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"AFK" mission runner

Author
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#1 - 2014-05-25 01:39:25 UTC
I have an alt to turn into a semi-afk mission runner. What ships/setup/tactics are in fashion for this now?
Col Arran
Doomheim
#2 - 2014-05-25 01:45:28 UTC  |  Edited by: Col Arran
Drone boats, warp both characters in assist drones with alt and trigger them with the main.

Vexor Myrmidon Dominix take your pick. Rattlesnakes work well for this too since you can passive tank them so you don't have to worry about reps.
Zhilia Mann
Tide Way Out Productions
#3 - 2014-05-25 04:51:48 UTC
That ship has largely sailed. You can survive afk but chances are your drones -- the top choice for such ventures -- won't. Now that NPCs switch targets you actually have to pay some attention in missions.
IIshira
School of Applied Knowledge
Caldari State
#4 - 2014-05-25 13:14:53 UTC
Yeah drones are pretty much out for AFK mission running. They require more attention than guns or missiles.

I heard FOF missiles can be used but never tried it. Does anyone know if this works?
Nad'x Hapax
Hapaxa
#5 - 2014-05-25 13:18:26 UTC
IIshira wrote:
Yeah drones are pretty much out for AFK mission running. They require more attention than guns or missiles.

I heard FOF missiles can be used but never tried it. Does anyone know if this works?


I would like to know this aswell. Ive been thinking of setting up my golem as an afk boat.
Tarojan
Tarojan Corporation
#6 - 2014-05-25 14:56:17 UTC
Dont forget to buy a permit if yr thinking of afking in highsec www.minerbumping.com

Will gank for food

IIshira
School of Applied Knowledge
Caldari State
#7 - 2014-05-25 15:00:24 UTC
Tarojan wrote:
Dont forget to buy a permit if yr thinking of afking in highsec www.minerbumping.com

Of course! And while you're at it I sell Golem pilot's licenses for 500 million. These are required for flying a Golem in highsec!
unidenify
Deaf Armada
#8 - 2014-05-25 20:01:07 UTC
IIshira wrote:
Yeah drones are pretty much out for AFK mission running. They require more attention than guns or missiles.

I heard FOF missiles can be used but never tried it. Does anyone know if this works?



FoF Missile changed to Auto-targeting, and only focus on target that is already attacking you (red box).

if there are 2 group in room, and one group attack you. Auto-targeting will hit them until all of those die. But Auto-targeting won't target second group that just park idle away from you.
Carniflex
StarHunt
Mordus Angels
#9 - 2014-05-26 10:55:05 UTC
IIshira wrote:
Yeah drones are pretty much out for AFK mission running. They require more attention than guns or missiles.

I heard FOF missiles can be used but never tried it. Does anyone know if this works?



They can be used and over the past year several of the main grievances (in particular attacking very high hp threatening looking structures in missions) have been fixed.

However there are few issues:
(1) they attack the closest hostile (a great way to trigger few things too soon)
(2) if another rat moves closer they ignore almost dead rat letting it recharge its shields and/or rep its armor.
(3) you will need to reactivate the launchers every few minutes when they are dry so its not really an afk activity.

Do note also that FoF is somewhat lower damage than traditional t1 ammo. There is a second skill for fof missiles (fof benefits from 2 damage skills) so if you have both skills at lev 5 you end up only approx 5..10 % lower dps than the regular T1 ammo. On the other hand you are not losing dps to the fact that EVE works in full seconds (I.e., RoF 8.4 seconds means that on manual you are shooting, at best, evvery 9..10 seconds ideally, while FoF spams missiles in "continous" manner - still at full seconds ofc, but you do not lose that extra second for launcher activation).

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Carniflex
StarHunt
Mordus Angels
#10 - 2014-05-26 10:57:17 UTC
unidenify wrote:
IIshira wrote:
Yeah drones are pretty much out for AFK mission running. They require more attention than guns or missiles.

I heard FOF missiles can be used but never tried it. Does anyone know if this works?



