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Build advice for my 3 young accounts?

Author
Kendrick Orlenard
The Scope
Gallente Federation
#1 - 2014-05-24 04:27:19 UTC  |  Edited by: Kendrick Orlenard
Hi guys,

I have 3 accounts with 3 characters that I have active right now. This one has 5,000,000 SP. The second has 1,400,000 SP. And the third one is just started today.

I'm really worried that I might be doubling up on skills that some of my characters won't need or training down the wrong path (like in a type of ship) that I regret later. I want to get my characters up and running, cranking out ISK so that I can afford to buy 3 PLEX per month to support the accounts.

Tell me if I'm heading it a smart direction and please give me some advice.

Character #1 (Me)
Gallente ships
PvP oriented
Armor tanking
Drones

Character #2
Caldari ships
PvE oriented in order to do...
Missions, to increase standing for reducing taxes for...
Trading and eventually working into...
Invention/research

Character #3 (with a goofy name that no one would ever take seriously)
Minmatar ships
PvP support...maybe?
Scout?
ummm...whatever this thing is that I've been reading about called "Cyno" something or other?
Maybe some hauling if Character #2 can't do it or is needed elsewhere?

Also, I seem to suck at coming up with character names that I think are cool for more than a couple weeks. I called myself Kendrick and instead, everyone calls me Ken, and all I can think about it is that Ken is Barbie's boyfriend's name. Bonus points to anyone who can name some cool people/characters who's name is also Ken. Blink
RavenPaine
RaVeN Alliance
#2 - 2014-05-24 06:35:24 UTC
I'll give skill paths later, because it's late.

As for Ken's:

Kenny Rogers is a super iconic country entertainer. Got his start actually as a rocker with is band, Kenny Rogers and the First Addition. Famous songs include, 'The Gambler', which is not a bad PvP reference.

Kenny Bernstein, was an iconic drag racer, the first man to break 300 mph in the quarter mile.
Drove for Budweiser, and was at some points, the fastest man in the world.

Kenny Bell (Kenne Bell) Makes some of the best Super Chargers in the world. If you buy a Shelby Super Snake Mustang, chances are, it will have a Kenny Bell Super Charger on it.

Kenny Lofton. Amazing outfielder for the Cleveland Indians and other teams for almost 20 years. Lifetime salary exceeds 60 million.
Loraine Gess
Confedeferate Union of Tax Legalists
#3 - 2014-05-24 08:47:28 UTC
Why did you roll new alts if you didn't have a need for them?
Kendrick Orlenard
The Scope
Gallente Federation
#4 - 2014-05-24 09:00:52 UTC  |  Edited by: Kendrick Orlenard
Loraine Gess wrote:
Why did you roll new alts if you didn't have a need for them?

You make a fair point. It's probably because I know I will want to use it someday, and when that day comes, I don't want to be waiting weeks or months before the alt is useful for anything.

Heh, It's like I'm working on a solution to a problem I don't have yet. So basically, what I'm asking is, what are some common "problems" a 3rd character is a good solution for?

RavenPaine wrote:
As for Ken's:

Kenny Rogers is a super iconic country entertainer. Got his start actually as a rocker with is band, Kenny Rogers and the First Addition. Famous songs include, 'The Gambler', which is not a bad PvP reference.

Kenny Bernstein, was an iconic drag racer, the first man to break 300 mph in the quarter mile.
Drove for Budweiser, and was at some points, the fastest man in the world.

Kenny Bell (Kenne Bell) Makes some of the best Super Chargers in the world. If you buy a Shelby Super Snake Mustang, chances are, it will have a Kenny Bell Super Charger on it.

Kenny Lofton. Amazing outfielder for the Cleveland Indians and other teams for almost 20 years. Lifetime salary exceeds 60 million.

Thanks! *Bonus points*
Karen Avioras
The Raging Raccoons
#5 - 2014-05-24 12:38:00 UTC
I'm short on time right now but getting into incursions is a great way to earn isk. Should get you more than enough to plex three accounts.
RavenPaine
RaVeN Alliance
#6 - 2014-05-24 16:04:02 UTC  |  Edited by: RavenPaine
Here's what I did, and the thought process behind it, it worked for me.

Character 1. My first/me. Back then, bigger was better. The goal was to be proficient with big ships.
I went for missions right away, and aimed for level IV's. So it was,
Missiles
Shields
Battleship
Marauder
Eventually evolved into
Cap ships
Jum/Nav skills

Character 2. My goal with him was to do everything sub-cap, specifically cruiser hulls such as Recon and E-war. He never did PvE, so he can fly anywhere in EVE without standings issues.
I also wanted Guns and Armor, so that I could experience the OPPOSITE of character 1.
First T2 ship was a Phobos
Focus was on
All races
Guns
Drones
Armor
T3
Ship skills to V
Command ship
Recon
Hacs
Logi
etc.

