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Can we please get rid of off grid boosting?

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w3ak3stl1nk
Hedion University
#41 - 2014-05-23 13:01:18 UTC
I guess the other question is does your fleet have fleet boosting by someone on-grid? Or are we comparing someone that didn't train any leadership skills to someone that did? If the case comparisons was I want to only train combat skills and leadership/group skills mean nothing(should mean nothing) then it could be a bad test case.

Is that my two cents or yours?

Damen Apol
Task Force 641
Empyrean Edict
#42 - 2014-05-24 00:00:28 UTC
Gizznitt Malikite wrote:
Damen Apol wrote:


Yes, you bring links, they bring links, now it is balanced. That is N gameplay

N+1 gameplay is where, I bring logi, so they bring two logi ships so i need to bring two more, so they bring 5 more, so i need to bring 20 more ships.

You CAN NOT stack links, and so it is NOT N+1 gameplay.


I finally understand what you are trying to say. Logistics ships create a recursive growth situation, where Side A brings 4 Logi to tank 10 ships, so Side B brings 15 ships to overpower the reps, so Side A brings in more logi to tank the dps, which creates an ever growing cycle of one side constantly bringing more and needing more to win.

Logistics ships are in a particularly potent situation, in that they scale very effectively to really pronounce this effect. Alternatively, EWAR doesn't scale anywhere near was well, as trying to coordinate jams or damps or tracks among a large number targets is very difficult to pull off, although it has been utilized to some success (see ****-you fleets and the like). Your arguing that links, since they are a static benefit to all ships in the fleet, don't create the recursive situation that escalates into enormous numbers. This is precisely why links are NOT a problem in large fleet warfare, although you are strongly delusional if you believe links don't play a pivotal role in fleet vs fleet combat, especially when one fleet is able to neutralize the links of another fleet.

You are right in the notion that links may only be brought into play once. However, the benefits links provide are very much potent enough that your opponent typically must bring their own links or more ships to rebalance the field and successfully engage.

Just because the benefits of a link ship are a one-time boost to the stats of every ship in fleet does NOT mean it isn't a force multiplier contributing to the N+1 game. Instead, it means their contribution to the N+1 game is very well limited to smaller scales of N.

*edit*

And as Gregor Parud pointed out, links combine with other force multipliers (like logistics rep ability and ships EHP levels) to have a major impact on the N+1 game at sizes of combat.


As someone with a bit of math background, N+1 to me implies a recursive situation, typically seen in the context of N=N+1 where N will just spiral to infinity, we shorten it just by referring to N+1 part of the equation.

I agree, links are a force multiplier, I don't have a problem with force multipliers, merely those that recursively stack. You don't even get stacking penalties from links, you simply get NO benefit from using two of the same thing.
w3ak3stl1nk
Hedion University
#43 - 2014-05-24 00:26:01 UTC
Do we use math in eve?

Is that my two cents or yours?

Gavin Dax
Sebiestor Tribe
Minmatar Republic
#44 - 2014-05-24 00:33:01 UTC  |  Edited by: Gavin Dax
Damen Apol wrote:

I agree, links are a force multiplier, I don't have a problem with force multipliers, merely those that recursively stack. You don't even get stacking penalties from links, you simply get NO benefit from using two of the same thing.


So you wouldn't have a problem, if say, off grid links gave a frig +1 million EHP? The other guy can just bring links too and balance it! And they don't stack!

I don't really see how this N+1 stuff is relevant here... It doesn't take a rocket scientist to see that boosts as they are now are ridiculously imbalanced (and bad for the game). As others have already said, the risk/reward is really a lot of reward for almost no risk. Off-grid boosts are also just a pretty dull concept as they are now. They don't really add anything of value to the game/make it any more fun (in fact, they often do the opposite).
ViRtUoZone
Spitfire Syndicate
#45 - 2014-05-24 00:44:50 UTC
w3ak3stl1nk wrote:
Do we use math in eve?



Sometimes it seems like we use more math than logic. Boosting being one of those times.
ViRtUoZone
Spitfire Syndicate
#46 - 2014-05-24 00:47:15 UTC
Damen Apol wrote:
Moving links on grids means that you keep links, except now links are only used by blobs of 30+ people who can easily afford to defend their links, way to kill the functionality of links for a 3 man squad.

Terrible terrible idea with 0 thought put into it.



Cool, now I know that I shouldn't commit my 3 man squad to the group of 30+ people, instead of committing it to the other group of three people with boosts that make them more like a group of 5 or 6.

Terrible response with 0 thought put into it.
SurrenderMonkey
State Protectorate
Caldari State
#47 - 2014-05-24 00:50:08 UTC
Gavin Dax wrote:
Damen Apol wrote:

I agree, links are a force multiplier, I don't have a problem with force multipliers, merely those that recursively stack. You don't even get stacking penalties from links, you simply get NO benefit from using two of the same thing.


So you wouldn't have a problem, if say, off grid links gave a frig +1 million EHP? The other guy can just bring links too and balance it! And they don't stack!

I don't really see how this N+1 stuff is relevant here... It doesn't take a rocket scientist to see that boosts as they are now are ridiculously imbalanced (and bad for the game). As others have already said, the risk/reward is really a lot of reward for almost no risk. Off-grid boosts are also just a pretty dull concept as they are now. They don't really add anything of value to the game/make it any more fun (in fact, they often do the opposite).