FoF Missile changed to Auto-targeting, and only focus on target that is already attacking you (red box).

if there are 2 group in room, and one group attack you. Auto-targeting will hit them until all of those die. But Auto-targeting won't target second group that just park idle away from you.



That is not true. Once you have an agression of mission rats (one of them shot you or you activated aggressive module on one of them) the FoF keeps spamming until there is no more red crosses present on field within missile flight range (they do attack rats even outside your locking range as long as missiles can reach them theoretically). Ofc launchers run dry every few minutes so you would have to reactivate them when they have reloaded.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Carniflex
StarHunt
Mordus Angels
#11 - 2014-05-26 11:06:15 UTC
I should add that running missions "semi-afk" will not net you as good rewards most certainly than flying a properly set up BS/T3 manually in missions.

Up to 2 chars you can control pretty reliably on manual in missions (depending slightly on RoF, bot should not have very high RoF, but one of them can have it). Slightly more than 2 can be used if the others are drone boats with drones linked to the "trigger", but you will lose some drones from time to time.

For FoF missiles .. well .. I would say that you would be acieving approx half the speed of a properly controlled equivalent mission ship. I have used in the past "swarm" to mitigate some of the drawbacks of FoF by using 4 Tengus and Scimi. The outcome is approx as good as flying one properly pimped pirate BS manually in missions. But I have time to talk to people and do other stuff while keeping one eye on missionrunning swarm.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Hasikan Miallok
Republic University
Minmatar Republic
#12 - 2014-05-26 12:38:24 UTC  |  Edited by: Hasikan Miallok
Depends what you are trying to achieve.

A 120-150km range sniping MJD Domi comes close to AFK. However aggro can still be an issue and the odd webbing/scramming frigate can sneak under your sentries which will keep shooting and missing it as it orbits you at 1000m. Going AFK and getting scrammed and then disconnected will cost you a ship.

Marauders can also be semi AFK with FoF but as far as I know a disconnect shuts down the Bastion Module, also bad for your ship.

A passive tanked rattler will be safe in a disconnect but lacks punch.
Kassina Hawkeye
Garoun Investment Bank
Gallente Federation
#13 - 2014-05-28 11:55:35 UTC
Best FoF platform is still perma-run HML Tengu (LVL5 around 500dps with great application)
- warp in
- aggro everything with 1 normal T1 volley
- orbit beacon
- unleash FoF
- bring in the bigger guns (still needs local tank due to npcs switching targets from time to time)

Cash in.
Carniflex
StarHunt
Mordus Angels
#14 - 2014-05-29 12:45:00 UTC
Kassina Hawkeye wrote:
Best FoF platform is still perma-run HML Tengu (LVL5 around 500dps with great application)
- warp in
- aggro everything with 1 normal T1 volley
- orbit beacon
- unleash FoF
- bring in the bigger guns (still needs local tank due to npcs switching targets from time to time)

Cash in.


I have used Tengu swarm and while nice, it is not the best. Tengu's are also a bit thin for "semiafk" stuff if you are putting anything remotely pimp on them (like, say 4x navy bcu's which is pretty reasonable).

For similar price I would go with navy typhoons. You can use T1 sentries. if worried about losing drones. It is not real "AFK" anyway because you need to reactivate launchers every few minutes. Much better buffer on these.

You are getting ~500 on tengu vs ~750 from fof cruise on typhoon (4x bcu's). With typhoon you add easily at least 250 dps from sentries (do carry also some lights for spider drones, they are very slow to kill with cruise missiles).

Do note that you run into diminishing returns when increasing the number of fof missile spammers in a mission as after 2-3 guys you start just increasing the number of wasted volleys basically - especially for more distant targets. While typhoons lack the missile speed bonus the sentries are nice for popping frigs at distance.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Yuri Thorpe
Volatile Restability
PURPLE HELMETED WARRIORS
#15 - 2014-06-01 06:11:23 UTC
IIshira wrote:
Yeah drones are pretty much out for AFK mission running. They require more attention than guns or missiles.

