These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

[Kronos] Third Person Warp-In/Out Effects

First post
Author
Bohneik Itohn
10.K
#81 - 2014-05-25 01:04:16 UTC
Syri Taneka wrote:


I actually like the notion of cloaked ships making the sound of entering/leaving FTL, because *the ship is still there, even if you can't see it*. However, the fact you can't see it means the light effect should not happen.

This would give players a minor tactical advantage while, somewhat more importantly, increasing the tension factor because, "Oh ****, there's a cloaky on grid with me! I have no idea where he is! Am I safe?"


I actually, and suddenly, adore....

I'll have to stop that thought. I just started typing out a long list of ways to bug the crap out of people by warping on grid with no other intent than to troll them until the end of time. This would be abused immediately and heavily until all of the nullbears who're already crying about AFK cloaky's get it changed because CCP is just tired of their drivel about "I can't leave my POS because I heard a cloaky ship warp in! It really wasn't a corpmate who didn't announce it on comms this time!".

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Medalyn Isis
Doomheim
#82 - 2014-05-25 16:36:54 UTC
Ammzi wrote:
Medalyn Isis wrote:
Ammzi wrote:
^This is a big deal.

Too many tears. HTFU and deal with it. It is going to be a level playing field for everyone.


What ever you do - never get hired by CCP. Please. I would pay you real life money, just stay out of ccp.

Quit being such a drama queen. I'm fine with not being able to precisely pinpoint exactly where a ship has warped off too. This works both way for you too when you are warping off, and has no negative impact on overall gameplay. The general direction is more than enough. You seem to think you are entitled to know the precise location that another ship warps off too without putting in the effort and checking dscan.
elitatwo
Zansha Expansion
#83 - 2014-05-25 17:40:03 UTC
CCP Sledgehammer wrote:
Spool up your FTLs, align your dilithium chambers and prepare for the jump to hyperspace because we have some EPIC new third-person effects to share with you all.

From today on Singularity if you happen to be looking at the right places when people arrive at or leave the grid you are on, you will now see an awesome warp trail and flash and hear a quiet thud as they cross the light-speed threshold.

We are really eager to hear your feedback on these effects. I for one am having an amazing time seeing these flashes, harbingers of impending doom (or deliveries). Please let us know what you think!


I know I'm late but I think you would like to know anyway.

I have this 5.1 sound system from Logitech in my room here and I have to be careful with the subwoofer setting, you know bass and such..

Maybe I am one of the rarity folks in EVE that always play with sound on and I can tell you I doesn't 'only' look so cool what you did, it is scary to listen to it too Big smile

Boom, Boom, Boom ohoh sounds like a hotdrop to me... and there it is.


EPIC

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Ammzi
Dreddit
Test Alliance Please Ignore
#84 - 2014-05-25 21:54:44 UTC
Medalyn Isis wrote:
Ammzi wrote:
Medalyn Isis wrote:
Ammzi wrote:
^This is a big deal.

Too many tears. HTFU and deal with it. It is going to be a level playing field for everyone.


What ever you do - never get hired by CCP. Please. I would pay you real life money, just stay out of ccp.

Quit being such a drama queen. I'm fine with not being able to precisely pinpoint exactly where a ship has warped off too. This works both way for you too when you are warping off, and has no negative impact on overall gameplay. The general direction is more than enough. You seem to think you are entitled to know the precise location that another ship warps off too without putting in the effort and checking dscan.


You can't use dscan for a resolution lower than 5 degrees, which in that case those moons are. I have often use dscan to find out where people warped when I loaded grid after they already left it.
This method cannot be used to pinpoint warp out location every single time. If it's a planet far away with many moons, you can only guess he went to the planet and not the bazillion other moons. If there's a sun and a bunch of planets it's very bright and it's also difficult to see where people go.

So this isn't a "precise location" of where people warp, nor the distance they choice to warp to. Just the actual direction. I don't see where the "entitlement" comment has to come in here. It is literally what is possible right now on TQ, I am not asking for additional information or changes, contrary I am asking for functionality to remain somewhat similar without neither diminishing nor increased information - which means BOTH parties in such a situation aren't gaining or losing anything.

