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What is the advantage of self destructing your ship

Author
Ramona McCandless
Silent Vale
LinkNet
#21 - 2014-05-27 08:46:15 UTC
Crazy Dave wrote:
Any ship that is capable of carrying nuclear warheads can be manually detonated in extreme situations.


lolno

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

James Amril-Kesh
Viziam
Amarr Empire
#22 - 2014-05-27 09:38:29 UTC
Crazy Dave wrote:
Any ship that is capable of carrying nuclear warheads can be manually detonated in extreme situations.

I sure as **** hope not.

Enjoying the rain today? ;)

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#23 - 2014-05-27 09:47:38 UTC  |  Edited by: Vimsy Vortis
If you wanted "Realistic" self destruction in order to successfully self destruct you'd need a team of dust players armed with fire axes to run around your ship interior for twenty minutes smashing every piece of electronic equipment they can find while others jam classified information into cooking equipment (a mini-game of some kind might work here).
Ramona McCandless
Silent Vale
LinkNet
#24 - 2014-05-27 09:57:24 UTC
A better question is;

Is there a disadvantage?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Naomi Hale
#25 - 2014-05-27 11:58:46 UTC
Aralyn Cormallen wrote:
Crazy Dave wrote:
I am told eve was designed to mimic the real world as much as possible in most aspects of the game. So in the real world, self destructing your ship ( or scuttling as its called in the Naval parlance) should render your ship and everything on it completely useless to any aggressors.


Really? I didn't realise in real life when a ship was scuttled it atomised so there was no potential for a wreck to salvage. You learn something new every day.

Oooor, scuttling a ship merely makes it impossible to be stolen or captured intact (and in truth, is no different to it just being blown the crap up), and in this case it does the exact same in EvE.

Realism was never a part of EVE. It's closer than most games but it's still a game and therefore can never be realistic.

In real life delicate computer and mechanical components don't tend to survive massive explosions unscathed. Since ships in EVE are almost always over 100m+ long any explosion that destroys the ship should ruin any working components. That's why I like the salvaging feature so much, you get burnt out, damaged or malfunctioning parts and scrap metal, which is what would be left in a destroyed ship.

In EVE you don't even need to repair the modules you loot from wrecks, you can slap it straight on your hull. Not realistic. You should get salvaged parts and a lump of scrap metal equal to or less than the total mass of the ship, not intact ammo, turrets, launchers or hull plates. That's just weird.

I'm Naomi Hale and this is my favourite thread on the forums.

Naomi Hale
#26 - 2014-05-27 12:00:19 UTC
James Amril-Kesh wrote:
Crazy Dave wrote:
Any ship that is capable of carrying nuclear warheads can be manually detonated in extreme situations.

I sure as **** hope not.

I don't think he meant with the nuke... did he?

I'm Naomi Hale and this is my favourite thread on the forums.

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#27 - 2014-05-27 13:19:55 UTC  |  Edited by: Aralyn Cormallen
Naomi Hale wrote:

Realism was never a part of EVE. It's closer than most games but it's still a game and therefore can never be realistic.

In real life delicate computer and mechanical components don't tend to survive massive explosions unscathed. Since ships in EVE are almost always over 100m+ long any explosion that destroys the ship should ruin any working components. That's why I like the salvaging feature so much, you get burnt out, damaged or malfunctioning parts and scrap metal, which is what would be left in a destroyed ship.

In EVE you don't even need to repair the modules you loot from wrecks, you can slap it straight on your hull. Not realistic. You should get salvaged parts and a lump of scrap metal equal to or less than the total mass of the ship, not intact ammo, turrets, launchers or hull plates. That's just weird.

Oh, of course, but that applies both to self destruction and destruction at someone elses hands. The OP was pushing for self-destruction being somehow a "more effective" means of destroying your own ship, based on the fact that "it is" in real life. I was merely contesting that point, because as far as I can tell (of course, I'm no expert here), it isn't.

Crazy Dave wrote:

Not completely lopsided so that only one side wins.

Not wishing to state the obvious, but I'm fairly sure when someone scuttles a warship in real life, it can't really be said that they've "won" anything.

As I said in my first post (perhaps a little too sarcastically, apologies for that!), the point of scuttling is to prevent capture of the ship, and technically in EvE it does the same thing (since you are not ejecting). The difference here is not in the self-destruct mechanic, but in the fact there is rarely any reason to consider "abandoning ship" of your own volition, and the enemy have no means of capturing a ship against the owners will (no boarding mechanics or means of frying a pod while the ship remains intac) either, so there is no reason to have a mechanic to prevent such capture.

