
Minmatar Republic
#43 - 2014-05-20 14:22:47 UTC
Elzira Kore wrote:


Locating a player can be done through so-called Locator Agents. Give such an agent a bit of isk and the name of the target and after a while, he'll report the location of that player. Intel obtained from these agents or by manually spotting players can of course be shared in private or public chat-channels.


What result do Locator Agents return if the target is offline?

Do they just provide the last known system?
Feyd Rautha Harkonnen
Doomheim
#44 - 2014-05-20 14:40:07 UTC  |  Edited by: Feyd Rautha Harkonnen
Faust ExNihilo wrote:
Elzira Kore wrote:


Locating a player can be done through so-called Locator Agents. Give such an agent a bit of isk and the name of the target and after a while, he'll report the location of that player. Intel obtained from these agents or by manually spotting players can of course be shared in private or public chat-channels.


What result do Locator Agents return if the target is offline?

Do they just provide the last known system?

They show the system (and station) you are logged off in.

Only exception on locate results is if the target is in a wormhole, then they return 'person is outside my zone of influence' (aka In a wormhole). Logging off inside a wormhole is the only way to not have your location divulged by a locator agent.

F
Faust ExNihilo
Republic Military School
Minmatar Republic
#45 - 2014-05-20 14:50:27 UTC
Feyd Rautha Harkonnen wrote:
Faust ExNihilo wrote:
Elzira Kore wrote:


Locating a player can be done through so-called Locator Agents. Give such an agent a bit of isk and the name of the target and after a while, he'll report the location of that player. Intel obtained from these agents or by manually spotting players can of course be shared in private or public chat-channels.


What result do Locator Agents return if the target is offline?

Do they just provide the last known system?

They show the system (and station) you are logged off in.

Only exception on locate results is if the target is in a wormhole, then they return 'person is outside my zone of influence' (aka In a wormhole). Logging off inside a wormhole is the only way to not have your location divulged by a locator agent.

F


OK clear. Thanks!
Bastion Arzi
Ministry of War
Amarr Empire
#46 - 2014-05-20 14:53:52 UTC
didnt read the thread.

but u should bait them. have allies waiting to undock or in the next system.

make sure ur flying something with acceptable tank corresponding to what the WT's have in system.

when they come to kill u tank thier dps and call in the cavalry.

then lol, win, profit whatever u want to call it.

once they are dead u can mine in peace.
Tadeshi Ichikaze
NorVor Ltd.
#47 - 2014-05-20 21:49:44 UTC  |  Edited by: Tadeshi Ichikaze
As with most things - you need to remain cognizant of what your situation is - as there is no one solution that fits all.

As an example:

For a very small or private corporation - you can simply have an alternate corporation somewhere else. If you get war decc'd then everyone just logs into their alts until the war is over. Of course, inherent to this idea - is security. If someone gives away what that other corporation is - then they'll just dec that too if it's not to far away. For a larger corporation things like this wouldn't work so well for the whole corporation. Having only people in your corporation that you know IRL is probably the best chance you have of maintaining security but that also limits the size of your corporation.

So ... think about your situation (before you get war dec'd) and look at some of the options that may work for you, then keep thinking as things change. What previously worked may no longer be a good idea - and what was not achievable before may now be practical.


Know your enemy. Use neutral scouts to find out where they are and what they're doing. Find out who their members are and put them in your contacts list. Do they all play at the same time or are they scattered all over the clock. Can you play when they aren't on?

How does the rest of your corporation feel about fighting or hiding or trying to mine?

It isn't a simple matter of adopting a particular strategy. It's a leadership issue as well. Will your people do it? Can you lead them? How complex an idea can you put into action? There's a reason for keeping things simple but then that limits your options if you could pull off something more complex.

Think about what you're doing. Act. Think some more. Act again. If something doesn't work - figure out why - then decide if you want to give it another try or not.

If you have experienced leadership - they may have a greater understanding of what their options are. If you've got relatively new people as leaders than less adventurous options may be better. Of course, this is one of the reasons new people shouldn't have corporations ...



