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What is the advantage of self destructing your ship

Author
Crazy Dave
State War Academy
Caldari State
#1 - 2014-05-27 06:09:39 UTC
I am told eve was designed to mimic the real world as much as possible in most aspects of the game. So in the real world, self destructing your ship ( or scuttling as its called in the Naval parlance) should render your ship and everything on it completely useless to any aggressors.

Is this true in eve? or is it just basically a use less option that does nothing but end a fight allowing the aggressors to take still be able to use any survivable equipment? GM or DEV input appreciated. Thanks!
Learned Vagrant
Black Horse Logistics Industries
#2 - 2014-05-27 06:14:12 UTC  |  Edited by: Learned Vagrant
Crazy Dave wrote:
I am told eve was designed to mimic the real world as much as possible in most aspects of the game. So in the real world, self destructing your ship ( or scuttling as its called in the Naval parlance) should render your ship and everything on it completely useless to any aggressors.

Is this true in eve? or is it just basically a use less option that does nothing but end a fight allowing the aggressors to take still be able to use any survivable equipment? GM or DEV input appreciated. Thanks!


You can use this as a way to quickly move into your Medical Clone. For instance, you move your medical clone into a station in Null sec that you don't want to fly to, hop into your ship and self-destruct. Create a jump clone at the null station and move your medical clone back to hi sec.

This is the way it used to be anyway. I'm just coming back from a year's break.
James Amril-Kesh
Viziam
Amarr Empire
#3 - 2014-05-27 06:18:07 UTC
Self destructing used to deny killmails and loot drops, but that's no longer the case.

Enjoying the rain today? ;)

Niko Lorenzio
United Eve Directorate
#4 - 2014-05-27 06:23:09 UTC
You used to be able to self-destruct your ship to prevent it's cargo and modules from falling into the enemy hands. It also provided the victim with a bargaining chip for settling on a ransom rather than total destruction. With a two minute timer though, such cases were not very common.

Recently CCP changed mechanics so that self-destructing has the same effect as your ship being blown up so it is no longer a viable tactic.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

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Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#5 - 2014-05-27 06:24:27 UTC  |  Edited by: Scipio Artelius
Come on, go get your answer the scientific way, not by asking.

Go in game and do it. You'll find out all you need to know through experiencing it.
Nakami Saans
Conclave of Independent Pilots
#6 - 2014-05-27 06:31:30 UTC
I've always felt that a self destruct feature should be a last resort option. You know you have no way out so instead of giving the aggressors the satisfaction of getting a kill and loot you self destruct. I also think a self destruct should send out a wave of destruction damaging anything in its radius, with damage varying depending on the size of the ship. This way you don't have a bunch of suicide Ibis' running into a fight. I also think you should be able to control the timer. Too much can happen in two minutes.

As it stands now, the self destruct feature is almost useless.

People: "You shouldn't burn bridges." Me: "I don't, I bomb them from orbit."

Lexmana
#7 - 2014-05-27 06:38:26 UTC
If you are out of ammo you can still watch an explosion.
Naomi Hale
#8 - 2014-05-27 06:47:54 UTC
I always liked the idea of self-destruct causing an AoE explosion, so you can damage your attackers (not strictly kill them) but also taking a security hit in high sec since you are technically using a smart bomb. Just an option for people to use if you know you're ship is doomed.

But then think of your poor ship crew when you do it, one thing to be killed in combat, another to be killed by your own ships Capsuleer in petty revenge.

I'm Naomi Hale and this is my favourite thread on the forums.

Abrazzar
Vardaugas Family
#9 - 2014-05-27 06:50:18 UTC
Last measure. Pah! When engaging an enemy, you activate self destruct. If you cannot defeat the enemy before the timer is down, you will go down in flames. This will motivate everyone to kill the target as quickly as possible and not bother with dishonourable things like repairs or logistics. Low slots are all damage and application mods and a number of expanded cargoholds to denote your rank. Only once no enemy is left on grid are you allowed to disengage self destruct. Anyone forfeiting this codex gets kicked and declared kill on sight as a filthy heretic.
Webvan
All Kill No Skill
#10 - 2014-05-27 06:53:42 UTC
Scout etc stuck in a WH looking for a fast exit. Otherwise, it's just another part of EVE newbified into the ground. Too complicated? don't worry your little head, it's removed. Too much combat and danger? we have a mini-game app for that too.

I'm in it for the money

Ctrl+Alt+Shift+F12

Brooks Puuntai
Solar Nexus.
#11 - 2014-05-27 06:56:15 UTC  |  Edited by: Brooks Puuntai
Naomi Hale wrote:
I always liked the idea of self-destruct causing an AoE explosion, so you can damage your attackers (not strictly kill them) but also taking a security hit in high sec since you are technically using a smart bomb. Just an option for people to use if you know you're ship is doomed.

But then think of your poor ship crew when you do it, one thing to be killed in combat, another to be killed by your own ships Capsuleer in petty revenge.