Since you eject in pod at destruction the same as in ejection (and even ejecting to avoid skillpoint loss from T3's got changed so there was no longer this point to it), you might as well just ride it down. Perhaps if there was a reason to eject rather than await destruction, say if your pod automatically MJDed 100km from the ship (to get the pod away from close range tackle and maybe out of the clutches of warp bubbles), there might be a point to setting the self-destruct, and bailing out (in fact, at present, its preferable to await destruction, as you can spam warp while waiting to be ejected, rather than ejecting yourself and risk a delay before you warp that might cost you your pod). Alternatively, if setting the self destruct triggered a short-range aoe (and also took out your pod if you haven't bailed out and warped away in time), again, that gives a purpose to the mechanic of abandoning ship.

To my mind, its not the self-destruct which is operating incorrectly - that's fine. It's just the mechanics that a self destruct are intended to prevent (ship capture) don't exist in the game in a manner to make the self-destruct relevant as a counter to it.
MatrixSkye Mk2
Republic University
Minmatar Republic
#28 - 2014-05-27 13:44:04 UTC
Nakami Saans wrote:
I've always felt that a self destruct feature should be a last resort option. You know you have no way out so instead of giving the aggressors the satisfaction of getting a kill and loot you self destruct. I also think a self destruct should send out a wave of destruction damaging anything in its radius, with damage varying depending on the size of the ship. This way you don't have a bunch of suicide Ibis' running into a fight. I also think you should be able to control the timer. Too much can happen in two minutes.

As it stands now, the self destruct feature is almost useless.

Fixed :P

Successfully doinitwrong™ since 2006.

Lady Garden
#29 - 2014-05-27 14:08:11 UTC
Overloading the warp drive to cause a localised subspace implosion could provide an effective and complete method of user-initiated ship disposal whilst satisfying the demands of high-sec safety.
Kijo Rikki
Killboard Padding Services
#30 - 2014-05-27 14:10:52 UTC
This is obviously useful for killing a Klingon boarding party after you've safely beamed down to a planet surface.

You make a valid point, good Sir or Madam. 

Crazy Dave
State War Academy
Caldari State
#31 - 2014-05-27 15:12:02 UTC
True EvE is a game. If you go to the website and look at the historical video about how EvE came to be. the designers had originally wanted the game to be as realistic as possible but in a futuristic setting. The game is based from a 1980's series game called Elite or so they said and was designed by 5 individuals. Anyways back to the subject.....

The purpose for self destructing a ship is prevent anything on the ship from ever being used. If a player chooses to self destruct their ship, then that is what should occur. Most if not all items on the ship should be rendered either completely useless or require money to fix. IMHO when they re did the self destruct option, the Dev's went a little too far. They rendered it virtually useless and grossly one sided. Completely eliminating one option a player could have to avoid being destroyed. Negotiation. The option should either be redesigned to allow this or it should be completely removed from the game.

The reason it was re written was to keep players from denying the aggressors their kill. Which is fine, Let them have their little rubber stamp so they can gloat. But still allow the player to be able to use that as a tactical means of negotiation. If they feel they need to self destruct, then render anything on that ship either useless or requiring various degrees of repair expenses once the self destruct occurs. Make the function more level vice tilted to one side or the other.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#32 - 2014-05-27 16:20:17 UTC
Ramona McCandless wrote:
A better question is;

Is there a disadvantage?

exhaustive research into the subject has discovered there's a chance of exploding your spaceship
Kaidu Kahn
POT Corp
#33 - 2014-05-27 16:46:05 UTC
Crazy Dave wrote:
I am told eve was designed to mimic the real world as much as possible in most aspects of the game. So in the real world, self destructing your ship ( or scuttling as its called in the Naval parlance) should render your ship and everything on it completely useless to any aggressors.

Is this true in eve? or is it just basically a use less option that does nothing but end a fight allowing the aggressors to take still be able to use any survivable equipment? GM or DEV input appreciated. Thanks!


1. Deny the enemy a killmail
2. Take out some of your cargo in the process (Used to be everything but not anymore)
3. Easy way to find an exit to a wormhole (destruct your pod)
4. Fireworks are pretty
Crazy Dave
State War Academy
Caldari State
#34 - 2014-05-27 17:45:18 UTC
Kaidu Kahn wrote:
Crazy Dave wrote:
I am told eve was designed to mimic the real world as much as possible in most aspects of the game. So in the real world, self destructing your ship ( or scuttling as its called in the Naval parlance) should render your ship and everything on it completely useless to any aggressors.

Is this true in eve? or is it just basically a use less option that does nothing but end a fight allowing the aggressors to take still be able to use any survivable equipment? GM or DEV input appreciated. Thanks!


1. Deny the enemy a killmail
2. Take out some of your cargo in the process (Used to be everything but not anymore)
3. Easy way to find an exit to a wormhole (destruct your pod)
4. Fireworks are pretty



The Dev's reversed number 1. #2 should result in all items being lost or severely damaged to allow for the possibility of negotiations. 3 is useful lest you like seclusion from the rest of the game. The explosions are nice. But they should prolong the destruction by showing little explosions taking place before the big one. an Improvement for that would be to allow a second option for low sec or null that would allow for anything near by to get damaged or destroyed. Damage based on the size of the ship that is self destructing.
Miles Winter
The Scope
Gallente Federation
#35 - 2014-05-28 22:02:27 UTC  |  Edited by: Miles Winter
Scuttling would see some use if ships were ever actually in danger of being captured.