I heard FOF missiles can be used but never tried it. Does anyone know if this works?

They take a while, last time I used them, they shot things that were not even shooting me ._.
Rhealee
KarmaFleet
Goonswarm Federation
#16 - 2014-06-02 11:48:11 UTC
I like to run missle boats with fof missles for afk missions or ratting. Its not optimal by any means, but it worked for me.
Carniflex
StarHunt
Mordus Angels
#17 - 2014-06-02 12:13:46 UTC  |  Edited by: Carniflex
The new Mordus BS seem interesting on paper for a "AFK'ish" FoF missile platform. Not as good as navy typhoon which is actually flown, but it is pretty much a Raven with really really fast missiles (meaning you waste a lot less volleys on distant targets). You can carry a flight of mediums and flight of something light.

Once they are out and if they end up as affordable I will probably get one to see if they are actually any good in practice. The dps is still a bit low for a "Pirate" BS.

Preliminary setup that would seem to make sense on paper is something on the lines of:
7x Cruise II 1x Drone Link II
1x 100mn mwd 2x hardeners 1x fed navy omnidirectional 2x fed navy drone nav comp
4x CN BCU 2x fed navy drone damage amp
T2 rigor, T1 rigor, T2 warp speed

5x Med T2, 5x light T2

Always possible to drop one of the drone midslots for a ancilliary booster or Gist booster.

The 21 km/s missile speed means in a nutshell that for anything under ~170 km there is no wasted volleys as the first volley has hit the target before next volley leaves the launchers. For comparison for a navy phoon (no missile speed bonus) the number is ~60 km (depends a bit on hardwires and skills).

So there are some missions where the difference is there, but I'm not 100% certain it will end up as something meaningful enough to make up the much more substantial drone bay of a navy phoon (which can field 5 sentries with a spare flight of mediums and lights) - especially considering that if atually paying attention you can use phoons sentries to nuke frigates on approach.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Kiandoshia
Pator Tech School
Minmatar Republic
#18 - 2014-06-03 06:44:51 UTC
I would still use drones tbh. Domis, MJDs, Sentires, perhaps little shield xfers or something?
Luwc
State War Academy
Caldari State
#19 - 2014-06-03 09:39:09 UTC
I heard the new rattlesnake is afk love.

http://hugelolcdn.com/i/267520.gif

Carniflex
StarHunt
Mordus Angels
#20 - 2014-06-03 10:00:07 UTC
Kiandoshia wrote:
I would still use drones tbh. Domis, MJDs, Sentires, perhaps little shield xfers or something?


Drones need a bit more babysitting than FoF missiles as they have few peculiarities. Like not shooting on rats that have not agressed on you (say a far away group which you have not agressed yet causing them to take note of you). FoF just works until there is no more red crosses within your max missile flight range. But ofc have other issues like switching targets and sometimes shooting very inconvenient things. There also some oddities present related to FoF missiles and NPC agro (under certain circumstances you can shoot at rats without them taking note of you doing so, for example).

I bug-reported the most dire exploits a while ago so at least you can no longer pvp with FoF without getting the red timer as it was fixed pretty fast ;)

Anyway - I would suggest anyone looking into "semiafk missionrunning" start cheap as you will lose some ships learning the ropes. Some missions have tripwires in them in the sense that they can react substantially differently than "usual" iof you have mupltiple pilots present or are using automatic weapon system unwatched for a bit.

Things like, for example, buddy agro in WC second stage hitting you with approx 3000 dps if any entity other than the one they are shooting at agresses spy frigates or wonderous experience of triggering every possible spawn at once in Damsel or that drone mission with 4 triggers. And ofc do not get overconfident . the myth of empire missions being "risk free" is not quite true. If you get cocky you will lose even pretty pimp stuff - I have my share of navy battleship and Tengu losses to rats and few very close escapes with pirate BS's as embarrassing as these are. Hell when I started out as a noob I even managed to lose a Brutix to an asteroid!

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

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