Character 3. I wanted a separated character that didn't get involved in our wars and such. Sometimes I like to log in anonymous, and not get 20 questions the second I log on.
This character trained in
Trade
Manufacturing
Perfect Probing
Perfect Leadership Boosts
Freighters
Mining
etc.
For years he was 30 jumps away from my main, or I used him when I was doing solo or small gang stuff. Only a few close corpies ever knew that he was me.

Eventually, these toons start to overlap skills, so that 1 may start to be just as skilled as the other. But I still try and train them in opposite directions, the best I can. Char 2 still has no Cap skills. Char 3 has maybe 7 kills, lifetime total.

My general advice typically is, you DON'T want 3 toons that do the same thing. It will give you more diversity to experience more things, in a shorter amount of time.
That said: If you wanted to mine or mass produce, you might actually want 3 *same skilled* characters.


http://eveboard.com/pilot/RavenPaine

http://eveboard.com/pilot/RaVeN_Revenge
Faenir Antollare
For Ever And Ever
#7 - 2014-05-24 17:09:25 UTC  |  Edited by: Faenir Antollare
RavenPaine wrote:
Here's what I did, and the thought process behind it, it worked for me.

Character 1. My first/me. Back then, bigger was better. The goal was to be proficient with big ships.
I went for missions right away, and aimed for level IV's. So it was,
Missiles
Shields
Battleship
Marauder
Eventually evolved into
Cap ships
Jum/Nav skills

Character 2. My goal with him was to do everything sub-cap, specifically cruiser hulls such as Recon and E-war. He never did PvE, so he can fly anywhere in EVE without standings issues.
I also wanted Guns and Armor, so that I could experience the OPPOSITE of character 1.
First T2 ship was a Phobos
Focus was on
All races
Guns
Drones
Armor
T3
Ship skills to V
Command ship
Recon
Hacs
Logi
etc.

Character 3. I wanted a separated character that didn't get involved in our wars and such. Sometimes I like to log in anonymous, and not get 20 questions the second I log on.
This character trained in
Trade
Manufacturing
Perfect Probing
Perfect Leadership Boosts
Freighters
Mining
etc.
For years he was 30 jumps away from my main, or I used him when I was doing solo or small gang stuff. Only a few close corpies ever knew that he was me.

Eventually, these toons start to overlap skills, so that 1 may start to be just as skilled as the other. But I still try and train them in opposite directions, the best I can. Char 2 still has no Cap skills. Char 3 has maybe 7 kills, lifetime total.

My general advice typically is, you DON'T want 3 toons that do the same thing. It will give you more diversity to experience more things, in a shorter amount of time.
That said: If you wanted to mine or mass produce, you might actually want 3 *same skilled* characters.


http://eveboard.com/pilot/RavenPaine

http://eveboard.com/pilot/RaVeN_Revenge




I so wish I had been able to read that back when I started my adventures a little over a year ago. Eve can be a little overwhelming with all the directions that One's char can take, well worth a second read Op Blink

RiP BooBoo 26/7/1971 - 23/7/2014 My Lady My Love My Life My Wife

Kendrick Orlenard
The Scope
Gallente Federation
#8 - 2014-05-24 18:04:33 UTC
RavenPaine wrote:
Here's what I did, and the thought process behind it, it worked for me.

Character 1. My first/me. Back then, bigger was better. The goal was to be proficient with big ships.
I went for missions right away, and aimed for level IV's. So it was,
Missiles
Shields
Battleship
Marauder
Eventually evolved into
Cap ships
Jum/Nav skills

Character 2. My goal with him was to do everything sub-cap, specifically cruiser hulls such as Recon and E-war. He never did PvE, so he can fly anywhere in EVE without standings issues.
I also wanted Guns and Armor, so that I could experience the OPPOSITE of character 1.
First T2 ship was a Phobos
Focus was on
All races
Guns
Drones
Armor
T3
Ship skills to V
Command ship
Recon
Hacs
Logi
etc.

Character 3. I wanted a separated character that didn't get involved in our wars and such. Sometimes I like to log in anonymous, and not get 20 questions the second I log on.
This character trained in
Trade
Manufacturing
Perfect Probing
Perfect Leadership Boosts
Freighters
Mining
etc.
For years he was 30 jumps away from my main, or I used him when I was doing solo or small gang stuff. Only a few close corpies ever knew that he was me.

Eventually, these toons start to overlap skills, so that 1 may start to be just as skilled as the other. But I still try and train them in opposite directions, the best I can. Char 2 still has no Cap skills. Char 3 has maybe 7 kills, lifetime total.