Completely
damn
neutral.
Octoven
Stellar Production
#85 - 2014-05-26 16:10:37 UTC  |  Edited by: Octoven
Ammzi wrote:
Octoven wrote:
Ammzi wrote:
Octoven wrote:

How about a little common sense? If you see an epithal and it is warping toward a planet there are two possibilities....the planet or POCO. Gee I wonder where they will go? As for overlapping planets and POCOs...make your best guess at least this way you can get off your ass and actually work for your kill rather than saying, "ooohhh lookie he is warping to POCO on planet 4 ok....warp, land, lock, easy kill."


Oh gees. This guy warped towards p5 and there is no other celestials in 180 degrees direction. I wonder which he went to?

^That is no big deal.

Oh gees. This guy warped towards p1,p2,p3, the sun and 3 belts and a gate.
I wonder where he went?

^This is a big deal.

It was possible before, it is not on Sisi and arguing for "well now it's just more difficult deal with it" is boggling my mind. Why don't we just rollback probing to only being able to move one probe at a time then? Wasn't that just more difficult as well? Why should we iterate on it?


You know...the effect doesn't take place until their ship is almost out of view anyway...at which point you can clearly see a streak of light that goes in the direction they are traveling. Im sorry, but if you can't determine in a 40K km streak which direction they are going then perhaps you should get the old probes out and give them a whirl.


Alright - https://www.youtube.com/watch?v=fAuF46gpowg
Which moon did he go to?
On a scale of 1-100 % guaranteed. How easy it is to guess?


I would guess 99% to the left...the angle of the light streak clearly indicates that is the direction he is going is to the left...I REALLY dont see the issue. Its no more accurate but no more inaccurate than the current way on TQ. It is just a different way...and you don't like it, its just personal choice.
War Kitten
Panda McLegion
#86 - 2014-05-27 15:53:38 UTC
Octoven wrote:

I would guess 99% to the left...the angle of the light streak clearly indicates that is the direction he is going is to the left...I REALLY dont see the issue. Its no more accurate but no more inaccurate than the current way on TQ. It is just a different way...and you don't like it, its just personal choice.


With the answer in this thread, you still got it wrong.

Not seeing the issue is a problem with your perception, not just a matter of personal choice. There is a pretty big difference between the two videos.

Kudos to CCP Sledgehammer for looking further into it.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Jessica Danikov
Network Danikov
#87 - 2014-05-27 17:34:07 UTC
I get the impression both the previous behaviour and the new behaviour has been incidental- as such, I don't really care whether we get accurate traceability of warping or not, but that the decision for one or the other is done with balance in mind rather as a random side-effect of graphical changes.

If not, things should be kept as they are until such an informed decision is made to change it.
Solhild
Doomheim
#88 - 2014-05-27 18:12:20 UTC
Warp out trail should linger slightly longer and should also start much nearer to the point that warping ship actually enters warp. More help to find destinations off grid should be D-scan (or an improved version of it that makes it easier to warp to a planet and quickly check the moons around it).

Cloaked ships should produce the warp in effect and the noise just like everything else but should be invisible themselves. This will mean that covert ops cloakies will need to change direction when landing on grid to avoid being caught. This seems reasonable from a lore point of view as the energies being released for any warping ship would have the same environmental effect. This could also introduce interesting gameplay with cloaked ships landing on grid.
Ralph King-Griffin
New Eden Tech Support
#89 - 2014-05-28 00:01:51 UTC
Ammzi wrote:
Ralph King-Griffin wrote:

the one on the left, i'd say with 80-90% certainty,
its not a nerf,
deal with it and stop pissing on ccp sledgehammer's parade.


(7:16:51 PM) ammzi: Isa:
(7:16:55 PM) ammzi: you went to the right hand moon
(7:16:57 PM) ammzi: in
(7:17:00 PM) ammzi: on sisi?
(7:17:01 PM) ammzi: with the deemer?
...
(7:27:12 PM) Isa: ammzi: yeah, the one on the right 13.



(13 being the moon at p5.)
CCP Blaze said they will be looking into it, so I am happy. I am not here to **** on anyone's parade, I think the graphical effects look awesome, but there's no need for them to not have the same functionality as right now on TQ.

I'll stand corrected then and apologise for the harsh words.
Medalyn Isis
Doomheim
#90 - 2014-05-29 22:26:34 UTC
By the way, you can just set you tracking camera on the ship warping off and the camera will still follow it to the exact location despite the fact the ship is no longer visible. So not difficult to still see where they are going at all. Wish people would try to adapt to good changes instead of throwing the toys out the pram as soon as something vaguely affects their current play style.