*shrug*


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Kaea Astridsson
Hoplite Brigade
Ushra'Khan
#48 - 2014-05-26 19:56:23 UTC
Awesome thread. I can admit I've only survived one war-dec as industrial, not much changed for me apart from having to poke out of corp friends to scout for me while I ran PI. Had already grown bored of missions and mining wasn't my cup of tea.

Will fling at anyone I know or see that complains about war-decs.

Think most corps that "fall" due to war-decs are actually really badly situated (very active systems) and mostly lack discipline/knowledge of making bookmarks, not checking d-scan for combat probes, not spreading intel and generally not being aware of the locals. The fewer residents in your system the easier it is to keep tabs on them and spot obvious scouts.

Get on Comms, or die typing.

Gully Alex Foyle
The Scope
Gallente Federation
#49 - 2014-05-26 20:01:56 UTC
Kaea Astridsson wrote:
Will fling at anyone I know or see that complains about war-decs.

Hey, thanks! This is exactly the reason why I made the thread.

Thanks again to all the helpful contributors, too.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Maxpie
MUSE LLP
#50 - 2014-05-27 21:20:10 UTC
I'm not much of a miner, but why not just go mine in a wormhole. The ore is much better than high sec. Use a T1 mining barge or ship. With appropriate awareness, in a quiet wh you should make far more than the eventual loss of your mining ship. Unless they have intel, most likely your wt's will never find you while you are there.

No good deed goes unpunished

Kitty Bear
Deep Core Mining Inc.
Caldari State
#51 - 2014-05-27 23:08:58 UTC
Maxpie wrote:
I'm not much of a miner, but why not just go mine in a wormhole. The ore is much better than high sec. Use a T1 mining barge or ship. With appropriate awareness, in a quiet wh you should make far more than the eventual loss of your mining ship. Unless they have intel, most likely your wt's will never find you while you are there.



It may seem like odd advice, but I think either of the Mining Frigates backed up with an orca close-by would be a much better idea for wormhole mining on the fly.

The Venture has +warpstrength
The Prospect is cloakable
either makes for a good sneaky raider style approach to mining

Gas Clouds found in wormholes can be quite lucrative, and the Venture excels at gas mining aswell as ore mining
Along with the ABC ores as priority mining targets it should, in theory, be a workable possibility.
Luwc
State War Academy
Caldari State
#52 - 2014-05-28 06:44:20 UTC
isnt that basicaly the idea behind the venture ?

http://hugelolcdn.com/i/267520.gif

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#53 - 2014-05-28 11:01:23 UTC
The issue with the venture, in addition to its low yield is that someone can just warp in in an artillery fit wolf and one shot you.
DaReaper
Net 7
Cannon.Fodder
#54 - 2014-05-29 16:14:47 UTC
tl;dr

it depends on the WT corp.

In my 10 years I have had a few wars. If they were mercs paid to kill us, there was nothing you could do to avoid them. They will find you and kill you, everyone, all your corp mates.

If its a random dec looking for easy kills, you just have to leave your home system and you should be ok. This works for ppl who just want easy kills, as they will find them. And won't really hunt down out of the way people

If its a large war decing alliance that randomly war decs other alliances and corps looking for kills, just stay out of jita. (this used to be a thing that privateer alliance would do, they would war dec alliances and just camp jita. Tons of kills for them)

It really just depends on what you are up against. But common sense and being aligned are your friends. And if you have the isk, might as well undock in a pvp ship and get blown up a few times. Its a great way to learn about pvp and can be fun if you chose to fight back.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Feyd Rautha Harkonnen
Doomheim
#55 - 2014-05-30 14:42:24 UTC
Luwc wrote:
isnt that basicaly the idea behind the venture ?

Stabs (built in or fitted) won't save you from pro hunters, who's scout sees you in said venture and subsequently swaps his long point for the True Sansha Warp Scrambler (3 point strength each) he carries in the cargo of his pwnboat...or simply reships to a HICtor if he has a ship depot nearby...

Best defense is as mentioned above, awareness, dead-end-system, scout/tripwire, dock up the instant a WT enters system and end your session.

F
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