There's really no other scenario where a ship participating in a fight, but not actually being present and "on the board" would be acceptable, either. Nobody would be cool with the idea of a "long range artillery" ship that could fire warp-capable rounds at any target in a system that their fleet had target painted.

Titan remote doomsday had the same problem, as well.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

w3ak3stl1nk
Hedion University
#48 - 2014-05-24 02:05:53 UTC
Off grid boost and off grid link boost are two different issues here. I think a large increase in signature radius when links are used might be more reasonable. A new career of link hunter can be started... No answer for POS link boosting, but taking baby steps to adjust game mechanics. Stealth bomber could rock at this new role?... But then on grid boosters getting punished is not cool.

Is that my two cents or yours?

Walter Hart White
Heisenberg Minings
#49 - 2014-05-24 02:09:34 UTC
SurrenderMonkey wrote:
Gavin Dax wrote:
Damen Apol wrote:

I agree, links are a force multiplier, I don't have a problem with force multipliers, merely those that recursively stack. You don't even get stacking penalties from links, you simply get NO benefit from using two of the same thing.


So you wouldn't have a problem, if say, off grid links gave a frig +1 million EHP? The other guy can just bring links too and balance it! And they don't stack!

I don't really see how this N+1 stuff is relevant here... It doesn't take a rocket scientist to see that boosts as they are now are ridiculously imbalanced (and bad for the game). As others have already said, the risk/reward is really a lot of reward for almost no risk. Off-grid boosts are also just a pretty dull concept as they are now. They don't really add anything of value to the game/make it any more fun (in fact, they often do the opposite).



There's really no other scenario where a ship participating in a fight, but not actually being present and "on the board" would be acceptable, either. Nobody would be cool with the idea of a "long range artillery" ship that could fire warp-capable rounds at any target in a system that their fleet had target painted.

Titan remote doomsday had the same problem, as well.

Actually that could be fun!
Rroff
Antagonistic Tendencies
#50 - 2014-05-24 02:27:38 UTC  |  Edited by: Rroff
SurrenderMonkey wrote:


Nailed it. The arguments in favor of OGB are all so transparently self-serving. In a game where "risk vs. reward" is the mantra, OGB is a ridiculous no risk, all reward outlier.


I don't think its really that absolute - sure some people use them to reduce the risk but others will use them to maximise the capabilities of putting billions of ISK worth of ship, implants, etc. on the line also if someone is maxing out their link abilities they are gonna be sitting the link alt in a fairly expensive ship and have atleast a 250m ISK clone (assuming a faction mindlink) to hunt down if you can do it... (sure not easy if its a cloaky nullified t3).

TBH I think the best short term change would be to make it more obvious when a ship is receiving boosts either via something on the overview or visual effect so people can use a more educated approach to engagements - I'm not a great fan of removing off-grid links for fairly complex reasons though I do acknowledge the detrimental effect they can have in certain areas of the game but also aware of how they are used in a wider scope of the game and the impact of some changes outside of 1v1 engagements.
Gal Mart
#51 - 2014-05-24 16:39:58 UTC
Or at least have links increase your sig and make probing down easier that should offset the relative safety or providing them.
w3ak3stl1nk
Hedion University
#52 - 2014-05-24 17:34:31 UTC
Gal Mart wrote:
Or at least have links increase your sig and make probing down easier that should offset the relative safety or providing them.

Stated that above... Probe down faster and missiles damage increase could make stealth bomber hunting them feasible.

Is that my two cents or yours?

Rroff
Antagonistic Tendencies
#53 - 2014-05-24 18:47:51 UTC  |  Edited by: Rroff
Gal Mart wrote:
Or at least have links increase your sig and make probing down easier that should offset the relative safety or providing them.


Though I have my own hard to probe links alt it does seem a bit silly that a ship which functions (as in game lore/technically) by transmitting and receiving sizeable volumes of telemetry and running super computers to make warfare links work doesn't also have a scan signature thats lit up like a christmas tree.
Captain Finklestein
Doomheim
#54 - 2014-05-24 19:18:53 UTC  |  Edited by: Captain Finklestein
I've changed my position on off-grid boosting, kind of.

Industrial command ships should have to be on grid to provide boosts ideally, there's no question about that. Risk vs reward.... if you want links you should be risking something to do so.

The issue we get into is if it reasonable to do so. The Orca/Rorqual align slowly, have no real defenses, and are simply too expensive to risk. It becomes unreasonable to risk them for the increase in yield.

It's not an issue of being a carebear or anything. Would an elite PVP pilot sit in a 700mil ISK fit Proteus while guarding a mining op, if his Proteus took 30 seconds to align out? I don't think so. If he does, he'll find himself on the wrong side of a black ops gang in no time.

TLDR: Command boosters of all kinds should have to be on grid ideally. However until they find a way to make it reasonable to warp in an Orca/Rorqual, they need to keep their off-grid boosting capabilities to stay viable.

It's just more financially viable for me.

M1k3y Koontz
House of Musashi
Stay Feral
#55 - 2014-05-24 19:45:36 UTC
Vadeim Rizen wrote:
Solo players don't match my play style so screw them.


Ftfy

How much herp could a herp derp derp if a herp derp could herp derp.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#56 - 2014-05-24 22:20:34 UTC
As this topic has been discussed before, this thread gets a lock. I might add the linked to thread is just an example, there have been more.

The rules:
16. Redundant and re-posted threads will be locked.

As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.



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