My general advice typically is, you DON'T want 3 toons that do the same thing. It will give you more diversity to experience more things, in a shorter amount of time.
That said: If you wanted to mine or mass produce, you might actually want 3 *same skilled* characters.


http://eveboard.com/pilot/RavenPaine

http://eveboard.com/pilot/RaVeN_Revenge

Perfect! That's very helpful. For my trading character, I already kind of know what I want her to be doing. I can just look at the Eveboards for your other non-anonymous characters for inspiration for my two other characters

I have a question though. How does your trading character trade effectively without doing missions? Doesn't the lower standings affect your taxes and/or fees when you sell items, reprocess things, etc? Is there another way to earn standings besides missions or does it not really matter?
RavenPaine
RaVeN Alliance
#9 - 2014-05-24 19:45:55 UTC  |  Edited by: RavenPaine
He did Minnie/Gallente missions for awhile. Grinded courier missions so there was no combat skills or standings hits. I think he has 9+ standings for both.

Standings for fees and taxes most definitely does matter. If you station trade in the billions per day, it adds up fast. If you manufacture and sell retail, it's not as noticeable, but it is still there.


Also: Another Ken
Ken Block
You may never look at a Ford Fiesta the same way.
Enjoy.

http://www.youtube.com/watch?v=4TshFWSsrn8
Kendrick Orlenard
The Scope
Gallente Federation
#10 - 2014-05-25 05:44:19 UTC
RavenPaine wrote:
He did Minnie/Gallente missions for awhile. Grinded courier missions so there was no combat skills or standings hits. I think he has 9+ standings for both.

Standings for fees and taxes most definitely does matter. If you station trade in the billions per day, it adds up fast. If you manufacture and sell retail, it's not as noticeable, but it is still there.

Oh that makes sense. I don't have to train up a bunch of fancy skills to do courier missions. And those seem to go up to lvl 4 as well. I have yet to see a lvl 5 distribution agent (in my limited experience). It won't matter too much anyway. The main purpose will be to increase my standings, not the mission rewards.

RavenPaine wrote:
Also: Another Ken
Ken Block
You may never look at a Ford Fiesta the same way.
Enjoy.

http://www.youtube.com/watch?v=4TshFWSsrn8

Oh my gosh! I'm totally not into race car driving, but that was amazing. The best part is all the drifts he did about the corners and especially around that segway guy.
Mashie Saldana
V0LTA
OnlyFleets.
#11 - 2014-05-25 13:55:34 UTC
Train for what you need now, eventually they will all overlap.
Cronos Decendum
School of Applied Knowledge
Caldari State
#12 - 2014-05-25 20:44:29 UTC
You really don't need a third account to train and play a scout/pvp support char aka your third one. In time you will find yourself plexing an account you don't really need cause you are only online with 2 at a time. Since you said you would be plexing it anyway you should put that plex into training a second char on your second account. Once the char is finished training you save a plex/month and costly transfer fees.

Just a thought..

Fly wrong o/
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#13 - 2014-05-25 22:21:53 UTC  |  Edited by: Caldari 5
Essentially what you are talking about above is training of 3 Mains not alts, alts are the additional characters on the same account, that are normally trained for things that you don't do all the time/passive income. Things like Cynos/S&I/PI and maybe trading. There are a few things in eve that have a limit on them, eg you can only run 11 lines of Production per character simultaneously, and if you want to do more you need to train additional characters to do it.

If you eventually have multiple characters that can use ships that have jump capabilities then you will want cyno capabilities on the other accounts, because you cannot jump to a character on the same account.

Typically you will eventually have duplication of skills, mostly in the skills that are good to have on every character, eg the common core fitting skills/Cyno

Specialist skills for ships or specific modules are were the characters will differ.

Personally I have 4 Accounts, 2 mains are PvE focused, 1 main is support focused(leadership), and one new main that is currently focused on cleanup(noctis)/Hauling

All of my characters(mains and alts) can fly a Stealth Bomber and use Covert Cynos, fly the Gallente Industrials(for the specialist Holds), all of them can do 10 lines of Research, 10 lines of Production and 6 Planets of PI(I think I still have 1 or 2 that don't have the full set, but it is on the things to finish for them)
DownTwisTeD
Doomheim
#14 - 2014-05-25 22:23:18 UTC
3 time cards a month is going to be tuff as tuff so fitting skills all the way for one guy anyway and work the raven/navy scorp to the best fit you can do and the other BS you wont. you need them real tuff out there..

you need most your fitting skills to five asp..
Aivo Dresden
State War Academy
Caldari State
#15 - 2014-05-30 14:08:38 UTC
At the moment I'm using 3 characters as well.

1) My original character; currently in FW. He's got max boosting skills and flies all sub cap ships. He's also got all weapon systems and ewar trained. He's pretty much the perfect sub cap pvp character now.
2) Aivo, this one here. Pure Caldari character. I use him for carefree PvP with RvB. I suppose in the long rong I might turn him in to a WH character or so. We'll see. Not decided yet.
3) Empire alt. Has invention, trading, production, hauling, ... skills. I use him to purchase stuff and either haul it to the RvB or FW zones I'm active in. with the Industry changes coming up soon, he might spend some time on inventions as well.

Previously I had my original character, a capital alt, and the empire alt. I sold the cap char and rerolled Aivo. Cap warfare just really isn't my cup of tea.