The AoE effect was actually used in the Eve Books so it wouldn't be farfetched to do so, not to mention a bit obvious. However it could lead to abuse in High which is why they probably don't allow it. Also the crew is always expendable, they sign on knowing that.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Vanell Draeko
Raketenarschknaller
#12 - 2014-05-27 06:59:17 UTC
Its a way to unstack yourself from a wormwhole that you cant get out

Pirate

Oh noes

Crazy Dave
State War Academy
Caldari State
#13 - 2014-05-27 06:59:39 UTC
Changing the mechanics on that was extremely lame. I can understand wanting to put an end to the denial of kill mails by the person opting to self destruct their ship. To render that function for all in purposes defeats the reason for a means to self destruct....In my eyes, if the owner of a ship wants to deny access to their "property and equipment" then that should have remained in the mechanics of the self destruct option. Now it may as well be removed. It is a worthless feature in the game. So much for mimicking real life in a futuristic setting.... Thank you all for your responses. I appreciate them. Good hunting to you all!! Smile

DEV's I hope you will one day re-think the whole idea regarding the option for a player to self destruct their ship and render all modules and cargo useless. Kill mails can still be given to the aggressors, but up until the ship is destroyed by them, then the player should have the option to deny his goods and equipment to those that would attack. In my eyes, by having it work the way it does makes the entire event 100% lopsided by giving the aggressors the ability to still have what ever survived. When in a true self destruct situation, nothing should or at least an extremely small amount would manage to survive. The player should be able to have some room to negotiate. This sadly does not exist. Straight
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#14 - 2014-05-27 07:00:19 UTC
Crazy Dave wrote:
I am told eve was designed to mimic the real world as much as possible in most aspects of the game. So in the real world, self destructing your ship ( or scuttling as its called in the Naval parlance) should render your ship and everything on it completely useless to any aggressors.


Really? I didn't realise in real life when a ship was scuttled it atomised so there was no potential for a wreck to salvage. You learn something new every day.

Oooor, scuttling a ship merely makes it impossible to be stolen or captured intact (and in truth, is no different to it just being blown the crap up), and in this case it does the exact same in EvE.
Crazy Dave
State War Academy
Caldari State
#15 - 2014-05-27 07:07:17 UTC  |  Edited by: Crazy Dave
Aralyn Cormallen wrote:
Crazy Dave wrote:
I am told eve was designed to mimic the real world as much as possible in most aspects of the game. So in the real world, self destructing your ship ( or scuttling as its called in the Naval parlance) should render your ship and everything on it completely useless to any aggressors.


Really? I didn't realise in real life when a ship was scuttled it atomised so there was no potential for a wreck to salvage. You learn something new every day.

Oooor, scuttling a ship merely makes it impossible to be stolen or captured intact (and in truth, is no different to it just being blown the crap up), and in this case it does the exact same in EvE.




In the real world all that is needed would be to open the fairwater valves in main engineering to flood the ship and set scuttling charges through out the ship in key locations to speed up the destruction. Any ship that is capable of carrying nuclear warheads can be manually detonated in extreme situations. Even though such acts in this age would be extremely rare, war ships do have the means to be scuttled or violently disposed of. Since EVE mimics the real world in some degree. It would only make sense that a similar functioning method would be properly balanced in EvE. Not completely lopsided so that only one side wins.
Galen Darksmith
Sky Fighters
Rote Kapelle
#16 - 2014-05-27 07:26:27 UTC
Crazy Dave wrote:
It would only make sense that a similar functioning method would be properly balanced in EvE. Not completely lopsided so that only one side wins.


It's not balanced so that only one side wins. It's balanced so that sore losers can't go around being, well, sore losers.

Best way to keep your mods out of enemy hands: don't die in the first place.

"EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler

Grunanca
Brutor Tribe
Minmatar Republic
#17 - 2014-05-27 07:35:21 UTC
Crazy Dave wrote:
I am told eve was designed to mimic the real world as much as possible in most aspects of the game. So in the real world, self destructing your ship ( or scuttling as its called in the Naval parlance) should render your ship and everything on it completely useless to any aggressors.

Is this true in eve? or is it just basically a use less option that does nothing but end a fight allowing the aggressors to take still be able to use any survivable equipment? GM or DEV input appreciated. Thanks!


Put cyno in safespot and start selfdestruct. 5 seconds before your ship explodes, light cyno and jump in titan. Hopefully cyno dies before anyone warps to it and your titan can cloak in safety.

That is what self destruct is for along with moving cyno alts.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#18 - 2014-05-27 07:38:22 UTC
yes hello the primary use of selfdestruct is games of capital chicken
Sobaan Tali
Caldari Quick Reaction Force
#19 - 2014-05-27 08:28:39 UTC
Nakami Saans wrote:
I've always felt that a self destruct feature should be a last resort option. You know you have no way out so instead of giving the aggressors the satisfaction of getting a kill and loot you self destruct. I also think a self destruct should send out a wave of destruction damaging anything in its radius, with damage varying depending on the size of the ship. This way you don't have a bunch of suicide Ibis' running into a fight. I also think you should be able to control the timer. Too much can happen in two minutes.

As it stands now, the self destruct feature is almost useless.


One of the Mechwarrior games (Mech4, maybe?) had explosives you could mount in the R/L/C torsos to give a little kick during an engine crit. Pretty good for laughs in city fights, that and an old dual long-tom Atlas build I use to use for ***** and giggles.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Miles Parabellum
Core Collapse Inc
#20 - 2014-05-27 08:41:58 UTC
Other uses:
1. Getting silly pilots in probe-less ships out of wormholes.
2. Sacrificing ships to Bob to show your appreciation of good fights, ganks or loot drops.

Bob'uh akbar!
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