For example, if you had a fleet docked up in a station that you were about to lose. Scuttling the fleet, rather than letting it fall into the enemy hands, might be applicable.

Historically, that's pretty much the reason why you'd ever scuttle an otherwise working vessel. For example: The scuttling of the French fleet at Toulon, or the failure of the Ukrainian fleet to scuttle in Crimea (more recently - although AFAIK most of those ships are so outdated they're being turned into museum pieces or scrapped anyways).
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#36 - 2014-05-28 22:11:41 UTC
Naomi Hale wrote:
Crazy Dave wrote:
I am told eve was designed to mimic the real world as much as possible in most aspects of the game. So in the real world, self destructing your ship ( or scuttling as its called in the Naval parlance) should render your ship and everything on it completely useless to any aggressors.

Realism was never a part of EVE. It's closer than most games but it's still a game and therefore can never be realistic.


LOL wut?

If you want realistic self destructs, play KSP, where you might purposefully crash craft or spent stages to reduce space debris.
March rabbit
Aliastra
Gallente Federation
#37 - 2014-05-28 22:20:56 UTC  |  Edited by: March rabbit
Aralyn Cormallen wrote:
Naomi Hale wrote:

Realism was never a part of EVE. It's closer than most games but it's still a game and therefore can never be realistic.

In real life delicate computer and mechanical components don't tend to survive massive explosions unscathed. Since ships in EVE are almost always over 100m+ long any explosion that destroys the ship should ruin any working components. That's why I like the salvaging feature so much, you get burnt out, damaged or malfunctioning parts and scrap metal, which is what would be left in a destroyed ship.

In EVE you don't even need to repair the modules you loot from wrecks, you can slap it straight on your hull. Not realistic. You should get salvaged parts and a lump of scrap metal equal to or less than the total mass of the ship, not intact ammo, turrets, launchers or hull plates. That's just weird.

Oh, of course, but that applies both to self destruction and destruction at someone elses hands. The OP was pushing for self-destruction being somehow a "more effective" means of destroying your own ship, based on the fact that "it is" in real life. I was merely contesting that point, because as far as I can tell (of course, I'm no expert here), it isn't.

you understand that "destroying" a ship only means making it incapable of fighting or retreating? In real life noone will just blow ship to pieces when it is already helpless.

In comparison self-destructing can be planned and well implemented rendering every important part of the ship useless.

If you want other RL examples take a look to buildings. What happens when building gets destroyed by external attack (for example 9/11 or earthquakes) and when people making it "self-destructs" (preparing it to blow placing explosives in right places, etc...). Results are totally different.

Yes, in Eve we get the same result: wreck. But this is only because of lazy game mechanics.

The Mittani: "the inappropriate drunked joke"

Thea Caulder
Doomheim
#38 - 2014-05-28 22:31:14 UTC
Not exactly an answer but somewhat humourous...

I screwed up my first training mission and quit out and requested it again. As a consequence I ended up with two Velator's. I wasn't sure what to do with the first one so I self destructed and ejected to the second one.

It was after that when I discovered I could have sold it. Duh!

The good news is I sold all the ones I got when I kept screwing up subsequent missions. Ended up with a wad of ISK.
March rabbit
Aliastra
Gallente Federation
#39 - 2014-05-28 22:37:50 UTC
Thea Caulder wrote:
Not exactly an answer but somewhat humourous...

I screwed up my first training mission and quit out and requested it again. As a consequence I ended up with two Velator's. I wasn't sure what to do with the first one so I self destructed and ejected to the second one.

It was after that when I discovered I could have sold it. Duh!

The good news is I sold all the ones I got when I kept screwing up subsequent missions. Ended up with a wad of ISK.

Velator? Can be sold??? Shocked

The Mittani: "the inappropriate drunked joke"

Little Dragon Khamez
Guardians of the Underworld
#40 - 2014-05-28 22:41:41 UTC
Niko Lorenzio wrote:
You used to be able to self-destruct your ship to prevent it's cargo and modules from falling into the enemy hands. It also provided the victim with a bargaining chip for settling on a ransom rather than total destruction. With a two minute timer though, such cases were not very common.

Recently CCP changed mechanics so that self-destructing has the same effect as your ship being blown up so it is no longer a viable tactic.


I used to use it to deny my enemy victory if i couldn't win, as they would be denied a kill mail.

this was a common strategy amongst the player base and caused much whining and gnashing of teeth so ccp changed it so that your enemy gets the kill mail anyway, so it's now a useless option. I didn't do it often but this change really annoyed me as unrealistic.

Dumbing down of Eve Online will result in it's destruction...