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Enyo Fitting

Author
Taoist Dragon
Okata Syndicate
#41 - 2014-05-24 05:19:57 UTC
I'd take those enyo fits over that breacher fit any day of the week.

You are aware that Tac Shield manip only affects the last 25% of your shield HP aren't you? It mean that your opponent only has to smash through 156.25hp to get you your paper thin armour/hull (it is a piece of scaffold afterall) Even at the edge of scram range the enyo will significantly out damage your tank + the measly little shield buffer you save with that skill.

Not going against the fit per say as it does have a certain wtf factor about it but really?! pushing this versus a tried and tested enyo fitting......Roll

That is the Way, the Tao.

Balance is everything.

ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#42 - 2014-05-24 07:47:33 UTC
Voyager Arran wrote:
Confirming that a ship with a 5km falloff will never need to go anywhere faster than 800m/s.

Yeah, just wait for them to come to you, and if they kite you and you die, it doesn't count because that was unsporting.

Now, more than ever, we need a dislike button.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#43 - 2014-05-24 12:32:23 UTC
Voyager Arran wrote:
Lan Wang wrote:
Dorian Tormak wrote:
Lan Wang wrote:
Dorian Tormak wrote:
The Enyo sucks, don't fly it.

Edit: It's good at spearheading fellatio, however.


what a b******* statement, enyo rocks.


4x Light Neutron Blaster II

1x Faint Epsilon Warp Scrambler I
1x Medium F-S9 Regolith Shield Induction
1x Limited 1MN Microwarpdrive I

1x Micro Auxiliary Power Core I
1x Nanofiber Internal Structure II
2x Magnetic Field Stabilizer II

1x Small Anti-EM Screen Reinforcer I
1x Small Processor Overclocking Unit I

void s ammo for 424 dps overheated (no implants)

Cool concept, but I think you're doing it wrong, son!

You either need to be able to control range or deal damage all the way to the edge of scram range.

Dang, you don't even have a Damage Control on your Enyo? Epic fail


works great why is it a fail if it can take down a stabber and then take on another stabber then i think its good enough, its won enough fights to not justify needing one, mostly fleet fights but hey still fun solo, just change out ammo if you need range?


Did you maybe notice the raw hull value on an Enyo? If you dropped the MAPC and the Shield Extender for a Damage Control, not only would you be freeing up one of your vital mids, your EHP would go up.

This applies to most Gallente Frigates btw.


Its mostly used in fleets with support from bursts so that will answer that question but has been fine solo aswell

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Zappity
New Eden Tank Testing Services
#44 - 2014-05-24 23:14:27 UTC
Everyone understands that it is a bad idea to be caught with a short-range fit that can be kited to death.

Don't laugh too hard but I used to have fun with this in FW regions:

[Enyo, Zappity's anti-scram kite]
Pseudoelectron Containment Field I
200mm Reinforced Rolled Tungsten Plates I
Fourier Transform Tracking Program
Magnetic Field Stabilizer II

1MN Afterburner II
Fleeting Propulsion Inhibitor I
Fleeting Progressive Warp Scrambler I

Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
[empty high slot]
Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S

Small Hybrid Locus Coordinator I
Small Anti-EM Pump I (to flavour)

Not my favourite fit but it overcomes the main drawback of the blaster Enyo which is the fact that you can be scram-kited by practically everything. 279 dps with Null hitting to 5.4+5.1 which is enough to drive off most of them. Carry a mobile depot or just avoid Condors and Slicers. 346 dps with CNAM. It easily kills destroyers and any frigates foolish enough to brawl.

Zappity's Adventures for a taste of lowsec and nullsec.

Lloyd Roses
Artificial Memories
#45 - 2014-05-25 11:02:58 UTC
ARMED1 wrote:

Seventh - Enyos still suck


We got most of those Caracals atleast.
Was a tough one to keep the enyos alive against those rapid lights I have to admit. Orange was bouncing between 100% armor and 10% against six OH'ed staggered reps.
Voyager Arran
Brutor Tribe
Minmatar Republic
#46 - 2014-05-26 00:56:43 UTC
I just want to take a moment to bask in the irony of someone calling out other people for being EFT Warriors while extolling the virtues of Tactical Shield Manipulation V.
Aiyshimin
Mea Culpa.
Shadow Cartel
#47 - 2014-05-26 07:02:32 UTC
ARMED1 wrote:
I DON'T HAVE A CLUE!!!1111


Dude, you don't need that many words to tell us that you are a clueless nubbins.
Aiyshimin
Mea Culpa.
Shadow Cartel
#48 - 2014-05-26 07:14:28 UTC
Mizhir wrote:
ARMED1 wrote:

"I don't listen to other peoples arguments so I always win discussions"


If you paid attention to anything Liam said, then you would notice that the gank fit is not the fit he uses AND it is something he posted in response to another guy.

It also doesn't change the fact that the MWD Enyo is pretty kickass. While the AB Enyo is often favourable in FW lowsec where targets land right on top of you, it is a different matter in nullsec where AB ships are rare and you need the MWD to chase down targets. Whereas an AB Enyo could just be kited to death.


The point of the gank Enyo is that it actually melts AB fits that land on 0 before they get out of the lethal range, and the token rocket launcher+neutrons with Null still do +347dps out to 4.7+4.4, outdamaging many typical scram kite fits even at scram kite range. MWD is needed for those engagements when stuff doesn't land on 0.

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